Discuss Scratch

CT-7569
Scratcher
100+ posts

More Cloning Features

bump
Roblox888i
Scratcher
1000+ posts

More Cloning Features

gem1001 wrote:

support
Why? Please be constructive.
CT-7569
Scratcher
100+ posts

More Cloning Features

Roblox888i wrote:

(#22)

gem1001 wrote:

support
Why? Please be constructive.
Making such posts isn't constructive to the topic either.
I know I'm not being constructive at the moment
The_Game_
Scratcher
1000+ posts

More Cloning Features

Support. This would be INCREDIBLY useful. I've had multiple games thrown in the bin because I can't detect whether something is touching a specific clone.
CT-7569
Scratcher
100+ posts

More Cloning Features

bump
man-o-valor
Scratcher
94 posts

More Cloning Features

S-U-P-P to the O-R-T!
CT-7569
Scratcher
100+ posts

More Cloning Features

bump
CT-7569
Scratcher
100+ posts

More Cloning Features

bump
hill_walker123
Scratcher
100+ posts

More Cloning Features

Support! We need WAY more clone based features!
-ErrorPurpl_157
Scratcher
100+ posts

More Cloning Features

when green flag clicked
forever
create clone of [myself v]
end

when I start as a clone
if <(clone no. :: control) > [1]> then
say [Support!!!!!!!!!!]
else
say [no supp-]
end
CT-7569
Scratcher
100+ posts

More Cloning Features

Bump
PsychicAura
Scratcher
100+ posts

More Cloning Features

Support! Even though the first three have workarounds, the last seems pretty complicated for a workaround, so this would be useful in some games.
CT-7569
Scratcher
100+ posts

More Cloning Features

Bump
supernavo
Scratcher
1000+ posts

More Cloning Features

Support soo useful
CT-7569
Scratcher
100+ posts

More Cloning Features

bump
cookieclickerer33
Scratcher
1000+ posts

More Cloning Features

Idk I don’t get it
CT-7569
Scratcher
100+ posts

More Cloning Features

cookieclickerer33 wrote:

(#36)
Idk I don’t get it
Don't get what?
rdococ
Scratcher
1000+ posts

More Cloning Features

I think the best option is to just implicitly name clones something like “Sprite#1”, “Sprite#2”, etc. That way you can store clone names and use them wherever a sprite name is expected.
Jareddddddd
Scratcher
1000+ posts

More Cloning Features

partial support
although its really good, i think it does need some minor tweaking.
Ex:
theres 3 clones, c1, 2, and 3. Now, if you delete the 2nd clone, does clone 3 become clone 2?

it would be quiet hard to get this right, but if its clear as to what happens in the interactions with existing clone blocks, full support!
CT-7569
Scratcher
100+ posts

More Cloning Features

Jareddddddd wrote:

(#39)
Ex:
theres 3 clones, c1, 2, and 3. Now, if you delete the 2nd clone, does clone 3 become clone 2?
No.

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