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G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

creeper509 wrote:

G2_gaming wrote:

creeper509 wrote:

Also I always come across the aincent artifact 1 or 2 events after the pond. Excuse me, rng, what the-
same
me: skipping corruption —> seeing dead branch from cursed bell —> seeing dark embrace in the first act 3 shop
me: skipping biased cog and took echo form because I had bottled seek —> seeing clockwork souvenir in the first act 2 shop
me: skipping orange pellets —> seeing wraith form on card reward screen
Skips demon form for feed—-> finds ragnork next card draw (with prismatic shard. This actually happened in my sac 3 run lol)
Picks philophers stone—-> finds birds first encounter
Also, question. Does tungsten rod torri activate before or after buffer? Just want to know for corrupt heart run.
I think it activates before, but they still proc buffer because they sets damage to 1, it won't proc if the damage is 0
creeper509
Scratcher
100+ posts

Official Monster World strategy and balance thread

in torri tungsten rod torri activates first so the damage is 0. so both of them activate before buffer?
G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

creeper509 wrote:

in torri tungsten rod torri activates first so the damage is 0. so both of them activate before buffer?
ye
StrixCattus
Scratcher
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Official Monster World strategy and balance thread

G2_gaming wrote:

Apfellord wrote:

creeper509 wrote:

Also I always come across the aincent artifact 1 or 2 events after the pond. Excuse me, rng, what the-
I'm really unsure if I would pass up my chance for the Singing Tadpole even if I had a curse in my deck, not gonna lie :v
you always take tadpole in loop 1, since the only curse you would get is the curse that exhausts a random card, which is not that bad in loop 1, exhaust strikes and defends is really good, in fact, haveing that ability to draw 1 extra every turn if usually better than drawing 1 less on 1 certain turn
Banishing Defends in loop 1 isn't that great, but I do agree that since you're likely to get a Strike or two it's good cushioning and not that bad. Heck, even if you're on a later loop you can get rid of the card at the Shop without having to give up a one-time-only item…
G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

StrixCattus wrote:

G2_gaming wrote:

Apfellord wrote:

creeper509 wrote:

Also I always come across the aincent artifact 1 or 2 events after the pond. Excuse me, rng, what the-
I'm really unsure if I would pass up my chance for the Singing Tadpole even if I had a curse in my deck, not gonna lie :v
you always take tadpole in loop 1, since the only curse you would get is the curse that exhausts a random card, which is not that bad in loop 1, exhaust strikes and defends is really good, in fact, haveing that ability to draw 1 extra every turn if usually better than drawing 1 less on 1 certain turn
Banishing Defends in loop 1 isn't that great, but I do agree that since you're likely to get a Strike or two it's good cushioning and not that bad. Heck, even if you're on a later loop you can get rid of the card at the Shop without having to give up a one-time-only item…
Getting rid of defends is good, although not as good as strikes, but still good, because for those new players, what ends up making you lose is building your deck so defensively that you just get outscaled, in fact, attack cards are terrible in MW, most people would go for intellect and dexterity, and use strength scaling to mend their front loaded damage, then after they've maxed out both, they start getting attacks, When I am playing some STS runs, especially on Silent on Defect, I always build my deck so defensively and lose becasue act 1 is pretty much a damage race, you use HP as a resource for events, for elites, this also applies for MW, where aqua burst is really good early damage.
On paper, people would think that removing defends is a nightmare, I also think that some times, until I started playing STS, where mobs do a ton more damage than mobs in MW, you know what, I never draft defends on early game on ironclad or watcher, they just have lethal, they want to hit things, watcher: remove deends, damage race in act 1 into early act 2 pseudo infinite (best strat approved by STS discord server), same as Ironclad, he usually start drafting defense on act 2 because he has good sustain. Same as STS speedrun, where players are always removing defends so they can see more damage, if you can kill on turn 1, you don't need block
in fact, consider how broken strength effect, defends just lose their value after the first shop since they get out performed by a lot of other skills that give block

Last edited by G2_gaming (Feb. 12, 2022 21:16:04)

G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

creeper509 wrote:

in torri tungsten rod torri activates first so the damage is 0. so both of them activate before buffer?
torri tunsten rod is really good for mitigating beat of the heart effect and block some small - multi attacks, but other than that, I recommend After Image more than this combo
G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

creeper509 wrote:

G2_gaming wrote:

Heres number 3.
1. This card is similar to a STS card, but does much less damage compared to its STS counter part
2. It rated pretty low in MW depite its powerful effect
3, There is another STS card named the same as this card, and that Ironclad card's effect is similar to one of the best attack cards in MW
Headbutt?
1.similar to uppercut, but deals less damage
2.You rated it in low tier
3.there is a card in sts called headbutt, which is similar to crescent slash, which you rated high tier
correct
G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

creeper509 wrote:

in torri tungsten rod torri activates first so the damage is 0. so both of them activate before buffer?

Just asked Costi (Slay The Spire Ironclad any% unseeded speedrun world record holder), it doesn't proc

Last edited by G2_gaming (Feb. 13, 2022 00:43:59)

DanielHS11
Scratcher
43 posts

Official Monster World strategy and balance thread

I feel like just a single new character could triple my playtime of this game.
G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

DanielHS11 wrote:

I feel like just a single new character could triple my playtime of this game.
Try Slay The Spire, it introduces much more mechanics than MW
creeper509
Scratcher
100+ posts

Official Monster World strategy and balance thread

Card #4
1. There is a rare relic in slay the spire that has the same effect
2. There is a rare card in STS that has the same effect of a card with a similar name to this card
3. It does not cost 0 energy
4. The actual effect in gameplay is very silimiar to a common silent card that deals 7-9 damage
anteatereatingant
Scratcher
89 posts

Official Monster World strategy and balance thread

creeper509 wrote:

Card #4
1. There is a rare relic in slay the spire that has the same effect
2. There is a rare card in STS that has the same effect of a card with a similar name to this card
3. It does not cost 0 energy
4. The actual effect in gameplay is very silimiar to a common silent card that deals 7-9 damage
Headbutt? the only common silent card that does 7/9 damage is sucker punch.
G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

anteatereatingant wrote:

creeper509 wrote:

Card #4
1. There is a rare relic in slay the spire that has the same effect
2. There is a rare card in STS that has the same effect of a card with a similar name to this card
3. It does not cost 0 energy
4. The actual effect in gameplay is very silimiar to a common silent card that deals 7-9 damage
Headbutt? the only common silent card that does 7/9 damage is sucker punch.
There is no rare relic that has the same effect in STS, incense burner and thread & needle are the only that I can think of, if its not rare relic, its probably whirl strike, same as mercury hourglass (merely 3 damage), similar to whirlwind, similar to caltrops? or electrodynamics in terms of effect, providing 3 damage AOE?
1 cost, not 0 energy
skewer is 7-10 damage, but not common

Last edited by G2_gaming (Feb. 14, 2022 14:27:32)

G2_gaming
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Official Monster World strategy and balance thread

card#5
1. good card
2. an upgrade over its STS counter part
3. coldwave tadpole is pseudo infinite, this card provides true infinites
4. its STS counter part, when upgraded, is as good as this card
5. GOATed card in STS, but situational, can lead to infinites
G2_gaming
Scratcher
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Official Monster World strategy and balance thread

Also I'm thinking of doing STS tier lists for all 4 characters, maybe need some help and feedback from you guys.
creeper509
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Official Monster World strategy and balance thread

G2_gaming wrote:

Also I'm thinking of doing STS tier lists for all 4 characters, maybe need some help and feedback from you guys.
Personally, my tier list is ironclad-watcher-silent-defect
I’m more of the upfront damage type of guy than things like orbs and poison
Ironclad is the best because you can outdamage nearly anything in act1 (and then heal the damage), burst down the slime, out lock the guardian and hex ghost. For act two, he can damage more than the enemies block and still be able to block, burst down the champ, kill the automation fairly quickly, although he might have trouble with the collector, and for act 3, he might have a bit more trouble, but he can usually outheal them. He might have trouble with the act 3 bosses but at least he can usually make it this far. Also, he usually has enough hp to gain benefits from events like scrap ooze and cursed tome. However, his splash cards have relatively low damage so things like 3 cultists or, as mentioned above, the collector, may pose a challenge. Of course, this is all my opinion and a lot of people have different play styles.
Watcher is also very good, for some of the reasons mentioned above, and also that she can get a lot of damage in. (I’m also a bit of a math geek so I can kind of figure out when I can get lethal.) the problem for most people is that they just don’t do the math, and miss a lot of lethal, or calculate when to go into which stance wrong, which may end up costing them the run. The watcher is an interesting character, most people just don’t really bother calculating.
The silent is not great (at least for me) sure, she has a lot of defense cards, but has no reliable way to deal heavy damage. Things like poison, shivs, and most of her damaging cards are revolved around low energy cost. She plays out as a defensive character who deals small increments of damage every turn. Yeah, is works, but I don’t really like her play style, and you might get an unlucky turn, and for me, most of the time I just get outscaled. Yeah, maybe it’s a skill issue, but, well, I just don’t really like her.
The defect is definitely interesting character, but really, he’s very rng based. Enough said. Although if you get prismatic shard (as another character) reprogram, hyper beam, and plasma could be very interesting, but then again, that’s not the defect

This is all just my opinion. What do you think?
creeper509
Scratcher
100+ posts

Official Monster World strategy and balance thread

Or maybe you meant for the cards of each character and now I look stupid. Maybe you can compile a list of which characters are favorites?
G2_gaming
Scratcher
100+ posts

Official Monster World strategy and balance thread

creeper509 wrote:

G2_gaming wrote:

Also I'm thinking of doing STS tier lists for all 4 characters, maybe need some help and feedback from you guys.
Personally, my tier list is ironclad-watcher-silent-defect
I’m more of the upfront damage type of guy than things like orbs and poison
Ironclad is the best because you can outdamage nearly anything in act1 (and then heal the damage), burst down the slime, out lock the guardian and hex ghost. For act two, he can damage more than the enemies block and still be able to block, burst down the champ, kill the automation fairly quickly, although he might have trouble with the collector, and for act 3, he might have a bit more trouble, but he can usually outheal them. He might have trouble with the act 3 bosses but at least he can usually make it this far. Also, he usually has enough hp to gain benefits from events like scrap ooze and cursed tome. However, his splash cards have relatively low damage so things like 3 cultists or, as mentioned above, the collector, may pose a challenge. Of course, this is all my opinion and a lot of people have different play styles.
Watcher is also very good, for some of the reasons mentioned above, and also that she can get a lot of damage in. (I’m also a bit of a math geek so I can kind of figure out when I can get lethal.) the problem for most people is that they just don’t do the math, and miss a lot of lethal, or calculate when to go into which stance wrong, which may end up costing them the run. The watcher is an interesting character, most people just don’t really bother calculating.
The silent is not great (at least for me) sure, she has a lot of defense cards, but has no reliable way to deal heavy damage. Things like poison, shivs, and most of her damaging cards are revolved around low energy cost. She plays out as a defensive character who deals small increments of damage every turn. Yeah, is works, but I don’t really like her play style, and you might get an unlucky turn, and for me, most of the time I just get outscaled. Yeah, maybe it’s a skill issue, but, well, I just don’t really like her.
The defect is definitely interesting character, but really, he’s very rng based. Enough said. Although if you get prismatic shard (as another character) reprogram, hyper beam, and plasma could be very interesting, but then again, that’s not the defect

This is all just my opinion. What do you think?
In terms of character: its obviously watcher > clad = silent = defect, watcher is just built different, I have played a lot of IC, Silent, and Defect and still having an A20 winrate around 10%, but for watcher, I am pretty much winning like at least 30% of the A20 runs, same as twitch streamers, Merl61 has a watcher winrate of 97%, while most streamers' character winrates are like 80% something, since watcher is just broken, so many infinites, has insane damage in act 1 and just breeze through all enemies and elites, and pseudo infinite in act 2 and infinite in act 3

Last edited by G2_gaming (Feb. 15, 2022 00:42:46)

G2_gaming
Scratcher
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Official Monster World strategy and balance thread

creeper509 wrote:

Or maybe you meant for the cards of each character and now I look stupid. Maybe you can compile a list of which characters are favorites?
imo defect is better than silent, at least defect doesn't struggle in act 1 that much. while in act 2 you find some scaling, you can beat eiltes easily, I also found myself struggling the least with defect before watcher's release, where my average A20 winrate is around 15% (silent around 7% and Ironclad around 10%), i don't thnk defect should build around shard, you are always going to value orbs in some way, since you can block for a huge amount late game, you just need to find scaling, and scale faster
G2_gaming
Scratcher
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Official Monster World strategy and balance thread

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