Discuss Scratch
- reallysoftuser
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Scratcher
1000+ posts
Save States
A bump that is huger and much more easier to read.
Last edited by reallysoftuser (March 17, 2022 21:12:53)
- k0d3rrr
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Scratcher
1000+ posts
Save States
Support. I am making an RPG with chapters, and normally, you would have to program in the code, like so:
I'm shocked how I didn't even post support on this suggestion until now.
when I receive [encode v]But with these blocks, it would save time! (And blocks!)
delete all of [save v]:: list
add (playername) to [save v]
add (point in time) to [save v]
add (player health) to [save v]
add (friend1 health) to [save v]
add (friend2 health) to [save v]
...
when I receive [decode v]
set [playername v] to (item (1) of [save v]:: list)
set [point in time v] to (item (2) of [save v]:: list)
set [player health v] to (item (3) of [save v]:: list)
set [friend1 health v] to (item (4) of [save v]:: list)
set [friend2 health v] to (item (4) of [save v]:: list)
...
I'm shocked how I didn't even post support on this suggestion until now.
Last edited by k0d3rrr (March 19, 2022 23:01:34)
- dertermenter
-
Scratcher
1000+ posts
Save States
I do not think the blocks should be red. Firstly, this is only 3 blocks, and different coloured blocks are used to distinguish between different categories, with extensions being 1 category. This is only 3 blocks, so it should be its own category, so meaning it should be an extension, and it that case, the blocks should be green.
- 7salad3salad
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Scratcher
1000+ posts
Save States
This would be much easier instead of making your own save states!
- reallysoftuser
-
Scratcher
1000+ posts
Save States
I do not think the blocks should be red. Firstly, this is only 3 blocks, and different coloured blocks are used to distinguish between different categories, with extensions being 1 category. This is only 3 blocks, so it should be its own category, so meaning it should be an extension, and it that case, the blocks should be green.Good idea, I'll fix that later.
- thisneverexisted
-
Scratcher
51 posts
Save States
idea
add more save state blocks, like add more save states which would act like list blocks, you can delete save states in the “save list”, add a new save state to the list, count the length of that list, load a save in the list, deleting all save states, and show/hide the save listI do not think the blocks should be red. Firstly, this is only 3 blocks, and different coloured blocks are used to distinguish between different categories, with extensions being 1 category. This is only 3 blocks, so it should be its own category, so meaning it should be an extension, and it that case, the blocks should be green.Good idea, I'll fix that later.
Last edited by thisneverexisted (March 23, 2022 04:01:37)
- UltraWarrior9000X
-
Scratcher
15 posts
Save States
It would make save states a LOT more bearable and maybe there could be slots of save states like 10, and you could command which ones a block could send data into using a boolean block. And maybe a ‘Wipe Save State’ block as well and a ‘Transfer save state’. This would help TREMENDOUSLY for games that take a long time to make. The project Evancent 2022 reloads and wipes the save file and ruins my run after a night of sleep. Also, maybe the block can be toggled to import save state (String of text) and Username Import (Imports automatically to username using cloud functions).
Last edited by UltraWarrior9000X (March 24, 2022 04:28:16)
- UltraWarrior9000X
-
Scratcher
15 posts
Save States
It would make save states a LOT more bearable and maybe there could be slots of save states like 10, and you could command which ones a block could send data into using a boolean block. And maybe a ‘Wipe Save State’ block as well and a ‘Transfer save state’. This would help TREMENDOUSLY for games that take a long time to make. The project Evancent 2022 reloads and wipes the save file and ruins my run after a night of sleep. Also, maybe the block can be toggled to import save state (String of text) and Username Import (Imports automatically to username using cloud functions).There could be a boolean block that could load save states when clicking sprites and delete them when clicking sprites etc… so there could be fancy UI. Or we can stick to
when this sprite clicked
and then add delete save state boolean with a ‘are you sure screen’.
Then there could be a copy save state.
All save state info is stored in a list and u can check by enabling them on the save state extension screen like lists.
- k0d3rrr
-
Scratcher
1000+ posts
Save States
Teleporting This Terrific Topic To The Topic!
Save states could be very useful with this rewind and fast forward extension!*
*Both topics have been suggested by the same person.
Save states could be very useful with this rewind and fast forward extension!*
*Both topics have been suggested by the same person.
- k0d3rrr
-
Scratcher
1000+ posts
Save States
Teleporting This Terrific Topic To The Topic!
Save states could be very useful with this rewind and fast forward extension!*
*Both topics have been suggested by the same person.
- k0d3rrr
-
Scratcher
1000+ posts
Save States
And… That is the last time I will bump this topic with that quote.Teleporting This Terrific Topic To The Topic!
Save states could be very useful with this rewind and fast forward extension!*
*Both topics have been suggested by the same person.
- k0d3rrr
-
Scratcher
1000+ posts
Save States
Just kidding!And… That is the last time I will bump this topic with that quote.Teleporting This Terrific Topic To The Topic!
Save states could be very useful with this rewind and fast forward extension!*
*Both topics have been suggested by the same person.
5 bumps in a row!






