Discuss Scratch
- The-Molten-Freddy
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Scratcher
500+ posts
When area ___ of sprite clicked
Refer to the pic. Each will be similar to that. uh oh i triggeredBut how do you know which part has what Area number? Don’t you dare tell me to refer to your mock-up, because that doesn’t explain how you got those numbers for the mock-up.Okay, but how do you label them?Most sprites are breakable. Those pieces are the areas. Non breakable sprites only have 1 area.
Last edited by The-Molten-Freddy (June 14, 2022 19:58:37)
- musicROCKS013
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Scratcher
1000+ posts
When area ___ of sprite clicked
You mean grouped shapes? What about bitmap?Okay, but how do you label them?Most sprites are breakable. Those pieces are the areas. Non breakable sprites only have 1 area.
- The-Molten-Freddy
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Scratcher
500+ posts
When area ___ of sprite clicked
In that case, only one area.You mean grouped shapes? What about bitmap?Okay, but how do you label them?Most sprites are breakable. Those pieces are the areas. Non breakable sprites only have 1 area.
- musicROCKS013
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Scratcher
1000+ posts
When area ___ of sprite clicked
Refer to the pic. Each will be similar to that. uh oh i triggeredBut how did you get those numbers?? They can’t just be random, otherwise there would be a lot of useless trial and error needed for this to work.
Edit: like, what if I’m making my own costume? I don’t have any control or way to immediately tell the Area # of each object.
Last edited by musicROCKS013 (June 14, 2022 20:01:56)
- The-Molten-Freddy
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Scratcher
500+ posts
When area ___ of sprite clicked
Ok, I'ma make a better mock up (if I have time). It'll go clockwise with each area.Refer to the pic. Each will be similar to that. uh oh i triggeredBut how did you get those numbers?? They can’t just be random, otherwise there would be a lot of useless trial and error needed for this to work.
- musicROCKS013
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Scratcher
1000+ posts
When area ___ of sprite clicked
It'll go clockwise with each area.Clockwise based on the center of the object? If so, what if two are on the exact same location?
Edit: also, starting where? From the top, bottom, corner?
Last edited by musicROCKS013 (June 14, 2022 20:04:28)
- The-Molten-Freddy
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Scratcher
500+ posts
When area ___ of sprite clicked
They can't be. And I meant counterclockwise, from your screen when the sprite is pointed to 90 degrees.It'll go clockwise with each area.Clockwise based on the center of the object? If so, what if two are on the exact same location?
- musicROCKS013
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Scratcher
1000+ posts
When area ___ of sprite clicked
This all seems very overcomplicated. My workaround is easier than this.They can't be. And I meant counterclockwise, from your screen when the sprite is pointed to 90 degrees.It'll go clockwise with each area.Clockwise based on the center of the object? If so, what if two are on the exact same location?
- The-Molten-Freddy
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Scratcher
500+ posts
When area ___ of sprite clicked
OP pic updated. And this is one block compared to your method of madnessThis all seems very overcomplicated. My workaround is easier than this.They can't be. And I meant counterclockwise, from your screen when the sprite is pointed to 90 degrees.It'll go clockwise with each area.Clockwise based on the center of the object? If so, what if two are on the exact same location?
- musicROCKS013
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Scratcher
1000+ posts
When area ___ of sprite clicked
OP pic updated.I still have some questions you need to address:
How do you know what area is what? (Explain in detail.)
What counts as an area?
Why are you able to move different areas (as you mentioned in some examples of how this would be useful)? Literally just use clones.
Last edited by musicROCKS013 (June 14, 2022 20:12:25)
- musicROCKS013
-
Scratcher
1000+ posts
When area ___ of sprite clicked
OP pic updated.I still have some questions you need to address:
How do you know what area is what? (Explain in detail.)
What counts as an area?
Why are you able to move different areas (as you mentioned in some examples of how this would be useful)? Literally just use clones.
Edit: in the take apart and put back together game, are you able to change and get the x and y of these areas?
Oops didn’t mean to quote

Last edited by musicROCKS013 (June 14, 2022 20:13:57)
- The-Molten-Freddy
-
Scratcher
500+ posts
When area ___ of sprite clicked
OP pic updated.I still have some questions you need to address:
How do you know what area is what? (Explain in detail.)
Most sprites are breakable. Those pieces are the areas. Non breakable sprites only have 1 area.What counts as an area?
Whatever piece can be broken off from a sprite.
Why are you able to move different areas (as you mentioned in some examples of how this would be useful)? Literally just use clones.like heck i'm ever doing that
Hmm… Dang, good point.
Last edited by The-Molten-Freddy (June 14, 2022 20:23:30)
- musicROCKS013
-
Scratcher
1000+ posts
When area ___ of sprite clicked
How do you know what area is what? (Explain in detail.)No, how do you know what area is what number?Most sprites are breakable. Those pieces are the areas. Non breakable sprites only have 1 area.
- The-Molten-Freddy
-
Scratcher
500+ posts
When area ___ of sprite clicked
How do you know what area is what? (Explain in detail.)No, how do you know what area is what number?Most sprites are breakable. Those pieces are the areas. Non breakable sprites only have 1 area.
It'll go (counter)clockwise with each area.
For a better explanation, starting from the closest area to 12:00 as Area 1, counterclockwise.
Edited a bit
Last edited by The-Molten-Freddy (June 14, 2022 20:30:31)
- musicROCKS013
-
Scratcher
1000+ posts
When area ___ of sprite clicked
How do you know what area is what? (Explain in detail.)No, how do you know what area is what number?Most sprites are breakable. Those pieces are the areas. Non breakable sprites only have 1 area.It'll go clockwise with each area.
Edit: also, starting where? From the top, bottom, corner?
- The-Molten-Freddy
-
Scratcher
500+ posts
When area ___ of sprite clicked
For a better explanation, starting from the closest area to 12:00 as Area 1, counterclockwise.
- musicROCKS013
-
Scratcher
1000+ posts
When area ___ of sprite clicked
For a better explanation, starting from the closest area to 12:00 as Area 1, counterclockwise.If I have one at 11 o clock, and one at 2 o clock, would it start at 11, because it is a less distance away, or 2, because it is the least distance away when starting at 12 and moving clockwise.
Also, what are you using to judge the areas’ position?
- The_Imaginarium
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Scratcher
1000+ posts
When area ___ of sprite clicked
I feel like this could get confusing if there are a lot of areas bunched together and overlapping.
- Conduit7
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Scratcher
100+ posts
When area ___ of sprite clicked
based on your mock-up, what would happen if there were multiple costumes? your mock-up uses the costume, but let's say you wanted to make a game with animated character movement. these different costumes could result in areas being different than the previous costume. maybe a block more like this?
Edit: okay that made no sense at all. My point is, one costume may have different areas than another costume, since your mock-up appears to be costume-based
when area [ v] of costume [ v] sprite clicked::events hat
Edit: okay that made no sense at all. My point is, one costume may have different areas than another costume, since your mock-up appears to be costume-based
Last edited by Conduit7 (June 15, 2022 03:09:01)
- -iviedwall-
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Scratcher
500+ posts
When area ___ of sprite clicked
I want 1 block for 1 sprite. Your “workaround” is actually a pain in the butt code. I'm simplifying that.Ok? That isn't polite.
For a better explanation, starting from the closest area to 12:00 as Area 1, it goes counterclockwiseFirst, your definition of an “area” doesn't work. The Scratch cat's head is a group of its eyes, nose, mouth, head, etc. . Still, you defined it as one area. Let's not say this won't work when somebody wants to detect if another sprite is touching the cat's eyes first because you define a cat's head as area 1. I'm assuming that a body part goes into one area until 4 - 5. You put Scratch cat's right arm and right leg into area 4 and his torso and left leg into area 5. I can't find a pattern in these random combinations.
Your definitions of areas are just random and aren't detailed, so Scratch Team couldn't find a way to implement this. Because of this, everyone has different opinions of the “areas” you tried to define which will cause confusion.
Second, the mockup is pretty simple, just split the sprite into two or more sprites, one if the part you want to make another sprite detect if they are touching it, and the other is the rest. Like you don't even need clones.
Last edited by -iviedwall- (June 15, 2022 04:06:00)




