Discuss Scratch

-_-GetGood
Scratcher
500+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Chance_1212 wrote:

-_-GetGood wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Chance_1212 wrote:

did everyone here forget opinions exist I think sans is the easiest boss because they're a pattern you think he's the hardest because his attacks are rapid and at first unpredictable everyone has a different opinion
sorry I sound rude I didn't mean to come off that way


No worries, but you admitted yourself that it took you many tries to memorize his patterns = It was difficult. If the attacks were easy, you wouldn't need to replay the same attacks over and over as you can beat them from the first or second try. Also, every boss has a pattern, but San's “patterns” (attacks) are the longest and hardest of all. So it's hard to believe that you find his attacks / patterns the easiest (lol). Objectively, Sans is the hardest boss battle; Undyen the undying can take this spot too.

But, I would be interested to know which boss you think is the most difficult.
either asrial or undyne the undying
you cant say “or” when comparing asriel and undyne the undying on which is harder, 100% undyne the undying is harder. also if we are including delatarune, mini bosses, or literally any boss but nabstaplook, toriel, and papyrus. scratch asriel off one of the hardest bosses.
I just think they are tied
in difficulty undyne has to be harder but no hit asriel has to be harder so i understand the tie thing a bit

TIP:
If your struggling in combat,
simply GetGood.
NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Either way, everyone has their opinions, and we should respect that.



But in no way is Sans the easiest boss.

ㅤㅤㅤㅤㅤㅤ
Chance_1212
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

NightmareGaze wrote:

Either way, everyone has their opinions, and we should respect that.



But in no way is Sans the easiest boss.
can we change the subject its been a week

“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”
Chance_1212
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero

“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”
-_-GetGood
Scratcher
500+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Chance_1212 wrote:

what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
same but the best songs have to be from Deltarune

TIP:
If your struggling in combat,
simply GetGood.
Its_me176
Scratcher
24 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Chance_1212 wrote:

what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
Jevil's Theme
helmetkids
Scratcher
30 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

-_-GetGood wrote:

Chance_1212 wrote:

what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
same but the best songs have to be from Deltarune
Bonetrousle

It is I. That man who watches the problems of the forums and barely ever speaks in them.
-_-GetGood
Scratcher
500+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

helmetkids wrote:

-_-GetGood wrote:

Chance_1212 wrote:

what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
same but the best songs have to be from Deltarune
Bonetrousle
there are better

TIP:
If your struggling in combat,
simply GetGood.
HruMan_Productions
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

helmetkids wrote:

-_-GetGood wrote:

Chance_1212 wrote:

what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
same but the best songs have to be from Deltarune
Bonetrousle
trailer version
-_-GetGood
Scratcher
500+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

HruMan_Productions wrote:

helmetkids wrote:

-_-GetGood wrote:

Chance_1212 wrote:

what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
same but the best songs have to be from Deltarune
Bonetrousle
trailer version
wdym, that is a video with the same soundtrack as normal bonetrousle

TIP:
If your struggling in combat,
simply GetGood.
da_sailor_64939
Scratcher
24 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

I can't wait for it to come out!
-_-GetGood
Scratcher
500+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

da_sailor_64939 wrote:

I can't wait for it to come out!
ya

TIP:
If your struggling in combat,
simply GetGood.
NightmareGaze
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

-_-GetGood wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Either way, everyone has their opinions, and we should respect that.



But in no way is Sans the easiest boss.
can we change the subject its been a week
we could change your birth certificate to the point where you were never born.


Lol.

ㅤㅤㅤㅤㅤㅤ
HruMan_Productions
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

-_-GetGood wrote:

HruMan_Productions wrote:

helmetkids wrote:

-_-GetGood wrote:

Chance_1212 wrote:

what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
same but the best songs have to be from Deltarune
Bonetrousle
trailer version
wdym, that is a video with the same soundtrack as normal bonetrousle
the part at the end isn't in the game
Its_me176
Scratcher
24 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

can we change argoment?
da_sailor_64939
Scratcher
24 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Just a question, will you add templates for custom souls, monsters, and attacks?
Nivalosha
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )



Change log 5



Change log 5 is a major leap. This change-log is focused on polishing the engine. But that doesn't mean there aren't any new features. Despite this change log featuring lots of new changes, the block count is still under 7.2k




* Added

-Slow down option for soul , works fine with speed boosts


-Flicker animation upon encounterment, this option can be disabled in settings


-Special text option


-More control options for text; speed, skippable? and voice


-Better debugger in monster's editor, the previous script couldn't detect every single error within an input
*Some incorrect inputs could crash project due to un-supported text format, but now that's fixed

Also added a lot of debuggers to avoid game-breaking and slow performance.




* Changed / fixes


-Navigation system's code

-Removed over 20 variables
*Most of them are stored inside the big list
A lot of variables went through the polish state, in which most of them either got recoded or replaced. This took a very long time in order to improve performance.

-Removed over 10 broadcast messages

-Merged 3 sprites into one

-New pen rendering system
*Asgore's flames will now go behind the box
*Clones will now spawn normally
*New system fixed the flickering system

*Asgore's flames are now fixed


*Clones will now spawn properly (smoke)


-Monster GUI
*Change GUI layouts'
*Increased; HP, ATK, and DEF. Monster's HP limit has been increased by a lot.
*Removed Lock edits, I don't see any point in them
*Removed EXP options
*Removed drop-down menu plan




-Changed text system format
*Proper spacing between letters

*Old one


*New one



OverWorld update

Overworld system is a separate plugin (project) that you can install into your battle.

* Added

-Stats menu
*Every single stat's detail can be modified “see inside” with a special custom block.
*Works the same way as undertale's. C to open, Z to enter, and X to exit.
*Both Item and cell options will be released after the item editor is completed.


-Better hitbox system


-Proper animation system
*Upon interacting with collision blocks, the animation will pause.
*Upon interacting with collision blocks and holding two keys at once, will force frisk to play under a correct frame to avoid strange visualizations


-Interaction system
*A hidden hitbox can trigger a dialogue
*Pressing Z next to an NPC with a hidden hitbox can trigger a dialogue

*Enoucnter hitbox




*Interacted hitbox


* Changed
-Text's format system, added as well three effects, shake, red, and yellow
*Added option to change voice, speed, and skippable status
*Added option where the box will start? Top or Down.

Text system project (without overworld system): https://scratch.mit.edu/projects/678343509/


Change-log 5 has been pending for a long time, but thanks to this massive leap in performance and polishing, change-log 6 is scheduled to be released in a 4 - 8 day gap. Change-log 6 will be a major “art” update in terms of images, text, etc.


A new studio has been created where you will only receive engine-related changes.
Studio: https://scratch.mit.edu/studios/31945432/activity
Whenever a description gets edited it means an update has been made to the engine.
Check the comments to see what has changed.


Thank you for waiting,
helmetkids
Scratcher
30 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

-_-GetGood wrote:

helmetkids wrote:

-_-GetGood wrote:

Chance_1212 wrote:

what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
same but the best songs have to be from Deltarune
Bonetrousle
there are better
not in my opinion.

It is I. That man who watches the problems of the forums and barely ever speaks in them.
-_-GetGood
Scratcher
500+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

helmetkids wrote:

-_-GetGood wrote:

helmetkids wrote:

-_-GetGood wrote:

Chance_1212 wrote:

what's your faverote music in undertale I like undyne the undying's theme aka battle against a true hero
same but the best songs have to be from Deltarune
Bonetrousle
there are better
not in my opinion.
mk

TIP:
If your struggling in combat,
simply GetGood.
Chance_1212
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Nivalosha wrote:

Change log 5



Change log 5 is a major leap. This change-log is focused on polishing the engine. But that doesn't mean there aren't any new features. Despite this change log featuring lots of new changes, the block count is still under 7.2k




* Added

-Slow down option for soul , works fine with speed boosts


-Flicker animation upon encounterment, this option can be disabled in settings


-Special text option


-More control options for text; speed, skippable? and voice


-Better debugger in monster's editor, the previous script couldn't detect every single error within an input
*Some incorrect inputs could crash project due to un-supported text format, but now that's fixed

Also added a lot of debuggers to avoid game-breaking and slow performance.




* Changed / fixes


-Navigation system's code

-Removed over 20 variables
*Most of them are stored inside the big list
A lot of variables went through the polish state, in which most of them either got recoded or replaced. This took a very long time in order to improve performance.

-Removed over 10 broadcast messages

-Merged 3 sprites into one

-New pen rendering system
*Asgore's flames will now go behind the box
*Clones will now spawn normally
*New system fixed the flickering system

*Asgore's flames are now fixed


*Clones will now spawn properly (smoke)


-Monster GUI
*Change GUI layouts'
*Increased; HP, ATK, and DEF. Monster's HP limit has been increased by a lot.
*Removed Lock edits, I don't see any point in them
*Removed EXP options
*Removed drop-down menu plan




-Changed text system format
*Proper spacing between letters

*Old one


*New one



OverWorld update

Overworld system is a separate plugin (project) that you can install into your battle.

* Added

-Stats menu
*Every single stat's detail can be modified “see inside” with a special custom block.
*Works the same way as undertale's. C to open, Z to enter, and X to exit.
*Both Item and cell options will be released after the item editor is completed.


-Better hitbox system


-Proper animation system
*Upon interacting with collision blocks, the animation will pause.
*Upon interacting with collision blocks and holding two keys at once, will force frisk to play under a correct frame to avoid strange visualizations


-Interaction system
*A hidden hitbox can trigger a dialogue
*Pressing Z next to an NPC with a hidden hitbox can trigger a dialogue

*Enoucnter hitbox




*Interacted hitbox


* Changed
-Text's format system, added as well three effects, shake, red, and yellow
*Added option to change voice, speed, and skippable status
*Added option where the box will start? Top or Down.

Text system project (without overworld system): https://scratch.mit.edu/projects/678343509/


Change-log 5 has been pending for a long time, but thanks to this massive leap in performance and polishing, change-log 6 is scheduled to be released in a 4 - 8 day gap. Change-log 6 will be a major “art” update in terms of images, text, etc.


A new studio has been created where you will only receive engine-related changes.
Studio: https://scratch.mit.edu/studios/31945432/activity
Whenever a description gets edited it means an update has been made to the engine.
Check the comments to see what has changed.


Thank you for waiting,
cool

“Springtrap mind telling me what you're doing in security breach”
“Sir, I always come back”

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