Discuss Scratch

UT_Toriel
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
oh lovely to hear
NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.

ㅤㅤㅤㅤㅤㅤ
Chance_1212
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
why do you feel the need to say what doesn't need to be said?

“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”
Chance_1212
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
that sounds great can't wait for the next update

“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”
NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Chance_1212 wrote:

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
why do you feel the need to say what doesn't need to be said?

The irony is that you are contradicting yourself.

ㅤㅤㅤㅤㅤㅤ
notTheRealMarshall
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
This is exciting, I feel like yall are gonna remix the poop outta this, I will predict there we be an “fanon sans be like” remix

notTheRealMarshall
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
why do you feel the need to say what doesn't need to be said?

The irony is that you are contradicting yourself.
How come you say stuff like that instead of a proper answer? I mean you are smart but why?

Last edited by notTheRealMarshall (Nov. 1, 2022 04:43:54)


NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

notTheRealMarshall wrote:

NightmareGaze wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
why do you feel the need to say what doesn't need to be said?

The irony is that you are contradicting yourself.
How come you say stuff like that instead of a proper answer? I mean you are smart but why?

What answer are you looking for exactly?

ㅤㅤㅤㅤㅤㅤ
OVERSWAPPAPYRUS
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

notTheRealMarshall wrote:

NightmareGaze wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
why do you feel the need to say what doesn't need to be said?

The irony is that you are contradicting yourself.
How come you say stuff like that instead of a proper answer? I mean you are smart but why?

What answer are you looking for exactly?
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill

UNDERSWAP PAPYRUS BUT OVER
Check out my music on my profile!
if you like it please follow! Also check out the piano shop, if you want to order some music: https://scratch.mit.edu/discuss/topic/607671
NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

OVERSWAPPAPYRUS wrote:

[
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill

Ahh, my apologies, I didn't realize that "I just lost brain cells from reading this-" is cool and not annoying. You are right, that's just a joke.

/s

ㅤㅤㅤㅤㅤㅤ
OVERSWAPPAPYRUS
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

[
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill

Ahh, my apologies, I didn't realize that "I just lost brain cells from reading this-" is cool and not annoying. You are right, that's just a joke.

/s
no im not saying that its cool, im just saying he meant it as a joke, not to be taken seriously

UNDERSWAP PAPYRUS BUT OVER
Check out my music on my profile!
if you like it please follow! Also check out the piano shop, if you want to order some music: https://scratch.mit.edu/discuss/topic/607671
NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

[
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill

Ahh, my apologies, I didn't realize that "I just lost brain cells from reading this-" is cool and not annoying. You are right, that's just a joke.

/s
no im not saying that its cool, im just saying he meant it as a joke, not to be taken seriously

So it's ok for them to make a joke, but it's not ok for me to make a joke? Seems like you took my joke way too seriously.

ㅤㅤㅤㅤㅤㅤ
Undertalebuffer
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
SO EXITED FOR 5 DAYS TO GO BY!!!
OVERSWAPPAPYRUS
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

[
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill

Ahh, my apologies, I didn't realize that "I just lost brain cells from reading this-" is cool and not annoying. You are right, that's just a joke.

/s
no im not saying that its cool, im just saying he meant it as a joke, not to be taken seriously

So it's ok for them to make a joke, but it's not ok for me to make a joke? Seems like you took my joke way too seriously.
you dont make jokes, you just put them down

UNDERSWAP PAPYRUS BUT OVER
Check out my music on my profile!
if you like it please follow! Also check out the piano shop, if you want to order some music: https://scratch.mit.edu/discuss/topic/607671
NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

OVERSWAPPAPYRUS wrote:

you dont make jokes, you just put them down


So according to you:
I just lost brain cells from reading this- = Joke / not putting anyone down.


So if I were to reply to you in that manner, would it be a joke (according to your logic, it should be a joke)?


Reminds me of that strong and independent meme.

ㅤㅤㅤㅤㅤㅤ
inksans_808
Scratcher
14 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Nightmare_Sans-HM wrote:

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
I just lost brain cells from reading this-
no you did not
UT_Toriel
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

inksans_808 wrote:

Nightmare_Sans-HM wrote:

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
I just lost brain cells from reading this-
no you did not
can't you take a joke?
leonardios_Terraria
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

This chat really is getting worked up about the smallest things… we don't want this to be locked, we've already got TWO NOTIFICATIONS FROM SCRATCH MODERATORS.

“brrrr! it sure is cold out here in the HUMMUS FIELDS! the ice palace must have already sprung its bumpers! c'mon, R.V! we gotta seal the FRIEND INSIDE ME…!”
-M. E. Nihco

Hi! I'm R.V. Pine!
Or am I…?
OVERSWAPPAPYRUS
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
so then how do u explain this?

UNDERSWAP PAPYRUS BUT OVER
Check out my music on my profile!
if you like it please follow! Also check out the piano shop, if you want to order some music: https://scratch.mit.edu/discuss/topic/607671
OVERSWAPPAPYRUS
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

you dont make jokes, you just put them down


So according to you:
I just lost brain cells from reading this- = Joke / not putting anyone down.


So if I were to reply to you in that manner, would it be a joke (according to your logic, it should be a joke)?


Reminds me of that strong and independent meme.
you know what? fine, i give up. have your way, i just dont want this forum locked for these reasons. you win, fine.

UNDERSWAP PAPYRUS BUT OVER
Check out my music on my profile!
if you like it please follow! Also check out the piano shop, if you want to order some music: https://scratch.mit.edu/discuss/topic/607671

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