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- cheatcodeman
-
Scratcher
1000+ posts
Video Games; Your OWN Reviews!
FortniteFortnite: went from 0/100 to 0/100.
went from
87/100 to
43/100
Backstory
In the beginning fortnite was actually good nothing bad happened to it until somewhere around chapter 2 season 1 it just died down because they delayed the whole season by about 3 months more than it was supposed to be alive.
Pros
I have a game to take my anger out
I get to tbag people after I win a game
Im actually good at the game
Cons
Plus they don't have a anti-cheat client, well they do but its just very bad so you have a chance of running into hackers that ruin the game
the sweats that target the noobs.
People can get addicted to it 24/7
Not very good skill based matchmaking.
The item shop lies(anything you buy isn't pay to win)
Items that are pay to win: Shaolin sit up, green solider man, any girl skin in general(they have smaller hitboxes).
This might be a joke or it might not be a joke.
- Pianostar4
-
Scratcher
1000+ posts
Video Games; Your OWN Reviews!
HmmmmmmmmmmmmmmmmmmmmmmmSuper Mario OdysseyWhat if Princess Peach actually wants to be with Bowser, but Mario keeps kidnapping her?
Rating: 98/100
Story: In the intro, Mario is back on Bowser's airship, trying to save Peach… Again. This time, Bowser wants to marry Peach, and Mario really wants to stop it. This time, though, Mario loses. Bowser knocks him off the airship, sending him falling down to unknown terrain below, and his hat to go floating down and shredded into pieces by the blades. A hat-like creature grabs the hat up, and tries to find Mario, giving his hat back to him. That creature is Cappy, and he stays with Mario for the rest of his adventure.
Gameplay: This game is played on the Nintendo Switch, giving the advantage of looking around using both sticks, unlike Super Mario 3D Land, where you could only look in one direction. You search around for power moons to upgrade the Odyssey, your ship, to go to new places, while trying to beat the bosses and ultimately get back Peach. There are also challenges in the game: Balloon world, where you go online to hide and search for balloons in every kingdom, the Jump rope challenge, where you try to get the most amount of jumps (power moons at 30 and 100) in the metro kingdom, the rc car challenge, where you try to get the least amount of time for three laps (power moons at 34 and 26) also in the metro kingdom, and more!
Reason for my rating: Overall, this game has smooth controls, with a variety of ways to control Cappy and move around, and more possibilities because you can capture enemies using Cappy, and take on the properties of that enemy. (Who knew- goombas don't slip on ice!) The reason I do not rate it a perfect 100 is because the power moons are somewhat hard to find, so without hints, I can't finish a kingdom. But that's a small amount. Rating: 98.
(Sorry for posting in an old topic, I found it and wanted to post, please don't hate me 0w0)









- alex11sf
-
Scratcher
100+ posts
Video Games; Your OWN Reviews!
Interesting……………………………………………..HmmmmmmmmmmmmmmmmmmmmmmmSuper Mario OdysseyWhat if Princess Peach actually wants to be with Bowser, but Mario keeps kidnapping her?
Rating: 98/100
Story: In the intro, Mario is back on Bowser's airship, trying to save Peach… Again. This time, Bowser wants to marry Peach, and Mario really wants to stop it. This time, though, Mario loses. Bowser knocks him off the airship, sending him falling down to unknown terrain below, and his hat to go floating down and shredded into pieces by the blades. A hat-like creature grabs the hat up, and tries to find Mario, giving his hat back to him. That creature is Cappy, and he stays with Mario for the rest of his adventure.
Gameplay: This game is played on the Nintendo Switch, giving the advantage of looking around using both sticks, unlike Super Mario 3D Land, where you could only look in one direction. You search around for power moons to upgrade the Odyssey, your ship, to go to new places, while trying to beat the bosses and ultimately get back Peach. There are also challenges in the game: Balloon world, where you go online to hide and search for balloons in every kingdom, the Jump rope challenge, where you try to get the most amount of jumps (power moons at 30 and 100) in the metro kingdom, the rc car challenge, where you try to get the least amount of time for three laps (power moons at 34 and 26) also in the metro kingdom, and more!
Reason for my rating: Overall, this game has smooth controls, with a variety of ways to control Cappy and move around, and more possibilities because you can capture enemies using Cappy, and take on the properties of that enemy. (Who knew- goombas don't slip on ice!) The reason I do not rate it a perfect 100 is because the power moons are somewhat hard to find, so without hints, I can't finish a kingdom. But that's a small amount. Rating: 98.
(Sorry for posting in an old topic, I found it and wanted to post, please don't hate me 0w0)
- -db
-
Scratcher
500+ posts
Video Games; Your OWN Reviews!
FortniteFortnite: went from 0/100 to 0/100.
went from
87/100 to
43/100
Backstory
In the beginning fortnite was actually good nothing bad happened to it until somewhere around chapter 2 season 1 it just died down because they delayed the whole season by about 3 months more than it was supposed to be alive.
Pros
I have a game to take my anger out
I get to tbag people after I win a game
Im actually good at the game
Cons
Plus they don't have a anti-cheat client, well they do but its just very bad so you have a chance of running into hackers that ruin the game
the sweats that target the noobs.
People can get addicted to it 24/7
Not very good skill based matchmaking.
The item shop lies(anything you buy isn't pay to win)
Items that are pay to win: Shaolin sit up, green solider man, any girl skin in general(they have smaller hitboxes).
This might be a joke or it might not be a joke.
I should have thought about that before oof.
- -ColorMaster-
-
Scratcher
1000+ posts
Video Games; Your OWN Reviews!
Welcome back to “dude who hopped on the 3DS train about 7 years too late reviews games for the system once every 3 months”. Does anyone care? No. Do I care that no one cares? Not really.
I'm doing WarioWare Gold this time, as I bought the original WarioWare on Virtual Console and enjoyed it quite a bit.
The premise of WarioWare as a whole revolves around microgames, these short 5-10 second bursts of gameplay that it throws at you faster and faster until you eventually get overwhelmed and lose. Gold exaggerates this aspect even further by introducing 3 (technically 4) gameplay styles, Mash (using the buttons on the system), Twist (ones where you physically tilt the system side to side), and Touch (ones involving the touch screen). There's also Mike who if you're playing an “Ultra” mode (aka one that throws all the gameplay styles at you) sometimes he'll pop in with a game you have to use the microphone for, but there's no dedicated mode for that.
One of the game's modes in particular is super interesting. Sneaky Gamer is basically where you're a kid up late at night playing games and have to watch for your mother so she doesn't find out, and it creates this super interesting dynamic between playing microgames on the bottom screen and looking at the top screen to see if you need to “fake sleep” (which you can't do too early or too much or else you actually fall asleep and lose). There are all sorts of modes that play with how the rules of the games or how you use your system to play them work.
The microgames are very varied and keep you on your toes even after you've seen them all dozens of times, and the game maintains a very self-aware yet immature sense of humor that has charm. It doesn't take itself seriously because it's far from a serious game.
You play these microgames to get coins in which you can spend on the Capsule Machine (and later, the Wario Kard machines) to unlock things for the Toy Room. The Toy Room holds everything from 3D models of every 3DS system to minigames (which are basically more involved microgames) to a studio where you can record your own voicelines over the cutscenes the game plays before and after each character's stage (which holds far more comedic potential than it sounds, I'm not sure who allowed this feature to exist). The Capsule machine gives you these items randomly but never any duplicates which is nice.
Once you unlock everything in the Toy Room, which includes about 50 or so “cards”, a mode called Wario Kard opens up. It's basically a more advanced rock paper scissors with added luck and it only lets you play 3 times before you have to wait like 10 minutes and overall, incredibly underwhelming, I really don't care about it lmao.
There's also a massive checklist of missions if you're the completionist type. It's truly a lot.
Overall, I played WarioWare Gold for ~15 hours, which is how long it took to unlock everything in the Toy Room. I like the game, I wouldn't call it one of my favorite or great or anything prestigious, but it's a fun enough time, albeit rather shallow. If you're someone who likes to push themselves to get a higher score or someone who likes to complete games, WarioWare Gold will give you plenty to do, otherwise it's just a fun handful of hours before you likely inevitably put it down to never play again
I'm doing WarioWare Gold this time, as I bought the original WarioWare on Virtual Console and enjoyed it quite a bit.
The premise of WarioWare as a whole revolves around microgames, these short 5-10 second bursts of gameplay that it throws at you faster and faster until you eventually get overwhelmed and lose. Gold exaggerates this aspect even further by introducing 3 (technically 4) gameplay styles, Mash (using the buttons on the system), Twist (ones where you physically tilt the system side to side), and Touch (ones involving the touch screen). There's also Mike who if you're playing an “Ultra” mode (aka one that throws all the gameplay styles at you) sometimes he'll pop in with a game you have to use the microphone for, but there's no dedicated mode for that.
One of the game's modes in particular is super interesting. Sneaky Gamer is basically where you're a kid up late at night playing games and have to watch for your mother so she doesn't find out, and it creates this super interesting dynamic between playing microgames on the bottom screen and looking at the top screen to see if you need to “fake sleep” (which you can't do too early or too much or else you actually fall asleep and lose). There are all sorts of modes that play with how the rules of the games or how you use your system to play them work.
The microgames are very varied and keep you on your toes even after you've seen them all dozens of times, and the game maintains a very self-aware yet immature sense of humor that has charm. It doesn't take itself seriously because it's far from a serious game.
You play these microgames to get coins in which you can spend on the Capsule Machine (and later, the Wario Kard machines) to unlock things for the Toy Room. The Toy Room holds everything from 3D models of every 3DS system to minigames (which are basically more involved microgames) to a studio where you can record your own voicelines over the cutscenes the game plays before and after each character's stage (which holds far more comedic potential than it sounds, I'm not sure who allowed this feature to exist). The Capsule machine gives you these items randomly but never any duplicates which is nice.
Once you unlock everything in the Toy Room, which includes about 50 or so “cards”, a mode called Wario Kard opens up. It's basically a more advanced rock paper scissors with added luck and it only lets you play 3 times before you have to wait like 10 minutes and overall, incredibly underwhelming, I really don't care about it lmao.
There's also a massive checklist of missions if you're the completionist type. It's truly a lot.
Overall, I played WarioWare Gold for ~15 hours, which is how long it took to unlock everything in the Toy Room. I like the game, I wouldn't call it one of my favorite or great or anything prestigious, but it's a fun enough time, albeit rather shallow. If you're someone who likes to push themselves to get a higher score or someone who likes to complete games, WarioWare Gold will give you plenty to do, otherwise it's just a fun handful of hours before you likely inevitably put it down to never play again
- Polargaming64
-
Scratcher
1000+ posts
Video Games; Your OWN Reviews!
Welcome back to “dude who hopped on the 3DS train about 7 years too late reviews games for the system once every 3 months”. Does anyone care? No. Do I care that no one cares? Not really.Loved this game, only thing I couldn't complete was Gamer
I'm doing WarioWare Gold this time, as I bought the original WarioWare on Virtual Console and enjoyed it quite a bit.
The premise of WarioWare as a whole revolves around microgames, these short 5-10 second bursts of gameplay that it throws at you faster and faster until you eventually get overwhelmed and lose. Gold exaggerates this aspect even further by introducing 3 (technically 4) gameplay styles, Mash (using the buttons on the system), Twist (ones where you physically tilt the system side to side), and Touch (ones involving the touch screen). There's also Mike who if you're playing an “Ultra” mode (aka one that throws all the gameplay styles at you) sometimes he'll pop in with a game you have to use the microphone for, but there's no dedicated mode for that.
One of the game's modes in particular is super interesting. Sneaky Gamer is basically where you're a kid up late at night playing games and have to watch for your mother so she doesn't find out, and it creates this super interesting dynamic between playing microgames on the bottom screen and looking at the top screen to see if you need to “fake sleep” (which you can't do too early or too much or else you actually fall asleep and lose). There are all sorts of modes that play with how the rules of the games or how you use your system to play them work.
The microgames are very varied and keep you on your toes even after you've seen them all dozens of times, and the game maintains a very self-aware yet immature sense of humor that has charm. It doesn't take itself seriously because it's far from a serious game.
You play these microgames to get coins in which you can spend on the Capsule Machine (and later, the Wario Kard machines) to unlock things for the Toy Room. The Toy Room holds everything from 3D models of every 3DS system to minigames (which are basically more involved microgames) to a studio where you can record your own voicelines over the cutscenes the game plays before and after each character's stage (which holds far more comedic potential than it sounds, I'm not sure who allowed this feature to exist). The Capsule machine gives you these items randomly but never any duplicates which is nice.
Once you unlock everything in the Toy Room, which includes about 50 or so “cards”, a mode called Wario Kard opens up. It's basically a more advanced rock paper scissors with added luck and it only lets you play 3 times before you have to wait like 10 minutes and overall, incredibly underwhelming, I really don't care about it lmao.
There's also a massive checklist of missions if you're the completionist type. It's truly a lot.
Overall, I played WarioWare Gold for ~15 hours, which is how long it took to unlock everything in the Toy Room. I like the game, I wouldn't call it one of my favorite or great or anything prestigious, but it's a fun enough time, albeit rather shallow. If you're someone who likes to push themselves to get a higher score or someone who likes to complete games, WarioWare Gold will give you plenty to do, otherwise it's just a fun handful of hours before you likely inevitably put it down to never play again

- Polargaming64
-
Scratcher
1000+ posts
Video Games; Your OWN Reviews!
If I may…
I want to point out that this forum has better reviews then most major game review corporations, like IGN.
This is because these sites are afraid to receive major backlash, so they are pretty much forced to give every major release a 9 or above.
So it's cool that there's such an honest group here
This forum needs to be more active lol.
Anyways, review time:
Game: Ratchet & Clank (2016)
Developer: Insomniac Games (Creators of Spider-Man PS4)
Publisher: Sony Interactive Entertainment
RD: April 2016
Platform: Playstation 4 (possibly PS5 too?)
Price: $60.00, currently available for free even if you don't have PS Plus! Go to the “Play at Home” section of the Playstation Store.
Story: Based off the movie (which in turn is a reboot of the original 2000's games). Prisoner Shiv Helix is being moved to a joint cell with the newly imprisoned Captain Qwark. As he is a huge fan of Qwark, he reveals that a game is being made based on his last adventure (the movie). Eager for attention, Qwark agrees to tell Shiv his side of the story. Ratchet is a creature from the Lombax species, who works as a mechanic on the desert planet Veldin. Ratchet heads out to enter the tryouts for the Galactic Rangers, a group of heroes lead by Qwark. Ratchet is rejected.
Meanwhile on a factory on planet Quartu, we find the company Drek Industries manufacturing Warbots. We also see that they're working with Dr. Nefarious, an evil scientist mentioned earlier. A defect, AKA Clank, escapes the planet after being chased by the robot Victor Von Ion. He crash lands on Veldin where he is fixed by Ratchet, and the two team up to warn the Rangers of the upcoming danger.
Tons of sidequests and fun dialouge keep the game fresh and fun.
Presentation: Dear God, DEAR GOD, the graphics are SO GOOD. Well designed areas constantly have you exploring for secrets and trying new things, every planet is so unique that it doesn't just feel like a reskin of another. You have a poison swamp planet where you can explore the construction site for a sports superstore, there's an ice planet with a cannon you have to take out hordes of ships with, there's a resort planet, an asteroid housing a factory. There is so much here, and so many special items to find, such as Golden Bolts and Holocards.
Very spectacular graphics and character designs.
Gameplay: Clever designs allow you to take out enemies in many different ways. Unlike many other shooters, most enemy AI's are very different from one another. There are robot dogs that will chase you down, Warbots that will shoot you from a distance, giant octopus creatures that circle you and hit you with telekinetic beams. You're constantly making tons of decisions, every single second. You see a barrier and hide behind it, while you're stealthily observing the enemies, you notice a ledge, you climb it, there's a rare collectible or ammo, you use the new point to attack the enemies a different way you did before. It's fun experimenting with different ways to take enemies down, and it's fun looking at different parts of the map and trying to get to them, sometimes if you can get to them you may find even find collectibles. There's a huge variety of weapons, a flamethrower, a grenade, a dancing bomb that stuns everyone, homing missiles, a superweapon that is formed by collecting special trading cares. A very fun game with a bit of replay ability.
Lasting Appeal: I played this a long time ago, back in 2016, and never finished it. Played it for about 3 days when it was released as free, have already gotten over halfway. A very fun game with a lot of ability to backtrack after gaining new powerups like jetpacks, magnet boots, and propellers.
Verdict: 10/10, jeez this game is a blast. Please play it, it's literally free right now.
I want to point out that this forum has better reviews then most major game review corporations, like IGN.
This is because these sites are afraid to receive major backlash, so they are pretty much forced to give every major release a 9 or above.
So it's cool that there's such an honest group here
This forum needs to be more active lol.
Anyways, review time:
Game: Ratchet & Clank (2016)
Developer: Insomniac Games (Creators of Spider-Man PS4)
Publisher: Sony Interactive Entertainment
RD: April 2016
Platform: Playstation 4 (possibly PS5 too?)
Price: $60.00, currently available for free even if you don't have PS Plus! Go to the “Play at Home” section of the Playstation Store.
Story: Based off the movie (which in turn is a reboot of the original 2000's games). Prisoner Shiv Helix is being moved to a joint cell with the newly imprisoned Captain Qwark. As he is a huge fan of Qwark, he reveals that a game is being made based on his last adventure (the movie). Eager for attention, Qwark agrees to tell Shiv his side of the story. Ratchet is a creature from the Lombax species, who works as a mechanic on the desert planet Veldin. Ratchet heads out to enter the tryouts for the Galactic Rangers, a group of heroes lead by Qwark. Ratchet is rejected.
Meanwhile on a factory on planet Quartu, we find the company Drek Industries manufacturing Warbots. We also see that they're working with Dr. Nefarious, an evil scientist mentioned earlier. A defect, AKA Clank, escapes the planet after being chased by the robot Victor Von Ion. He crash lands on Veldin where he is fixed by Ratchet, and the two team up to warn the Rangers of the upcoming danger.
Tons of sidequests and fun dialouge keep the game fresh and fun.
Presentation: Dear God, DEAR GOD, the graphics are SO GOOD. Well designed areas constantly have you exploring for secrets and trying new things, every planet is so unique that it doesn't just feel like a reskin of another. You have a poison swamp planet where you can explore the construction site for a sports superstore, there's an ice planet with a cannon you have to take out hordes of ships with, there's a resort planet, an asteroid housing a factory. There is so much here, and so many special items to find, such as Golden Bolts and Holocards.
Very spectacular graphics and character designs.
Gameplay: Clever designs allow you to take out enemies in many different ways. Unlike many other shooters, most enemy AI's are very different from one another. There are robot dogs that will chase you down, Warbots that will shoot you from a distance, giant octopus creatures that circle you and hit you with telekinetic beams. You're constantly making tons of decisions, every single second. You see a barrier and hide behind it, while you're stealthily observing the enemies, you notice a ledge, you climb it, there's a rare collectible or ammo, you use the new point to attack the enemies a different way you did before. It's fun experimenting with different ways to take enemies down, and it's fun looking at different parts of the map and trying to get to them, sometimes if you can get to them you may find even find collectibles. There's a huge variety of weapons, a flamethrower, a grenade, a dancing bomb that stuns everyone, homing missiles, a superweapon that is formed by collecting special trading cares. A very fun game with a bit of replay ability.
Lasting Appeal: I played this a long time ago, back in 2016, and never finished it. Played it for about 3 days when it was released as free, have already gotten over halfway. A very fun game with a lot of ability to backtrack after gaining new powerups like jetpacks, magnet boots, and propellers.
Verdict: 10/10, jeez this game is a blast. Please play it, it's literally free right now.
- DaEpikDude
-
Scratcher
1000+ posts
Video Games; Your OWN Reviews!
It's been a while since I've posted here, huh…
Game: CrossCode
System: PC, probably some consoles as well but I played it on PC with a controller
I haven't actually beaten this game fully, but I think I'm most of the way through it, and I definitely think I know enough to know what I want to rate it.
Story:
The story is set in a sci-fi future, and is based around a fictional virtual-reality MMO called “CrossWorlds”. You play as Lea, an avatar in the game who's lost her memory, and is being helped by someone called Sergey, who's trying to get Lea's memory back through playing the game. The game starts with Lea being logged in on a cargo ship, which isn't technically part of the game proper. After a brief tutorial section, a mysterious player character from the game shows up, acting kind of like a god. He tries to get rid of Lea, saying she ‘doesn’t belong', but thankfully the captain is around to freaking blast him with a rocket launcher from the side, and Lea escapes into the game world proper, which is where the game really starts.
Throughout the game you're introduced to a variety of other players of the game, such as Emilie, a rather energetic new player who really, really hates bugs, or Apollo, a player character all about ‘JUSTICE!’ and challenging Lea to PvP duels since their characters are the same class. All of them are enjoyable, and any emotional scenes throughout the game involving them really work.
One quirk of the game is that, in-universe, Lea's speech on her avatar is broken, and she can only say a few words through a workaround Sergey found. She is kind of a silent protagonist, but not at all a blank slate: she definitely has a personality, and her as a character is integral to the game's story in a way that someone like Link in most Zelda games really isn't (like, it could really be any hero saving the world, Link just happens to be there). I haven't said much about the story, but that's for a reason because man does it go places, and man is it really good.
Gameplay:
CrossCode is a top-down action RPG. Think 2D Zelda games, add stats, and make it about 3x more quick and fluid. There are three main components of the game: exploration, combat, and puzzles.
Exploration is pretty much what it sounds like: exploring the open areas between towns in the game. I feel like area designs often can be either hard to navigate, or offer little side content, but CrossCode's areas are neither. There are always clearly defined ‘main paths’ through each area, and you can easily just rush from town to town if you want, but each square of the map is also jam-packed with various secrets, from rare breakable objects that give you better materials, to treasure chests holding various useful items, all connected through quite intricate paths usually involving jumping around above the main path. Often you'll see a chest, think ‘how do I get to that?’ and follow a jumping path all the way back around to where it starts, which could very well be on a different screen. Once you're up there, though, there might be 2 or 3 ways to go, all of which lead to different goodies. The area design is honestly fantastic. I daresay it hits the level of ‘goodies everywhere off the beaten path’ that Breath of the Wild has.
Combat however… this is where it gets really good. In combat, you basically have five options. You can use ranged attacks (aim with right stick and throw with R), you can use melee attacks (just attack with R without aiming), you can dash to dodge at any time (move and hit L), you can block with a directional shield (hold L without moving), and you can unleash special ‘Combat Arts’ out of any of those four options. There are all sorts of combos you can pull off by linking attacks into combat arts and vice versa, like hitting an enemy with a melee combo, using your melee combat art to follow up, then dashing out of it once it's done into another melee combo. Enemy attacks are always telegraphed, so you always have a chance to dodge. Whether or not you will dodge is another question entirely, especially if you get into a fight with many enemies at once.
One of the most important mechanics in combat, especially boss fights, is the Break mechanic, where by performing certain actions (could be as simple as ‘hit with an ice attack’ or ‘attack for a while, dodge an attack, then counter with a melee swing’) you can inflict enemies with the Break status, stunning them for a few seconds and lowering their guard. Once you hit this, you get the chance to run in and properly deal damage. Standard enemies usually have simpler break patterns, and one break off of them usually wins you the fight, but you don't usually need to use breaks against them anyway. Bosses, however, use their breaks to get the standard sort of ‘phased’ boss structure. With decent stats, one break against a boss usually brings it to the next phase, though not always. They use the mechanic in a variety of clever ways, and it's always satisfying to pull one off even against normal enemies, because of the slight camera zoom, slow-down, and sound effects.
Further variety is added to combat through four elemental ‘modes’ you get throughout the game: Fire, Ice, Shock, and Wave. Each element offers similar basic attacks, but massively different combat arts, as well as a unique status ailment each one can inflict. Each mode raises your stats slightly when active, but gives you a defensive weakness to the opposite element. To prevent you from just using elements the whole time, the game has an ‘Elemental Overdrive’ mechanic: each action you do with an element slightly fills a bar, and when the bar hits max it locks you out of elements for a short time. The bar decreases naturally over time, but can be decreased further by damaging enemies with no element active, encouraging you to still swap back to normal after getting all the elements.
One more feature of combat is the combat ‘ranking system’. Your health naturally regenerates to full outside of combat, but combat doesn't end as soon as the last enemy is defeated. Instead, it starts a timer, and if you engage another enemy before the timer runs out, you continue the same battle. The reason you want to do this is because of the ranking system. Starting at D and going all the way to S, defeating enemies increases your rank, which makes enemies start to drop better and better materials. Hitting S rank is accompanied by a special soundtrack, and special effects on the screen after further defeating enemies. This encourages you to just keep attacking enemies for as long as you can, and when you pull off a great run and get a high rank, man is it satisfying. Any party members you have with you at the time even add comments as you increase, usually becoming completely exhausted by the time you hit S.
The final major part of the game is puzzle-solving in the game's dungeons. The dungeons usually use their puzzles as a way to introduce you to the elemental modes before the game actually gives them to you, through these orbs that convert your shots when they pass through. Each element has interesting puzzle elements attached. For example, water blocks can be frozen with ice and jumped over, or evaporated with fire to free up space. Or these chargeable orb things can be charged with either shock, which causes them to cling to walls and activate electric towers, or wave, which makes them sort of ‘burrow’ through walls and activate special switches. Some of the puzzles get pretty difficult, and having to take time, slow down and think through what to do is a nice change of pace from the hectic battles.
Presentation:
The game goes for a 16-bit style, with areas usually reminding me of titles like Secret of Mana or Final Fantasy 6. All the spritework is really well done, along with the backgrounds. Everything is nice to look at, but more importantly is clear to navigate, which is very important if your 2D game involves moving on 3 axes. The lighting effects they use also work really well, and are definitely the sort of thing that couldn't be done in the SNES games the graphics are pretty clearly based off of.
The soundtrack is also great, with good area and town themes that fit really well, to great story-beat tracks, to the battle themes. The normal battle theme, both before and after S rank, are very good, it has great midboss and boss themes, the ‘event battle’ theme works well, and the PvP battle theme against Apollo in particular is great. I'm not sure it's something I'd put in the running for ‘best video game OST’ or whatever, but it works great in the game's context.
Conclusion:
CrossCode is an exceptionally well-made game. It looks great, sounds great, and plays phenomenally. I swear, everything you do in this game is just so fluid, and the combat moves are all very snappy and responsive. And to top it all off, the story is fantastic as well. I tried to get into Secret of Mana but couldn't really. I liked Trials of Mana fine, but it still wasn't my favourite. CrossCode, however, despite also being an action RPG in a similar vein, just works so much better, and I'd wholeheartedly recommend it to anyone who's a fan of the Mana games, or the 2D Zelda games, heck, even fans of traditional RPGs might want to give it a shot. Especially because there's a free demo on Steam.
Final score: 10/10 (Must play)
Game: CrossCode
System: PC, probably some consoles as well but I played it on PC with a controller
I haven't actually beaten this game fully, but I think I'm most of the way through it, and I definitely think I know enough to know what I want to rate it.
Story:
The story is set in a sci-fi future, and is based around a fictional virtual-reality MMO called “CrossWorlds”. You play as Lea, an avatar in the game who's lost her memory, and is being helped by someone called Sergey, who's trying to get Lea's memory back through playing the game. The game starts with Lea being logged in on a cargo ship, which isn't technically part of the game proper. After a brief tutorial section, a mysterious player character from the game shows up, acting kind of like a god. He tries to get rid of Lea, saying she ‘doesn’t belong', but thankfully the captain is around to freaking blast him with a rocket launcher from the side, and Lea escapes into the game world proper, which is where the game really starts.
Throughout the game you're introduced to a variety of other players of the game, such as Emilie, a rather energetic new player who really, really hates bugs, or Apollo, a player character all about ‘JUSTICE!’ and challenging Lea to PvP duels since their characters are the same class. All of them are enjoyable, and any emotional scenes throughout the game involving them really work.
One quirk of the game is that, in-universe, Lea's speech on her avatar is broken, and she can only say a few words through a workaround Sergey found. She is kind of a silent protagonist, but not at all a blank slate: she definitely has a personality, and her as a character is integral to the game's story in a way that someone like Link in most Zelda games really isn't (like, it could really be any hero saving the world, Link just happens to be there). I haven't said much about the story, but that's for a reason because man does it go places, and man is it really good.
Gameplay:
CrossCode is a top-down action RPG. Think 2D Zelda games, add stats, and make it about 3x more quick and fluid. There are three main components of the game: exploration, combat, and puzzles.
Exploration is pretty much what it sounds like: exploring the open areas between towns in the game. I feel like area designs often can be either hard to navigate, or offer little side content, but CrossCode's areas are neither. There are always clearly defined ‘main paths’ through each area, and you can easily just rush from town to town if you want, but each square of the map is also jam-packed with various secrets, from rare breakable objects that give you better materials, to treasure chests holding various useful items, all connected through quite intricate paths usually involving jumping around above the main path. Often you'll see a chest, think ‘how do I get to that?’ and follow a jumping path all the way back around to where it starts, which could very well be on a different screen. Once you're up there, though, there might be 2 or 3 ways to go, all of which lead to different goodies. The area design is honestly fantastic. I daresay it hits the level of ‘goodies everywhere off the beaten path’ that Breath of the Wild has.
Combat however… this is where it gets really good. In combat, you basically have five options. You can use ranged attacks (aim with right stick and throw with R), you can use melee attacks (just attack with R without aiming), you can dash to dodge at any time (move and hit L), you can block with a directional shield (hold L without moving), and you can unleash special ‘Combat Arts’ out of any of those four options. There are all sorts of combos you can pull off by linking attacks into combat arts and vice versa, like hitting an enemy with a melee combo, using your melee combat art to follow up, then dashing out of it once it's done into another melee combo. Enemy attacks are always telegraphed, so you always have a chance to dodge. Whether or not you will dodge is another question entirely, especially if you get into a fight with many enemies at once.
One of the most important mechanics in combat, especially boss fights, is the Break mechanic, where by performing certain actions (could be as simple as ‘hit with an ice attack’ or ‘attack for a while, dodge an attack, then counter with a melee swing’) you can inflict enemies with the Break status, stunning them for a few seconds and lowering their guard. Once you hit this, you get the chance to run in and properly deal damage. Standard enemies usually have simpler break patterns, and one break off of them usually wins you the fight, but you don't usually need to use breaks against them anyway. Bosses, however, use their breaks to get the standard sort of ‘phased’ boss structure. With decent stats, one break against a boss usually brings it to the next phase, though not always. They use the mechanic in a variety of clever ways, and it's always satisfying to pull one off even against normal enemies, because of the slight camera zoom, slow-down, and sound effects.
Further variety is added to combat through four elemental ‘modes’ you get throughout the game: Fire, Ice, Shock, and Wave. Each element offers similar basic attacks, but massively different combat arts, as well as a unique status ailment each one can inflict. Each mode raises your stats slightly when active, but gives you a defensive weakness to the opposite element. To prevent you from just using elements the whole time, the game has an ‘Elemental Overdrive’ mechanic: each action you do with an element slightly fills a bar, and when the bar hits max it locks you out of elements for a short time. The bar decreases naturally over time, but can be decreased further by damaging enemies with no element active, encouraging you to still swap back to normal after getting all the elements.
One more feature of combat is the combat ‘ranking system’. Your health naturally regenerates to full outside of combat, but combat doesn't end as soon as the last enemy is defeated. Instead, it starts a timer, and if you engage another enemy before the timer runs out, you continue the same battle. The reason you want to do this is because of the ranking system. Starting at D and going all the way to S, defeating enemies increases your rank, which makes enemies start to drop better and better materials. Hitting S rank is accompanied by a special soundtrack, and special effects on the screen after further defeating enemies. This encourages you to just keep attacking enemies for as long as you can, and when you pull off a great run and get a high rank, man is it satisfying. Any party members you have with you at the time even add comments as you increase, usually becoming completely exhausted by the time you hit S.
The final major part of the game is puzzle-solving in the game's dungeons. The dungeons usually use their puzzles as a way to introduce you to the elemental modes before the game actually gives them to you, through these orbs that convert your shots when they pass through. Each element has interesting puzzle elements attached. For example, water blocks can be frozen with ice and jumped over, or evaporated with fire to free up space. Or these chargeable orb things can be charged with either shock, which causes them to cling to walls and activate electric towers, or wave, which makes them sort of ‘burrow’ through walls and activate special switches. Some of the puzzles get pretty difficult, and having to take time, slow down and think through what to do is a nice change of pace from the hectic battles.
Presentation:
The game goes for a 16-bit style, with areas usually reminding me of titles like Secret of Mana or Final Fantasy 6. All the spritework is really well done, along with the backgrounds. Everything is nice to look at, but more importantly is clear to navigate, which is very important if your 2D game involves moving on 3 axes. The lighting effects they use also work really well, and are definitely the sort of thing that couldn't be done in the SNES games the graphics are pretty clearly based off of.
The soundtrack is also great, with good area and town themes that fit really well, to great story-beat tracks, to the battle themes. The normal battle theme, both before and after S rank, are very good, it has great midboss and boss themes, the ‘event battle’ theme works well, and the PvP battle theme against Apollo in particular is great. I'm not sure it's something I'd put in the running for ‘best video game OST’ or whatever, but it works great in the game's context.
Conclusion:
CrossCode is an exceptionally well-made game. It looks great, sounds great, and plays phenomenally. I swear, everything you do in this game is just so fluid, and the combat moves are all very snappy and responsive. And to top it all off, the story is fantastic as well. I tried to get into Secret of Mana but couldn't really. I liked Trials of Mana fine, but it still wasn't my favourite. CrossCode, however, despite also being an action RPG in a similar vein, just works so much better, and I'd wholeheartedly recommend it to anyone who's a fan of the Mana games, or the 2D Zelda games, heck, even fans of traditional RPGs might want to give it a shot. Especially because there's a free demo on Steam.
Final score: 10/10 (Must play)
- Pianostar4
-
Scratcher
1000+ posts
Video Games; Your OWN Reviews!
My review:
Game: Astro’s Playroom
Price: Free with the PS5
Rating: 10/10
Gameplay: Astro’s Playroom is a game that teaches you about the PS5 in one aspect, but provides a fun experience in another. The main character is a robot named Astro, and he has to go through four different areas, all with their own activities. Every other level has a specific power up that Astro can get. For example, in one area, the GPU Jungle, you get a monkey suit that allows you to climb up handholds. In another world (I forget right this moment) you get a rocket suit that allows you to fly. There are a couple of mini bosses, and not really any story, but the challenges are what is fun about the game. There are Easter eggs hidden all around the game with different robots acting like other games. The main things to collect are puzzle pieces and artifacts. Puzzle pieces fill up a mural in one area, and artifacts can be anywhere from the PS4 system to a PSVita game disk. I couldn’t even find all of the items; I had to have my dad help me! 5 points for the challenges, and another 5 for the experience.
Game: Astro’s Playroom
Price: Free with the PS5
Rating: 10/10
Gameplay: Astro’s Playroom is a game that teaches you about the PS5 in one aspect, but provides a fun experience in another. The main character is a robot named Astro, and he has to go through four different areas, all with their own activities. Every other level has a specific power up that Astro can get. For example, in one area, the GPU Jungle, you get a monkey suit that allows you to climb up handholds. In another world (I forget right this moment) you get a rocket suit that allows you to fly. There are a couple of mini bosses, and not really any story, but the challenges are what is fun about the game. There are Easter eggs hidden all around the game with different robots acting like other games. The main things to collect are puzzle pieces and artifacts. Puzzle pieces fill up a mural in one area, and artifacts can be anywhere from the PS4 system to a PSVita game disk. I couldn’t even find all of the items; I had to have my dad help me! 5 points for the challenges, and another 5 for the experience.
- alex11sf
-
Scratcher
100+ posts
Video Games; Your OWN Reviews!
Ok….this game is totally amazing so you should all leave to play it now thank you.
Game: The Bridge (It's on Minecraft multiplayer Hypixel)
Rating: 10/10
Gameplay: So basically you speed bridge on top of a narrow bridge over a giant void and try to score a point on the other player/team. First to 5pts wins. Oh and you can fight each other. It's awesome. So yeah this game is super fun. I play it with my irl friend and it's funny because he just creams me everytime (but I managed to score a point on him the other day so YAY!)
I realize that this game is a mini duels game and there's not much more to say. But trust me - even if it sounds dumb to you now, still check it out. I'm not that good yet, but I've been grinding for a while no and I'm totally a tryhard (shut up xD)
So yes. Buy Minecraft, get hypixel, go into the duels lobby and play bridge!
*not sponsored*
Game: The Bridge (It's on Minecraft multiplayer Hypixel)
Rating: 10/10
Gameplay: So basically you speed bridge on top of a narrow bridge over a giant void and try to score a point on the other player/team. First to 5pts wins. Oh and you can fight each other. It's awesome. So yeah this game is super fun. I play it with my irl friend and it's funny because he just creams me everytime (but I managed to score a point on him the other day so YAY!)
I realize that this game is a mini duels game and there's not much more to say. But trust me - even if it sounds dumb to you now, still check it out. I'm not that good yet, but I've been grinding for a while no and I'm totally a tryhard (shut up xD)
So yes. Buy Minecraft, get hypixel, go into the duels lobby and play bridge!
*not sponsored*
Last edited by alex11sf (April 27, 2021 01:08:02)
- modedii
-
Scratcher
1000+ posts
Video Games; Your OWN Reviews!
cuz ive been playing it a lot –
Project Diva: Mega Mix
Platform: Nintendo Switch
Genre: Rhythm Game
Price: $39.39 (60 bucks for the ver. with DLC.)
Overpriced, I only got it ‘cuz it was on megasale a few weeks ago.
Story: None. Some of the songs included belong to stories or tell a story, but the game itself lacks any story.
Gameplay: Press the buttons on time with the signals on screen, standard rhythm game affair. Just look up some gameplay for specifics.
Some of the songs are quite good, but it’s very clear that some of them are left over from the early days of Vocaloid. Ranges from some of my favorite songs to stuff I can barely stand. They removed many, many songs from prior games and added very few. Gameplay has been the same since the beginning of the franchise with some minor changes, but some of em' bug me. I don't know when this was implemented, but I hate what they did to hold notes. They changed them from normal notes with a start and end, to a note just labeled “hold” that you have to hold as long as possible. They're excessively confusing, and a lot of the time it's impossible to hold them for long at all. Playing songs gives you points you can spend on modules (outfits) for the cryptonloids to put into the PVs.
Mix mode exists but noone actually plays mix mode.
Graphics: PVs play out in the background as you play the game. I am not including cases where they just used the song's official music video for the most part here. They, frankly, kinda stink a lotta the time. They're just ;;;;;;;;;;;;;;;;;;;; silly. Some of the modules are cool, some are just weird (…………….speedo kaito………………….). The graphics in the later PS4 games look really nice, but because of the processing on the Switch, they had to downgrade, and slap an ugly shader on. It's not like they couldn't have used some nicer shader, but noooooo they had to light everyone up neon.
Conclusion: If you have the right games systems, buy literally any of the other Project Diva games, they're just better versions of the same product. But, if you only have a Switch, Mega Mix is good enough.
Project Diva: Mega Mix
Platform: Nintendo Switch
Genre: Rhythm Game
Price: $39.39 (60 bucks for the ver. with DLC.)
Overpriced, I only got it ‘cuz it was on megasale a few weeks ago.
Story: None. Some of the songs included belong to stories or tell a story, but the game itself lacks any story.
Gameplay: Press the buttons on time with the signals on screen, standard rhythm game affair. Just look up some gameplay for specifics.
Some of the songs are quite good, but it’s very clear that some of them are left over from the early days of Vocaloid. Ranges from some of my favorite songs to stuff I can barely stand. They removed many, many songs from prior games and added very few. Gameplay has been the same since the beginning of the franchise with some minor changes, but some of em' bug me. I don't know when this was implemented, but I hate what they did to hold notes. They changed them from normal notes with a start and end, to a note just labeled “hold” that you have to hold as long as possible. They're excessively confusing, and a lot of the time it's impossible to hold them for long at all. Playing songs gives you points you can spend on modules (outfits) for the cryptonloids to put into the PVs.
Mix mode exists but noone actually plays mix mode.
Graphics: PVs play out in the background as you play the game. I am not including cases where they just used the song's official music video for the most part here. They, frankly, kinda stink a lotta the time. They're just ;;;;;;;;;;;;;;;;;;;; silly. Some of the modules are cool, some are just weird (…………….speedo kaito………………….). The graphics in the later PS4 games look really nice, but because of the processing on the Switch, they had to downgrade, and slap an ugly shader on. It's not like they couldn't have used some nicer shader, but noooooo they had to light everyone up neon.
Conclusion: If you have the right games systems, buy literally any of the other Project Diva games, they're just better versions of the same product. But, if you only have a Switch, Mega Mix is good enough.
- julianmen2
-
Scratcher
15 posts
Video Games; Your OWN Reviews!
Woah that’s a great theory but then why does she scream Mario when bowser kidnappers her but anyways I love a lot of games my top five is
Super Smash Bros. Ultimate (getting the disrespect getting stage spiked)
Minecraft Bedrock even though java has a lot of better stuff
Brawl stars the pass people are better than most of the regular people
Mario kart 8 nintendo switch and Wii U
The legend of zelda shield surfing on a Bokablin lunches you really far its hard to get though
Super Smash Bros. Ultimate (getting the disrespect getting stage spiked)
Minecraft Bedrock even though java has a lot of better stuff
Brawl stars the pass people are better than most of the regular people
Mario kart 8 nintendo switch and Wii U
The legend of zelda shield surfing on a Bokablin lunches you really far its hard to get though
- Polargaming64
-
Scratcher
1000+ posts
Video Games; Your OWN Reviews!
Title: Going Under
Platforms: PS4, PC, Switch (I played on PS4)
Genre: Action??
Price: $19.99
Story: Jackie, a new intern at soda company Fizzle (recently bought by Amazon-parody Cubicle), is tasked with defeating monsters from other Cubicle-owned companies— companies that weren’t as successful as Fizzle —by the team director Marv. Early on Jackie meets multiple coworkers as well as the founder of the company Ray and a Cubicle-issued robot named Avie (basically Amazon Echo), all while battling through the three companies in hopes of finally being able to get the position she actually applied for. I won’t spoil the rest, but it’s very funny and lighthearted.
Gameplay: In the Hub area there are 3 levels you unlock through the beginning of the game, each being one of the failed companies you must defeat. Each time you enter everything will be changed, as it is randomly-generated. Anything can be used as a weapon (though the actual weapons tend to be more powerful, haha). After 3 floors, there is a boss to defeat. In the Hub, there are 5 different coworkers you can get sidequests from to level-up your “mentorship” with them- leveling them up allows you to pin them and use different perks that can help you in battle (ex. Enemies will occasionally help you, extra health, etc). There are also Skills you can obtain in the dungeons that allow you to get other special abilities, and using one enough allows you to pin one as well (letting you automatically start with it). There is also a collectible, Business Cards, which are character descriptions that are unlocked through sidequests, talking to characters, or using a special item (the Blank Card) on an enemy.
Graphics: Very cartoony cel-shaded art style, notably intentionally looks somewhat like those simple art styles you see in commercials and ads. Very charming.
Conclusion: I didn’t do the best job at explaining it here, but Going Under is a very charming, relatively easy game and a very funny one at that. One of my favorite indie games at the moment. I suggest getting it on sale, though. I give it a 8/10.
Still not convinced? There’s a character named Zans who is exactly like Sans Undertale except he really likes cryptocurrency
So yeah
Platforms: PS4, PC, Switch (I played on PS4)
Genre: Action??
Price: $19.99
Story: Jackie, a new intern at soda company Fizzle (recently bought by Amazon-parody Cubicle), is tasked with defeating monsters from other Cubicle-owned companies— companies that weren’t as successful as Fizzle —by the team director Marv. Early on Jackie meets multiple coworkers as well as the founder of the company Ray and a Cubicle-issued robot named Avie (basically Amazon Echo), all while battling through the three companies in hopes of finally being able to get the position she actually applied for. I won’t spoil the rest, but it’s very funny and lighthearted.
Gameplay: In the Hub area there are 3 levels you unlock through the beginning of the game, each being one of the failed companies you must defeat. Each time you enter everything will be changed, as it is randomly-generated. Anything can be used as a weapon (though the actual weapons tend to be more powerful, haha). After 3 floors, there is a boss to defeat. In the Hub, there are 5 different coworkers you can get sidequests from to level-up your “mentorship” with them- leveling them up allows you to pin them and use different perks that can help you in battle (ex. Enemies will occasionally help you, extra health, etc). There are also Skills you can obtain in the dungeons that allow you to get other special abilities, and using one enough allows you to pin one as well (letting you automatically start with it). There is also a collectible, Business Cards, which are character descriptions that are unlocked through sidequests, talking to characters, or using a special item (the Blank Card) on an enemy.
Graphics: Very cartoony cel-shaded art style, notably intentionally looks somewhat like those simple art styles you see in commercials and ads. Very charming.
Conclusion: I didn’t do the best job at explaining it here, but Going Under is a very charming, relatively easy game and a very funny one at that. One of my favorite indie games at the moment. I suggest getting it on sale, though. I give it a 8/10.
Still not convinced? There’s a character named Zans who is exactly like Sans Undertale except he really likes cryptocurrency
So yeah
- EeveeLegends
-
Scratcher
1000+ posts
Video Games; Your OWN Reviews!
It's been a long time since I've done a review on here, haha. Here's one!
Game: Guilty Gear -Strive-
Platforms: PC, PS4, PS5
Genre: Fighting
Price: $59.99 (It also has DLC which includes bonus characters, the game also goes on sale from time to time)
Story: Ok, so here's the thing. This game does have a story, but it's only in the story mode which is literally a.. 4 hour movie (with intermissions, of course). The story is absolutely bonkers and it would take me ages to explain it! Knowing the story isn't necessary for enjoying the game, it's a fighting game after all. If you really wanted to know the story before buying the game, the story mode is up on Youtube.
Gameplay: It's a fighting game so.. the best I can describe it is that you press buttons and make combos to destroy your opponent. However, because it's a Guilty Gear game, it has meters for things such as overdrives and guarding, however, unlike previous Guilty Gear titles, Strive doesn't have instant kills. You can also play against other people online, Strive has rollback netcode so it's easier playing online compared to a game without rollback netcode like Super Smash Bros. Ultimate.
Graphics: Strive is a 3D game that somehow looks very 2D. It has an anime artystle. It's absolutely gorgeous, imo.
Other thoughts: The soundtrack for this game is SO. FREAKING. GOOD. It's perfect for getting you pumped up! The designs for the characters are amazing as well, I love all of the characters in Strive. Another thing, if you want to get into fighting games, you should definitely consider getting Guilty Gear -Strive-, many people have said the gameplay is easier to understand than other fighting games and it's a good starting point.
Rating: 10/10 gud game I enjoy
Game: Guilty Gear -Strive-
Platforms: PC, PS4, PS5
Genre: Fighting
Price: $59.99 (It also has DLC which includes bonus characters, the game also goes on sale from time to time)
Story: Ok, so here's the thing. This game does have a story, but it's only in the story mode which is literally a.. 4 hour movie (with intermissions, of course). The story is absolutely bonkers and it would take me ages to explain it! Knowing the story isn't necessary for enjoying the game, it's a fighting game after all. If you really wanted to know the story before buying the game, the story mode is up on Youtube.
Gameplay: It's a fighting game so.. the best I can describe it is that you press buttons and make combos to destroy your opponent. However, because it's a Guilty Gear game, it has meters for things such as overdrives and guarding, however, unlike previous Guilty Gear titles, Strive doesn't have instant kills. You can also play against other people online, Strive has rollback netcode so it's easier playing online compared to a game without rollback netcode like Super Smash Bros. Ultimate.
Graphics: Strive is a 3D game that somehow looks very 2D. It has an anime artystle. It's absolutely gorgeous, imo.
Other thoughts: The soundtrack for this game is SO. FREAKING. GOOD. It's perfect for getting you pumped up! The designs for the characters are amazing as well, I love all of the characters in Strive. Another thing, if you want to get into fighting games, you should definitely consider getting Guilty Gear -Strive-, many people have said the gameplay is easier to understand than other fighting games and it's a good starting point.
Rating: 10/10 gud game I enjoy
Last edited by EeveeLegends (Jan. 21, 2022 18:38:39)
- Interstellar-TV
-
Scratcher
100+ posts
Video Games; Your OWN Reviews!
Mario Kart Wii
90/100
Still a masterpiece after all these years.
90/100
Still a masterpiece after all these years.
- DioMar64
-
Scratcher
100+ posts
Video Games; Your OWN Reviews!
New to this topic, never done one of these
Sonic The Hedgehog CD
As far as story goes, this game is amazing. The story is great with the all of endings you can get.
Story: Little Planet is a planet that orbits Earth and appears over Never Lake just one month a year. It also holds the Time Stones(yes, not Chaos Emeralds,Time Stones)that can alter space and time. But as always, Dr. Ivo “Eggman” Robotinik is up to no good. Eggman has chained Little Planet to Earth. Sonic notices this while making his daily lap around Green Hill Zone. Eggman has turned Little Planet into a mechanical wasteland! Its your job, as Sonic, Earth’s hero, to stop Eggman from mechanising Little Planet further(using the power of Time Travel!(but we’ll get to that later))
Story:10/10
Now, we move on to gameplay
Gameplay: Very Easy, and at times very hard, the game can’t really decide right now.
Gameplay: 3/10
Controls: Very smooth, Tails plays perfectly like he does in Sonic 2.
Controls:8/10
Bosses: Sometimes bosses are very easy, and other times not(just like gameplay) but all of them are really good(especially Metal Sonic)
Bosses:10/10
Overall score: 7/10
Sonic The Hedgehog CD
As far as story goes, this game is amazing. The story is great with the all of endings you can get.
Story: Little Planet is a planet that orbits Earth and appears over Never Lake just one month a year. It also holds the Time Stones(yes, not Chaos Emeralds,Time Stones)that can alter space and time. But as always, Dr. Ivo “Eggman” Robotinik is up to no good. Eggman has chained Little Planet to Earth. Sonic notices this while making his daily lap around Green Hill Zone. Eggman has turned Little Planet into a mechanical wasteland! Its your job, as Sonic, Earth’s hero, to stop Eggman from mechanising Little Planet further(using the power of Time Travel!(but we’ll get to that later))
Story:10/10
Now, we move on to gameplay
Gameplay: Very Easy, and at times very hard, the game can’t really decide right now.
Gameplay: 3/10
Controls: Very smooth, Tails plays perfectly like he does in Sonic 2.
Controls:8/10
Bosses: Sometimes bosses are very easy, and other times not(just like gameplay) but all of them are really good(especially Metal Sonic)
Bosses:10/10
Overall score: 7/10
Last edited by DioMar64 (July 28, 2022 12:52:23)
- Polargaming64
-
Scratcher
1000+ posts
Video Games; Your OWN Reviews!
Title: Lethal League Blaze
Platforms: Switch, PlayStation 4, PC, Xbox Series X/S, Xbox One
Price: $19.99
Genre: Fighting
Story: A group known as the Lethal League, players of an illegal sport involving hitting an anti-gravity ball back and forth, prepare for an illegal tournament for their sport, while the evil government organization Safety Patrol looks to stop aggressively. The plot is only told through still cutscenes in the Story Mode, and is fairly weak as it leaves most up to the imagination. The characters themselves are really cool though. 5 or 6/10.
Gameplay: Two to four players compete in several modes. Normal battles regularly involve the players, on a team or not, hitting an anti-gravity ball around. When you hit it, it turns your color and goes up in speed. You are safe if it is your color. If another player hits it, you must try to hit it back before you are hit. If it hits a player, it knocks out some of their health. When they are KOd, and the game moves on to the next “Burst”. Whoever is KOd the set amount of times first loses. After a battle, you are given currency known as Sparks. Sparks are used to purchase extra characters, character skins, special modes, stages, and music tracks. The game is easy to understand but difficult to master. 8/10.
Graphics: The graphics are very good. They use cel-shading and are intentionally based off the Jet Set series, with the music also fitting that “funky” aesthetic. 9/10.
All in all, this game gets an 8.5/10 in my book
Platforms: Switch, PlayStation 4, PC, Xbox Series X/S, Xbox One
Price: $19.99
Genre: Fighting
Story: A group known as the Lethal League, players of an illegal sport involving hitting an anti-gravity ball back and forth, prepare for an illegal tournament for their sport, while the evil government organization Safety Patrol looks to stop aggressively. The plot is only told through still cutscenes in the Story Mode, and is fairly weak as it leaves most up to the imagination. The characters themselves are really cool though. 5 or 6/10.
Gameplay: Two to four players compete in several modes. Normal battles regularly involve the players, on a team or not, hitting an anti-gravity ball around. When you hit it, it turns your color and goes up in speed. You are safe if it is your color. If another player hits it, you must try to hit it back before you are hit. If it hits a player, it knocks out some of their health. When they are KOd, and the game moves on to the next “Burst”. Whoever is KOd the set amount of times first loses. After a battle, you are given currency known as Sparks. Sparks are used to purchase extra characters, character skins, special modes, stages, and music tracks. The game is easy to understand but difficult to master. 8/10.
Graphics: The graphics are very good. They use cel-shading and are intentionally based off the Jet Set series, with the music also fitting that “funky” aesthetic. 9/10.
All in all, this game gets an 8.5/10 in my book
- -Cold-lord-X-
-
Scratcher
100+ posts
Video Games; Your OWN Reviews!
This exists1?1!?1!1
Rhythm Doctor by 7th Beat Games
Platforms: PC
Price: $15.99 US dollars
Story: You join a program where you press the space at on your keyboard to the beat of music to save patients.
Pretty good rhythm game! You press the spacebar on the 7th or 2nd beat depending on the level and you win! It also looks stunning with some good pixel art and fx.
10/10
Rhythm Doctor by 7th Beat Games
Platforms: PC
Price: $15.99 US dollars
Story: You join a program where you press the space at on your keyboard to the beat of music to save patients.
Pretty good rhythm game! You press the spacebar on the 7th or 2nd beat depending on the level and you win! It also looks stunning with some good pixel art and fx.
10/10
- zomboss1_1
-
Scratcher
500+ posts
Video Games; Your OWN Reviews!
Topic: battlestations pacifc
Developer: studios Hungary
This is a real time world war two based game from 2009 that less than 400 people have ever played there's a campaign mode (America, Japan), an online compititions mode, and a single player compitition mode. There are about 100 playable unit types (bases, planes, ships, submarines), and many DLCS you can get, plus PC mods. Free with Xbox game pass.
Developer: studios Hungary
This is a real time world war two based game from 2009 that less than 400 people have ever played there's a campaign mode (America, Japan), an online compititions mode, and a single player compitition mode. There are about 100 playable unit types (bases, planes, ships, submarines), and many DLCS you can get, plus PC mods. Free with Xbox game pass.
- medians
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Scratcher
1000+ posts
Video Games; Your OWN Reviews!
Topic: Club Penguin Puffle Wild
Developer: Disney
….Sigh.. this game sounds cooler than it actually is..
less than 40/100 lol
Developer: Disney
….Sigh.. this game sounds cooler than it actually is..
less than 40/100 lol
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