Discuss Scratch

StudioChara
Scratcher
96 posts

Undertale Battle Engine: [Murder Drones: In Development]

can u not spam blocks just use text
tt_thoma
Scratcher
100+ posts

Undertale Battle Engine: [Murder Drones: In Development]

How many hours of work this needed to get this far ?

when green flag clicked
forever
say [Look at all of those kids trying to grab attention]
say [Too bad ¯\_(ツ)_/¯]
end
Chance_1212
Scratcher
100+ posts

Undertale Battle Engine: [Murder Drones: In Development]

StudioChara wrote:

can u not spam blocks just use text
when green flag clicked
say [why]
redstonetoad
Scratcher
100+ posts

Undertale Battle Engine: [Murder Drones: In Development]

Chance_1212 wrote:

StudioChara wrote:

can u not spam blocks just use text
when green flag clicked
say [why]
Cuz if someone wants to read this forum it will just hurt there braincells
:p
leonardios_Terraria
Scratcher
100+ posts

Undertale Battle Engine: [Murder Drones: In Development]

i am proto
leonardios_Terraria
Scratcher
100+ posts

Undertale Battle Engine: [Murder Drones: In Development]

move () steps
move () steps
move () steps
move () steps
move () steps
move () steps
move () steps
move () steps
move () steps
move () steps
move () steps
move () steps
sus_pants_
Scratcher
39 posts

Undertale Battle Engine: [Murder Drones: In Development]

when I receive [the battle engine is out v]
say [AAAAAAAAAAAAAAAAAAAAAAA] for (2) secs
btw the battle engine isn't out yet
redstonetoad
Scratcher
100+ posts

Undertale Battle Engine: [Murder Drones: In Development]

when I receive [this forum has lost its mind v]
say [can we use our brains and talk normally ]
leonardios_Terraria
Scratcher
100+ posts

Undertale Battle Engine: [Murder Drones: In Development]

when I receive [Someone is not eating breakfast v]
say [Hello everybody my name is not markiplier, today we will be eating quandale dingle] for (2) secs
redstonetoad
Scratcher
100+ posts

Undertale Battle Engine: [Murder Drones: In Development]

NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine: [Murder Drones: In Development]

Please do not spam this with random blocks or irrelevant comments. Let's respect the wishes of the creator (not to spam random blocks or irrelevant comments) and get along.
SUNKYmpegCerealGod
Scratcher
31 posts

Undertale Battle Engine: [Murder Drones: In Development]

redstonetoad wrote:

when green flag clicked
forever
say [this isn't a pooposting forum]
end

redstonetoad wrote:

when green flag clicked
forever
say [it is now m8]
end
redstonetoad
Scratcher
100+ posts

Undertale Battle Engine: [Murder Drones: In Development]

NightmareGaze wrote:

Please do not spam this with random blocks or irrelevant comments. Let's respect the wishes of the creator (not to spam random blocks or irrelevant comments) and get along.
YES LET'S!!!
jastahooman
Scratcher
5 posts

Undertale Battle Engine: [Murder Drones: In Development]

Nivalosha wrote:

Undertale Battle System is an upcoming engine that focuses on creating quick and straightforward Undertale battles.
The engine has been in development for 5 and a half months and is around 85% completed.

Recent change-log: https://scratch.mit.edu/discuss/topic/607031/?page=18#post-6510759
* This is a brand new topic as the previous one has been closed: https://scratch.mit.edu/discuss/topic/598731/
* This post isn't the exact copy and paste of the old one, some new information will be listed here along with some new gifs.


Similar features to Undertale

-Every single Undertale weapon attack has been 95% accurately replicated.
*Stick
*Toy knife
*Tough glove
*Ballet shoes
*Torn notebook
*Fried pan
*Empty gun
*Worn dagger
*Real knife

-Every attack will display their own critical animation and sound.

-Every monster is animated with code instead of being a GIF or a still image.
*Every monster will display a hurt animation on hit.



-Dust effect feature exists, anytime a monster is killed.
*Dust effect can be replaced with ghost effect in settings.



-Item page works exactly the same as Undertale's. Supporting several effects upon items being consumed.



-KR system (Karma system).



-Screen shaking.
*This occurs automatically when a gaster blaster is used or when Sans uses bone stab. (More will be listed later on)
*Can be toggled on and off, and so can its shake value be changed.



-Every single soul is included along with their features.
*Green Soul: Shield
*Yellow Soul: Bullet
*Blue Soul: Gravity with all four directions
*Orange Soul is also included despite it being an AU feature.



-Bubble dialogue system is used instead of “say block”
*There are three text effects: Wobble, Shake, and Red.
*Dialouge can be quickly read and skipped with the usage of and .


*Skipping:


-Every background is included (excluding Asriels')
*Blank background
*Boss background
*Grid 1 background
*Grid 2 (moving) background
*Asgore flame background

*Asgore background



-Advance box system that can move and change size in real time.




Editor's features

The editorial system is designed to create quick and cool battles. The editor's goal is to be used with ease and offer creators access to a lot of tools and options. These features are inbuilt without you needing to modify them by going into “see inside.”


* Ability to change backgrounds (Asgore's Fire's color can also be changed).
* Change Human's armor, and weapons.
* Change monster (up to 33 options).
* Change both monster's and human's stats.
* Change mosnter's on hit sound.
* Change monster status of dodge or not, and how many times monsters can dodge.
* Monster's dialog text can be lengthy.
* Act's messages and their response message.
* Access to Item Library, there are 28 items that you can use.
* Create your very own Items, four effects are supported (Speed, Defense, Max - amount, Add item)
* Option to enable Mercy button. Whether the option button will exist or not.
* Change soul's overall speed.
* Encounter message's new status.

! More features will be listed when I fully plan them.

There are also some things that would not be supported in the editor, such as the box dragging feature, this feature is more advanced and you can play around with it in “see inside.”

GUI Editor's page 1
Example 1:


Example 2:


GUI Editor's page 2
>In development< (80% completed)

GUI Editor's page 3+
>N/A<


I'll be posting future changelogs here. There is also a studio for this engine that you can join.
Studio: https://scratch.mit.edu/studios/31510618/

There is no set date as to when this engine will come out, but you're more than welcome to leave suggestions down below.
*Please avoid spamming the post, thank you.
That's too good to exist in Scratch…
StudioChara
Scratcher
96 posts

Undertale Battle Engine: [Murder Drones: In Development]

jastahooman wrote:

That's too good to exist in Scratch…

wdym?
SONIR2021RUS_YT_OFFI
New Scratcher
1 post

Undertale Battle Engine: [Murder Drones: In Development]

You guys gonna add overworld, like last corridor and battle with sans. I am bad at coding so idk how hard that can be
StudioChara
Scratcher
96 posts

Undertale Battle Engine: [Murder Drones: In Development]

SONIR2021RUS_YT_OFFI wrote:

You guys gonna add overworld, like last corridor and battle with sans. I am bad at coding so idk how hard that can be

dev said there will be overworld system but idk how it will work
holasoyhum
Scratcher
7 posts

Undertale Battle Engine: [Murder Drones: In Development]

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Just Snas
da_sailor_64939
Scratcher
24 posts

Undertale Battle Engine: [Murder Drones: In Development]

holasoyhum wrote:

Just Snas
What?
Chance_1212
Scratcher
100+ posts

Undertale Battle Engine: [Murder Drones: In Development]

When you make it to san's last last attack and he kills you
forever
die inside
end

Last edited by Chance_1212 (Aug. 27, 2022 01:21:21)

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