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- BionicBoy554
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1000+ posts
Flip (Horizontal, Vertical, Diagonal) Block Suggestion
We have costumes.
- xX_Unreal_Cool_Xx
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100+ posts
Flip (Horizontal, Vertical, Diagonal) Block Suggestion
Too many costumes lags the project and makes it load slower. We have costumes.
- Conduit7
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100+ posts
Flip (Horizontal, Vertical, Diagonal) Block Suggestion
this is a cool idea but you can just do this as an alternative:
again, it's a cool idea, but the code as an alternative isn't exactly complicated
Last edited by Conduit7 (April 15, 2022 23:30:15)
- RubiksRocker
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100+ posts
Flip (Horizontal, Vertical, Diagonal) Block Suggestion
Removed itThis is unnecessary. The ST cares more about constructive posts than how much supports a suggestion has. Supporters:
@RubiksRocker
@Kiska-7275
@Dragon_TheAssasin
- medians
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1000+ posts
Flip (Horizontal, Vertical, Diagonal) Block Suggestion
Maybe like this then? also, block idea?

- rdococ
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1000+ posts
Flip (Horizontal, Vertical, Diagonal) Block Suggestion
Flipping horizontally looks exactly the same as flipping vertically and turning 180 degrees. You can also mimic diagonal flipping by turning 90 degrees. As well, horizontal and vertical flipping together is the same as a 180 degree turn. You'd have a lot of redundant options, and a lot of sprite states that look the same, which would be very confusing!
Better way to do it might be a single way to flip:
You can mimic left/right flipping this way:
You can mimic any kind of flip with just this - here is a diagonal flip:
There is an existing rotational style feature you can't really do away with as it's used in many projects, and having it would cause confusion - now there are two different ways to flip your sprite left-to-right! But, it could teach symmetry
Better way to do it might be a single way to flip:
You can mimic left/right flipping this way:
You can mimic any kind of flip with just this - here is a diagonal flip:
There is an existing rotational style feature you can't really do away with as it's used in many projects, and having it would cause confusion - now there are two different ways to flip your sprite left-to-right! But, it could teach symmetry

Last edited by rdococ (March 25, 2023 17:22:22)
- HAL95131
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89 posts
Flip (Horizontal, Vertical, Diagonal) Block Suggestion
What about these?
You could insert them between flip blocks. For example, maybe you wanted to flip something upside down from the center and then flip it from the edge.
You could also do certain flip values (would probably mod at -200 or 200 because they probably will achieve the same effect unless I’m not thinking straight:
I feel like this could be used for a good coin effect! However, that’s probably just one of its many uses.
Also, edge flipping basically applies a reflection transformation, and center flipping just returns the mirror image of the sprite (similarly to left-right rotation). I could try to create a few example images later.
Don’t think this would go in Looks because it is similar to the direction property. It probably wouldn’t be implemented into the effects looks block because it has more properties, probably a bit more than the “sub”? properties of the direction property of sprites.
You could insert them between flip blocks. For example, maybe you wanted to flip something upside down from the center and then flip it from the edge.
You could also do certain flip values (would probably mod at -200 or 200 because they probably will achieve the same effect unless I’m not thinking straight:
The default flip value would probably be 100 (“flipped” to the right, what it looks like normally), 0 would render it invisible similarly to the hide block or turn it into a single line, and -100 would flip it entirely to the left.
I feel like this could be used for a good coin effect! However, that’s probably just one of its many uses.
Also, edge flipping basically applies a reflection transformation, and center flipping just returns the mirror image of the sprite (similarly to left-right rotation). I could try to create a few example images later.
Don’t think this would go in Looks because it is similar to the direction property. It probably wouldn’t be implemented into the effects looks block because it has more properties, probably a bit more than the “sub”? properties of the direction property of sprites.
Last edited by HAL95131 (May 24, 2023 15:13:42)
- RubiksRocker
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100+ posts
Flip (Horizontal, Vertical, Diagonal) Block Suggestion
Bump
not a necropost the last post was under a year ago
not a necropost the last post was under a year ago
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