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BaBaBunny
Scratcher
31 posts

Idle Animations interfering with other moves in fighting game

Hi,

I need help with making it so that the idle animations won't cut in to other animations like a punch for example.

Thanks

Here's the game: https://scratch.mit.edu/projects/441855040/
kssubbu
Scratcher
19 posts

Idle Animations interfering with other moves in fighting game

Wat
BaBaBunny
Scratcher
31 posts

Idle Animations interfering with other moves in fighting game

If you play my game (its not finished), when u press the keys for a move for example, the idle animation always cuts in, basically making it a little glitchy/not making the moves work properly.
Just_Iakov
Scratcher
100+ posts

Idle Animations interfering with other moves in fighting game

Due to large amounts of wait blocks within the animation process, it can create issues, especially in combat based games, where combat and animation must be timed well.

I've made animation script in the past to which you can have a look: https://scratch.mit.edu/projects/565652596/

You can either make rough transition from walking to idle, or re-create the animation process.

I hope this helps.

Last edited by Just_Iakov (Sept. 16, 2021 13:03:16)

BaBaBunny
Scratcher
31 posts

Idle Animations interfering with other moves in fighting game

Aight thanks I'll give it look/try.

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