Discuss Scratch
- Discussion Forums
- » Suggestions
- » Custom Extension Creator
- Milk909
-
Scratcher
100+ posts
Custom Extension Creator
ANDNo support. The workaround is similar - just make custom blocksAND<Custom BOONLEANS :: control>
custom [dropdowns v]!!!1!11!
- Roblox888i
-
Scratcher
1000+ posts
Custom Extension Creator
Ahem custom blocks….No support. The workaround is similar - just make custom blocksAND<Custom BOONLEANS :: control>
- Milk909
-
Scratcher
100+ posts
Custom Extension Creator
whatAhem custom blocks….No support. The workaround is similar - just make custom blocksAND<Custom BOONLEANS :: control>
- musicROCKS013
-
Scratcher
1000+ posts
Custom Extension Creator
People! Stop saying, “Oh but you can just use custom blocks.” This is basically global custom blocks but they can be used across multiple projects.
For example [cough cough totally hypothetical if you make a text engine that is needed for multiple projects, it would be much easier to have an extension containing all of the code rather than having a huge amount that takes forever to load in the editor.
For example [cough cough totally hypothetical if you make a text engine that is needed for multiple projects, it would be much easier to have an extension containing all of the code rather than having a huge amount that takes forever to load in the editor.
- Andygun11
-
Scratcher
100+ posts
Custom Extension Creator
But this would also allow global custom blocks across ALL projects.No support. The workaround is similar - just make custom blockswhat about..(Custom reporters.. ::control )(foo)
define add (a) and (b)
set [foo v] to [a + b]
when green flag clicked
add (1) and (1)
say [foo]
- Milk909
-
Scratcher
100+ posts
Custom Extension Creator
People! Stop saying, “Oh but you can just use custom blocks.” This is basically global custom blocks but they can be used across multiple projects.great example!
For example [cough cough totally hypothetical if you make a text engine that is needed for multiple projects, it would be much easier to have an extension containing all of the code rather than having a huge amount that takes forever to load in the editor.
- -iviedwall-
-
Scratcher
500+ posts
Custom Extension Creator
No support. The workaround is similar - just make custom blocksAND<Custom BOONLEANS :: control>
(bool)get a life
define clicking this sprite?
set [bool v] to <<mouse down?> and <touching [this sprite v] ?>>
when green flag clicked
forever
clicking this sprite?
if <(bool) = [true]> then
play sound [meow v]
end
end
- Andygun11
-
Scratcher
100+ posts
Custom Extension Creator
Once again, this could be used to make custom blocks global! (Everyone could use them)No support. The workaround is similar - just make custom blocksAND<Custom BOONLEANS :: control>(bool)get a life
define clicking this sprite?
set [bool v] to <<mouse down?> and <touching [this sprite v] ?>>
when green flag clicked
forever
clicking this sprite?
if <(bool) = [true]> then
play sound [meow v]
end
end
- -iviedwall-
-
Scratcher
500+ posts
Custom Extension Creator
People! Stop saying, “Oh but you can just use custom blocks.” This is basically global custom blocks but they can be used across multiple projects.backpack them
For example [cough cough totally hypothetical if you make a text engine that is needed for multiple projects, it would be much easier to have an extension containing all of the code rather than having a huge amount that takes forever to load in the editor.
- -iviedwall-
-
Scratcher
500+ posts
Custom Extension Creator
No. I don't want to scroll through thousands of extensions in the extension page to find one my friend made.Once again, this could be used to make custom blocks global! (Everyone could use them)No support. The workaround is similar - just make custom blocksAND<Custom BOONLEANS :: control>(bool)get a life
define clicking this sprite?
set [bool v] to <<mouse down?> and <touching [this sprite v] ?>>
when green flag clicked
forever
clicking this sprite?
if <(bool) = [true]> then
play sound [meow v]
end
end
Sorry, you have to wait 60 seconds between posts.
- Andygun11
-
Scratcher
100+ posts
Custom Extension Creator
No, I mean if you have the extension id you could input it to load it.No. I don't want to scroll through thousands of extensions in the extension page to find one my friend made.Once again, this could be used to make custom blocks global! (Everyone could use them)No support. The workaround is similar - just make custom blocksAND<Custom BOONLEANS :: control>(bool)get a life
define clicking this sprite?
set [bool v] to <<mouse down?> and <touching [this sprite v] ?>>
when green flag clicked
forever
clicking this sprite?
if <(bool) = [true]> then
play sound [meow v]
end
endSorry, you have to wait 60 seconds between posts.
(Like the op says)
- musicROCKS013
-
Scratcher
1000+ posts
Custom Extension Creator
I do. And yet I still need them for multiple sprites, and multiple projects. Plus, have you ever seen the [Backpack not loaded] screen? It’s not fun. Ofc there is a tedious workaround, but it would be an improvement.People! Stop saying, “Oh but you can just use custom blocks.” This is basically global custom blocks but they can be used across multiple projects.backpack them
For example [cough cough totally hypothetical if you make a text engine that is needed for multiple projects, it would be much easier to have an extension containing all of the code rather than having a huge amount that takes forever to load in the editor.
EDIT: If I wanted to put custom blocks into another sprite, but there are a lot of hats involved to make it work, then this would still be a tedious procedure.
Last edited by musicROCKS013 (June 17, 2022 01:48:53)
- Roblox888i
-
Scratcher
1000+ posts
Custom Extension Creator
How do we find a id? Maybe on the explore page there's a category for custom extensions and once you click on one a menu will pop up stating the id and a copy id button.
- -Jacu-
-
Scratcher
13 posts
Custom Extension Creator
I support since this adds more custom block features and you can share it with other scratchers.
- Andygun11
-
Scratcher
100+ posts
Custom Extension Creator
How do we find a id? Maybe on the explore page there's a category for custom extensions and once you click on one a menu will pop up stating the id and a copy id button.Yeah, I think that would make the most sense.
- SteveMart5
-
Scratcher
13 posts
Custom Extension Creator
max day
run
(☁ stop clear)
green flag [ note]
on define
replace item ( v) of [list v] with [thing]
if <> and bin open then
end of (max :: list)
on [max]{to vix}
ton{link{max of [omi]}}
- TheEpikGamer211
-
Scratcher
1000+ posts
Custom Extension Creator
Will there be the ability to configure and/or delete the extension after creation?
- subjectnamehere
-
Scratcher
1000+ posts
Custom Extension Creator
(#24)use backpack
People! Stop saying, “Oh but you can just use custom blocks.” This is basically global custom blocks but they can be used across multiple projects.
For example [cough cough totally hypothetical if you make a text engine that is needed for multiple projects, it would be much easier to have an extension containing all of the code rather than having a huge amount that takes forever to load in the editor.
- TheEpikGamer211
-
Scratcher
1000+ posts
Custom Extension Creator
max dayPlease don't block spam.run
(☁ stop clear)
green flag [ note]
on define
replace item ( v) of [list v] with [thing]
if <> and bin open then
end of (max :: list)
on [max]{to vix}
ton{link{max of [omi]}}
- subjectnamehere
-
Scratcher
1000+ posts
Custom Extension Creator
no support
the point of extensions is to do stuff you can't do with normal blocks, this literally removes that
the point of extensions is to do stuff you can't do with normal blocks, this literally removes that
- Discussion Forums
- » Suggestions
-
» Custom Extension Creator








