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- PPBsc
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48 posts
Is the screen size actually 480x360?
I've been told that the screen size is 480x360 (width=480, height=360)
But when I'm making a paint project with saving/loading, I see that the sprite can go from x=-240 to x=240, y=-180 to y=180
So the screen size will be 481x361? or pixels at x=240 or at y=180 dont work?
But when I'm making a paint project with saving/loading, I see that the sprite can go from x=-240 to x=240, y=-180 to y=180
So the screen size will be 481x361? or pixels at x=240 or at y=180 dont work?
- skyville
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24 posts
Is the screen size actually 480x360?
I've been told that the screen size is 480x360 (width=480, height=360)
But when I'm making a paint project with saving/loading, I see that the sprite can go from x=-240 to x=240, y=-180 to y=180
So the screen size will be 481x361? or pixels at x=240 or at y=180 dont work?
the size of the screen is 480X360
- hoangbongvt
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100+ posts
Is the screen size actually 480x360?
I've had NO idea on why it's happening like that. I've been told that the screen size is 480x360 (width=480, height=360)
But when I'm making a paint project with saving/loading, I see that the sprite can go from x=-240 to x=240, y=-180 to y=180
So the screen size will be 481x361? or pixels at x=240 or at y=180 dont work?
ask some intelligent people (like the Scratch team)
- k0d3rrr
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1000+ posts
Is the screen size actually 480x360?
The reason why this happens is simple:
The screen has “boundaries” to make sure the sprites stay in place so they do not move out of sight.
The screen has “boundaries” to make sure the sprites stay in place so they do not move out of sight.
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