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- Staticstray
- New Scratcher
9 posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
I want each backdrop to have a different ambient sound, and to repeat, but to stop and change to another sound when the backdrop changes. My character will move from one backdrop to the next.
https://scratch.mit.edu/projects/378078783
here's my project for reference. Thank you for the help!
https://scratch.mit.edu/projects/378078783
here's my project for reference. Thank you for the help!
- TheForceStudio
- Scratcher
100+ posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
I have good news for you, there is such a block as
And you can use it for your own purposes!
(this code in backdrop)
when backdrop switches to [ v]
And you can use it for your own purposes!
when backdrop switches to [backdrop1 v]
stop all sounds
repeat until <not <(backdrop [name v]::looks) = [backdrop1]>>
play sound [backdrop1 ambient v] until done
end
when backdrop switches to [backdrop2 v]
stop all sounds
repeat until <not <(backdrop [name v]::looks) = [backdrop2]>>
play sound [backdrop2 ambient v] until done
end
(this code in backdrop)
- Staticstray
- New Scratcher
9 posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
I have good news for you, there is such a block aswhen backdrop switches to [ v]
And you can use it for your own purposes!when backdrop switches to [backdrop1 v]
stop all sounds
repeat until <not <(backdrop [name v]::looks) = [backdrop1]>>
play sound [backdrop1 ambient v] until done
end
when backdrop switches to [backdrop2 v]
stop all sounds
repeat until <not <(backdrop [name v]::looks) = [backdrop2]>>
play sound [backdrop2 ambient v] until done
end
(this code in backdrop)
I've tried this same thing, but it doesn't seem to work. The sound won't start when the background changes.
- fdreerf
- Scratcher
1000+ posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
foreverGenerally, I find that these hat blocks seem to sometimes not work for whatever reason. I always use the forever if workarounds.
if <(backdrop #) = [1]> then
stop all sounds
repeat until <not <(backdrop #) =[1]>>
play sound [ v] until done
end
end
... // duplicate however many times you need
end
when [ v] key pressed
when this sprite clicked
when backdrop switches to [ v]
when [ v] > (10)
Hyped for MS-DOS 11.0
- Staticstray
- New Scratcher
9 posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
foreverGenerally, I find that these hat blocks seem to sometimes not work for whatever reason. I always use the forever if workarounds.
if <(backdrop #) = [1]> then
stop all sounds
repeat until <not <(backdrop #) =[1]>>
play sound [ v] until done
end
end
... // duplicate however many times you need
endwhen [ v] key pressed
when this sprite clicked
when backdrop switches to [ v]
when [ v] > (10)
This works better, but the sounds still won't stop when the backdrop changes. Is there a way to stop them immediately without using the Stop All sounds block? There are other sounds I don't want to stop when backdrops are switched.
- imfh
- Scratcher
1000+ posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
I think you can do something like the below to stop a sound and start a new one. If a script is running under when I receive when it is broadcasted, the script will stop and restart. I think the sound will stop with the script, but I could be wrong.
when I receive [Restart sound v]
forever
if <(backdrop [number v]::looks) = [1]> then
play sound [backdrop1 v] until done
else
if <(backdrop [number v]::looks) = [2]> then
play sound [backdrop2 v] until done
else
...
end
end
end
Scratch to Pygame converter: https://scratch.mit.edu/discuss/topic/600562/
- fdreerf
- Scratcher
1000+ posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
I'm afraid not. This works better, but the sounds still won't stop when the backdrop changes. Is there a way to stop them immediately without using the Stop All sounds block? There are other sounds I don't want to stop when backdrops are switched.
Hyped for MS-DOS 11.0
- Oumuamua
- Scratcher
1000+ posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
I'm afraid not. This works better, but the sounds still won't stop when the backdrop changes. Is there a way to stop them immediately without using the Stop All sounds block? There are other sounds I don't want to stop when backdrops are switched.
Yes, there is a way, move all sounds into a new sprite, when you want to play a specific sound create a clone of such sprite and make it play that sound, to stop the sound you just delete the clone.
- Oumuamua
- Scratcher
1000+ posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
- FoofJr
- Scratcher
100+ posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
foreverGenerally, I find that these hat blocks seem to sometimes not work for whatever reason. I always use the forever if workarounds.
if <(backdrop #) = [1]> then
stop all sounds
repeat until <not <(backdrop #) =[1]>>
play sound [ v] until done
end
end
... // duplicate however many times you need
endwhen [ v] key pressed
when this sprite clicked
when backdrop switches to [ v]
when [ v] > (10)
Agreed. Even with the when key pressed hat blocks, they almost never work correctly.
Why hello there! Wonder why you are checking out my signature. While you're at it, why not check out my Gradient generator?
- Staticstray
- New Scratcher
9 posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
I'm afraid not. This works better, but the sounds still won't stop when the backdrop changes. Is there a way to stop them immediately without using the Stop All sounds block? There are other sounds I don't want to stop when backdrops are switched.
Yes, there is a way, move all sounds into a new sprite, when you want to play a specific sound create a clone of such sprite and make it play that sound, to stop the sound you just delete the clone.
This works if you only have one sound to stop, but it has the same problems as before when switching from one sound to another. Thank you for the idea anyway though
- Oumuamua
- Scratcher
1000+ posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
Yes, there is a way, move all sounds into a new sprite, when you want to play a specific sound create a clone of such sprite and make it play that sound, to stop the sound you just delete the clone.
This works if you only have one sound to stop, but it has the same problems as before when switching from one sound to another. Thank you for the idea anyway though
I´d say that you need to practice scratching a bit more….
- Staticstray
- New Scratcher
9 posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
Yes, there is a way, move all sounds into a new sprite, when you want to play a specific sound create a clone of such sprite and make it play that sound, to stop the sound you just delete the clone.
This works if you only have one sound to stop, but it has the same problems as before when switching from one sound to another. Thank you for the idea anyway though
I´d say that you need to practice scratching a bit more….
Im trying but i'm just not sure it will work for my project.
Last edited by Staticstray (March 25, 2020 19:22:21)
- Oumuamua
- Scratcher
1000+ posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
It is OK, do you speak Spanish fluently? I am askig because it is too much stuff to explain and i have very little skill writing and speaking English, and dealing with clones require full understanding cause some times it is a tricki thing. Just wait to other scratcher able to explain. You keep scratching. Greetings.
- ipaddude
- Scratcher
100+ posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
make a sprite for the sound and insert this loop:
however the sound will not restart and continues playing after muted.
foreverand then just put this in
if <(backdrop name) = [your backdrop name... duh]> then
set volume to (100) %
else
set volume to (0) %
end
end
forever
play sound [sound v] until done
end
however the sound will not restart and continues playing after muted.
I USE ARCH LINUX
- abcdefghijklmnopqr20
- Scratcher
7 posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
put this code in to where you want
if the “when backdrop switches to” hat block does'nt work, try to replace the
switch backdrop to [backdropname]then put this one in too.
when backdrop switches to [backdropname v]
repeat until <not <(backdrop #) = [1]>>
play sound [yoursound v] until done
end
if the “when backdrop switches to” hat block does'nt work, try to replace the
when backdrop switches to [backdropname v]hat block with the
when green flag clickedhat block.
Hi, im Tristan! I make games(recently multiplayer) on scratch, and tinker with JavaScript, HTML5, and CSS(a litle bit)
————————————————————————-
Check out my new game, ☁️ Tag!
- Chary500
- Scratcher
4 posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
Check this project out and it will solve your problem https://scratch.mit.edu/projects/572137294
And when you get to it press see inside
And when you get to it press see inside
- deck26
- Scratcher
1000+ posts
How can I make a Sound start on a backdrop and repeat until the backdrop changes?
https://scratch.mit.edu/projects/572137294Please try not to necropost. The topic is over a year old so is presumably resolved. Check this project out and it will solve your problem
And when you get to it press see inside
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