Discuss Scratch

k0d3rrr
Scratcher
1000+ posts

Wobble effect

Here's a better reason why I support this (without using the support convention of course):
This would be very useful for basic paint editors and heat wave effects, not to mention teleportation effects.
A common workaround is to do this:
-removed because I was confused-
However, most Scratchers are not of an age where they understand trigonometry, so this would be very useful for wobble effects!

Oh by the way, I have started a new page!

Last edited by k0d3rrr (May 12, 2022 07:42:18)

Official_GameTeam
Scratcher
100+ posts

Wobble effect

k0d3rrr wrote:

Here's a better reason why I support this (without using the support convention of course):
This would be very useful for basic paint editors and heat wave effects, not to mention teleportation effects.
A common workaround is to do this:
when green flag clicked
reset timer
forever
set y to ((starting point) + ((starting point + this number) * ([sine v] of ((speed) * (timer)):: operators))) // Moves the sprite up and down.
end
However, most Scratchers are not of an age where they understand trigonometry, so this would be very useful for wobble effects!

Oh by the way, I have started a new page!
FOUR PAGE!! THANK!YOU!

also I am confuse by your script. It move the sprite up and down: but I do not know how it's being distort the sprite. It's look like the just move up and down smooth-ly. am I wrong? I am bad with mathematical, so. maybe. please tell!

Last edited by Official_GameTeam (May 12, 2022 07:06:39)

k0d3rrr
Scratcher
1000+ posts

Wobble effect

Official_GameTeam wrote:

k0d3rrr wrote:

Here's a better reason why I support this (without using the support convention of course):
This would be very useful for basic paint editors and heat wave effects, not to mention teleportation effects.
A common workaround is to do this:
-snip-
However, most Scratchers are not of an age where they understand trigonometry, so this would be very useful for wobble effects!

Oh by the way, I have started a new page!
FOUR PAGE!! THANK!YOU!

also I am confuse by your script. It move the sprite up and down: but I do not know how it's being distort the sprite. It's look like the just move up and down smooth-ly. am I wrong? I am bad with mathematical, so. maybe. please tell!
Oh.
Anyways, correct, that script does make the sprite smoothly glide up and down.
Official_GameTeam
Scratcher
100+ posts

Wobble effect

k0d3rrr wrote:

Official_GameTeam wrote:

k0d3rrr wrote:

Here's a better reason why I support this (without using the support convention of course):
This would be very useful for basic paint editors and heat wave effects, not to mention teleportation effects.
A common workaround is to do this:
-snip-
However, most Scratchers are not of an age where they understand trigonometry, so this would be very useful for wobble effects!

Oh by the way, I have started a new page!
FOUR PAGE!! THANK!YOU!

also I am confuse by your script. It move the sprite up and down: but I do not know how it's being distort the sprite. It's look like the just move up and down smooth-ly. am I wrong? I am bad with mathematical, so. maybe. please tell!
Oh.
Anyways, correct, that script does make the sprite smoothly glide up and down.
My suggestion is to distort a sprite with a visual “effect”. did you looking at the diagram on “page 1”? were the diagram not good? did they confuse?
k0d3rrr
Scratcher
1000+ posts

Wobble effect

Official_GameTeam wrote:

My suggestion is to distort a sprite with a visual “effect”. did you looking at the diagram on “page 1”? were the diagram not good? did they confuse?
No, the diagram was good, it wasn't confusing. I just was confused about the workaround. That's all.
-sil
Scratcher
50 posts

Wobble effect

There's also a very similar Transformations Extension Suggestion which warps in other ways.
Official_GameTeam
Scratcher
100+ posts

Wobble effect

-sil wrote:

There's also a very similar Transformations Extension Suggestion which warps in other ways.
similar in some way. my suggestion can not be done with there's.
k0d3rrr
Scratcher
1000+ posts

Wobble effect

Bumping this topic!
This text is wobbling! *gasp*
Official_GameTeam
Scratcher
100+ posts

Wobble effect

k0d3rrr wrote:

Bumping this topic!
This text is wobbling! *gasp*
wow!
k0d3rrr
Scratcher
1000+ posts

Wobble effect

Official_GameTeam wrote:

k0d3rrr wrote:

Bumping this topic!
This text is wobbling! *gasp*
wow!
A bump of that bump!
k0d3rrr
Scratcher
1000+ posts

Wobble effect

k0d3rrr wrote:

Official_GameTeam wrote:

k0d3rrr wrote:

Bumping this topic!
This text is wobbling! *gasp*
wow!
A bump of that bump!
Bring up this topic.

This unfortunate post was made by the Funny Association of Ridiculous Text.
960times10_5is106044
Scratcher
500+ posts

Wobble effect

Funny Association of Ridiculous Text? That's inappropriate.
k0d3rrr
Scratcher
1000+ posts

Wobble effect

960times10_5is106044 wrote:

Funny Association of Ridiculous Text? That's inappropriate.
No, it's not. Google defines ‘inappropriate’ as:
not suitable or proper in the circumstances.
As in, anything that's a taboo in a society, like… well, you know.
Official_GameTeam
Scratcher
100+ posts

Wobble effect

960times10_5is106044 wrote:

Funny Association of Ridiculous Text? That's inappropriate.
it was a part of a “bump” message and affect nothing. who's care?
epicboi17
Scratcher
100+ posts

Wobble effect

k0d3rrr wrote:

960times10_5is106044 wrote:

Funny Association of Ridiculous Text? That's inappropriate.
No, it's not. Google defines ‘inappropriate’ as:
not suitable or proper in the circumstances.
As in, anything that's a taboo in a society, like… well, you know.
offtopic but you guys are missing the joke lol, just turn it into an acronym

ok now ontopic, yeah this seems cool so it can be used for air currents, heat distortion, portal effects or whatever (yknow what i mean)

Last edited by epicboi17 (June 14, 2022 07:09:58)

Quantum-Cat
Scratcher
1000+ posts

Wobble effect

I think that this is an interesting and useful idea that can be applied in various situations.
To make it more useful, the direction it wobbles in could be customised.

Perhaps it ‘wobbles’ in the direction a sprite is pointing in (but that has its limitations, like if you wanted for a sprite to change its wobble direction, without creating new costumes, or changing the direction a sprite is pointing in):


Or it can be changed within the block itself (but that can be confusing):
Set wobble effect to () in direction () :: looks
change wobble effect by () and direction by () :: looks
k0d3rrr
Scratcher
1000+ posts

Wobble effect

This is a post that automatically brings the topic back up to the first page for more discussion.

Quantum-Cat wrote:

I think that this is an interesting and useful idea that can be applied in various situations.
To make it more useful, the direction it wobbles in could be customised.

Perhaps it ‘wobbles’ in the direction a sprite is pointing in (but that has its limitations, like if you wanted for a sprite to change its wobble direction, without creating new costumes, or changing the direction a sprite is pointing in):
-image-
Or it can be changed within the block itself (but that can be confusing):
Set wobble effect to () in direction () :: looks
change wobble effect by () and direction by () :: looks
Good idea. I was going to say ‘What if there was a wobble direction reporter block’, but that would have a workaround of its own:
set [wobble direction v] to (whatever)
forever
set wobble effect direction to (wobble):: looks
change [wobble direction v] by (whatever)
Official_GameTeam
Scratcher
100+ posts

Wobble effect

Quantum-Cat wrote:

I think that this is an interesting and useful idea that can be applied in various situations.
To make it more useful, the direction it wobbles in could be customised.

Perhaps it ‘wobbles’ in the direction a sprite is pointing in (but that has its limitations, like if you wanted for a sprite to change its wobble direction, without creating new costumes, or changing the direction a sprite is pointing in):


Or it can be changed within the block itself (but that can be confusing):
Set wobble effect to () in direction () :: looks
change wobble effect by () and direction by () :: looks
you're a good idea. may I be placing this in the “topic” post with a credit to you?
-Valtren-
Scratcher
1000+ posts

Wobble effect

Semi-support. You can technically do this somewhat with the whirl effect but it’s way too hard, so this block would be useful
yavuz61035
Scratcher
500+ posts

Wobble effect

there are 4 parameters

1. wobble intensity
2. wobble frequency
3. wobble direction
4. wobble offset
and there might be a boolean to control will it automatically wobble

so, the blocks are this:

set [wobble intensity v] effect to (10) :: looks // solves number 1
set [wobble speed v] effect to (5) :: looks // solves number 2
set [wobble offset v] effect to (17) :: looks // solves number 4
and for wobble direction, there is 2 ways

way 1
set [wobble direction v] effect to (120) :: looks
way 2
set [wobble left-right v] effect to (5) :: looks
set [wobble up-down v] effect to (7) :: looks

// these would replace the "wobble intensity" blocks. you could always use a bit of math to get your direction though

and for the boolean, i think we could do something like this

(enable v) automatic wobbling :: looks
(disable v) automatic wobbling :: looks

// a reporter could be placed in the reporter area, and we could discuss whether to use true/false, enable/disable, both, nothing, or something else

another point to discuss is what is the rate that the wobble offsets by a number with a deafult frequency? like offseting by 180/30 per frame?

anyways, i support!!!!

also remember to add this effect into the “change efffect by” block

Last edited by yavuz61035 (July 24, 2022 15:14:50)

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