Discuss Scratch
- Discussion Forums
- » Show and Tell
- » Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
- UT_Toriel
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
hello everybody, how was y'all's winter break?
- Chance_1212
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Its back
“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”
- Chance_1212
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
It was great hello everybody, how was y'all's winter break?
“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”
- Chance_1212
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
An update on the whole enginethat sounds great
Since the post got locked by accident for a full month, let me break down the status on the engine and what to expect.
The engine is being fully re-coded, the fatal error was about the new code being built on old code. Which created a lot of issues, I have no problems recording the whole thing as the previous code navigation was somewhat messy. The broadcast events were unorganized, the variables were over-used, and the list method was just too confusing.
-Exact Undertale Damage system
The previous system was based on how I thought the Undertale damage system worked, after doing deeper research, I realized most of my damage system had been coded incorrectly. So the new engine will feature very accurate formulas from Undertale.
New engine will now include:
-Multi monster system
You will now have the ability to add three monsters to the fight. Unfortunately, due to scratch limits, I cannot create the fancy dust effect for multi-monsters, this option will still be a thing only for one monster.
A new GUI method will be introduced, it's called enemy profiling. Each enemy profile can support up to three enemies (can be the same ones). To add enemies to this profile, you'll have to use the Enemy creator GUI.
Enemy Profiling will include:
Enemies (up to three), selected OST, and background.
Enemy Creator will include:
-All of the enemy base stats
-Enemies name
-Special editor (gives you more control over damage system)
-Enemy sprite selector
-Another feature that's under question
-Overworld editor (GUI)
Overworld editor will be a feature that allows you to create your very own overworld system with a special editor.
This editor will feature:
-Tile selection (all zones tiles will be included)
-Brush sizes
-Encounter points (with messages)
-Areas where enemies can occur with delay and rate
-Collision system
-Camera control
-Room node system, A to D, meaning you can have a room with 4 possible exits. The node system will be another GUI that will help you link rooms with one another.
-Background selector
-Another feature under question (with animation)
Multiplayer and CO-OP
CO-OP
You can play with someone on one keyboard, giving WASD and Arrow keys (can be reversed in settings) controls.
Multiplayer
You will have the ability to play with 3 people on cloud (all must be Scratchers rank). In settings, you can whitelist usernames that you want to play with.
I am unsure how this will work once all of you are in the overworld, but I'm already aware of how it will work during a battle.
That's about all, have fun.
New update!!! Also art by me
“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”
- Edepic
- Scratcher
6 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
when green flag clicked
forever
broadcast [ support]
end
(hope I got that right.)
- Undertalebuffer
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
An update on the whole engineOMG YOU ACTUALLY DID IT, I THOUGHT YOU SAID NO MUTIPLAYER AND MONSTER! THIS IS AMAZING!!!
Since the post got locked by accident for a full month, let me break down the status on the engine and what to expect.
The engine is being fully re-coded, the fatal error was about the new code being built on old code. Which created a lot of issues, I have no problems recording the whole thing as the previous code navigation was somewhat messy. The broadcast events were unorganized, the variables were over-used, and the list method was just too confusing.
-Exact Undertale Damage system
The previous system was based on how I thought the Undertale damage system worked, after doing deeper research, I realized most of my damage system had been coded incorrectly. So the new engine will feature very accurate formulas from Undertale.
New engine will now include:
-Multi monster system
You will now have the ability to add three monsters to the fight. Unfortunately, due to scratch limits, I cannot create the fancy dust effect for multi-monsters, this option will still be a thing only for one monster.
A new GUI method will be introduced, it's called enemy profiling. Each enemy profile can support up to three enemies (can be the same ones). To add enemies to this profile, you'll have to use the Enemy creator GUI.
Enemy Profiling will include:
Enemies (up to three), selected OST, and background.
Enemy Creator will include:
-All of the enemy base stats
-Enemies name
-Special editor (gives you more control over damage system)
-Enemy sprite selector
-Another feature that's under question
-Overworld editor (GUI)
Overworld editor will be a feature that allows you to create your very own overworld system with a special editor.
This editor will feature:
-Tile selection (all zones tiles will be included)
-Brush sizes
-Encounter points (with messages)
-Areas where enemies can occur with delay and rate
-Collision system
-Camera control
-Room node system, A to D, meaning you can have a room with 4 possible exits. The node system will be another GUI that will help you link rooms with one another.
-Background selector
-Another feature under question (with animation)
Multiplayer and CO-OP
CO-OP
You can play with someone on one keyboard, giving WASD and Arrow keys (can be reversed in settings) controls.
Multiplayer
You will have the ability to play with 3 people on cloud (all must be Scratchers rank). In settings, you can whitelist usernames that you want to play with.
I am unsure how this will work once all of you are in the overworld, but I'm already aware of how it will work during a battle.
That's about all, have fun.
New update!!! Also art by me
- doggy_boi1
- Scratcher
1000+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
An update on the whole engineyoooo, this is gonna be sick!
Since the post got locked by accident for a full month, let me break down the status on the engine and what to expect.
The engine is being fully re-coded, the fatal error was about the new code being built on old code. Which created a lot of issues, I have no problems recording the whole thing as the previous code navigation was somewhat messy. The broadcast events were unorganized, the variables were over-used, and the list method was just too confusing.
-Exact Undertale Damage system
The previous system was based on how I thought the Undertale damage system worked, after doing deeper research, I realized most of my damage system had been coded incorrectly. So the new engine will feature very accurate formulas from Undertale.
New engine will now include:
-Multi monster system
You will now have the ability to add three monsters to the fight. Unfortunately, due to scratch limits, I cannot create the fancy dust effect for multi-monsters, this option will still be a thing only for one monster.
A new GUI method will be introduced, it's called enemy profiling. Each enemy profile can support up to three enemies (can be the same ones). To add enemies to this profile, you'll have to use the Enemy creator GUI.
Enemy Profiling will include:
Enemies (up to three), selected OST, and background.
Enemy Creator will include:
-All of the enemy base stats
-Enemies name
-Special editor (gives you more control over damage system)
-Enemy sprite selector
-Another feature that's under question
-Overworld editor (GUI)
Overworld editor will be a feature that allows you to create your very own overworld system with a special editor.
This editor will feature:
-Tile selection (all zones tiles will be included)
-Brush sizes
-Encounter points (with messages)
-Areas where enemies can occur with delay and rate
-Collision system
-Camera control
-Room node system, A to D, meaning you can have a room with 4 possible exits. The node system will be another GUI that will help you link rooms with one another.
-Background selector
-Another feature under question (with animation)
Multiplayer and CO-OP
CO-OP
You can play with someone on one keyboard, giving WASD and Arrow keys (can be reversed in settings) controls.
Multiplayer
You will have the ability to play with 3 people on cloud (all must be Scratchers rank). In settings, you can whitelist usernames that you want to play with.
I am unsure how this will work once all of you are in the overworld, but I'm already aware of how it will work during a battle.
That's about all, have fun.
New update!!! Also art by me
i hate my username
Chickens are the superior animal!
(⌐⎔_⎔)//This is Jack, he's been fighting these evil kumquats since early 2023!
(((( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́))))
- UndertaleLordOfGames
- Scratcher
86 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
nice it is back up
Join the and fight for honor and glory
I am working hard on a project call Trial Of The SUN it would be helpful if you could check out the demo I made and state what you think of it here is the link: https://scratch.mit.edu/projects/822649587/
also I make small cool projects
Maybe try out his project (no it is not easy) https://scratch.mit.edu/projects/842261340/
Sometime when I joined this group https://scratch.mit.edu/discuss/topic/607031/?page=110
when green flag clicked
ask [why there got to be bug] and wait
broadcast [bug fix maybe v]
when I receive [bug not fixed v]
switch costume to [>:( v]
- poignantcreator
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Multiplayer? CLOUD MUlTIPLAYER? YOOOOOOOO
- Undertalebuffer
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
He said he wouldn't make even normal multiplayer Multiplayer? CLOUD MUlTIPLAYER? YOOOOOOOO
- cs3095369
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
yess this is back!
-Co-Developer for DELTARUNE: Chapter Reconstructed
Ask for a vector or PFP on my profile!
Proud handsome Lancer supporter.
- Undertalebuffer
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
ye yess this is back!
- NightmareGaze
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
He said he wouldn't make even normal multiplayer Multiplayer? CLOUD MUlTIPLAYER? YOOOOOOOO
Indeed, however, the new update claims that it will be a thing.
ㅤㅤㅤㅤㅤㅤ
- Xcvfdd
- Scratcher
500+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
What exactly is wrong with the engine?
…but idk.
- Undertalebuffer
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
YaHe said he wouldn't make even normal multiplayer Multiplayer? CLOUD MUlTIPLAYER? YOOOOOOOO
Indeed, however, the new update claims that it will be a thing.
- NightmareGaze
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
What exactly is wrong with the engine?
I don't think that the creator is going to recite every single issue with the engine.
ㅤㅤㅤㅤㅤㅤ
- doggy_boi1
- Scratcher
1000+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
As far as I know, he has been coding this for a long time so much of the code is very old, broken, and limiting. Instead of creating another version of another popular engine, he is making a new one from scratch. The engine will know release with new features now that all of the old and broken code is replaced with new stuff. The fatal error is basically everything What exactly is wrong with the engine?
i hate my username
Chickens are the superior animal!
(⌐⎔_⎔)//This is Jack, he's been fighting these evil kumquats since early 2023!
(((( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́) ( •̀ᴗ•́))))
- silkycat_123
- Scratcher
4 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Please don't overwork yourself.
- BluePheonix25
- Scratcher
14 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Really excited about this, and this project might take YEARS to load only on Scratch
Good luck and don't pressure yourself too much! <3
Good luck and don't pressure yourself too much! <3
Last edited by BluePheonix25 (Jan. 9, 2023 05:33:21)
(AD) Check out my remakke of UNDERTALE (For KROMER!1!) –> UNDERTALE <– Kromer. (AD)
(More AD) TurboWarp is 1000% NO SCAM andd BETTER —> MUcCH KROMER <— No scam! (More AD)
- School_Acount_Sully
- Scratcher
36 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
I really like this! I'm making a Sans Battle Creator and maybe you could use some souls from that? They're pretty simple to code in. https://scratch.mit.edu/projects/772969008/
Highlight + Shift + Down to see more.
Game developer, Musician, Voice actor, along with more.
Inspired by Undertale, Omori, and Earthbound.
I'm taking a bit of a break from Scratch to work on other things.
I'm working on a Minecraft Mod for a private SMP
I'm making music sometimes I guess.
My commissions are open I guess.
when green flag clicked
forever
ask [when will i get paid?] and wait
I'm gonna be crying later