Discuss Scratch

yoshidinosaur4
Scratcher
11 posts

grapple

So each vehicle in my game is gonna have a gimmick. I want to make this mecha suit's gimmick being able to grapple onto hooks with its claw/sickle arm, but i don't know how to go about this. I don't know how to make it target, Since there might be more than one onscreen at a time, and look natural. Some help would be greatly appreciated!
GalakC
Scratcher
500+ posts

grapple

you can use a point to block to have the grapple always be aiming towards its target, or have it follow the mouse.
yoshidinosaur4
Scratcher
11 posts

grapple

I'll try that!
RedAngryBird1508
Scratcher
62 posts

grapple

You will need to change XV by sin(Grappledir+180) and YV by cos(Grappledir+180), this makes the grapple launch the player, I know this because i've experimented with the idea, I just never released the game, anyway, I hope this helps
GalakC
Scratcher
500+ posts

grapple

RedAngryBird1508 wrote:

You will need to change XV by sin(Grappledir+180) and YV by cos(Grappledir+180), this makes the grapple launch the player, I know this because i've experimented with the idea, I just never released the game, anyway, I hope this helps


thats true, thanks
yoshidinosaur4
Scratcher
11 posts

grapple

RedAngryBird1508 wrote:

You will need to change XV by sin(Grappledir+180) and YV by cos(Grappledir+180), this makes the grapple launch the player, I know this because i've experimented with the idea, I just never released the game, anyway, I hope this helps
This makes my brain hurt. So does XV=X Velocity, YV=Y Velocity, Grappledir=Grapple Direction? I think i know what sin is, I saw some block with a bunch of math words, but whats cos, and how does it know what to launch towards? Sorry if this is a obvious question, my singular brain cell can't understand this
yoshidinosaur4
Scratcher
11 posts

grapple

Ok so I got a way to make the claw extend and retract, but now comes the problem of having the mecha not fall, and not be able to move, only rotate.
basicaly i have it programed to where it's Y decreases untill its touching a specific shade of green, which are the ground and platforms.
yoshidinosaur4
Scratcher
11 posts

grapple

yoshidinosaur4 wrote:

Ok so I got a way to make the claw extend and retract, but now comes the problem of having the mecha not fall, and not be able to move, only rotate.
basicaly i have it programed to where it's Y decreases untill its touching a specific shade of green, which are the ground and platforms.
ok, i figured that out, but when you get off, he snaps back to the original position when he got on the bar, not where he ‘was’ when he got off. I think this is because i am using rotation instead of moving the sprite. I'm not sure how to make this work

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