Discuss Scratch

creeper509
Scratcher
100+ posts

Official Monster World strategy and balance thread

G2_gaming wrote:

creeper509 wrote:

G2_gaming wrote:

Also I'm thinking of doing STS tier lists for all 4 characters, maybe need some help and feedback from you guys.
Personally, my tier list is ironclad-watcher-silent-defect
I’m more of the upfront damage type of guy than things like orbs and poison
Ironclad is the best because you can outdamage nearly anything in act1 (and then heal the damage), burst down the slime, out lock the guardian and hex ghost. For act two, he can damage more than the enemies block and still be able to block, burst down the champ, kill the automation fairly quickly, although he might have trouble with the collector, and for act 3, he might have a bit more trouble, but he can usually outheal them. He might have trouble with the act 3 bosses but at least he can usually make it this far. Also, he usually has enough hp to gain benefits from events like scrap ooze and cursed tome. However, his splash cards have relatively low damage so things like 3 cultists or, as mentioned above, the collector, may pose a challenge. Of course, this is all my opinion and a lot of people have different play styles.
Watcher is also very good, for some of the reasons mentioned above, and also that she can get a lot of damage in. (I’m also a bit of a math geek so I can kind of figure out when I can get lethal.) the problem for most people is that they just don’t do the math, and miss a lot of lethal, or calculate when to go into which stance wrong, which may end up costing them the run. The watcher is an interesting character, most people just don’t really bother calculating.
The silent is not great (at least for me) sure, she has a lot of defense cards, but has no reliable way to deal heavy damage. Things like poison, shivs, and most of her damaging cards are revolved around low energy cost. She plays out as a defensive character who deals small increments of damage every turn. Yeah, is works, but I don’t really like her play style, and you might get an unlucky turn, and for me, most of the time I just get outscaled. Yeah, maybe it’s a skill issue, but, well, I just don’t really like her.
The defect is definitely interesting character, but really, he’s very rng based. Enough said. Although if you get prismatic shard (as another character) reprogram, hyper beam, and plasma could be very interesting, but then again, that’s not the defect

This is all just my opinion. What do you think?
In terms of character: its obviously watcher - clad = silent = defect, watcher is just built different, I have played a lot of IC, Silent, and Defect and still having an A20 winrate around 10%, but for watcher, I am pretty much winning like at least 30% of the A20 runs, same as twitch streamers, Merl61 has a watcher winrate of 97%, while most streamers' character winrates are like 80% something, since watcher is just broken, so many infinites, has insane damage in act 1 and just breeze through all enemies and elites, and pseudo infinite in act 2 and infinite in act 3
True. The thing is, I like IC better for a single reason. Feed. That’s literally the only reason I like IC better. And maybe because trainigndummy sucks
portalpower
Scratcher
1000+ posts

Official Monster World strategy and balance thread

G2_gaming wrote:

My 4 tier list, 95% confidence on Defect and Watcher tier list
85% confidence on Ironclad tier list
70% confidence on Silent tier list




Here are the tier lists. Also, you can press the picture button and paste the link.
portalpower
Scratcher
1000+ posts

Official Monster World strategy and balance thread

Also, I got bored and made a MW tier list maker here. The PNGs got messed up for some reason but you can still see the cards.

Last edited by portalpower (Feb. 15, 2022 01:55:41)

G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

https://u.cubeupload.com/DeFeCtO_/myimage.png
Heres my tier list 3.0

Last edited by G2_gaming (Feb. 15, 2022 02:28:15)

portalpower
Scratcher
1000+ posts

Official Monster World strategy and balance thread

G2_gaming wrote:


Heres my list
How did you fix the PNGs?

Last edited by portalpower (Feb. 15, 2022 02:33:42)

G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

portalpower wrote:

G2_gaming wrote:


Heres my list
How did you fix the PNGs?
I used another tier list
creeper509
Scratcher
100+ posts

Official Monster World strategy and balance thread

What’s the last card in b tier and the second card in g
G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

creeper509 wrote:

What’s the last card in b tier and the second card in g
B tier card is called knockout, deal 3 damage, apply 1 weak
G tier card is called whirlstrike, deal 3 damage AOE
creeper509
Scratcher
100+ posts

Official Monster World strategy and balance thread

G2_gaming wrote:

creeper509 wrote:

What’s the last card in b tier and the second card in g
B tier card is called knockout, deal 3 damage, apply 1 weak
G tier card is called whirlstrike, deal 3 damage AOE
Huh, never seen them before
creeper509
Scratcher
100+ posts

Official Monster World strategy and balance thread

Also I just got a run where the alien gave me the strange life collector…
Bruh
Efferbot
Scratcher
100+ posts

Official Monster World strategy and balance thread

G2_gaming wrote:

creeper509 wrote:

What’s the last card in b tier and the second card in g
B tier card is called knockout, deal 3 damage, apply 1 weak
G tier card is called whirlstrike, deal 3 damage AOE
are those new? never even heard of them, but i haven't played in a while.
StrixCattus
Scratcher
100+ posts

Official Monster World strategy and balance thread

Efferbot wrote:

G2_gaming wrote:

creeper509 wrote:

What’s the last card in b tier and the second card in g
B tier card is called knockout, deal 3 damage, apply 1 weak
G tier card is called whirlstrike, deal 3 damage AOE
are those new? never even heard of them, but i haven't played in a while.
They're unused cards.
portalpower
Scratcher
1000+ posts

Official Monster World strategy and balance thread

Efferbot wrote:

are those new? never even heard of them, but i haven't played in a while.

creeper509 wrote:

Huh, never seen them before

portalpower wrote:

Do you guys know that 3 attacks are in the code, costumes, and lists but not the game? Here they are:
Final Strike

Cost: 1
Effect: Deal 3 damage times the number of abilities played this turn (0 time/s)

Knockout

Cost: 0
Effect: Deal 3 damage and apply 1 Weakness

Whirling Slash

Cost:1
Effect: Deal 3 damage to ALL enemies

I asked Apfellord about it and he said this:

Apfellord wrote:

Those were some of the first abilities I made to test the engine. In the end, I decided not to keep them in them for different reasons. But they'll be in the full version of the game for sure in some form!
(source)

So yeah.
(original)
creeper509
Scratcher
100+ posts

Official Monster World strategy and balance thread

portalpower wrote:

Efferbot wrote:

are those new? never even heard of them, but i haven't played in a while.

creeper509 wrote:

Huh, never seen them before

portalpower wrote:

Do you guys know that 3 attacks are in the code, costumes, and lists but not the game? Here they are:
Final Strike

Cost: 1
Effect: Deal 3 damage times the number of abilities played this turn (0 time/s)

Knockout

Cost: 0
Effect: Deal 3 damage and apply 1 Weakness

Whirling Slash

Cost:1
Effect: Deal 3 damage to ALL enemies

I asked Apfellord about it and he said this:

Apfellord wrote:

Those were some of the first abilities I made to test the engine. In the end, I decided not to keep them in them for different reasons. But they'll be in the full version of the game for sure in some form!
(source)

So yeah.
(original)
Cool. You know, final strike could be an interesting card, it could speed up the cold wave infinite a lot. Btw I think I crashed the game Lol. Here.
I was doing swarmers and then after I board wiped all three and one sprite stayed, just with the 11 attack hovering, then I went mystery(it was honey but that doesn’t really matter) then I went cave encounter and this happened. Is there a piece of code where it detects if hp=<zero then hide sprite but then if it does multiple at the same time it only calculates for one or two. I don’t know, I’m not that great with the code

Last edited by creeper509 (Feb. 17, 2022 13:30:47)

creeper509
Scratcher
100+ posts

Official Monster World strategy and balance thread

Also how do I upload images
creeper509
Scratcher
100+ posts

Official Monster World strategy and balance thread

Final strike should be 0 cost, 1 dmg initially. Then it really rewards strength scaling, and then it would actually make sense to build a deck around it. Knockout is like trip, but vulnerable is traded for 3 damage, which isn’t really good. I would rather have vulnerable than 3 damage, since the extra damage from vulnerable is going to be much more. Even a strike would make up the 3 damage. And yeah… whirling strike sucks. The only encounter where 3 damage for each enemy actually deals more damage than strike is swarmers, and you want to farm them. (Although there’s no way whirling strike would ever kill all three at the same time.) If you just use strike, you can kill individual enemies faster, which is better because then you bock less each turn. I think it should be at least 6 damage. Look at cleave, it splashes and still deals more damage than strike, AND still only costs 1 energy.
G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

creeper509 wrote:

Final strike should be 0 cost, 1 dmg initially. Then it really rewards strength scaling, and then it would actually make sense to build a deck around it. Knockout is like trip, but vulnerable is traded for 3 damage, which isn’t really good. I would rather have vulnerable than 3 damage, since the extra damage from vulnerable is going to be much more. Even a strike would make up the 3 damage. And yeah… whirling strike sucks. The only encounter where 3 damage for each enemy actually deals more damage than strike is swarmers, and you want to farm them. (Although there’s no way whirling strike would ever kill all three at the same time.) If you just use strike, you can kill individual enemies faster, which is better because then you bock less each turn. I think it should be at least 6 damage. Look at cleave, it splashes and still deals more damage than strike, AND still only costs 1 energy.
final strike is a viable side arm for trips, like finisher for silent, so just use it as a finisher, since late game it can be considered as an upgrade over shatter since for shatter you are just holding on to it as a curse until you charged full frost and strength and deal massive damage, I think making it 4 or 5 damage should be good enough, since playing skills on an attack turn really limits you damage output.
knock out is just trip-, probably going to be a starter card for the second character, in that case it would be quite good.
whirl strike sucks, imagine thinking it as a viable card, even in STS, cleave (8 damage AOE), isn't a good card, its only good in STS because of 2 things: 1. Gremlin & Slimes & Reptomancer exists, 2. Whirl wind sucks, so yea, I think it 100% has to be balanced

Last edited by G2_gaming (Feb. 17, 2022 14:26:48)

catAttack2000
New Scratcher
1 post

Official Monster World strategy and balance thread

The doll thing and the max dex is op
ChiefJustice
Scratcher
79 posts

Official Monster World strategy and balance thread

catAttack2000 wrote:

The doll thing and the max dex is op
I agree, I believe they should be 3 block each turn. Also, I was thinking that maybe to make unknowns more viable, shops and ins could be added to the pool of possibilities, and that ins could have the option to “buy food” or something and heal to full HP or something for gold to make them better.
G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

ChiefJustice wrote:

catAttack2000 wrote:

The doll thing and the max dex is op
I agree, I believe they should be 3 block each turn. Also, I was thinking that maybe to make unknowns more viable, shops and ins could be added to the pool of possibilities, and that ins could have the option to “buy food” or something and heal to full HP or something for gold to make them better.
Just add pathing like STS, so the player can do whatever he needs

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