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- fdreerf
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Scratcher
1000+ posts
Suggestion: Start Timer and Stop Timer blocks
This is a duplicate.That topic is way newer.
Please continue the discussion in the link above. That way, the conversation sticks in one place, rather than being scattered across the forums.
It should be the other way around, the topic you linked is a duplicate of this one.
- Za-Chary
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Scratcher
1000+ posts
Suggestion: Start Timer and Stop Timer blocks
Hey, you're right! Thanks!This is a duplicate.That topic is way newer.
It should be the other way around, the topic you linked is a duplicate of this one.
To keep the conversation focused in one place, I'll be closing that topic now. Feel free to continue the discussion in this thread.
- KittyFireSt0rm
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Scratcher
1000+ posts
Suggestion: Start Timer and Stop Timer blocks
This is a duplicate.
Please continue the discussion in the link above. That way, the conversation sticks in one place, rather than being scattered across the forums.
That one leads to a closed topic that links to this one
- Queer_Royalty
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Scratcher
1000+ posts
Suggestion: Start Timer and Stop Timer blocks
This is a duplicate.Uh, this topic is older.
Please continue the discussion in the link above. That way, the conversation sticks in one place, rather than being scattered across the forums.
Last edited by Queer_Royalty (April 7, 2021 15:01:18)
- dertermenter
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Scratcher
1000+ posts
Suggestion: Start Timer and Stop Timer blocks
Please note that that post was a while ago.This is a duplicate.Uh, this topic is older.
Please continue the discussion in the link above. That way, the conversation sticks in one place, rather than being scattered across the forums.
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Anyways, yeah, stopping timers would be great for games, and there is multiple times I don't like using the timer block as it doesn't stop, so instead I have to do a workaround with variables.
- Unithlees3
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Scratcher
1000+ posts
Suggestion: Start Timer and Stop Timer blocks
I'm not sure where suggestions should go, so I apologize if this is in the wrong forum.I stole your idea by mistake
The Suggestion:
Make a “start timer” block and a “stop timer” block (or make just a “toggle timer” block).
The block(s) would start or stop the timer “variable” (in the Sensing category).
- PkmnQ
-
Scratcher
1000+ posts
Suggestion: Start Timer and Stop Timer blocks
It's not stealing, just a dupe. Dupes are bad not because of stealing, but because it splits the discussion. One important point could be made in one topic while it's completely absent in another.I'm not sure where suggestions should go, so I apologize if this is in the wrong forum.I stole your idea by mistake
The Suggestion:
Make a “start timer” block and a “stop timer” block (or make just a “toggle timer” block).
The block(s) would start or stop the timer “variable” (in the Sensing category).
This would only be good with a separate timer.
- plqaokwsijeduhrfyg
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Scratcher
500+ posts
Suggestion: Start Timer and Stop Timer blocks
Support.Please state why you support.
- hiPeeps124816
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Scratcher
500+ posts
Suggestion: Start Timer and Stop Timer blocks
Support, I'm usually too lazy for workarounds.
- Austinato
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Scratcher
1000+ posts
Suggestion: Start Timer and Stop Timer blocks
I feel like the workaround in which users create variables that change every second (or interval) is worth it. It's not really difficult either.
- Sikecon
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Scratcher
1000+ posts
Suggestion: Start Timer and Stop Timer blocks
I feel like the workaround in which users create variables that change every second (or interval) is worth it. It's not really difficult either.
exactly what I thought. Same reason, no support.
- 62_1mm
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New Scratcher
14 posts
Suggestion: Start Timer and Stop Timer blocks
mockups:<timer [unpaused v]? ::sensing>credit to the charles for the at () secs block
<timer [paused v]? ::sensing>
[pause v] timer ::sensing
[resume v] timer ::sensing
[toggle v] timer ::sensing
[resume v] timer at () secs ::sensing
[toggle v] timer at () secs ::sensing
[pause v] timer at () secs ::sensingSupport. There is no exact workaround for simulating a timer reporter, because there is a wait between blocks, making it difficult to keep up with the seconds.
There should also be:resume timer at () secs ::sensing // sets the timer to a certain point, then goes.
stop timer at () secs :: sensing // if the timer hasn't gone by the said seconds, it will stop when it does
reset would also be moved into the dropdown
- FanaticReturns
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Scratcher
1000+ posts
Suggestion: Start Timer and Stop Timer blocks
No support. There is a workaround for stopping the timer.
when green flag clicked
forever or repeat
reset timer
- medians
-
Scratcher
1000+ posts
Suggestion: Start Timer and Stop Timer blocks
No support. There is a workaround for stopping the timer.That doesn't work. Stopping the timer means pausing it, not resetting it.when green flag clicked
forever or repeat
reset timer
[ v] timer after () secs ::sensingthis may be better too
though, you could do:
define reset timer after (s) secsand repeat for all of them
wait (s) secs
[reset v] timer ::sensing
Last edited by medians (Oct. 24, 2021 15:10:49)
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