Discuss Scratch

vajei
Scratcher
99 posts

Delete in a straight line in the editor

Is there a way to delete something in a straight line? The eraser is round, and I do not know how to cross something right in the middle and erase the half.
cIoudyness
Scratcher
500+ posts

Delete in a straight line in the editor

if you're in bitmap you can kind of drag a whiskered rectangle in the select mode and then delete that selected area. in vector I'm not sure, but you could try:

adding a rectangle or something on top with the same color as the background so it looks like the covered bit was deleted
another idea using adding points to preserve shapes and stuff demonstrated in a project: https://scratch.mit.edu/projects/708545051/
sciencedude35
Scratcher
27 posts

Delete in a straight line in the editor

vajei wrote:

Is there a way to delete something in a straight line? The eraser is round, and I do not know how to cross something right in the middle and erase the half.

I may have a solution that works for you. See, the eraser tool is round because that how the scratch vector editor just works. There are two ways to combat this phenomenon.

First, you can decrease the thickness of the eraser to make the curve very less noticeable. It'll basically just look like a straight line. However, if you don't draw the line perfectly (which is very hard to do), just click on the reshape node tool and delete all of the middle points that make the line jagged.

The second method is in the bitmap editor and you basically just do the same process of decreasing the erases thickness and because bitmap runs on pixels (tiny squares) the issue of not drawing a perfect line is basically non-existant. However you have to zoom in a lot since pixels are very, very, very small.

Both of these methods are interchangeable, but I would personally recommend using the first method in vector mainly because in the example that you mentioned earlier, you said that you wanted to strike through sprites with a straight eraser. Costumes and sprites are much better off in vector
because once you convert them to bitmap they permanently get changed to pixels which can really make your game look low-quality and just not good in general. Also, the whole idea of zooming in to make the eraser line just seems a bit off when you consider the sprite sizing limits in Scratch. However, for smaller projects, the second method works like a charm.

I personally use the vector method and it might also be why I got so good at using the reshape node tool.

I hope this helps!
sciencedude35
Scratcher
27 posts

Delete in a straight line in the editor

cIoudyness wrote:

if you're in bitmap you can kind of drag a whiskered rectangle in the select mode and then delete that selected area. in vector I'm not sure, but you could try:

adding a rectangle or something on top with the same color as the background so it looks like the covered bit was deleted
another idea using adding points to preserve shapes and stuff demonstrated in a project: https://scratch.mit.edu/projects/708545051/

This is an image of what both methods are supposed to look like:
https://scratch.mit.edu/projects/708897890/

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