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- Cozyness
-
Scratcher
2 posts
How to stop clones from getting cloned
I have look on many forums and tried many scripts including making detection variables, but the clones just keep cloning themselves, and I'm not sure what to do. Please help!
- huboojoe
-
Scratcher
100+ posts
How to stop clones from getting cloned
I have look on many forums and tried many scripts including making detection variables, but the clones just keep cloning themselves, and I'm not sure what to do. Please help!you can use the cloneID method, first, sets the cloneID to 0, because there are no clones created yet
then, when it start cloning, the cloneID will increase for each clone madeset [cloneID v] to [0]
so when it reaches a specific amount of clones of your choice, the whole script stopswhen I start as a clone
change [cloneID v] by (1)
if <(cloneID) = [max clones amount]> then
stop [this script v]
end
Or maybe you can just repeatrepeat (3)| which means it'll stop after making 3 clones
create clone of [myself v]
end
Last edited by huboojoe (Dec. 10, 2022 19:55:20)
- YetAnotherDeveloper
-
Scratcher
13 posts
How to stop clones from getting cloned
If you want to make clones inside the original sprite, put this in the NON CLONE sprite BEFORE it makes any clones (otherwise, you can make the clones in another sprite):
And put this in your code, too. Make sure this variable only is changed here, nowhere else:
Now make a new custom block to make clones with:
And always use that block when making clones, instead of the usual. If you don't make clones often, you can just use the code INSIDE of the custom block when you make clones, instead of making a whole new block to check if it's a clone.
when green flag clicked
set [clone? v] to [0]
And put this in your code, too. Make sure this variable only is changed here, nowhere else:
when I start as a clone
set [clone? v] to [1]
Now make a new custom block to make clones with:
define clone myself
if <(clone) = (0)> then
create clone of [myself v]
end
And always use that block when making clones, instead of the usual. If you don't make clones often, you can just use the code INSIDE of the custom block when you make clones, instead of making a whole new block to check if it's a clone.
Last edited by YetAnotherDeveloper (Dec. 10, 2022 23:16:34)
- YetAnotherDeveloper
-
Scratcher
13 posts
How to stop clones from getting cloned
I have look on many forums and tried many scripts including making detection variables, but the clones just keep cloning themselves, and I'm not sure what to do. Please help!
The method I use is as simple as I could make it. Hope it helps!
- 09878901234321
-
Scratcher
500+ posts
How to stop clones from getting cloned
I have look on many forums and tried many scripts including making detection variables, but the clones just keep cloning themselves, and I'm not sure what to do. Please help!If you create the clone from another sprite, you only make one clone of the sprite you’re cloning.
So, in another sprite you should put this block:
create clone of [sprite to be cloned v]
- davi-pecri
-
New Scratcher
1 post
How to stop clones from getting cloned
If you want to make clones inside the original sprite, put this in the NON CLONE sprite BEFORE it makes any clones (otherwise, you can make the clones in another sprite):when green flag clicked
set [clone? v] to [0]
And put this in your code, too. Make sure this variable only is changed here, nowhere else:when I start as a clone
set [clone? v] to [1]
Now make a new custom block to make clones with:define clone myself
if <(clone) = (0)> then
create clone of [myself v]
end
And always use that block when making clones, instead of the usual. If you don't make clones often, you can just use the code INSIDE of the custom block when you make clones, instead of making a whole new block to check if it's a clone.
how do the custom?
- DidntMeanToDoThat
-
Scratcher
500+ posts
How to stop clones from getting cloned
If you want to make clones inside the original sprite, put this in the NON CLONE sprite BEFORE it makes any clones (otherwise, you can make the clones in another sprite):Just want to make sure you know, you have to make sure the “clone?” variable is local. Also, I think the name “Is clone?” is better, but that's just my opinion.when green flag clicked
set [clone? v] to [0]
And put this in your code, too. Make sure this variable only is changed here, nowhere else:when I start as a clone
set [clone? v] to [1]
Now make a new custom block to make clones with:define clone myself
if <(clone) = (0)> then
create clone of [myself v]
end
And always use that block when making clones, instead of the usual. If you don't make clones often, you can just use the code INSIDE of the custom block when you make clones, instead of making a whole new block to check if it's a clone.
- DidntMeanToDoThat
-
Scratcher
500+ posts
How to stop clones from getting cloned
Oops sry, this is quite an old topic. Saw it at the top of Help with Scripts and forgot to check.
- Scratchtheguy1
-
Scratcher
500+ posts
How to stop clones from getting cloned
This block deletes all clones:
delete this clone
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