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- Wes64
-
500+ posts
unreliable cloud data
i created a project that uses the timer and a cloud list to keep track of how long everyone views the project.
the cloud data is unreliable.
1. i go on the project. my initial time (t) is 60 seconds.
2. i let the time increase to 70 seconds. it is clearly updating the cloud watcher.
3. upon reloading, the cloud data is back to its initial state of 60.
this behavior seems like i'm not being recognized as a person who can edit the cloud data.
but as you can see, it got to 60 seconds already, so it does work occasionally. it doesn't seem to matter if it's in editor mode or not.
perhaps the sending of the cloud data is slower than my reloading of the page, so the connection is destroyed.
the cloud data is unreliable.
1. i go on the project. my initial time (t) is 60 seconds.
2. i let the time increase to 70 seconds. it is clearly updating the cloud watcher.
3. upon reloading, the cloud data is back to its initial state of 60.
this behavior seems like i'm not being recognized as a person who can edit the cloud data.
but as you can see, it got to 60 seconds already, so it does work occasionally. it doesn't seem to matter if it's in editor mode or not.
perhaps the sending of the cloud data is slower than my reloading of the page, so the connection is destroyed.
- BoltBait
-
1000+ posts
unreliable cloud data
Is it this? http://alpha.scratch.mit.edu/forums/topic/909/
Or, this? http://alpha.scratch.mit.edu/forums/topic/799/
How often are you trying to update the variables?
Or, this? http://alpha.scratch.mit.edu/forums/topic/799/
How often are you trying to update the variables?
- nXIII
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1000+ posts
unreliable cloud data
Are you sure the project isn't resetting the cloud data when you start it again?
- Wes64
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500+ posts
unreliable cloud data
nXIIIif you would look inside the project, it is the simplest script. no resetting exists.
Are you sure the project isn't resetting the cloud data when you start it again?
also someone broke in to the cloud data and changed “wes64” to “wes64impersonator”. we have big problems.
- BoltBait
-
1000+ posts
unreliable cloud data
Who can believe leader boards when such deception is possible?
I filed an issue about this incident.
http://scratchexp.media.mit.edu/issues/315
I filed an issue about this incident.
http://scratchexp.media.mit.edu/issues/315
Last edited by BoltBait (Jan. 11, 2013 16:22:53)
- Wes64
-
500+ posts
unreliable cloud data
BoltBaitfor that matter, how can you believe anything you upload to the site will be safe from harm? id hate to see someone wpork hard on a game only to have some spiteful hacker destroy it.
Who can believe leader boards when such deception is possible?
I filed an issue about this incident.
http://scratchexp.media.mit.edu/issues/315
- nXIII
-
1000+ posts
unreliable cloud data
Wes64They can't destroy the content anymore—MathWizz and I found and reported that one
for that matter, how can you believe anything you upload to the site will be safe from harm? id hate to see someone wpork hard on a game only to have some spiteful hacker destroy it.

I can still connect to and modify people's cloud data, though…
EDIT: On an unrelated note, I now see BoltBait's inconsistent UID bug. I was assigned both 10 and 11 as my user IDs.
EDIT2: Erm, and 12…
Last edited by nXIII (Jan. 11, 2013 17:38:08)
- Wes64
-
500+ posts
unreliable cloud data
nXIIIhopefully this can be solved. cloud data seems so awesome, but it's so unreliable. i hope they don't have to restrict its function.Wes64They can't destroy the content anymore—MathWizz and I found and reported that one
for that matter, how can you believe anything you upload to the site will be safe from harm? id hate to see someone wpork hard on a game only to have some spiteful hacker destroy it.
I can still connect to and modify people's cloud data, though…
EDIT: On an unrelated note, I now see BoltBait's inconsistent UID bug. I was assigned both 10 and 11 as my user IDs.
EDIT2: Erm, and 12…
- nXIII
-
1000+ posts
unreliable cloud data
Wes64Agreed—the bugs in UID are not related to cloud data, though.
hopefully this can be solved. cloud data seems so awesome, but it's so unreliable. i hope they don't have to restrict its function.
Last edited by nXIII (Jan. 11, 2013 20:55:30)
- cobraguy
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1000+ posts
unreliable cloud data
This is almost exactly what happens to me! Except it's with my chat room. The cloud data list always goes to 16 items. If any items are added it deletes them so it's back to 16. If any are deleted it's restored.
- scimonster
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1000+ posts
unreliable cloud data
nXIIIPerhaps IP.Wes64Agreed—the bugs in UID are not related to cloud data, though.
hopefully this can be solved. cloud data seems so awesome, but it's so unreliable. i hope they don't have to restrict its function.
- nXIII
-
1000+ posts
unreliable cloud data
It's generated from MD5 hashes of the project ID concatenated to the username. I think the problem is that the server is generating sequential IDs incorrectly based on those hashes.
Last edited by nXIII (Jan. 15, 2013 16:43:32)
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