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- leonardios_Terraria
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
I'm in the US timezone, so… any minute now! Excited! Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.
Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes
Alpha one will be released during the US timezone.
As am I.
Excited to see what you have in store for us, Nivalosha!
“brrrr! it sure is cold out here in the HUMMUS FIELDS! the ice palace must have already sprung its bumpers! c'mon, R.V! we gotta seal the FRIEND INSIDE ME…!”
-M. E. Nihco
Hi! I'm R.V. Pine!
Or am I…?
- Undertalebuffer
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
SO EXITED!!! I have one question, can multiple monsters exist? Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.
Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes
Alpha one will be released during the US timezone.
- Nivalosha
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
SO EXITED!!! I have one question, can multiple monsters exist? Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.
Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes
Alpha one will be released during the US timezone.
No, as of now, there is no system that allows you to have multiple monsters for one main reason. Clone limit isn't one of them, I have already foreseen this.
The current system isn't designed to handle multi-monster, the system is currently designed to make one monster battle, or just a boss battle. Creating a multi-monster system will require a lot of re-coding, changes, and new systems. However, since I do want this to be a thing in the future (not after the release) I made the code less packed, so it's just easier to change up the code instead of fully re-coding it.
Multi-monster feature might be a thing for version 2.5. There is currently no set date for version 2 and version 2.5, and I would like to create more engines than just Undertale.
Thanksz
- poignantcreator
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
*Understanding sadness*SO EXITED!!! I have one question, can multiple monsters exist? Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.
Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes
Alpha one will be released during the US timezone.
No, as of now, there is no system that allows you to have multiple monsters for one main reason. Clone limit isn't one of them, I have already foreseen this.
The current system isn't designed to handle multi-monster, the system is currently designed to make one monster battle, or just a boss battle. Creating a multi-monster system will require a lot of re-coding, changes, and new systems. However, since I do want this to be a thing in the future (not after the release) I made the code less packed, so it's just easier to change up the code instead of fully re-coding it.
Multi-monster feature might be a thing for version 2.5. There is currently no set date for version 2 and version 2.5, and I would like to create more engines than just Undertale.
Thanksz
Last edited by poignantcreator (Oct. 31, 2022 14:03:50)
- Undertalebuffer
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
ok, well that just means that I need to think outside of the box again, also is there a limit to act menue's?SO EXITED!!! I have one question, can multiple monsters exist? Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.
Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes
Alpha one will be released during the US timezone.
No, as of now, there is no system that allows you to have multiple monsters for one main reason. Clone limit isn't one of them, I have already foreseen this.
The current system isn't designed to handle multi-monster, the system is currently designed to make one monster battle, or just a boss battle. Creating a multi-monster system will require a lot of re-coding, changes, and new systems. However, since I do want this to be a thing in the future (not after the release) I made the code less packed, so it's just easier to change up the code instead of fully re-coding it.
Multi-monster feature might be a thing for version 2.5. There is currently no set date for version 2 and version 2.5, and I would like to create more engines than just Undertale.
Thanksz
- Undertalebuffer
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
SO EXITED!!! I have one question, can multiple monsters exist? Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.
Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes
Alpha one will be released during the US timezone.
No, as of now, there is no system that allows you to have multiple monsters for one main reason. Clone limit isn't one of them, I have already foreseen this.
The current system isn't designed to handle multi-monster, the system is currently designed to make one monster battle, or just a boss battle. Creating a multi-monster system will require a lot of re-coding, changes, and new systems. However, since I do want this to be a thing in the future (not after the release) I made the code less packed, so it's just easier to change up the code instead of fully re-coding it.
Multi-monster feature might be a thing for version 2.5. There is currently no set date for version 2 and version 2.5, and I would like to create more engines than just Undertale.
Thanksz
as in number of actsok, well that just means that I need to think outside of the box again, also is there a limit to act menue's?SO EXITED!!! I have one question, can multiple monsters exist? Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.
Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes
Alpha one will be released during the US timezone.
No, as of now, there is no system that allows you to have multiple monsters for one main reason. Clone limit isn't one of them, I have already foreseen this.
The current system isn't designed to handle multi-monster, the system is currently designed to make one monster battle, or just a boss battle. Creating a multi-monster system will require a lot of re-coding, changes, and new systems. However, since I do want this to be a thing in the future (not after the release) I made the code less packed, so it's just easier to change up the code instead of fully re-coding it.
Multi-monster feature might be a thing for version 2.5. There is currently no set date for version 2 and version 2.5, and I would like to create more engines than just Undertale.
Thanksz
- OVERSWAPPAPYRUS
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeI'm in the US timezone, so… any minute now! Excited! Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.
Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes
Alpha one will be released during the US timezone.
UNDERSWAP PAPYRUS BUT OVER
Check out my music on my profile!
if you like it please follow! Also check out the piano shop, if you want to order some music: https://scratch.mit.edu/discuss/topic/607671
- notTheRealMarshall
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Oh shoot I am stupid- I mean, still best day ever cuz I'll know how it will work when it does release EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
- leonardios_Terraria
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
SO EXITED!!! I have one question, can multiple monsters exist? Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.
Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes
Alpha one will be released during the US timezone.
No, as of now, there is no system that allows you to have multiple monsters for one main reason. Clone limit isn't one of them, I have already foreseen this.
The current system isn't designed to handle multi-monster, the system is currently designed to make one monster battle, or just a boss battle. Creating a multi-monster system will require a lot of re-coding, changes, and new systems. However, since I do want this to be a thing in the future (not after the release) I made the code less packed, so it's just easier to change up the code instead of fully re-coding it.
Multi-monster feature might be a thing for version 2.5. There is currently no set date for version 2 and version 2.5, and I would like to create more engines than just Undertale.
Thanksz
It's fine, The last battles ARE supposed to be fought in separate fights…
“brrrr! it sure is cold out here in the HUMMUS FIELDS! the ice palace must have already sprung its bumpers! c'mon, R.V! we gotta seal the FRIEND INSIDE ME…!”
-M. E. Nihco
Hi! I'm R.V. Pine!
Or am I…?
- -_-GetGood
- Scratcher
500+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
you realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.Your one to talk about spamming… EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
TIP:
If your struggling in combat,
simply GetGood.
- -_-GetGood
- Scratcher
500+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
than why did the creator say otherwise directly after that?if it's a showcase then why did the creators say so? EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Showcase =/= Release.
The creator never said that they were releasing the engine, I am not sure where you are getting that information from.
TIP:
If your struggling in combat,
simply GetGood.
- NightmareGaze
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
than why did the creator say otherwise directly after that?if it's a showcase then why did the creators say so? EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Showcase =/= Release.
The creator never said that they were releasing the engine, I am not sure where you are getting that information from.
What? I don't understand what you said.
ㅤㅤㅤㅤㅤㅤ
- Chance_1212
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
everyone calm down for a second, unless we want another forum shut down
Last edited by Chance_1212 (Oct. 31, 2022 18:12:19)
“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”
- redstonetoad
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Remember post no. 1000?AkA rickroll centralyou realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.Your one to talk about spamming… EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Hello I'm redstonetoad
I like a lot of things
I generally don't f4f
I'm not sure what else to put here XD
when green flag clicked
forever
Thumbs up
end
This is my signature, you can add your own personal one by scrolling all the way down on the discussion home
- doggy_boi1
- Scratcher
1000+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
when green flag clicked
forever
if <[Showcase] = [Released]> then
broadcast [Happy v]
end
end
i hate my username
Chickens are the superior animal!
(⌐⎔_⎔)//This is Jack, he's been fighting these evil kumquats since early 2023!
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- PLANTAMAGICA
- Scratcher
10 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
I still have some questions. the attacks are going to be like undertale simple battle Creator where they are already designed or are you going to have to create them yourself?
- hyperdreamer
- Scratcher
2 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
i forgor why im here
- -_-GetGood
- Scratcher
500+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
remember how that was weeks ago? long in the past and completely irrelevant plus the comment no longer exists? plus the fact we are now on 1537 and that is a different unrelated subject that was just a big joke to originally make people laugh that became an “serious issue” because people on forums usually cant take certain types of jokes?Remember post no. 1000?AkA rickroll centralyou realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.Your one to talk about spamming… EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
TIP:
If your struggling in combat,
simply GetGood.
- Nivalosha
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Alpha 1
Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.
Main menu
-Removed the old design
-Separated Human and Monster editor
*Human and Monster icon
-Added monster icon to left
*Save and load system below monster icon
-Added human icon to right
*Save and load system below monster icon
The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.
-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)
Human editor
-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV
-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)
Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)
-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color
-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change
-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold
Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.
Thank you for waiting. Now… its…
Alpha 2 will be released on November 6th
Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.
Main menu
-Removed the old design
-Separated Human and Monster editor
*Human and Monster icon
-Added monster icon to left
*Save and load system below monster icon
-Added human icon to right
*Save and load system below monster icon
The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.
-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)
Human editor
-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV
-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)
Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)
-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color
-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change
-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold
Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.
Thank you for waiting. Now… its…
Alpha 2 will be released on November 6th
- Nightmare_Sans-HM
- Scratcher
16 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Alpha 1I just lost brain cells from reading this-
Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.
Main menu
-Removed the old design
-Separated Human and Monster editor
*Human and Monster icon
-Added monster icon to left
*Save and load system below monster icon
-Added human icon to right
*Save and load system below monster icon
The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.
-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)
Human editor
-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV
-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)
Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)
-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color
-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change
-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold
Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.
Thank you for waiting. Now… its…
Alpha 2 will be released on November 6th