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- MrTinkWinks
-
Scratcher
46 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
Welcome to the FNaTL 2 progress updates / patch notes.
- MrTinkWinks
-
Scratcher
46 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
I have finished the main base for AI and character movement (it's way more complex than last time.)
- 12361380cvusd
-
Scratcher
3 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
idea: office scrolling 2.0
-kinda cool perspective like in FNATL 2
-nicer rotate office
-kinda cool perspective like in FNATL 2
-nicer rotate office
- MrTinkWinks
-
Scratcher
46 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
Unfortunately scratch doesn't support perspective like things.
- MrTinkWinks
-
Scratcher
46 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
The beginning of the old AI code from my FNaTL 1 project.
when green flag clicked
repeat until <<<(game state) = [6 AM]> or <(game state) = [dead]>>
end
Last edited by MrTinkWinks (May 12, 2022 14:13:53)
- MrTinkWinks
-
Scratcher
46 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
The way the game determines AI level.
when I receive [AI reset]
if <(AI)=[0]> then
stop [this script]
else
if <(AI)=[1]> then
else
if <(AI)=[2]> then
else
if <(AI)=[3]> then
else
if <(AI)=[4]> then
else
if <(AI)=[5]> then
else
if <(AI)=[6]> then
else
if <(AI)=[7]> then
else
if <(AI)=[8]> then
else
if <(AI)=[9]> then
else
if <(AI)=[10]> then
else
if <(AI)=[11]> then
else
if <(AI)=[12]> then
else
if <(AI)=[13]> then
else
if <(AI)=[14]> then
else
if <(AI)=[15]> then
else
if <(AI)=[16]> then
else
if <(AI)=[17]> then
else
if <(AI)=[18]> then
else
if <(AI)=[19]> then
else
if <(AI)=[20]> then
end
end
Last edited by MrTinkWinks (May 18, 2022 19:20:58)
- ZayMakesgames
-
Scratcher
12 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
i didn't knew there were so many ways to make a fnaf game on scratch
- MrTinkWinks
-
Scratcher
46 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
Here's a part of Old Po's AI.
when I receive [enter room]
if <(who in office) = [no one]> then
set [who in office] to [OP]
play sound [stinger]
switch costume to [0]
show
repeat (11)
next costume
end
repeat until <not <<(door) = [right]> or <(door) = [middle]>>>
repeat (200)
if <(movement) = [true]> then
change [awareness] by (.22)
else
change [awareness] by (0)
end
end
set [who in office] to [no one]
set [door] to [none]
end
broadcast [flicker]
if <(awareness) > [30]> then
hide
set [who in office] to [no one]
set [location] to [none]
set [status] to [none]
wait (6) secs
broadcast [old po death]
stop [this script]
end
if <not <(awareness) > [30]>> then
hide
set [who in office] to [no one]
set [location] to [spare room]
set [status] to [sitting]
end
else
set [location] to [spare room]
set [status] to [sitting]
stop [this script]
end
Last edited by MrTinkWinks (May 12, 2022 14:09:20)
- MrTinkWinks
-
Scratcher
46 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
Check the project for a Status update.
https://scratch.mit.edu/projects/674708216/
This update was made:
5/17/22
https://scratch.mit.edu/projects/674708216/
This update was made:
5/17/22
Last edited by MrTinkWinks (May 17, 2022 23:37:55)
- ZayMakesgames
-
Scratcher
12 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
when green flag clicked
say [im new to this :)] for (2) secs
- Sankusido
-
Scratcher
8 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
MONO WAKE UP WAKE UP WAKE UP A FORUM HELPER ADVANCED SCRATCHER POSTED HERE 

- MrTinkWinks
-
Scratcher
46 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
NEW FNATL 2 GAME DEMO OUT NOW!!!:
https://scratch.mit.edu/projects/718585375/
https://scratch.mit.edu/projects/718585375/
- MrTinkWinks
-
Scratcher
46 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
Huh I never noticed that an advanced scratcher forum helper posted here.
- MrTinkWinks
-
Scratcher
46 posts
FNaTL 2 Updates (Five Nights at TubbyLand 2)
Also FNaTL release in 3 days on scratch.
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