Discuss Scratch

-iviedwall-
Scratcher
500+ posts

When area ___ of sprite clicked

The-Molten-Freddy wrote:

musicROCKS013 wrote:

The-Molten-Freddy wrote:

OP pic updated.
I still have some questions you need to address:

How do you know what area is what? (Explain in detail.)

I literally freaking wrote:

Most sprites are breakable. Those pieces are the areas. Non breakable sprites only have 1 area.
What counts as an area?
Whatever piece can be broken off from a sprite.
Why are you able to move different areas (as you mentioned in some examples of how this would be useful)? Literally just use clones.like heck i'm ever doing that
Hmm… Dang, good point.
And in your mockup, you put a group into an area, which is obviously breakable?
The-Molten-Freddy
Scratcher
500+ posts

When area ___ of sprite clicked

-iviedwall- wrote:

. I'm assuming that a body part goes into one area until 4 - 5. You put Scratch cat's right arm and right leg into area 4 and his torso and left leg into area 5. I can't find a pattern in these random combinations.


BRUH.

Imagine there's a giant clock on your screen.


The piece closest to 12:00 is area 1.


Going counterclockwise, the next closest is Area 2.


Need I explain more?
.

Last edited by The-Molten-Freddy (June 15, 2022 14:46:43)

The-Molten-Freddy
Scratcher
500+ posts

When area ___ of sprite clicked

Conduit7 wrote:

based on your mock-up, what would happen if there were multiple costumes? your mock-up uses the costume, but let's say you wanted to make a game with animated character movement. these different costumes could result in areas being different than the previous costume. maybe a block more like this?
when area [ v] of costume [ v] sprite clicked::events hat

Edit: okay that made no sense at all. My point is, one costume may have different areas than another costume, since your mock-up appears to be costume-based
Good point… that makes sense, maybe I should change that. (if everyone else agrees)
The-Molten-Freddy
Scratcher
500+ posts

When area ___ of sprite clicked

The_Imaginarium wrote:

I feel like this could get confusing if there are a lot of areas bunched together and overlapping.
Possibly, but I can figure out a way to solve that
The_Imaginarium
Scratcher
1000+ posts

When area ___ of sprite clicked

The-Molten-Freddy wrote:

The_Imaginarium wrote:

I feel like this could get confusing if there are a lot of areas bunched together and overlapping.
Possibly, but I can figure out a way to solve that
How is an area defined? A grouped set of shapes? or just individual shapes?

How does this work when two shapes are perfectly overlapped.

What would happen if two shapes are the same “o'clock”, what then?
randomguy3513
Scratcher
1000+ posts

When area ___ of sprite clicked

this is a bit complex for new scratchers though but you can just use different sprites then do this
when green flag clicked
forever
go to [sprite v]
set [ghost v] effect to (99)
end
musicROCKS013
Scratcher
1000+ posts

When area ___ of sprite clicked

In your mockup there are two 4s? How? Why?

The-Molten-Freddy wrote:


The_Imaginarium
Scratcher
1000+ posts

When area ___ of sprite clicked

musicROCKS013 wrote:

snip
Just a typo probably. The idea gets across, so it's fine.
promixels123
Scratcher
87 posts

When area ___ of sprite clicked

It would be better if you could just choose the number of the area in the costume

Powered by DjangoBB