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- Lord_Vader123456789
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14 posts
Delete all clones
This is stupid why we don't have it already. In fact, its so stupid that I originally thought it existed! Now I have to do crazy workarounds to get each clone to individually self-delete. Basically it is a block like this
The inputs would be all clones and clones of this sprite.
The inputs would be all clones and clones of this sprite.
- PsychicAura
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100+ posts
Delete all clones
now just put a broadcast whenever you need to clear all clones. what's so crazy about the workaround? It literally only uses 2 more blocks.
Last edited by PsychicAura (Nov. 25, 2022 21:59:12)
- Lord_Vader123456789
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14 posts
Delete all clones
It needs to be attached to a specific clone, right?
- k0d3rrr
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1000+ posts
Delete all clones
You can do this with already existing blocks, and also, this has been suggested before: https://scratch.mit.edu/discuss/topic/72480/
- AbrahamAgana8
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2 posts
Delete all clones
hi i used this one for deleting all clones of one sprite with heavy inspo from selfexplanatory
- AbrahamAgana8
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2 posts
Delete all clones
by the way you will need to do this for every sprite hi i used this one for deleting all clones of one sprite with heavy inspo from selfexplanatory
Last edited by AbrahamAgana8 (March 4, 2025 05:25:55)
- scratchnikcool
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1 post
Delete all clones
Yes, it does. Here's a workaround that needs to be attached to the clone code It needs to be attached to a specific clone, right?
Last edited by scratchnikcool (April 29, 2025 17:42:19)
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