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- CRUSH3R101
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
It’s called lunge.We might be able to do that. If not, we can have it be more like CE, with no boost. ok im back after a long weekend, apparently we are doing deadlines now, but I don't really have anything to work on, so…
im just going to wait until the game releases and if anyone needs me to test some features to see if it's halo-y I can do it.
also i almost forgot about the melee component in the game, how will we do that.
(meleeing boosts you forward when an opponent is at least 2 feet in front of you)
Of course, can’t make it stupidly overpowered, so maybe like a foot in distance. Or for scale, if the player was holding a AR perfectly straight, if the player was touching the AR, he could be lunged at and melee’d,
- ethane2008
- Scratcher
100+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Here's what I'm thinking about collision.we'd need to code a whole bunch of collision and physics scripts. that boost mechanic shouldnt be too hard - we can do pythag to get distance and snap to the player if its in range… clashing melees would maybe cause some problems though
when I receive [melee receive v]When meleeattack equals 1 it should stay on for 1 second.
if <(meleeattack)=(1)> then
bounce off
else
take melee damage
end
It also triggers the physics when you get hit.
I forgot to give the original script for melee
when [q v] key pressed
if <(opponentrange)= (2)> then
set [meleeattack v] to [1]
glide (.50) secs to x: (enemy-x) y: (enemy-y)
switch costume to (melee v)
glide (1) secs to x: ((enemy-x) - (2)) y: ((enemy-y) - (0))
else
switch costume to (melee v)
end
I haven't tested this, nor will I ever rest it. It shouldn't work, I'm just giving you an idea about what we should do.
Hopefully this helped!
Last edited by ethane2008 (May 23, 2022 15:51:15)
- Jareddddddd
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
so I think the gliding part of that would be not very natural looking, I think we need to add the actual vectors into the platformer engine for that.
in halo infinite, the lunge distance is 4 meters, which is pretty far. i think we need to reduce that. but it depends on the map size
in halo infinite, the lunge distance is 4 meters, which is pretty far. i think we need to reduce that. but it depends on the map size
Last edited by Jareddddddd (May 23, 2022 15:39:16)
- neon_games123
- Scratcher
51 posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
so you're just gonna ignore me… okay.
- CRUSH3R101
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
I mean, we don’t measure distance based on meters, rather we have “x” points. For reference, the Forge project “X Cam” so I think the gliding part of that would be not very natural looking, I think we need to add the actual vectors into the platformer engine for that.
in halo infinite, the lunge distance is 4 meters, which is pretty far. i think we need to reduce that. but it depends on the map size
- ethane2008
- Scratcher
100+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
dont blame us for not talking to you after you've been gone for 6 months so you're just gonna ignore me… okay.
That seems like an easier idea, I vote yes. But how do we measure player distance ITSELF?I mean, we don’t measure distance based on meters, rather we have “x” points. For reference, the Forge project “X Cam” so I think the gliding part of that would be not very natural looking, I think we need to add the actual vectors into the platformer engine for that.
in halo infinite, the lunge distance is 4 meters, which is pretty far. i think we need to reduce that. but it depends on the map size
Do you just measure x points between the two sprites?
Last edited by ethane2008 (May 23, 2022 17:25:01)
- CRUSH3R101
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
No, just kinda busy replying. Nothing much has happened other than we’ve gotten some new skyboxes, semi-fixed the Forge project, got a new armor customization system(just showcasing all the armor pieces), new 30fps anims, Olympian Art, Loading screen, grunt art, fusion coil art, game cover art, and elite art. We also have some game mode concept art, new animation software is in a good shape, and that’s it. If someone else wants to add something, go ahead. so you're just gonna ignore me… okay.
- cheatcodeman
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Yeah. We would have to play test it a bit though. Find a value that is good and feels right. We would also need to bring y values into account, and find the distance with the Pythagorean theorem.dont blame us for not talking to you after you've been gone for 6 months so you're just gonna ignore me… okay.That seems like an easier idea, I vote yes. But how do we measure player distance ITSELF?I mean, we don’t measure distance based on meters, rather we have “x” points. For reference, the Forge project “X Cam” so I think the gliding part of that would be not very natural looking, I think we need to add the actual vectors into the platformer engine for that.
in halo infinite, the lunge distance is 4 meters, which is pretty far. i think we need to reduce that. but it depends on the map size
Do you just measure x points between the two sprites?
Like if an enemy is 10x away, but the y distance was 5, then the ACTUAL distance would be 11 pixels(or whatever it is).
But the
(distance to [ v])block already takes this into account, so I'm ranting for no reason.
I should get back to Roblox Studio
- MBP117
- Scratcher
100+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
can i make some ambeent music
- CRUSH3R101
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
You’re on. can i make some ambeent music
We need some for a forest level, new Sanchez, flood facility, and Innie base.
- TheWarForTheRepublic
- Scratcher
50 posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
May I acquire a task I could work on in the meantime?
- cheatcodeman
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
What department are you in? May I acquire a task I could work on in the meantime?
- MBP117
- Scratcher
100+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
done they ca be edited to your hearts content i think a lite motif for them would make sence https://scratch.mit.edu/projects/695818239/ just look it the sounds tab in the cat
- MBP117
- Scratcher
100+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
its just 1 song but if you dont want a leitmotif for the songs just ask me
- Jareddddddd
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
that sounds alot more like I melody to like an easter egg area, we could use that for that
- MBP117
- Scratcher
100+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
well i used beepbox just a online sythn
- TheCurator57
- Scratcher
100+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
oh thats my fault it got left in the dustYou tell me.what happened to the jackal that i was working on?So everyone to work.Ye It sounds like a nice ideasounds good to me. So i think that once someone starts doing something, me, Crush, Vik, or Toss can give them a deadline. If it isn't done by the time of the deadline, whoever was working on it should share what they did with comments in the code explaining what does what. After that they can keep working on it, but they can also let someone else work on it if they're fine with it.
My two cents.
- TheCurator57
- Scratcher
100+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Notice: I have nit been online for a bit because of EOG's and I have to take a 5 hour course for the ones I failed and retake it. I was 1 point from passing both of the tests I failed. I will not be on for a bit.
- TheWarForTheRepublic
- Scratcher
50 posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
What department are you in? May I acquire a task I could work on in the meantime?
Code.
(i might do a little bit of animation as well)
- cheatcodeman
- Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
In that case IDK.What department are you in? May I acquire a task I could work on in the meantime?
Code.
(i might do a little bit of animation as well)