Discuss Scratch
- Inkay1954
-
Scratcher
75 posts
If (sprite name) showing? block
no we could just doshowset [showing?] to [true]hide
set [hiding?] to [true]if <(showing) = [true]> then
... :: pen
end
Yeah, but not very efficient. Also, you don't have to make two variables, you can just do this:
show
set [showing v] to [true]
hide
set [showing v] to [false]
Also, sometimes it can serve as a developer tool, and plus, it's less tedious. It also doesn't have to store as much data and thus you can save with less scripts.
I also desperately needed this block, but it never existed. So it does have a purpose.
- han614698
-
Scratcher
1000+ posts
If (sprite name) showing? block
I actually agree with the2000; +1.Probably like this:I like this idea a lot. I support this.<[sprite1 v] is [showing? v] :: sensing>It makes sense for it be a separate block, and worded like this instead of with “of” as it is for values.
Other possible options could be “visible?” and "draggable?"
- Queer_Royalty
-
Scratcher
1000+ posts
If (sprite name) showing? block
I'm sorry, but this is a duplicate. In the future, please read the stickies before posting on the suggestions subforum.
- dhfbei8987
-
Scratcher
1000+ posts
If (sprite name) showing? block
I'm sorry, but this is a duplicate. In the future, please read the stickies before posting on the suggestions subforum.No what are you talking about? This is the origin from 2014, and that's from 2016.
- BloBBles_
-
Scratcher
51 posts
If (sprite name) showing? block
the only problem is, what if you want to detect if another sprite is showing
<[ v] showing?>
- the2000
-
Scratcher
1000+ posts
If (sprite name) showing? block
I like this idea a lot. I support this.Learn to be constructive
You're probably a loser who's nowhere near as handsome as me!(Anyway, to finally make things right: I like the proposal of including it as a drop-down along with things like “draggable” because it gives more function to what would otherwise be a very specific block.)
- MasterofTheBrick
-
Scratcher
1000+ posts
If (sprite name) showing? block
define showDone.
show
set [shown? v] to [1]
define hide
hide
set [shown? v] to [0]
<(shown?) = [1]>
I don't understand. So many people don't support a suggestion just because there is a workaround? What about the “When this sprite clicked” block then?
when green flag clicked
wait until <<touching [mouse-pointer v] ?> and <mouse down?>>
script ::grey
Last edited by MasterofTheBrick (July 4, 2021 08:59:20)
- BloBBles_
-
Scratcher
51 posts
If (sprite name) showing? block
What are the uses for this? Are you looking for a specific use or many? If you're planning to use this in one project, do you think it can be used in other projects?
uses could be to detect a win in a last man standing game.
- SmartCat3
-
Scratcher
500+ posts
If (sprite name) showing? block
Support. It would be useful for many projects
- selfexplanatory
-
Scratcher
100+ posts
If (sprite name) showing? block
mockups:
<clone of [sprite v] [showing v]? ::looks>
<clone of [sprite v] [hidden v]? ::looks>
<[sprite v] [showing v]? ::looks>
<[sprite v] [hidden v]? ::looks>
- selfexplanatory
-
Scratcher
100+ posts
If (sprite name) showing? block
with forever loop around itdefine showDone.
show
set [shown? v] to [1]
define hide
hide
set [shown? v] to [0]
<(shown?) = [1]>
I don't understand. So many people don't support a suggestion just because there is a workaround? What about the “When this sprite clicked” block then?when green flag clicked
wait until <<touching [mouse-pointer v] ?> and <mouse down?>>
script ::grey
oh and also these blocks:
clear graphic effects
change size by ()
go to x: () y: (0)
turn cw () degrees
point in direction (mouse-pointer v)
go to [random position v]
go to [mouse pointer v]
change x by ()
change y by ()
(volume) //just make a variable called volume and every single time you change the volume set the variable to the value
change volume by ()
when [ v] > (10)
forever //just put repeat until something that will always be false
end
glide () secs to x: (0) y: (0)
glide () secs to [random position v] ::motion
glide () secs to [mouse-pointer v] ::motion
move () steps ::motion
- lovelimpan
-
Scratcher
100+ posts
If (sprite name) showing? block
MUST BE ADDED IT HELPS ALOT!<if (sprite name) showing?>A boolean reporter saying whether or not a sprite is onscreen and you can see it. I'm not aware of a particularly easy workaround.
- The2AndOnly
-
Scratcher
88 posts
If (sprite name) showing? block
No Support.I don't see why you don't support it because it's a very simple feature that is very useful and doing it this way costs a variable and slightly complicated for new users. If scratch can add a “mouse down?” block then they can add a “showing?” block with no effort.show
set [shown? v] to [1]
hide
set [shown? v] to [0]
if <(shown?) = [1]> then
... :: grey
end
- Queer_Royalty
-
Scratcher
1000+ posts
If (sprite name) showing? block
8TheNo Support.I don't see why you don't support it because it's a very simple feature that is very useful and doing it this way costs a variable and slightly complicated for new users. If scratch can add a “mouse down?” block then they can add a “showing?” block with no effort.show
set [shown? v] to [1]
hide
set [shown? v] to [0]
if <(shown?) = [1]> then
... :: grey
end
<mouse down?>does not have an easy workaround. Also it is a basic concept of most programming languages, and was likely not hard to implement. That is why it was necessary to add for beginners. The “<sprite showing>” block would not be used very often by beginners – it took me a long time to figure out the show and hide blocks, whereas variables are relatively easy to work with if you know what they are.
If the Scratch Team added every block that they could add, then the website would get no other features, the blocks would become cluttered and messy, and beginners would spend a lot of time just trying to figure out where everything is.8
- KeenanG4
-
Scratcher
75 posts
If (sprite name) showing? block
Support! I see how this can be awesome, like some sort of respawned sound in a platformer.
- weloveipad2
-
New Scratcher
94 posts
If (sprite name) showing? block
I don't really get how it would be difficult for hide and show blocks, and that's another suggestion lol8TheNo Support.I don't see why you don't support it because it's a very simple feature that is very useful and doing it this way costs a variable and slightly complicated for new users. If scratch can add a “mouse down?” block then they can add a “showing?” block with no effort.show
set [shown? v] to [1]
hide
set [shown? v] to [0]
if <(shown?) = [1]> then
... :: grey
end<mouse down?>does not have an easy workaround. Also it is a basic concept of most programming languages, and was likely not hard to implement. That is why it was necessary to add for beginners. The “<sprite showing>” block would not be used very often by beginners – it took me a long time to figure out the show and hide blocks, whereas variables are relatively easy to work with if you know what they are.
If the Scratch Team added every block that they could add, then the website would get no other features, the blocks would become cluttered and messy, and beginners would spend a lot of time just trying to figure out where everything is.8
- TheAnimalKingdom42
-
Scratcher
1000+ posts
If (sprite name) showing? block
Bring up (someone else's) topic.
- -ErrorPurpl_157
-
Scratcher
100+ posts
If (sprite name) showing? block
Like this?
<sprite (… v) clone (… v) showing? :: looks> // if you put zero in the clone section it will show information on the original sprite
- medians
-
Scratcher
1000+ posts
If (sprite name) showing? block
<[sprite v] [showing v]? ::looks>Also:
<[sprite v] [hiding v]? ::looks>
<[all sprites v] [showing v]? ::looks>
<[this sprite v] [showing v]? ::looks>
<[any sprite v] [showing v]? ::looks>
<[clone v] of [sprite v] [showing v]? ::looks> //changing it to clone adds this
<[clone v] of [this sprite v] [showing v]? ::looks> //changing it to clone adds this
<[this clone v] of [this sprite v] [showing v]? ::looks> //changing it to clone adds this
<[all clones v] of [this sprite v] [showing v]? ::looks> //changing it to clone adds this
<[clone v] of [any sprite v] [showing v]? ::looks> //changing it to clone adds this
<[clone v] of [all sprites v] [showing v]? ::looks> //changing it to clone adds this
when green flag clicked
set [page v] to [1]
Last edited by medians (Nov. 4, 2022 18:38:54)
















