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- Prince_Toast
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Scratcher
96 posts
Save Files... Out Of Scratch Applications... Here We Go Again
I'm making quite a large action adventure game, and I'm going to package it to a .exe when I'm done. But how could I implement a save button so that it saves your progress, even if you shut the window? I'm not sure if there is a solution, but I request help.
- mybearworld
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Scratcher
1000+ posts
Save Files... Out Of Scratch Applications... Here We Go Again
It just doesn't work this way - yes, that's possible, but not by simply converting sb3 > exe.
- Chiroyce
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Scratcher
1000+ posts
Save Files... Out Of Scratch Applications... Here We Go Again
If you want it to save progress, you cannot make such an app in vanilla Scratch. You either have to modify Scratch to implement this features (requires technical knowledge of JavaScript and NodeJS APIs) or you have to make the game in an entirely different software (Unity, Unreal, or even vanilla HTML/CSS/JS with Electron)
- gdpr0d1c374ad4b131d0c9c84821
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Scratcher
89 posts
Save Files... Out Of Scratch Applications... Here We Go Again
I'm making quite a large action adventure game, and I'm going to package it to a .exe when I'm done. But how could I implement a save button so that it saves your progress, even if you shut the window? I'm not sure if there is a solution, but I request help.https://scratch.mit.edu/projects/698282470/
- kccuber
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Scratcher
1000+ posts
Save Files... Out Of Scratch Applications... Here We Go Again
You can make a cloud variable that holds the user's progress, and then in the TurboWarp packager settings, set that cloud variable to local storage. This will allow the project to store the user's progress.
- Prince_Toast
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Scratcher
96 posts
Save Files... Out Of Scratch Applications... Here We Go Again
Thank you
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