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- Codingfairy07
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500+ posts
Blur Effect
Support, this will be very useful in my future animations where I need to get backgrounds out of focus, and the only workaround is a huge script that no one (even me) will bother coding.
- LPSpuppygirl1
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37 posts
Blur Effect
hi, OP here, cringing very hard at my past self and very surprised with how long this discussion's gotten
although i don't use scratch anymore im still in full support of this feature an am a little surprised that it isnt implemented yet
although i don't use scratch anymore im still in full support of this feature an am a little surprised that it isnt implemented yet
- the2000
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1000+ posts
Blur Effect
Wow, just in time for this thread to turn seven! I'm sure you'll be there to celebrate when the day comes, right? hi, OP here, cringing very hard at my past self and very surprised with how long this discussion's gotten
although i don't use scratch anymore im still in full support of this feature an am a little surprised that it isnt implemented yet

- SonicFanX123_321
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1000+ posts
Blur Effect
this was actually a planned (but scrapped) feature in 1.4, the reason it was scrapped is because if a sprite had transparency in it, all transparency would turn into black (and i mean the color black, RGB: 0, 0, 0) as soon as the value was greater than 0.
- adis9099
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22 posts
Blur Effect
mockups:
clear graphic effects except [blur v] ::looks
([blur v] effect ::looks)
set [blur v] effect in [this sprite v] to () ::looks
set [blur v] effect in [sprite v] to () ::looks
set [blur v] effect in [all sprites v] to () ::looks
set [blur v] effect in [backdrop v] to () ::looks
set [blur v] effect in [other sprites v] to () ::looks
change [blur v] effect in [ v] by () ::looks //second parameter would have the same stuff
- Roblox888i
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1000+ posts
Blur Effect
No he ment add mockups:clear graphic effects except [blur v] ::looks
([blur v] effect ::looks)
set [blur v] effect in [this sprite v] to () ::looks
set [blur v] effect in [sprite v] to () ::looks
set [blur v] effect in [all sprites v] to () ::looks
set [blur v] effect in [backdrop v] to () ::looks
set [blur v] effect in [other sprites v] to () ::looks
change [blur v] effect in [ v] by () ::looks //second parameter would have the same stuff
change [Blur v] effect by (25)
- medians
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1000+ posts
Blur Effect
1. It’s meant.No he ment add mockups:-snip-change [Blur v] effect by (25)
2.
change [blur v] effect in [ v] by () ::looks //second parameter would have the same stuff
- dave-alt-4
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1000+ posts
Blur Effect
Try making a bunch of clones that are ghosted out, it will achieve the same effect as a blur(search up “motion blur effects” on Scratch if you have no idea what I am talking about)
all are mouse trails
- DeliStuff
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100+ posts
Blur Effect
I'm suggesting you mean Gaussian blurring, which makes the whole thing blurry. I support because I don't like the cloning way because it doesn't look as nice as a real Gaussian blur does.
- DeliStuff
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100+ posts
Blur Effect
There is a workaround, but…
-snip-
I don't think many people would like to code this painstaking script. Support.
Yeah, that is a lot xD