Discuss Scratch

reallysoftuser
Scratcher
1000+ posts

Save States

Bumped, second paged
k0d3rrr
Scratcher
1000+ posts

Save States

A very small bump that's hard to read!
reallysoftuser
Scratcher
1000+ posts

Save States

A bump that is huger and much more easier to read.

Last edited by reallysoftuser (March 17, 2022 21:12:53)

reallysoftuser
Scratcher
1000+ posts

Save States

bumped
k0d3rrr
Scratcher
1000+ posts

Save States

Support. I am making an RPG with chapters, and normally, you would have to program in the code, like so:
when I receive [encode v]
delete all of [save v]:: list
add (playername) to [save v]
add (point in time) to [save v]
add (player health) to [save v]
add (friend1 health) to [save v]
add (friend2 health) to [save v]
...

when I receive [decode v]
set [playername v] to (item (1) of [save v]:: list)
set [point in time v] to (item (2) of [save v]:: list)
set [player health v] to (item (3) of [save v]:: list)
set [friend1 health v] to (item (4) of [save v]:: list)
set [friend2 health v] to (item (4) of [save v]:: list)
...
But with these blocks, it would save time! (And blocks!)
I'm shocked how I didn't even post support on this suggestion until now.

Last edited by k0d3rrr (March 19, 2022 23:01:34)

reallysoftuser
Scratcher
1000+ posts

Save States

Bumped
dertermenter
Scratcher
1000+ posts

Save States

I do not think the blocks should be red. Firstly, this is only 3 blocks, and different coloured blocks are used to distinguish between different categories, with extensions being 1 category. This is only 3 blocks, so it should be its own category, so meaning it should be an extension, and it that case, the blocks should be green.
7salad3salad
Scratcher
1000+ posts

Save States

This would be much easier instead of making your own save states!
reallysoftuser
Scratcher
1000+ posts

Save States

dertermenter wrote:

I do not think the blocks should be red. Firstly, this is only 3 blocks, and different coloured blocks are used to distinguish between different categories, with extensions being 1 category. This is only 3 blocks, so it should be its own category, so meaning it should be an extension, and it that case, the blocks should be green.
Good idea, I'll fix that later.
reallysoftuser
Scratcher
1000+ posts

Save States

bumped
thisneverexisted
Scratcher
51 posts

Save States


idea

reallysoftuser wrote:

dertermenter wrote:

I do not think the blocks should be red. Firstly, this is only 3 blocks, and different coloured blocks are used to distinguish between different categories, with extensions being 1 category. This is only 3 blocks, so it should be its own category, so meaning it should be an extension, and it that case, the blocks should be green.
Good idea, I'll fix that later.
add more save state blocks, like add more save states which would act like list blocks, you can delete save states in the “save list”, add a new save state to the list, count the length of that list, load a save in the list, deleting all save states, and show/hide the save list

Last edited by thisneverexisted (March 23, 2022 04:01:37)

ideapad-320
Scratcher
1000+ posts

Save States

create save state ::#FF1144 stack
#ff1144
reallysoftuser
Scratcher
1000+ posts

Save States

Bumped
UltraWarrior9000X
Scratcher
15 posts

Save States

It would make save states a LOT more bearable and maybe there could be slots of save states like 10, and you could command which ones a block could send data into using a boolean block. And maybe a ‘Wipe Save State’ block as well and a ‘Transfer save state’. This would help TREMENDOUSLY for games that take a long time to make. The project Evancent 2022 reloads and wipes the save file and ruins my run after a night of sleep. Also, maybe the block can be toggled to import save state (String of text) and Username Import (Imports automatically to username using cloud functions).

Last edited by UltraWarrior9000X (March 24, 2022 04:28:16)

UltraWarrior9000X
Scratcher
15 posts

Save States

UltraWarrior9000X wrote:

It would make save states a LOT more bearable and maybe there could be slots of save states like 10, and you could command which ones a block could send data into using a boolean block. And maybe a ‘Wipe Save State’ block as well and a ‘Transfer save state’. This would help TREMENDOUSLY for games that take a long time to make. The project Evancent 2022 reloads and wipes the save file and ruins my run after a night of sleep. Also, maybe the block can be toggled to import save state (String of text) and Username Import (Imports automatically to username using cloud functions).
There could be a boolean block that could load save states when clicking sprites and delete them when clicking sprites etc… so there could be fancy UI. Or we can stick to
when this sprite clicked

and then add delete save state boolean with a ‘are you sure screen’.

Then there could be a copy save state.
All save state info is stored in a list and u can check by enabling them on the save state extension screen like lists.
k0d3rrr
Scratcher
1000+ posts

Save States

Teleporting This Terrific Topic To The Topic!
Save states could be very useful with this rewind and fast forward extension!*
*Both topics have been suggested by the same person.
reallysoftuser
Scratcher
1000+ posts

Save States

reallysoftuser wrote:

Bumped
k0d3rrr
Scratcher
1000+ posts

Save States

k0d3rrr wrote:

Teleporting This Terrific Topic To The Topic!
Save states could be very useful with this rewind and fast forward extension!*
*Both topics have been suggested by the same person.
k0d3rrr
Scratcher
1000+ posts

Save States

k0d3rrr wrote:

k0d3rrr wrote:

Teleporting This Terrific Topic To The Topic!
Save states could be very useful with this rewind and fast forward extension!*
*Both topics have been suggested by the same person.
And… That is the last time I will bump this topic with that quote.
k0d3rrr
Scratcher
1000+ posts

Save States

k0d3rrr wrote:

k0d3rrr wrote:

k0d3rrr wrote:

Teleporting This Terrific Topic To The Topic!
Save states could be very useful with this rewind and fast forward extension!*
*Both topics have been suggested by the same person.
And… That is the last time I will bump this topic with that quote.
Just kidding!
5 bumps in a row!

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