Discuss Scratch

NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

leonardios_Terraria wrote:

NightmareGaze wrote:

Undertalebuffer wrote:

NightmareGaze wrote:

Undertalebuffer wrote:

Will there be a way to make custom soul colors or have attacks going at the same time? and can you make it possible to attack specific monsters at a time? last thing(though least necessary) can you make it possible to be multiplayer?

Multiplayer???
Search undertale together mod on youtube

It's too over-demanding for a battle engine, especially on scratch.

Tbh the creator doesn't need to do anything besides what they have planned now, they already made this gigantic engine, people who want more features can either code that themselves or just give it a rest…

That's essentially what I'm saying.

ㅤㅤㅤㅤㅤㅤ
-_-GetGood
Scratcher
500+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

-_-GetGood wrote:

Nivalosha wrote:

Change log 7


-Added lock to the Act button, previously only Item button had this lock feature. Fight and Mercy buttons won’t have a lock, Mercy button status can be set to “Destroyed” in the settings.
* Lock checks whether there are any actions within the button or not, if there are no acts within the Act button, you won’t have access to open the menu
* In Undertale, this only exists for the Item button, it only happens if you run out of items.

-Added WASD support, you can now use both arrow keys and WASD keys to walk around and or navigate through the menu system and the overworld.

-Re-coded soul’s collision/debugger system, previous system checked soul position every 40 times per frame, now it only checks one time per frame with even better results.

-Fixed constant animation glitch with up and down arrow keys, fixed as well for WASD keys (Overworld).

-Fixed blue soul glitch, there was one typo within the script that broke the entire gravity code
This one typo caused me to disassemble the entire code and study things for days

-Blue soul will now always start from the bottom upon being called
* This also fixes the soul’s rotation position glitch.

-Fixed message manger glitch, messages within the act, item, and mercy menu were constantly displaying the first wrong message

-Fixed glitch where monster’s special text effect will affect regular texts as well within the act menu


Change log 8 is next in line. 
Change log 8 will reveal the release date of the final change-log. This final change-log is a special one.
Final change-log’s week day is set for FRIDAY. 
Change-log 8 will talk in great detail about what is a Special change-log.


Just because change-logs list new changes and updates, that doesn’t mean other features aren’t being developed. Several features are developed behind the scenes, I just don’t talk about these features, mainly because they are not finished.


Thank you for waiting,


seeing this casual change log 7,
different from the others.
but nonetheless…
looking at this changelog…


Coming from a person with a Sans pfp.
your supposed to quote it with “fills you with determination!” genius.

TIP:
If your struggling in combat,
simply GetGood.
NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

-_-GetGood wrote:

NightmareGaze wrote:

-_-GetGood wrote:

Nivalosha wrote:

Change log 7


-Added lock to the Act button, previously only Item button had this lock feature. Fight and Mercy buttons won’t have a lock, Mercy button status can be set to “Destroyed” in the settings.
* Lock checks whether there are any actions within the button or not, if there are no acts within the Act button, you won’t have access to open the menu
* In Undertale, this only exists for the Item button, it only happens if you run out of items.

-Added WASD support, you can now use both arrow keys and WASD keys to walk around and or navigate through the menu system and the overworld.

-Re-coded soul’s collision/debugger system, previous system checked soul position every 40 times per frame, now it only checks one time per frame with even better results.

-Fixed constant animation glitch with up and down arrow keys, fixed as well for WASD keys (Overworld).

-Fixed blue soul glitch, there was one typo within the script that broke the entire gravity code
This one typo caused me to disassemble the entire code and study things for days

-Blue soul will now always start from the bottom upon being called
* This also fixes the soul’s rotation position glitch.

-Fixed message manger glitch, messages within the act, item, and mercy menu were constantly displaying the first wrong message

-Fixed glitch where monster’s special text effect will affect regular texts as well within the act menu


Change log 8 is next in line. 
Change log 8 will reveal the release date of the final change-log. This final change-log is a special one.
Final change-log’s week day is set for FRIDAY. 
Change-log 8 will talk in great detail about what is a Special change-log.


Just because change-logs list new changes and updates, that doesn’t mean other features aren’t being developed. Several features are developed behind the scenes, I just don’t talk about these features, mainly because they are not finished.


Thank you for waiting,


seeing this casual change log 7,
different from the others.
but nonetheless…
looking at this changelog…


Coming from a person with a Sans pfp.
your supposed to quote it with “fills you with determination!” genius.


You're*

ㅤㅤㅤㅤㅤㅤ
Chance_1212
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

-_-GetGood wrote:

NightmareGaze wrote:

-_-GetGood wrote:

Nivalosha wrote:

Change log 7


-Added lock to the Act button, previously only Item button had this lock feature. Fight and Mercy buttons won’t have a lock, Mercy button status can be set to “Destroyed” in the settings.
* Lock checks whether there are any actions within the button or not, if there are no acts within the Act button, you won’t have access to open the menu
* In Undertale, this only exists for the Item button, it only happens if you run out of items.

-Added WASD support, you can now use both arrow keys and WASD keys to walk around and or navigate through the menu system and the overworld.

-Re-coded soul’s collision/debugger system, previous system checked soul position every 40 times per frame, now it only checks one time per frame with even better results.

-Fixed constant animation glitch with up and down arrow keys, fixed as well for WASD keys (Overworld).

-Fixed blue soul glitch, there was one typo within the script that broke the entire gravity code
This one typo caused me to disassemble the entire code and study things for days

-Blue soul will now always start from the bottom upon being called
* This also fixes the soul’s rotation position glitch.

-Fixed message manger glitch, messages within the act, item, and mercy menu were constantly displaying the first wrong message

-Fixed glitch where monster’s special text effect will affect regular texts as well within the act menu


Change log 8 is next in line. 
Change log 8 will reveal the release date of the final change-log. This final change-log is a special one.
Final change-log’s week day is set for FRIDAY. 
Change-log 8 will talk in great detail about what is a Special change-log.


Just because change-logs list new changes and updates, that doesn’t mean other features aren’t being developed. Several features are developed behind the scenes, I just don’t talk about these features, mainly because they are not finished.


Thank you for waiting,


seeing this casual change log 7,
different from the others.
but nonetheless…
looking at this changelog…


Coming from a person with a Sans pfp.
your supposed to quote it with “fills you with determination!” genius.


You're*
1. you have owl house pfp why are you calling out for having a sans pfp when there are like 3 others with a sans pfps
2. and two why do you have to correct them for a little tiny spelling mistake
just why

“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”
redstonetoad
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Let's stop quoting the changelog it just makes it hard to read

Hello I'm redstonetoad
I like a lot of things
I generally don't f4f
I'm not sure what else to put here XD
when green flag clicked
forever
Thumbs up
end

This is my signature, you can add your own personal one by scrolling all the way down on the discussion home
leonardios_Terraria
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

redstonetoad wrote:

Let's stop quoting the changelog it just makes it hard to read
Ok

“brrrr! it sure is cold out here in the HUMMUS FIELDS! the ice palace must have already sprung its bumpers! c'mon, R.V! we gotta seal the FRIEND INSIDE ME…!”
-M. E. Nihco

Hi! I'm R.V. Pine!
Or am I…?
Undertalebuffer
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

Undertalebuffer wrote:

NightmareGaze wrote:

Undertalebuffer wrote:

Will there be a way to make custom soul colors or have attacks going at the same time? and can you make it possible to attack specific monsters at a time? last thing(though least necessary) can you make it possible to be multiplayer?

Multiplayer???
Search undertale together mod on youtube

It's too over-demanding for a battle engine, especially on scratch.

Hey, check out nivalosha's profile comments
NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Chance_1212 wrote:

1. you have owl house pfp why are you calling out for having a sans pfp when there are like 3 others with a sans pfps
2. and two why do you have to correct them for a little tiny spelling mistake
just why

1. It's a joke that I realized no one understood

2. Read the context + Correcting helps people to learn, especially when it comes to “you're” and “your”.

All is good though.

ㅤㅤㅤㅤㅤㅤ
UT_Toriel
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

-_-GetGood wrote:

NightmareGaze wrote:

-_-GetGood wrote:

Nivalosha wrote:

Change log 7


-Added lock to the Act button, previously only Item button had this lock feature. Fight and Mercy buttons won’t have a lock, Mercy button status can be set to “Destroyed” in the settings.
* Lock checks whether there are any actions within the button or not, if there are no acts within the Act button, you won’t have access to open the menu
* In Undertale, this only exists for the Item button, it only happens if you run out of items.

-Added WASD support, you can now use both arrow keys and WASD keys to walk around and or navigate through the menu system and the overworld.

-Re-coded soul’s collision/debugger system, previous system checked soul position every 40 times per frame, now it only checks one time per frame with even better results.

-Fixed constant animation glitch with up and down arrow keys, fixed as well for WASD keys (Overworld).

-Fixed blue soul glitch, there was one typo within the script that broke the entire gravity code
This one typo caused me to disassemble the entire code and study things for days

-Blue soul will now always start from the bottom upon being called
* This also fixes the soul’s rotation position glitch.

-Fixed message manger glitch, messages within the act, item, and mercy menu were constantly displaying the first wrong message

-Fixed glitch where monster’s special text effect will affect regular texts as well within the act menu


Change log 8 is next in line. 
Change log 8 will reveal the release date of the final change-log. This final change-log is a special one.
Final change-log’s week day is set for FRIDAY. 
Change-log 8 will talk in great detail about what is a Special change-log.


Just because change-logs list new changes and updates, that doesn’t mean other features aren’t being developed. Several features are developed behind the scenes, I just don’t talk about these features, mainly because they are not finished.


Thank you for waiting,


seeing this casual change log 7,
different from the others.
but nonetheless…
looking at this changelog…


Coming from a person with a Sans pfp.
your supposed to quote it with “fills you with determination!” genius.
this sounds good
UT_Toriel
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

poignantcreator wrote:

Nivalosha wrote:

poignantcreator wrote:

Can we import our own monsters? Or like, do we manually have to put them in, by like, disabling the animated code?

You can import your own monsters. There is no other way to import a custom-made monster into the project without manually doing it.

You cannot disable the animation code without it existing in the first place. In order for animation to work you'll have to use these blocks, if these blocks do not exist no animation will run.

This method might change, so don't pay much attention to this block:

<(v_System:Selected_Monster) = [5]>




Frames
This block controls every frame process, you can have an endless chain of it, but the frame limit per block is up to 5. You can control the delay between frames and the whole wait process.









Movement
This section controls monster's movement. Ignore the Mirrror_ action, that's an outdated thing that I'll be changing soon.
These are the control blocks:


C_X controls the x position of the monster, along with the sine wave settings (Ignore the mirror option, it'll be removed)

C_Y controls the y position of the monster, along with the sine wave settings

C_Degree controls the rotation process, along with the sine wave settings.

C_Circle is used to rotate monster in circle pattern via movement, not rotation.


All you'll need to do is modify the values, the digits, and stack them up this way:



Once you stack it up, the whole animation process will start. Since these blocks are using sine wave movements, you don't have to worry about using the change_x, , change_y and wait blocks. You won't need to create lengthy scripts for simple animation, these blocks got you covered.
And once you import your monster, it won't have any animation or frame process until you add these blocks in. If you're going to upload GIF, then just use the frame block to run every costume in a loop. Other than that, you can use these blocks to pretty much re-create any movements.

This looks seriously advanced, but I think once it's released, I'll eventually figure it out!
i mostly understand advanced but um i can't do that tho
isisnottaken
Scratcher
74 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

0ld-sp0rt wrote:

Question: will we be able to add our own sprites somewhere in the future
I'd like to see AU songs and sprites added too. maybe it's already there.

C'mere
cs3095369
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Chance_1212 wrote:

When you make it to san's last last attack and he kills you
forever
die inside
end
thats me
how did you do the code image?

-Co-Developer for DELTARUNE: Chapter Reconstructed
Ask for a vector or PFP on my profile!

Proud handsome Lancer supporter.
Chance_1212
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

Chance_1212 wrote:

1. you have owl house pfp why are you calling out for having a sans pfp when there are like 3 others with a sans pfps
2. and two why do you have to correct them for a little tiny spelling mistake
just why

1. It's a joke that I realized no one understood

2. Read the context + Correcting helps people to learn, especially when it comes to “you're” and “your”.

All is good though.
specify next time. Like if I send something that sounds rude or passive-aggressive just (do this and say this was not meant to be rude or sorry if I come of as rude)

“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”
NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Chance_1212 wrote:

NightmareGaze wrote:

Chance_1212 wrote:

1. you have owl house pfp why are you calling out for having a sans pfp when there are like 3 others with a sans pfps
2. and two why do you have to correct them for a little tiny spelling mistake
just why

1. It's a joke that I realized no one understood

2. Read the context + Correcting helps people to learn, especially when it comes to “you're” and “your”.

All is good though.
specify next time. Like if I send something that sounds rude or passive-aggressive just (do this and say this was not meant to be rude or sorry if I come of as rude)

I understand, but it was never directed at you.

Last edited by NightmareGaze (April 16, 2023 15:59:36)


ㅤㅤㅤㅤㅤㅤ
hyperdreamer
Scratcher
2 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

a
redstonetoad
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

cs3095369 wrote:

Chance_1212 wrote:

When you make it to san's last last attack and he kills you
forever
die inside
end
thats me
how did you do the code image?
There should be an option a bove the message box that looks like a blue block

Hello I'm redstonetoad
I like a lot of things
I generally don't f4f
I'm not sure what else to put here XD
when green flag clicked
forever
Thumbs up
end

This is my signature, you can add your own personal one by scrolling all the way down on the discussion home
-_-GetGood
Scratcher
500+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

-_-GetGood wrote:

NightmareGaze wrote:

-_-GetGood wrote:

Nivalosha wrote:

Change log 7


-Added lock to the Act button, previously only Item button had this lock feature. Fight and Mercy buttons won’t have a lock, Mercy button status can be set to “Destroyed” in the settings.
* Lock checks whether there are any actions within the button or not, if there are no acts within the Act button, you won’t have access to open the menu
* In Undertale, this only exists for the Item button, it only happens if you run out of items.

-Added WASD support, you can now use both arrow keys and WASD keys to walk around and or navigate through the menu system and the overworld.

-Re-coded soul’s collision/debugger system, previous system checked soul position every 40 times per frame, now it only checks one time per frame with even better results.

-Fixed constant animation glitch with up and down arrow keys, fixed as well for WASD keys (Overworld).

-Fixed blue soul glitch, there was one typo within the script that broke the entire gravity code
This one typo caused me to disassemble the entire code and study things for days

-Blue soul will now always start from the bottom upon being called
* This also fixes the soul’s rotation position glitch.

-Fixed message manger glitch, messages within the act, item, and mercy menu were constantly displaying the first wrong message

-Fixed glitch where monster’s special text effect will affect regular texts as well within the act menu


Change log 8 is next in line. 
Change log 8 will reveal the release date of the final change-log. This final change-log is a special one.
Final change-log’s week day is set for FRIDAY. 
Change-log 8 will talk in great detail about what is a Special change-log.


Just because change-logs list new changes and updates, that doesn’t mean other features aren’t being developed. Several features are developed behind the scenes, I just don’t talk about these features, mainly because they are not finished.


Thank you for waiting,


seeing this casual change log 7,
different from the others.
but nonetheless…
looking at this changelog…


Coming from a person with a Sans pfp.
your supposed to quote it with “fills you with determination!” genius.


You're*
your the person who was originally being corrected for being wrong all together and here you are correcting one word as a possible comeback.

TIP:
If your struggling in combat,
simply GetGood.
-_-GetGood
Scratcher
500+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Chance_1212 wrote:

1. you have owl house pfp why are you calling out for having a sans pfp when there are like 3 others with a sans pfps
2. and two why do you have to correct them for a little tiny spelling mistake
just why

1. It's a joke that I realized no one understood

2. Read the context + Correcting helps people to learn, especially when it comes to “you're” and “your”.

All is good though.
specify next time. Like if I send something that sounds rude or passive-aggressive just (do this and say this was not meant to be rude or sorry if I come of as rude)

I understand but it was never directed to you.
you realize that on PC auto correct doesnt exist? meaning having to use punctuation wastes time

TIP:
If your struggling in combat,
simply GetGood.
-_-GetGood
Scratcher
500+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Chance_1212 wrote:

1. you have owl house pfp why are you calling out for having a sans pfp when there are like 3 others with a sans pfps
2. and two why do you have to correct them for a little tiny spelling mistake
just why

1. It's a joke that I realized no one understood

2. Read the context + Correcting helps people to learn, especially when it comes to “you're” and “your”.

All is good though.
specify next time. Like if I send something that sounds rude or passive-aggressive just (do this and say this was not meant to be rude or sorry if I come of as rude)

I understand but it was never directed to you.
if you understand than why did you do it?

TIP:
If your struggling in combat,
simply GetGood.
NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

-_-GetGood wrote:

your the person who was originally being corrected for being wrong all together and here you are correcting one word as a possible comeback.


I thought we were all joking around ??? You correct me and I correct you??? This is deeper than FNAF lore. Going to keep a mental note.

PC can indeed auto-correct, but the PC will almost never auto-correct into wrong grammar. It's quite unlikely that commonly misused words “than / then; you're / your” are due to auto-correct. While I am not denying this possibility, it's just unlikely — especially when you made the same mistake again.

I don't want this to become a heated argument and I would put this to rest as this seems to be a big misunderstanding (that I should've considered).

ㅤㅤㅤㅤㅤㅤ

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