Discuss Scratch
- JJ09012011
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Scratcher
100+ posts
More Stop Blocks
Support, useful for games. And, the workaround is difficult to New Scratchers.
Last edited by JJ09012011 (Nov. 21, 2021 03:37:38)
- medians
-
Scratcher
1000+ posts
More Stop Blocks
Support, useful for games. And, the workaround is difficult to New Scratchers.Also, if you had more than 10 sprites, it might be annoying to copy and paste broadcasts in every other sprite, and have to check if you forgot to add it to a sprite.
- VeryFamus
-
Scratcher
1000+ posts
More Stop Blocks
Interesting suggestion. The workaround does not stop specified broadcasts currently and requires a new broadcast which feels unnecessary. Good idea! Would be very useful in a project with very brief broadcasts that have a forever loop that actually only lasts briefly.
- Nambaseking01
-
Scratcher
1000+ posts
More Stop Blocks
Could someone clarify the below questions to me? I am a bit confused on how this works.
1) Does “stop (other scripts in other sprites)” just mean “stop (scripts in other sprites)”? Because in that case, the latter would be a better way to formulate the sentence than the former.
2) What do the “stop (green flag) in (…)” blocks do?
1) Does “stop (other scripts in other sprites)” just mean “stop (scripts in other sprites)”? Because in that case, the latter would be a better way to formulate the sentence than the former.
2) What do the “stop (green flag) in (…)” blocks do?
- Tunde123
-
Scratcher
1000+ posts
More Stop Blocks
Could someone clarify the below questions to me? I am a bit confused on how this works.
1) Does “stop (other scripts in other sprites)” just mean “stop (scripts in other sprites)”? Because in that case, the latter would be a better way to formulate the sentence than the former.
2) What do the “stop (green flag) in (…)” blocks do?
1. It stops every other script in the sprites.
I don't have an answer for the other question though.
To recreate the first question, you would do this:

- GIitchInTheMatrix
-
Scratcher
1000+ posts
More Stop Blocks
And the stop flag in other sprites stops the flag scripts(if i am interpreting this correctly)
- ThatCoder77471
-
Scratcher
1000+ posts
More Stop Blocks
There are workarounds to these
For the first one:stop [other scripts in sprite v]
stop [this script v]
fixed the first one for ya
if it was a stop all then it would stop EVERYTHING
- woopaer
-
Scratcher
44 posts
More Stop Blocks
I already fixed that.There are workarounds to these
For the first one:stop [other scripts in sprite v]
stop [this script v]
fixed the first one for ya
if it was a stop all then it would stop EVERYTHING
- medians
-
Scratcher
1000+ posts
More Stop Blocks
define bring up
set [page v] to [1]
when green flag clicked
bring up
- medians
-
Scratcher
1000+ posts
More Stop Blocks
Thats basically just the stop all block.stop [ running]
- scratchering_coder
-
Scratcher
500+ posts
More Stop Blocks
MockupsNo support, there are already simple workarounds, they're not necessary.stop [all v] in [sprite v] ::controletc
stop [other scripts in other sprites v]
stop [green flag v] in [all sprites v] ::control
stop [green flag v] in [sprite v] ::control
if you have questions ask them here. you can add more stop blocks here too.
Yes but I don't know how to explain this… I think the stop blocks workarounds are more logical than the workarounds you listed, your stop blocks look more to make things more easier etc.. these workarounds that you listed actually not really make things easier but they're more like added to make more sense. I don't really know how to explain, hope you get what I mean.No support - There are workarounds to these.Same for a lot of the existing blocks. Those have workarounds too
Examples:change [var v] by () // set var to var + number
go to x: () y: () //set x to () then set y to: ()
go to [random position v] //go to x: random: -241 to 241 y: random: -181 to 181
go to [mouse pointer v] //go to x: mouse x y: mouse y
change x by () //set x to x position + number
change y by () //set y to y position + number
(() - ()) //number1 + number2 * -1
- medians
-
Scratcher
1000+ posts
More Stop Blocks
Just saying “there are workarounds” though is the problem.MockupsNo support, there are already simple workarounds, they're not necessary.stop [all v] in [sprite v] ::controletc
stop [other scripts in other sprites v]
stop [green flag v] in [all sprites v] ::control
stop [green flag v] in [sprite v] ::control
if you have questions ask them here. you can add more stop blocks here too.Yes but I don't know how to explain this… I think the stop blocks workarounds are more logical than the workarounds you listed, your stop blocks look more to make things more easier etc.. these workarounds that you listed actually not really make things easier but they're more like added to make more sense. I don't really know how to explain, hope you get what I mean.No support - There are workarounds to these.Same for a lot of the existing blocks. Those have workarounds too
Examples:
- medians
-
Scratcher
1000+ posts
More Stop Blocks
What does block 2 to 4 doThe 2nd one basically just stops everything except in the sprite it’s run in I believe but I’m not sure about the rest.
- t-bot20
-
Scratcher
31 posts
More Stop Blocks
semi-support, i would like some more stop blocks, but not too many as that would confuse new scratchers.













