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- -_-GetGood
- Scratcher
500+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
in difficulty undyne has to be harder but no hit asriel has to be harder so i understand the tie thing a bitI just think they are tiedyou cant say “or” when comparing asriel and undyne the undying on which is harder, 100% undyne the undying is harder. also if we are including delatarune, mini bosses, or literally any boss but nabstaplook, toriel, and papyrus. scratch asriel off one of the hardest bosses.either asrial or undyne the undyingdid everyone here forget opinions exist I think sans is the easiest boss because they're a pattern you think he's the hardest because his attacks are rapid and at first unpredictable everyone has a different opinion
sorry I sound rude I didn't mean to come off that way
No worries, but you admitted yourself that it took you many tries to memorize his patterns = It was difficult. If the attacks were easy, you wouldn't need to replay the same attacks over and over as you can beat them from the first or second try. Also, every boss has a pattern, but San's “patterns” (attacks) are the longest and hardest of all. So it's hard to believe that you find his attacks / patterns the easiest (lol). Objectively, Sans is the hardest boss battle; Undyen the undying can take this spot too.
But, I would be interested to know which boss you think is the most difficult.
TIP:
If your struggling in combat,
simply GetGood.
- NightmareGaze
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Either way, everyone has their opinions, and we should respect that.
But in no way is Sans the easiest boss.
But in no way is Sans the easiest boss.
ㅤㅤㅤㅤㅤㅤ
- Chance_1212
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
can we change the subject its been a week Either way, everyone has their opinions, and we should respect that.
But in no way is Sans the easiest boss.
“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”
- Chance_1212
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”
- -_-GetGood
- Scratcher
500+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
same but the best songs have to be from Deltarune what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
TIP:
If your struggling in combat,
simply GetGood.
- Its_me176
- Scratcher
24 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Jevil's Theme what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
- helmetkids
- Scratcher
30 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Bonetrouslesame but the best songs have to be from Deltarune what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
It is I. That man who watches the problems of the forums and barely ever speaks in them.
- -_-GetGood
- Scratcher
500+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
there are betterBonetrouslesame but the best songs have to be from Deltarune what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
TIP:
If your struggling in combat,
simply GetGood.
- HruMan_Productions
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
trailer versionBonetrouslesame but the best songs have to be from Deltarune what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
- -_-GetGood
- Scratcher
500+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
wdym, that is a video with the same soundtrack as normal bonetrousletrailer versionBonetrouslesame but the best songs have to be from Deltarune what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
TIP:
If your struggling in combat,
simply GetGood.
- da_sailor_64939
- Scratcher
24 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
I can't wait for it to come out!
- -_-GetGood
- Scratcher
500+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
ya I can't wait for it to come out!
TIP:
If your struggling in combat,
simply GetGood.
- NightmareGaze
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
we could change your birth certificate to the point where you were never born.can we change the subject its been a week Either way, everyone has their opinions, and we should respect that.
But in no way is Sans the easiest boss.
Lol.
ㅤㅤㅤㅤㅤㅤ
- HruMan_Productions
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
the part at the end isn't in the gamewdym, that is a video with the same soundtrack as normal bonetrousletrailer versionBonetrouslesame but the best songs have to be from Deltarune what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
- Its_me176
- Scratcher
24 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
can we change argoment?
- da_sailor_64939
- Scratcher
24 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Just a question, will you add templates for custom souls, monsters, and attacks?
- Nivalosha
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Change log 5
Change log 5 is a major leap. This change-log is focused on polishing the engine. But that doesn't mean there aren't any new features. Despite this change log featuring lots of new changes, the block count is still under 7.2k
* Added
-Slow down option for soul , works fine with speed boosts
-Flicker animation upon encounterment, this option can be disabled in settings
-Special text option
-More control options for text; speed, skippable? and voice
-Better debugger in monster's editor, the previous script couldn't detect every single error within an input
*Some incorrect inputs could crash project due to un-supported text format, but now that's fixed
Also added a lot of debuggers to avoid game-breaking and slow performance.
* Changed / fixes
-Navigation system's code
-Removed over 20 variables
*Most of them are stored inside the big list
A lot of variables went through the polish state, in which most of them either got recoded or replaced. This took a very long time in order to improve performance.
-Removed over 10 broadcast messages
-Merged 3 sprites into one
-New pen rendering system
*Asgore's flames will now go behind the box
*Clones will now spawn normally
*New system fixed the flickering system
*Asgore's flames are now fixed
*Clones will now spawn properly (smoke)
-Monster GUI
*Change GUI layouts'
*Increased; HP, ATK, and DEF. Monster's HP limit has been increased by a lot.
*Removed Lock edits, I don't see any point in them
*Removed EXP options
*Removed drop-down menu plan
-Changed text system format
*Proper spacing between letters
*Old one
*New one
OverWorld update
Overworld system is a separate plugin (project) that you can install into your battle.
* Added
-Stats menu
*Every single stat's detail can be modified “see inside” with a special custom block.
*Works the same way as undertale's. C to open, Z to enter, and X to exit.
*Both Item and cell options will be released after the item editor is completed.
-Better hitbox system
-Proper animation system
*Upon interacting with collision blocks, the animation will pause.
*Upon interacting with collision blocks and holding two keys at once, will force frisk to play under a correct frame to avoid strange visualizations
-Interaction system
*A hidden hitbox can trigger a dialogue
*Pressing Z next to an NPC with a hidden hitbox can trigger a dialogue
*Enoucnter hitbox
*Interacted hitbox
* Changed
-Text's format system, added as well three effects, shake, red, and yellow
*Added option to change voice, speed, and skippable status
*Added option where the box will start? Top or Down.
Text system project (without overworld system): https://scratch.mit.edu/projects/678343509/
Change-log 5 has been pending for a long time, but thanks to this massive leap in performance and polishing, change-log 6 is scheduled to be released in a 4 - 8 day gap. Change-log 6 will be a major “art” update in terms of images, text, etc.
A new studio has been created where you will only receive engine-related changes.
Studio: https://scratch.mit.edu/studios/31945432/activity
Whenever a description gets edited it means an update has been made to the engine.
Check the comments to see what has changed.
Thank you for waiting,
- helmetkids
- Scratcher
30 posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
not in my opinion.there are betterBonetrouslesame but the best songs have to be from Deltarune what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
It is I. That man who watches the problems of the forums and barely ever speaks in them.
- -_-GetGood
- Scratcher
500+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
mknot in my opinion.there are betterBonetrouslesame but the best songs have to be from Deltarune what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
TIP:
If your struggling in combat,
simply GetGood.
- Chance_1212
- Scratcher
100+ posts
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
Change log 5cool
Change log 5 is a major leap. This change-log is focused on polishing the engine. But that doesn't mean there aren't any new features. Despite this change log featuring lots of new changes, the block count is still under 7.2k
* Added
-Slow down option for soul , works fine with speed boosts
-Flicker animation upon encounterment, this option can be disabled in settings
-Special text option
-More control options for text; speed, skippable? and voice
-Better debugger in monster's editor, the previous script couldn't detect every single error within an input
*Some incorrect inputs could crash project due to un-supported text format, but now that's fixed
Also added a lot of debuggers to avoid game-breaking and slow performance.
* Changed / fixes
-Navigation system's code
-Removed over 20 variables
*Most of them are stored inside the big list
A lot of variables went through the polish state, in which most of them either got recoded or replaced. This took a very long time in order to improve performance.
-Removed over 10 broadcast messages
-Merged 3 sprites into one
-New pen rendering system
*Asgore's flames will now go behind the box
*Clones will now spawn normally
*New system fixed the flickering system
*Asgore's flames are now fixed
*Clones will now spawn properly (smoke)
-Monster GUI
*Change GUI layouts'
*Increased; HP, ATK, and DEF. Monster's HP limit has been increased by a lot.
*Removed Lock edits, I don't see any point in them
*Removed EXP options
*Removed drop-down menu plan
-Changed text system format
*Proper spacing between letters
*Old one
*New one
OverWorld update
Overworld system is a separate plugin (project) that you can install into your battle.
* Added
-Stats menu
*Every single stat's detail can be modified “see inside” with a special custom block.
*Works the same way as undertale's. C to open, Z to enter, and X to exit.
*Both Item and cell options will be released after the item editor is completed.
-Better hitbox system
-Proper animation system
*Upon interacting with collision blocks, the animation will pause.
*Upon interacting with collision blocks and holding two keys at once, will force frisk to play under a correct frame to avoid strange visualizations
-Interaction system
*A hidden hitbox can trigger a dialogue
*Pressing Z next to an NPC with a hidden hitbox can trigger a dialogue
*Enoucnter hitbox
*Interacted hitbox
* Changed
-Text's format system, added as well three effects, shake, red, and yellow
*Added option to change voice, speed, and skippable status
*Added option where the box will start? Top or Down.
Text system project (without overworld system): https://scratch.mit.edu/projects/678343509/
Change-log 5 has been pending for a long time, but thanks to this massive leap in performance and polishing, change-log 6 is scheduled to be released in a 4 - 8 day gap. Change-log 6 will be a major “art” update in terms of images, text, etc.
A new studio has been created where you will only receive engine-related changes.
Studio: https://scratch.mit.edu/studios/31945432/activity
Whenever a description gets edited it means an update has been made to the engine.
Check the comments to see what has changed.
Thank you for waiting,
“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”