Discuss Scratch
- Discussion Forums
- » Collaboration
- » The Balder's Scuffed Superschool Collaboration!
- zappgame_version3
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
This Is a collaboration where we share stuff on how to develop this thing
Uh just do stuff and uh yeah
(I'm being lazy with forum posts)
Uh just do stuff and uh yeah
(I'm being lazy with forum posts)- bubalo1234
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
do you want to do something? do I need to do something?uh hiHey
- zappgame_version3
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
(#4)What can you do?do you want to do something? do I need to do something?uh hiHey
- bubalo1234
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
(#4)What can you do?do you want to do something? do I need to do something?uh hiHey
I can code
and draw
and 3d model
- zappgame_version3
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
(#10)Yes?
hi again
- bubalo1234
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
i
dont know(#10)Yes?
hi again
- zappgame_version3
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
Baldi's Basics: All Characters Mechanics Explained | Remastered & Plus
Ruining Baldi's Basics by dissecting Baldi's AI | Tech Rules
Baldi's basics all items
Baldi's Basics Classic LOST BITS (ft. The Developer!) | Unused Content
Baldi's Basics LOST BITS | Unused Content
Ruining Baldi's Basics by dissecting Baldi's AI | Tech Rules
Baldi's basics all items
Baldi's Basics Classic LOST BITS (ft. The Developer!) | Unused Content
Baldi's Basics LOST BITS | Unused Content
These are decompiling BB tutorials and cut content. To make this as accurate as possible, we will take these into mind
- zappgame_version3
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
this is Baldi's “Hearing Priority” list. He selects sounds of a higher value instead of lower ones.

Edit: This was removed, but we will add this.


Edit: This was removed, but we will add this.

Last edited by zappgame_version3 (Nov. 10, 2022 01:01:27)
- bubalo1234
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
this is Baldi's “Hearing Priority” list. He selects sounds of a higher value instead of lower ones.alright. also I can really just do some generic programming and stuff if you tell me what to do cuz I never played Baldi's basics
Edit: This was removed, but we will add this.
heard of it a lot though and watched yt vids
- zappgame_version3
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
A bunchj of stuff before K Go to slee[
(this is a long onr so easy your eyea for a lpng thingimafoodle list of AI)
(this is a long onr so easy your eyea for a lpng thingimafoodle list of AI)
F1:I woke up after this so IM RECHARGED WOOOOOOOOOOOOO–
Characters:
Arts and Crafters
This Is a Bully
First Prize
Gotta Sweep
Cloudy Copter
Chalkles
Beans
Locations:
none
Items:
all exept Safety scissors, Dangerous teleporter, and Faculty nametag
Events:
Party in the principals office
Fog
Structures:
Blue Locker
Pay Phone
Water Fountain
Feild trips:
none
F2:
Characters:
Playtime
Mrs. Pomp
Locations:
Library
Mystery room
Items:
Safety scissors
Dangerous teleporter
Faculty nametag
Events:
Flood
Broken Ruler (For those who dont know, It doesn't just make baldi quiet, It disables him. PAR-TAY WITH BAL-DAY!!!!!!!!!!!!!!!!!!)
Mystery Room
Gravity Chaos (Even Baldi is trying to set it straight! wink wink…)
Structures:
Baldi's Math Machine
Button
Conveyer
Lockdown door
one-way Swining door
Feild trips:
Camping
Farm
F3:
Characters:
The Test
Locations:
none
Items:
none
Structures:
Coin Door
Roto-hall
Events:
Test Procedure
Please note that all of this (it censored the funni C word for poop) was copypasted from the wiki. If a letter is missing from the first letter of a paragraph or somrthing, then its because i was sleepy. and if the description of an image that doesn't show up that shouldn't be in here gets added.
Arts and Crafters:
When the player begins the game, Arts and Crafters will spawn in one of the rooms or rarely behind Baldi's bus and avoid being seen by the player. However, he is invisible until he teleports to the random hallway. When the player is in Arts and Crafters' sight for a few seconds, he will flee away from them at high speed. The player will more commonly find him at the end of a hallway, but he can also be found in a room in rare occasions. Sometimes, Arts and Crafters may teleport to the end of the hallway where the player is looking at. Once the player collects all the notebooks in Hide-and-Seek and Explorer Mode, or 7 or more notebooks in Endless Mode, Arts and Crafters will become hostile towards the player and only then will he become an enemy. If the player makes eye contact with Arts and Crafters for more than one second, his mouth opens and he will charge towards the player at an extremely high speed, emitting a loud static-like roaring noise. If he fully reaches the player, he starts running around in circles, “attacking” the player, cloning himself into five, and getting faster. After 10 seconds of “attacking”, he teleports Baldi 5 chunks behind the player in front of a random elevator. Arts and Crafters will remain invisible and not be active afterward. When provoked, Arts and Crafters moves at a very high speed while charging the player that he is occasionally unable to turn around corners, causing him to continuously miss the entrance to a perpendicular hallway in the middle. He can be temporarily avoided in this phase if the player enters a room since he does not go inside rooms himself, but he must eventually be interacted with along the path to beating the floor, as he is too fast to evade in the halls. If the player repeatedly looks back while facing Arts and Crafters to avoid looking directly at him for too long, he will not become provoked and will continue moving normally. He will also remain calm if the player is facing away from him but looking back at him for over 1 second. Using a BSODA on Arts and Crafters will push him away while chasing the player, making BSODA a defense mechanism. This is usually wasteful as he will quickly return to increased speed after the BSODA leaves him behind; it is only recommended if the player is very close to the final elevator. If the Faculty Nametag is in action, Arts and Crafters will not attack the player, but it does not work if he is already triggered. In Baldi's Basics Classic, Arts and Crafters has the same behavior as in Baldi's Basics Plus. He spawns in the cafeteria and he will only attack if the player collected all 7 notebooks. This occurs in both Story Mode and Endless Mode. When he reaches the player, Arts and Crafters will instantly teleport the player and Baldi to the T-shaped hallway where the game begins, it can be helpful because the player can use this teleport to their advantage by quickly reaching the final exit after the other three have been activated. Even without running, it is possible to just barely avoid being caught by Baldi after teleporting there, so it comes in handy if the player has run out of stamina and is about to be caught. Also, if the player still has a Swinging Door Lock, they could use it to prevent Baldi from going through the swinging door in the T-shaped hallway.
Baldi:
Baldi's greeting is changed depending on the floor:
Floor 1 and Endless Mode: “Oh, hi! Let's play hide and seek!”
Floor 2: “You're good! Let's keep playing!”
Floor 3: “What fun! Goo-”
After the player moves at least two chunks away from the starting elevator area, Baldi will cover his eyes and count down from 10, like in a game of hide and seek. During the countdown, there is a rare chance that Baldi will cover his left eye and peek at the player. Once the countdown is over, he will hold a ruler on his hand and start chasing the player. Strangely, he will also get angry. However, in Explorer Mode, Baldi will just disappear and will not chase or harm the player. Baldi is the main threat in both classic Schoolhouse and Super Schoolhouse, as he is the one and only character that can cause a game over. Unlike other characters, Baldi's movement is a bit different, appearing to teleport a short distance each time he slaps his ruler. He also has a unique way of finding the player: if they make a sound, he will instantly head for the source of the sound, unless the sound has a lower noise value than the previous sound. A Baldi's head (known as Baldicator in the asset files) appears at the bottom right of the screen when he hears the sound to express whether he will be coming to the location where the sound was made or is still trying to find the source of the sound with a higher noise value than the new one. Besides this, there are also a few characters who are capable of attracting Baldi:
Arts and Crafters - When he teleports the player, Baldi will head to the location where the player is teleported to at.
Principal of the Thing - When he teleports the player to detention, Baldi will head to the Principal's office.
Chalkles - When the player spends over 15 seconds in a classroom where he spawned, Baldi will head to the chunk with Chalkles' chalkboard on it.
Mrs. Pomp - When the player opens a door in any room or enters her classroom after the timer runs out, Baldi will head to the classroom.
There are multiple ways to throw off Baldi:
Alarm Clock - After it rings, Baldi will head to the location where it is placed, unless he sees the player. Baldi's Math Machine and Mrs. Pomp may also overwrite the Alarm Clock's sound.
WD-NoSquee - Makes doors and blue lockers silent, which disallows Baldi to hear the player opening them.
Baldi's Least Favorite Tape - Creates buzz-like statics via the tape player. Pay phone - Inputting a Quarter in it will make the phone emit a buzz-like static noise. If Baldi doesn't see or hear the player for two hallway turns, he will start wandering in random directions until he notices the player again. However, when Baldi passes a window and the player sees Baldi through the window, he will not head for the room behind the window, because he has no eyesight through windows, like Principal of the Thing, as mentioned in the “Windows” poster. Every time the player collects a notebook or answers the math problem on Baldi's Math Machine incorrectly after Baldi becomes hostile, Baldi's slap intervals become shorter and shorter, thus making him move quicker and quicker. Baldi's movement can be slowed down if he is hit by Beans' bubble gum, which gives the player more time to get away from him. If Baldi catches the player, he will shift the player's view straight to his face and he will make a very loud, startling, glitch-like noise. The map de-loads around him and the player as the jump-scare scene plays out. The player will then be sent back to the elevator or the title screen, depending on the number of lives remaining.
There are several items to use against Baldi for the player's survival:
BSODA - If used, it will push Baldi away. It is very useful when he is very close to the player.
Dangerous Teleporter - If the player uses the Dangerous Teleporter, they will teleport to a random area to get away from the close-approaching Baldi. It works even during the final part of each level, but it may also lead the player to a more dangerous situation like teleporting right next to Baldi.
Portal Poster - Convenient for getting to another room or hallway quickly. However, Baldi can see and follow the player through the portal.
An Apple for Baldi - Giving this item to Baldi as a one-time shield. As part of one of the random events, Baldi's ruler breaks, which means the player cannot hear him coming for a short period of time, but he cannot make a game over while his ruler is broken. When the player completes all the floors in Hide-and-Seek, they will meet Baldi in his office. Baldi will then dance and sing a song. After that, the song will get super accelerated. The game will pseudo-corrupt into a distorted and randomly-colored BadSum screen.
Baldi's Basics Classic
Before obtaining the first notebook in one of the beginning classrooms, the player needs to solve three math problems using the You Can Think Pad. During this time, Baldi gives instructions and reads out the questions. If all three questions are answered correctly, Baldi will give the player a Quarter. To get the second notebook, the player will have to answer three more math problems, but after solving the second problem, the third question is corrupted and impossible to solve. Numbers in Baldi's dialogue are censored with static noises.
When the player gets their first problem wrong in the You Can Think Pad, Baldi's face will become distorted, making him appear to be frowning intensely, and his eyebrows will furrow. He either says “I HEAR EVERY DOOR YOU OPEN” or “I GET ANGRIER FOR EVERY PROBLEM YOU GET WRONG”. If the player gets all 3 questions wrong, it will display “I HEAR MATH THAT BAD” instead. After the player fails a question, Baldi disappears on the bottom left-hand corner of the You Can Think Pad for the rest of the notebooks. Once the player exits the You Can Think Pad after getting their first problem wrong, Baldi begins to chase the player through the Schoolhouse, signaling his movement and location by slapping a ruler on his hand. Baldi puts 3 math problems in every notebook the player must answer correctly. If the player gets an answer wrong, Baldi's slap interval becomes shorter and shorter, thus making him move faster and faster. Every notebook (except the first one) will always end with an unsolvable problem, making Baldi's slap intervals shorter per notebook collected. It is worthy to note that Baldi will stop moving while the player is using the You Can Think Pad. Once the player has six notebooks, Baldi will be moving at the same speed as the player's walking speed, so the only way to outrun him is by running. However, once the player collects the 7th notebook, Baldi moves so fast that he can catch them even if they are sprinting. The only way to get away from him is by using a BSODA or getting pushed by 1st Prize or Gotta Sweep, but note that they can push the player directly into Baldi.
Field trips
Baldi will appear in all field trips. Baldi will tell the player how the field trip works. If the player loses a star by failing the objective, Baldi will be disappointed and say “Ohhhh…”. Prior to Baldi's Basics Plus V0.3, he does not guide the player and will chase them if they fully failed the objective. In the camping field trip, Baldi will appear wearing a camping hat and a backpack. The player needs to place the campfires in the right positions of where groups of firewood will land in, based on the math questions and answers. If the player places at least one campfire in the wrong position, Baldi will get disappointed and bend his body down.
Prior to Baldi's Basics Plus V0.3, the player's task is to collect logs and use them to refuel the campfire. If the player fails to keep the fire going until the timer runs out, an angry Baldi will spawn in the burnt-out logs, and begin to chase them. He will move very fast and become almost impossible to escape, with nothing being able to slow him down as the forest lacks any useful items. In the farm field trip, Baldi is seen wearing a farming uniform. He is only seen when guiding the player. However, he will still make the disappointing sound when the player inserts the incorrect animal to the barn, or when the timer runs out when there is at least one required animal. Prior to Baldi's Basics Plus V0.3, Baldi will only spawn to chase the player if they failed to reach the flag pole after the timer runs out.
Challenges
In each challenge, Baldi will not greet the player. Instead, he will try to catch them once the elevator closes. In the Speedy Challenge, Baldi, along with the player, will move extremely fast. In the Stealthy Challenge, Baldi only stays in the Principal's office, so if the player gets into detention, they will almost instantly get caught by Baldi. Baldi's base speed is also much faster than in the main mode. In the Grapple Challenge, Baldi's speed has been roughly doubled to counter the speed of the Grappling Hook.
(I did this part after waking up; my mom told me to sleep)
Beans:
Upon the player coming into his line of sight, Beans will spit a big pink bubble gum wad to them in any location, mostly in the hallways. Beans can only spit bubble gum in a straight line and the direction of bubble gum depends on where the player is. Whoever comes in contact with the gum wad, whether it be the player or another NPC, will be caught in the sticky gum and have their movement speed drastically reduced for 10 seconds. Upon getting hit by a gum wad, the player will be vulnerable to pursuing characters, including Baldi, Playtime, Principal of the Thing, etc. The player's inventory is also covered by bubble gum, making it hard to know which item is selected. However, the Safety Scissors can be used to cut off Beans' bubble gum if getting hit by it. It's a Bully, Chalkles, and Beans himself are the only characters who are immune to his bubble gum. Beans can be helpful on some occasions, as his bubble gum can slow riskier characters (e.g. Baldi and Principal of the Thing) down. The bubble gum can go through doors (only when open) and normal swinging doors. If the Portal Poster is placed, it can go through the portal as well. If Beans is heading to or entering the Principal's office to joining the party event, he will not spit bubble gum at the player.
Chalkles:
Upon entering the classroom, Chalkles will appear on an empty chalkboard in one of the classrooms, slowly manifesting in it. The player has 15 seconds to leave the classroom before Chalkles pops out. After said time in the room when Chalkles becomes completely solid, he will pop out of the chalkboard and then rotate around the room while making a creepy laugh-like sound, attracting Baldi's attention to Chalkles' location and preventing the player from escaping the classroom for a few seconds. Chalkles will stay active for at least 25 seconds. After 15 seconds, he ascends to the ceiling, distorting and clipping through. At that time, the player will now be able to open the classroom door. He will finally leave after 10 seconds.
It is, however, possible to escape the room when Chalkles become solid, by:
Using the Principal's Keys to unlock the door(s).
Getting sent to detention by Principal of the Thing.
Using the Dangerous Teleporter item to teleport out of the room.
Being teleported by Arts and Crafters.
Going out of the classroom or heading into a whirlpool during the flood event.
Using the Portal Poster to go through the walls.
Getting off the classroom after Mrs. Pomp opens the locked door when she tried to enter or exit the room.
If the player wears the Faculty Nametag, Chalkles will disappear. Even if the item's effect expires, he will not spawn until they enter the room without the Nametag. However, when using this item after Chalkles spawns, the player cannot open any door right away and they have to wait for 15 seconds, in case the item is used right after he spawns. Along with It's a Bully, Beans' bubble gum and using the BSODA to try slowing down or pushing Chalkles will not work.
Cloudy-Copter:
Cloudy Copter roams around the hallways, and eventually, Cloudy Copter will stop and blow strong wind down a hallway for 10 to 30 seconds. Depending on the direction, the wind will make the player or other characters (excluding It's a Bully and Chalkles) move slower or faster. The wind works similar to the conveyor belt, but any character who can ignore the conveyor belt can also be affected by it. Sometimes he can be more helpful to the player, as the wind gives the player a much faster speed, or slows down NPCs such as Baldi. It can also be used on interrupting Playtime's jump rope minigame, but it does not work if only Playtime is pushed by the wind. While Cloudy Copter is blowing wind, he stops if he is being swept by Gotta Sweep or sprayed by a BSODA. The Big Ol' Boots item will allow the player to pass through Cloudy Copter's strong winds at a normal speed.
Gotta Sweep:
After Baldi starts chasing the player, Gotta Sweep will spawn in his closet. Then, 120–180 seconds later, Gotta Sweep can then start moving and yell: “Looks like it's sweepin' time!”, before moving out of his closet, dashing around the halls and sweeping almost anything in his path. If any character comes in contact with Gotta Sweep, he will yell: “Gotta, sweep sweep sweep!”. As he sweeps the Schoolhouse or Super Schoolhouse, he will move very fast until he finishes, at which point he will return to his closet. Sweeping the school takes about thirty seconds. Once he returns to his closet, he will wait for 2 to 3 minutes before sweeping the school again. Gotta Sweep will push characters and even possibly take them along his path if they get in his way, excluding a few others like It's a Bully and Chalkles. This can either be helpful or harmful, as Gotta Sweep may push the player either away or closer to Baldi and other characters. He mainly focuses on sweeping all of the hallways but can go into any location except for the mystery room. By using the Big Ol' Boots, the player can walk through Gotta Sweep quicker than usual, but it does not work when he is not moving in Baldi's Basics Plus and Baldi's Basics Classic Remastered.
Field trips
In the farm field trip prior to Baldi's Basics Plus V0.3, if 150–350 seconds have passed, a colossal-sized version of Gotta Sweep, with pencil-like razors for bristles, the “I LIKE CORN” text attached to it, and a short handle, would spawn as he yelled “GOTTA REAP, REAP, REAP!!!”. He began to cut down all the corn across his path and would cause a hostile Baldi to spawn after he passed by the player.
Challenges
Gotta Sweep exclusively appears in the Grapple Challenge.
This Is A Bully!:
It's a Bully will stand still around the start or end of hallways in the school, sometimes switching positions as he might block the player's path completely. If the player approaches It's a Bully, he will steal a random item from their inventory. Afterwards, he will mysteriously vanish and let the player pass. If the player approaches It's a Bully without any items, he will continue to block the player's path, forcing the player to go another way, if there is one. However, if the player approaches him while wearing the Faculty Nametag, he will let them pass without requiring an item. More than 180 seconds later while occupying the same spot, he will disappear, stating that he is bored. It's a Bully is stationary and only blocks one hallway at a time. He can be a problem if the player is running from Baldi and the Bully just so happens to get in the way. The player must keep in mind that It's a Bully will take any of their items, so they must be willing to give up any of the said items. Additionally, It's a Bully cannot be pushed by a BSODA spray or Cloudy Copter's wind, nor can he be pushed by Gotta Sweep. Even if he gets hit by Beans' bubble gum, the gum wad will not appear. He can even block the Grappling Hook if using it at him. He can block characters getting pushed by a BSODA spray, and make it not work on them anymore. It's a Bully blocks the vision of other characters, similar to the Dirty Chalk Eraser, so NPCs such as Baldi will ignore the player if It's a Bully is in between them. If Principal of the Thing spots It's a Bully asking for an item from the player, he will send him to detention and open up the path that he was blocking, allowing the player to pass, with It's a Bully not appearing until 90 seconds of cooldown has passed. When the Principal sends It's a Bully to detention, It's a Bully will be teleported to the center of the Principal's office and he disappears immediately, claiming that he is bored. However, even after he is sent to detention, he can still take an item if the player is on the same spot as him.
Field trips
It's a Bully appeared in the camping field trip until Baldi's Basics Plus V0.3. He would hide behind a forest tree and stalk the player while not being looked at. Once he catches up to the player, he will come out from behind the tree , take all of the player's logs and flee away with the tree hovering above his head. The player must avoid him, and a good way to know if he is there is checking to see if a tree appears to be moving by looking away and back quickly, or checking to see It's a Bully's arm sticking out from behind a tree. Unlike the main appearance, the player can actually push back It's a Bully with a BSODA.
Challenges
It's a Bully only appears in the Grapple Challenge and he cannot take the Grappling Hook in the first slot from the player's inventory. However, if there is only the Grappling Hook in their inventory, he will not let them pass.
Mrs. Pomp:
Mrs. Pomp will be seen hopping in the halls. When Mrs. Pomp sees the player, she will run towards them and tell them to meet her at her classroom unless the Faculty Nametag is in action. However, if she sees the player, but is not in the same hallway as the player or they are entering a blue locker, she will seemingly forget about them and continue randomly wandering around the school until she spots the player again. While she reminds the player, all characters and game environment (Test procedure's countdown timer, flood effect, and so on) will stop for 3 seconds. This mechanism is similar to The Test when the player is looking at him while he has full body, but unlike Mrs. Pomp, he can only stop characters, but not game environment. After reminding the player, she will wait for 5 seconds, then run to her classroom. If the map is opened, her icon can be seen hopping rapidly in her classroom, and it shows the time left, making sure the player knows exactly where she is. The player will be given 2 minutes to get to the classroom. The player has to remain cautious because all characters can hinder the player's progress while following Mrs. Pomp to the classroom:
Baldi - As he is the one and only character to cause a game over, he can prevent the player from taking the quickest route to Mrs. Pomp's classroom as the player cannot come in contact with him without An Apple for Baldi or else they will lose a life.
Playtime - Makes the player play jump rope. If the player does not have the Safety Scissors, they will be at risk when time is running out.
Arts and Crafters - Can teleport the player away from her classroom if they collected all the notebooks. Ironically, he could also teleport them either closer to or inside her classroom.
It's a Bully - If the player does not have any items left, he might block them and have to go another way which might take longer and if they are unlucky, it might take longer on that route to get to the class before the time is up and/or Baldi corners them and gives them a game over.
Principal of the Thing - Sends the player to detention in his office if they are caught breaking the school rules. If the office is located far away from Mrs. Pomp's classroom, it puts the player at more risk.
1st Prize - Can push the player to Mrs. Pomp's classroom, but can also push them to the opposite direction of the way they need to go.
Gotta Sweep - Like 1st Prize, he can sweep the player into an area far away from Mrs. Pomp's classroom, putting the player in danger of being late to her class or being swept into Baldi. However, he can also sweep the player closer to or inside her classroom.
Cloudy Copter - Slows the player down if the wind is against them, making him a hindrance. However, he can also be helpful by blowing wind in favor of the player to speed them up.
Chalkles - If the player does not manage to get out of the classroom in 15 seconds, Chalkles will lock them in the room for 15 seconds and can be a great threat if the time is almost up.
Beans - Spits a gumball to slow down the player.
The Test - If the player got blinded by him, it is hard to see characters or structures from a long distance. This makes navigating to her classroom harder. On the other hand, The Test can freeze Mrs. Pomp's timer while the player is looking at him.
There are also some obstacles to be wary of when heading to the classroom:
Coin doors - May block the player's quickest path to the classroom. If the player does not have a Quarter in their inventory, they must find another (and maybe longer) path to the classroom.
One-way swinging doors - If the player is on the wrong side, it may be a risk to the player when time is almost up.
Conveyor belts - It either speeds up or slows down the player depending on the direction of the conveyor belt.
Lockdown doors and roto-halls - Block the player's path. A button needs to be pressed instead of using a Quarter to pass.
Whirlpools - Can teleport the player closer to Mrs. Pomp's classroom but also further away. The player will earn 100 You Thought Points if they make it to class in time and Mrs. Pomp will resume wandering around the halls for two minutes before she can invite the player to another class. However, if the player is late to her class, she will wait until the next time the player enters a room (including but not limited to her own classroom), and go there very quickly to stand outside the exit of that room. Then, when the player opens the door to exit the room, Mrs. Pomp will begin screaming at them. If the player is not already in Mrs. Pomp's classroom, she will pick them up and take them back to her classroom, leaving the player in a massive threat to being caught by Baldi while this is happening. The player can escape from Mrs. Pomp by using BSODA to push her or entering a blue locker, but she will go toward them quickly even if they are out of sight as she always knows the player's location while trying to pick them up. Once the player is in her classroom, she will proceed to stomp around the room and “teach” them for 15 seconds. Right after entering the room, the door will immediately be closed and the player cannot open any door until Mrs. Pomp finishes the class. If Chalkles is in her classroom, he will spawn right before class ends, alerting Baldi and forcing the player to waste more time if they did not leave the classroom. After Mrs. Pomp's timer runs out, if the player opens the door in any room or enters her classroom, Baldi will be attracted and he will go toward the center of her classroom. This attraction can overwrite almost all sounds because her noise value is the second highest of all (at 126) along with the buzzing noise from Baldi's Math Machine. Even if Baldi heads to the classroom where the buzzing noise occurs, he will immediately change the direction to Mrs. Pomp's classroom once she makes a noise unless he sees the player. If the player is late to Mrs. Pomp's class and they hide in the mystery room, Mrs. Pomp will go to the mystery room. However, if the player opens the mystery door after the event is over, she will not pick them up, but try to wait until the player enters another room. As the player is trapped in the classroom during Mrs. Pomp's outburst, there are a few items to use for escaping the room:
Principal's Keys - It can be used to open one of the locked doors.
Dangerous Teleporter - Teleports the player out of the room.
Portal Poster - Connects to any location. However, Baldi can see the player through the portal and try to catch them by passing through it.
While Big Ol' Boots is in effect, even if Mrs. Pomp drags around the player, they can freely move. However, she will slow them down while coming in contact with them. The Dirty Chalk Eraser item is useful to hide from Baldi attracted by Mrs. Pomp after entering her classroom. Mrs. Pomp can open any locked standard door that she comes in contact with, so it can be used to escape the location if the door is locked by NPCs including Mrs. Pomp herself. Other characters just pass through the locked door and do not open it.
Playtime:
Playtime will roam the hallways in unspecified directions, playing her signature jingle. If she spots the player while not on cooldown, she will immediately chase them until she loses track of or catches the player. Playtime's speed when chasing the player is slightly faster than the player's running speed. Playtime stops chasing the player and wanders randomly if the player is walking around a corner, as she forgets the player's location as soon as they are out of her sight. When Playtime catches the player, she will force them to stop moving and jump over a skipping rope five times in a row, otherwise, the player will have to restart from the first jump. The player must press the “Interact” key (Left Mouse Button by default) to jump. They have to time the jump rope's position correctly in order to successfully jump over. During the minigame, the player can slightly move while jumping the rope. After successfully completing the game, Playtime will leave, and the player will earn You Thought Points and be free to walk again. 15 seconds will pass before Playtime can catch the player again. The amount of You Thought Points earned after completing her minigame ranges from 0 to 25 in increments of 5. When the player jumps the rope five times without messing up, they will get 25 YTPs, but every time they miss the rope, the reward will be reduced by 5 YTPs. As a result, the player cannot get YTPs if they miss the rope five or more times before completing the minigame. If the player uses Safety Scissors on the jump rope, it will be cut and Playtime will say “Oh! That makes me sad!”, and she will frown before leaving. While the player is halted by Playtime, other characters can still affect the player upon contact. If the player is moved or teleported by the characters, Playtime's minigame will be interrupted immediately. Baldi - This can lead to him catching the player, causing a game over. Arts and Crafters - After the player collects the maximum number of notebooks in Hide-and-Seek and Explorer Mode or 7 or more notebooks in Endless Mode. Principal of the Thing - If he catches the player breaking the school rules. 1st Prize, Cloudy Copter, and Gotta Sweep - Pushes the player away from her.
The minigame can be also interrupted in other ways:
Standing on the conveyor belt.
Standing near a whirlpool during the flood event. However, if only Playtime is sucked in the whirlpool, the minigame still goes on.
Using the Grappling Hook or Dangerous Teleporter.
Entering a blue locker.
These interruptions will also make Playtime sad and her jumping rope cut.
Even while the player is jumping rope, a BSODA can be used if the player has it. Using a BSODA on Playtime while the player is jumping rope will push her, but will not interrupt the minigame itself.
TPOTT:
Principal of the Thing will spawn in his office and he seems to be doing what a normal hall monitor would do in a school environment. He will wander around the school quickly, checking the rooms and occasionally whistling. He will pass by the player without conflict unless the player is caught breaking any of the school rules. Principal of the Thing moves very fast, so the player should wait until he passes by, and then start running once the Principal cannot see them. If Principal of the Thing sees the player breaking the rules for more than half a second, he will chase the player at a speed that is faster than the player's running speed until he catches them. He will not whistle while chasing the player, so it is hard to know where he is coming from. Plus, he will not join the party during that time. While the Faculty Nametag is in action, Principal of the Thing will not scold the player, but he will still chase them and send them to detention if they broke the rule before using the Faculty Nametag. Once he has caught up to the player, he will teleport himself and the player to his office, giving them detention for a certain amount of time. Unless there is a glitch, whenever teleported, the player will be located at the center of the Principal's office and the Principal will be located one chunk in front of where they are looking at. After he sends them to detention, he will stand still for 3 seconds and he goes toward the location where he caught them. During detention, the player is unable to open any door to the Principal's office for 15 seconds for the first time, and the timer will be increased by 5 seconds each time they are caught. Any detention after 60 seconds will last for 99 seconds. There are some items, such as the Principal's Keys, the Portal Poster, and the Dangerous Teleporter that can be used to escape detention. The player can also get out through a window if it has been smashed by 1st Prize earlier on. However, the longer the detention time is, the riskier this is to do because if the Principal catches the player escaping detention, they will get sent back to his office with a longer waiting time. Being put into detention attracts Baldi to the center of the Principal's office unless a sound with higher value than 95 plays before he completely reaches the source of it. This will cause Baldi to go towards the player's location unless the Alarm Clock rings before he enters the Principal's office or the player uses the Dirty Chalk Eraser to hide from him. Baldi's Least Favorite Tape and the pay phone would work when Baldi gets attracted by detention, but he may enter the Principal's office while wandering around. As such, getting a 45-second (or longer) detention is an almost guaranteed game over without these items or a distraction, as it will take too long for the timer to hit 0 seconds before Baldi enters the Principal's office and catches the player. Principal of the Thing can actually help the player at certain times. If he takes the player to his office, they can potentially escape from Baldi, then use Baldi's Least Favorite Tape. Principal of the Thing is one of the few characters that can interrupt Playtime's jump rope minigame, which can sometimes be useful. He also opens doors when entering rooms, allowing the player to sneak inside without Baldi hearing them. Principal of the Thing can send It's a Bully to detention for bullying in the halls if the Bully asks for an item from the player. This can make him quite helpful on some occasions, but he will not send him to detention if the Principal chases the player for breaking a rule. Unlike the player, if It's a Bully is sent to detention, Principal of the Thing does not teleport to his office. Sometimes, there is a window that is found in some of the faculty rooms. Even though the player can see Principal of the Thing through that window, he cannot scold the player because he has no eyesight through windows, similar to other characters like Baldi and Beans. However, he can scold and chase the player through the Portal Poster or a broken window as he can see the player through it. Some items like the BSODA, Swinging Door Lock, and Dangerous Teleporter can be used to avoid being put in detention for a short while if needed, but he will chase the player relentlessly when he is in their sight. Principal of the Thing tends to only go to places he has not visited, rather than just wandering in completely random directions in Classic/Birthday Bash. By using the Principal Whistle, Principal of the Thing will come to the player at a very high speed and say “Don't worry, I'm coming!”.
Challenges
In the Stealthy Challenge, a total of 6 Principal clones will spawn. If any of them notices the player, the Principal clone will call the player out for being in school after hours and chase them for detention. These clones can find the player hiding in a blue locker or the dust cloud created by a Dirty Chalk Eraser.
Principal of the Thing is absent in the Speedy Challenge and Grapple Challenge.
1st Prize:
When 1st Prize notices the player, he will turn around very slowly until he is facing them and then accelerate forward, pushing the player down the hallway. If the player uses Safety Scissors on 1st Prize to cut his wires, he will slow down and spin around for 30 seconds (15 seconds in Classic/Birthday Bash) before recovering. The time that 1st Prize spins out will be accumulated if the player uses another pair of Safety Scissors while 1st Prize is malfunctioning. It takes a total of 24 seconds for 1st Prize to make a full 360° turn, but not while his wires are cut as he will spin faster than normal. 1st Prize has a similar function to Gotta Sweep, pushing the player around the building. However, 1st Prize is always active and always targets the player, while Gotta Sweep is only active part of the time and follows his own path. The player can use Big Ol' Boots to pass through 1st Prize when he attempts to push them. 1st Prize can be used to push the player down hallways quickly, which is very helpful when trying to escape Baldi. He can also interrupt Playtime's minigame by pushing the player while they are playing jump rope. However, 1st Prize can also be a hindrance, as he can smash the player up against a wall for a few moments, blocking their sight and ability to move. He can also accidentally push the player directly into Baldi. However, 1st Prize cannot push NPCs, so he cannot push them into the player. He will only go right through them, unlike Gotta Sweep. When 1st Prize collides with the surface while he is accelerating at fast speed, the Bang! sound will play and it will attract Baldi to the location where this sound is played. If 1st Prize rushes toward any windows, they will break and any character can pass through the wall where the smashed window is located. Then, Baldi will go to the broken window because he hears the sound, unless he is attracted by other sounds which has higher noise value than this sound.
Last edited by zappgame_version3 (Nov. 10, 2022 13:51:03)
- zappgame_version3
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
I will assign one person to one or 2 AI's so people Don't get overwhelmed. But we don't have enough people! Add as many people as we can to the studio!!!
Edit: people can ask to do a certain character too
Edit: people can ask to do a certain character too
Last edited by zappgame_version3 (Nov. 10, 2022 15:01:19)
- bubalo1234
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
I will assign one person to one or 2 AI's so people Don't get overwhelmed. But we don't have enough people! Add as many people as we can to the studio!!!alright
Edit: people can ask to do a certain character too
- zappgame_version3
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
(#15)OK, You can do Baldi's AI.this is Baldi's “Hearing Priority” list. He selects sounds of a higher value instead of lower ones.alright. also I can really just do some generic programming and stuff if you tell me what to do cuz I never played Baldi's basics
Edit: This was removed, but we will add this.
heard of it a lot though and watched yt vids
- zappgame_version3
-
Scratcher
100+ posts
The Balder's Scuffed Superschool Collaboration!
Somebody created a base for a raycaster, and I said we could use it. so no worries about making the raycaster 
Here is the map BTW

(click me for the website! It's safe… At least I think.)

Here is the map BTW

(click me for the website! It's safe… At least I think.)
- Discussion Forums
- » Collaboration
-
» The Balder's Scuffed Superschool Collaboration!

