Discuss Scratch

CRUSH3R101
Scratcher
1000+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

cheatcodeman wrote:

vikkcd wrote:

CRUSH3R101 wrote:

cheatcodeman wrote:

vikkcd wrote:

cheatcodeman wrote:

Forge should have:
  • Working import/exports
  • Weapons to be able to place down (and power ups)
  • Ai (final version.)

Anything else? Keep in ming that this isn't infinite forge lol.
No. Weapon spawn points not pickup and drop. Just spawn points. Also AI should only be by name. Not actual AI since that would be kinda hard. It's only the editor and not the actual game. Special codes on export codes for AI and spwn points etc. Plus we need to get more coders so that one coder isn't doing everything

CRUSH3R101 wrote:

vikkcd wrote:

cheatcodeman wrote:

Forge should have:
  • Working import/exports
  • Weapons to be able to place down (and power ups)
  • Ai (final version.)

Anything else? Keep in ming that this isn't infinite forge lol.
No. Weapon spawn points not pickup and drop. Just spawn points. Also AI should only be by name. Not actual AI since that would be kinda hard. It's only the editor and not the actual game. Special codes on export codes for AI and spwn points etc. Plus we need to get more coders so that one coder isn't doing everything
Yeah, weapon drops are more of a gameplay thing.
Agree on the AI as well.

cheatcodeman wrote:

MBP117 wrote:

CRUSH3R101 wrote:

MBP117 wrote:

CRUSH3R101 wrote:

Jareddddddd wrote:

alr just me then, im fine with that. Forge editor is mostly done, just need the gameplay and qol changes
Alright then
Also for the new studio, WHY DID MBP REMOVE MOST OF THE PROJECTS? WE’RE SUPPOSED TO BE MIGRATING.
Unless you want to use the old studio, which is fine by me.
itd a reboot
Well not really. A lot of the art, story, and sound effects are still being used from before. I think reboot is an inaccurate term. All we’re doing is restarting the development process and building from the ground up rather than from scratch.
Although me and Vik kinda talked about this over d-chord so I guess you wouldn’t have known…
Edit: what the heck why am I king
incorrect everything cept story
All the art too. It would be kind of stupid to not use it.

Exactly. Some of the art is really good, and would just be a waste. For animations, we would have to reanimate if we're going to use the dragonvare style animating. We could keep some gameplay ideas as well.
Also, aren't I the Project lead?
CO-lead
Didn’t light cloud make me the lead? Or did i step down all of a sudden
Oooooh. This might get controversial but I'm saying that crush did get put into lead by lightcloud. Cheat ik you were there and I respect you with all your talents but crush is just a better leader. Let's have a vote is my idea. Plus we are all department heads

Cheat - lore head
Crush - art head
Toss - animation head
Vik - code head

Project Head
To be determined by vote
I'm not challenging crush i had just thought that me and him were Co lead. Pretty sure he said it officially.
Oh, I'm still lead. I did make you a co-load tho.
TheCurator57
Scratcher
100+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

I'm not going to be as active btw. I started a Mega Unboxed account and i'm trying to get better with my photography and videography and I just got a chance to get a scholarship in cyber security. It may not work out though. I will check the thread every other day to keep up with info.
MBP117
Scratcher
100+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

TheCurator57 wrote:

I'm not going to be as active btw. I started a Mega Unboxed account and i'm trying to get better with my photography and videography and I just got a chance to get a scholarship in cyber security. It may not work out though. I will check the thread every other day to keep up with info.
name for it
Jareddddddd
Scratcher
1000+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

vikkcd wrote:

cheatcodeman wrote:

Forge should have:
  • Working import/exports
  • Weapons to be able to place down (and power ups)
  • Ai (final version.)

Anything else? Keep in ming that this isn't infinite forge lol.
No. Weapon spawn points not pickup and drop. Just spawn points. Also AI should only be by name. Not actual AI since that would be kinda hard. It's only the editor and not the actual game. Special codes on export codes for AI and spwn points etc. Plus we need to get more coders so that one coder isn't doing everything
ima be completely honest, I dont think anyone can really read my code without diving into it for a while. I can probably create multiple systems and put them together in 1 project, and make a separate loader for lag and size issues.

Also, I dont think I could code AI properly within forge, its already past 1k blocks with just how it is rn. I'll just make the gameplay, spawn points, and other changes but AI and an Animator is out of my range rn.
that being said, I do have some ideas on configurations for the ai

Last edited by Jareddddddd (Oct. 3, 2022 19:17:11)

vikkcd
Scratcher
500+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

Jareddddddd wrote:

vikkcd wrote:

cheatcodeman wrote:

Forge should have:
  • Working import/exports
  • Weapons to be able to place down (and power ups)
  • Ai (final version.)

Anything else? Keep in ming that this isn't infinite forge lol.
No. Weapon spawn points not pickup and drop. Just spawn points. Also AI should only be by name. Not actual AI since that would be kinda hard. It's only the editor and not the actual game. Special codes on export codes for AI and spwn points etc. Plus we need to get more coders so that one coder isn't doing everything
ima be completely honest, I dont think anyone can really read my code without diving into it for a while. I can probably create multiple systems and put them together in 1 project, and make a separate loader for lag and size issues.

Also, I dont think I could code AI properly within forge, its already past 1k blocks with just how it is rn. I'll just make the gameplay, spawn points, and other changes but AI and an Animator is out of my range rn.
that being said, I do have some ideas on configurations for the ai
Just do as I said. Ai spawn point NOT ACTUAL AI. You also don't need gameplay either. We just need a tool to create maps
Jareddddddd
Scratcher
1000+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

vikkcd wrote:

Jareddddddd wrote:

vikkcd wrote:

cheatcodeman wrote:

Forge should have:
  • Working import/exports
  • Weapons to be able to place down (and power ups)
  • Ai (final version.)

Anything else? Keep in ming that this isn't infinite forge lol.
No. Weapon spawn points not pickup and drop. Just spawn points. Also AI should only be by name. Not actual AI since that would be kinda hard. It's only the editor and not the actual game. Special codes on export codes for AI and spwn points etc. Plus we need to get more coders so that one coder isn't doing everything
ima be completely honest, I dont think anyone can really read my code without diving into it for a while. I can probably create multiple systems and put them together in 1 project, and make a separate loader for lag and size issues.

Also, I dont think I could code AI properly within forge, its already past 1k blocks with just how it is rn. I'll just make the gameplay, spawn points, and other changes but AI and an Animator is out of my range rn.
that being said, I do have some ideas on configurations for the ai
Just do as I said. Ai spawn point NOT ACTUAL AI. You also don't need gameplay either. We just need a tool to create maps
alright, I definitely got that down then
DaTossBoi
Scratcher
500+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

TheCurator57 wrote:

I'M BACK! I guess i gotta apply again? Also ima be a bit more inactive, I just got a gf, i'm in JROTC at my high school and got clubs but ima try to make it work.
im in the same boat as curator, just without the jrotc part. replace that with the Ezio Collection
cheatcodeman
Scratcher
1000+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

TheCurator57 wrote:

I'm not going to be as active btw. I started a Mega Unboxed account and i'm trying to get better with my photography and videography and I just got a chance to get a scholarship in cyber security. It may not work out though. I will check the thread every other day to keep up with info.
Nice nice. Good luck with your scholarship my guy.
cheatcodeman
Scratcher
1000+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

Jareddddddd wrote:

vikkcd wrote:

Jareddddddd wrote:

vikkcd wrote:

cheatcodeman wrote:

Forge should have:
  • Working import/exports
  • Weapons to be able to place down (and power ups)
  • Ai (final version.)

Anything else? Keep in ming that this isn't infinite forge lol.
No. Weapon spawn points not pickup and drop. Just spawn points. Also AI should only be by name. Not actual AI since that would be kinda hard. It's only the editor and not the actual game. Special codes on export codes for AI and spwn points etc. Plus we need to get more coders so that one coder isn't doing everything
ima be completely honest, I dont think anyone can really read my code without diving into it for a while. I can probably create multiple systems and put them together in 1 project, and make a separate loader for lag and size issues.

Also, I dont think I could code AI properly within forge, its already past 1k blocks with just how it is rn. I'll just make the gameplay, spawn points, and other changes but AI and an Animator is out of my range rn.
that being said, I do have some ideas on configurations for the ai
Just do as I said. Ai spawn point NOT ACTUAL AI. You also don't need gameplay either. We just need a tool to create maps
alright, I definitely got that down then
Yeah yeah, i was tired when I made the list, wasn't thinking straight. I was only on my second pot of coffee.

Edit: what are your ideas for ai? We have a basic roadmap of what it would be, i believe.

Last edited by cheatcodeman (Oct. 4, 2022 01:13:20)

Jareddddddd
Scratcher
1000+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

cheatcodeman wrote:

Jareddddddd wrote:

vikkcd wrote:

Jareddddddd wrote:

vikkcd wrote:

cheatcodeman wrote:

Forge should have:
  • Working import/exports
  • Weapons to be able to place down (and power ups)
  • Ai (final version.)

Anything else? Keep in ming that this isn't infinite forge lol.
No. Weapon spawn points not pickup and drop. Just spawn points. Also AI should only be by name. Not actual AI since that would be kinda hard. It's only the editor and not the actual game. Special codes on export codes for AI and spwn points etc. Plus we need to get more coders so that one coder isn't doing everything
ima be completely honest, I dont think anyone can really read my code without diving into it for a while. I can probably create multiple systems and put them together in 1 project, and make a separate loader for lag and size issues.

Also, I dont think I could code AI properly within forge, its already past 1k blocks with just how it is rn. I'll just make the gameplay, spawn points, and other changes but AI and an Animator is out of my range rn.
that being said, I do have some ideas on configurations for the ai
Just do as I said. Ai spawn point NOT ACTUAL AI. You also don't need gameplay either. We just need a tool to create maps
alright, I definitely got that down then
Yeah yeah, i was tired when I made the list, wasn't thinking straight. I was only on my second pot of coffee.

Edit: what are your ideas for ai? We have a basic roadmap of what it would be, i believe.
forge with some more things to it is out: https://scratch.mit.edu/projects/739030388/
so the current system I have only has 1 data point, what the ai type is. Idk if I can export/render/save the ai with more data to it, as it will then ahve more data per slot
anyways, i forgot my ideas. ;-;

Last edited by Jareddddddd (Oct. 4, 2022 02:47:24)

MBP117
Scratcher
100+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

DaTossBoi wrote:

TheCurator57 wrote:

I'M BACK! I guess i gotta apply again? Also ima be a bit more inactive, I just got a gf, i'm in JROTC at my high school and got clubs but ima try to make it work.
im in the same boat as curator, just without the jrotc part. replace that with the Ezio Collection
same here but no gf its middle school and im not gonna reveal the school
TheCurator57
Scratcher
100+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

cheatcodeman wrote:

TheCurator57 wrote:

I'm not going to be as active btw. I started a Mega Unboxed account and i'm trying to get better with my photography and videography and I just got a chance to get a scholarship in cyber security. It may not work out though. I will check the thread every other day to keep up with info.
Nice nice. Good luck with your scholarship my guy.
Thx man. I do have to compete for the scholarship though.
TheCurator57
Scratcher
100+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

MBP117 wrote:

DaTossBoi wrote:

TheCurator57 wrote:

I'M BACK! I guess i gotta apply again? Also ima be a bit more inactive, I just got a gf, i'm in JROTC at my high school and got clubs but ima try to make it work.
im in the same boat as curator, just without the jrotc part. replace that with the Ezio Collection
same here but no gf its middle school and im not gonna reveal the school
You will love high school once you get there. (That's if it's a good school and you stay out of trouble).
vikkcd
Scratcher
500+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

MBP117 wrote:

DaTossBoi wrote:

TheCurator57 wrote:

I'M BACK! I guess i gotta apply again? Also ima be a bit more inactive, I just got a gf, i'm in JROTC at my high school and got clubs but ima try to make it work.
im in the same boat as curator, just without the jrotc part. replace that with the Ezio Collection
same here but no gf its middle school and im not gonna reveal the school
lol. highschool is good mostly. it's a lot like middle school except a lil harder and with more independence
vikkcd
Scratcher
500+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

Jareddddddd wrote:

cheatcodeman wrote:

Jareddddddd wrote:

vikkcd wrote:

Jareddddddd wrote:

vikkcd wrote:

cheatcodeman wrote:

Forge should have:
  • Working import/exports
  • Weapons to be able to place down (and power ups)
  • Ai (final version.)

Anything else? Keep in ming that this isn't infinite forge lol.
No. Weapon spawn points not pickup and drop. Just spawn points. Also AI should only be by name. Not actual AI since that would be kinda hard. It's only the editor and not the actual game. Special codes on export codes for AI and spwn points etc. Plus we need to get more coders so that one coder isn't doing everything
ima be completely honest, I dont think anyone can really read my code without diving into it for a while. I can probably create multiple systems and put them together in 1 project, and make a separate loader for lag and size issues.

Also, I dont think I could code AI properly within forge, its already past 1k blocks with just how it is rn. I'll just make the gameplay, spawn points, and other changes but AI and an Animator is out of my range rn.
that being said, I do have some ideas on configurations for the ai
Just do as I said. Ai spawn point NOT ACTUAL AI. You also don't need gameplay either. We just need a tool to create maps
alright, I definitely got that down then
Yeah yeah, i was tired when I made the list, wasn't thinking straight. I was only on my second pot of coffee.

Edit: what are your ideas for ai? We have a basic roadmap of what it would be, i believe.
forge with some more things to it is out: https://scratch.mit.edu/projects/739030388/
so the current system I have only has 1 data point, what the ai type is. Idk if I can export/render/save the ai with more data to it, as it will then ahve more data per slot
anyways, i forgot my ideas. ;-;
LOOK AT MY LIST IN DCHORD EVERYONE. I MADE AN ENTIRE ROADMAP
Jareddddddd
Scratcher
1000+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

ok as vikkcd requested, here's a full rundown of all the functions of FORGE (1.2.2)
To add an object
1 - Make sure to deselect the current item your on
2 - In the topleft, select an object, via arrow keys or the keys provided
3 - Click and let go, and click again to place the object
To edit an object
1 - Use the selector tool to click on an object. The name will display at the bottom.
2 - The rest is pretty self-explanatory. Drag the black dot around to change their respective aspect.
3 - Hold z while clicking to snap to 5ths, x to center camera on object. Various arrow key functions displayed in notes and credits
How to set layers, and view layers
1 - To see different layers, use Up and Down while no object is selected.
2 - To change an objects layer, select an object, go to scale, and use Up/Down to change the layer. (couldn't think of a better bind)
saving and loading
1 - to save, press K
2 - Scroll down to the bottom of the map data, and triple click the code.
3 - copy via any method
4 - To load, press L
5 - Just enter the code in, and it will load. Larger codes will take longer (linear)
Spacebar function
1 - To set a value to a specific value. Just press it

btw, whats the disco link
edit 2: FORGE small map demo, i solved some bugs and added hotswaps.

2;0;-96.80952380952374;100;90;1;3;0.5238095238095822;79.85714285714286;100;90;1;13;-119.4761904761904;22.857142857142886;100;90;1;2;-479.47619047619037;-96.14285714285707;100;90;1;21;-307;131;385;90;1;21;-627;132;385;90;1;6;-473.49999999999994;294.49999999999994;100;90;1;27;-238;400.9999999999999;100;90;1;33;-545.9999999999999;463.49999999999994;100;90;1;7;-711.4999999999999;436.99999999999994;100;90;1;15;-510.25000000000006;412.75000000000006;100;90;1;17;-627;115;100;90;1;7;-709;133;115;90;1;2;-961.3333333333333;-96.33333333333333;100;90;1;2;-1440.3333333333333;-96.33333333333333;100;90;1;38;-1201;282;186.01075237738272;90;1;26;-857;56;42.99870799092556;90;1;4;-1482;199;41.19308070488518;90;1;4;-1454;199;41.19308070488518;90;1;4;-1426;199;41.19308070488518;90;1;21;-1454.25;36.74999999999998;100;90;1;21;-1454;97;100;90;1;21;-1454;152;100;90;1;27;-1428;251;50.79916884709397;90;1;42;-532.8571428571429;25.285714285714285;100;90;1;42;-429;25;100;90;1;46;-1454;99;100;90;error - null value;3;71;79.66666666666667;100;90;1;1;140;35.99999999999999;100;90;1;2;481;-97.00000000000001;100;90;1;31;171;85;23.02172886644266;90;1;45;61.99999999999998;181.00000000000003;100;90;1;44;-2;179;100;89.79646345115589;1;18;-304.66666666666674;139.66666666666666;100;90;1;12;514.0000000000001;48.66666666666664;100;90;1


i am pretty confused by that null value, but it works fine

Last edited by Jareddddddd (Oct. 5, 2022 03:18:31)

CRUSH3R101
Scratcher
1000+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

holy

First, nice forge project Jared.
Second, I agree, Middle school relationships usually suck, high school superior.
Third, I’ll check d-chord later I’m literally in math rn
MBP117
Scratcher
100+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

CRUSH3R101 wrote:

holy

First, nice forge project Jared.
Second, I agree, Middle school relationships usually suck, high school superior.
Third, I’ll check d-chord later I’m literally in math rn
well im not intrested in any one anyways
vikkcd
Scratcher
500+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

MBP117 wrote:

CRUSH3R101 wrote:

holy

First, nice forge project Jared.
Second, I agree, Middle school relationships usually suck, high school superior.
Third, I’ll check d-chord later I’m literally in math rn
well im not intrested in any one anyways
Stay strong brothers. We must keep our eyes on the goal. No distractions - gigachad vikkcd
MBP117
Scratcher
100+ posts

[NOW HIRING] ODST ASSAULT: A Halo Fan Game - Official Discussion Forum

vikkcd wrote:

MBP117 wrote:

CRUSH3R101 wrote:

holy

First, nice forge project Jared.
Second, I agree, Middle school relationships usually suck, high school superior.
Third, I’ll check d-chord later I’m literally in math rn
well im not intrested in any one anyways
Stay strong brothers. We must keep our eyes on the goal. No distractions - gigachad vikkcd
no simpin on my part my half brothers can do that i already have a niece

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