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- gdpr70f61245d597c25631fbb669
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Scratcher
100+ posts
.scratch
One thing I'm surprised no one has mentioned yet is that early versions of Scratch (pre-1.0) saved to .scratch files, and infact every version of Scratch up to 1.4 can open .scratch files. (Scratch 2 and 3 cannot however, so if you want to open a .scratch file with one of those you will need to use Scratch 1.0-1.4 to save it as a .sb file first).
- CST1229
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Scratcher
1000+ posts
.scratch
One thing I'm surprised no one has mentioned yet
.scratch already exists. It's used for projects made in Pre-1.0 versions of Scratch (14Feb04-27Jul06).
- PenguinLover1123
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Scratcher
1000+ posts
.scratch
.scratch already exists. It's used for projects made in Pre-1.0 versions of Scratch (0.1-0.9).
Sorry, you have to wait 60 seconds between posts.
- ForumHelperNanoPiex
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Scratcher
500+ posts
.scratch
why not just use an existing formatThis binds all existing scratch formats together.
- ScratchCatHELLO
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Scratcher
1000+ posts
.scratch
why not just use an existing formatwhy not just use an existing formatThis binds all existing scratch formats together.
- xXRedTheCoderXx
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Scratcher
1000+ posts
.scratch
While only having one file type (is that's what it's called?) for every Scratch thing sounds nice, it could be pretty annoying to not exactly know what your file is though. Is it a 3.0 sprite? A 2.0 project? A 3.0 project? A 2.0 sprite? If you forget then there's no easy way to know. (Unless you recognize the file name as a certain project/sprite or something)why not just use an existing formatThis binds all existing scratch formats together.
- xXRedTheCoderXx
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Scratcher
1000+ posts
.scratch
I think their argument is if every Scratch file type is put into one, it'll be simpler. But I think this would just cause confusion, honestly.why not just use an existing formatwhy not just use an existing formatThis binds all existing scratch formats together.
- ScratchCatHELLO
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Scratcher
1000+ posts
.scratch
it isn’t easier, because you would have no clue what your file was and you would end up trying to import a 3.0 file into the 2.0 editor. they aren’t supposed to work together, which is why they don’t. if you want to do this, just rename the files. there’s nothing stopping you. (not talking to you btw)I think their argument is if every Scratch file type is put into one, it'll be simpler. But I think this would just cause confusion, honestly.why not just use an existing formatwhy not just use an existing formatThis binds all existing scratch formats together.
Last edited by ScratchCatHELLO (Aug. 22, 2021 17:38:33)
- Sheep_maker
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Scratcher
1000+ posts
.scratch
The Scratch 3.0 does support 2.0 projects (assuming it doesn't use hacked blocks). You can rename a .sb3 to an .sb2 and upload it to Scratch, and the editor will load it as a 3.0 project because it doesn't care about the file extension. Presumably if the version is unknown, you'd upload it to the latest version since Scratch projects are backwards compatible[…]it isn’t easier, because you would have no clue what your file was and you would end up trying to import a 2.0 file into the 3.0 editor. they aren’t supposed to work together, which is why they don’t. if you want to do this, just rename the files. there’s nothing stopping you. (not talking to you btw)
- ScratchCatHELLO
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Scratcher
1000+ posts
.scratch
The Scratch 3.0 does support 2.0 projects (assuming it doesn't use hacked blocks). You can rename a .sb3 to an .sb2 and upload it to Scratch, and the editor will load it as a 3.0 project because it doesn't care about the file extension. Presumably if the version is unknown, you'd upload it to the latest version since Scratch projects are backwards compatible[…]it isn’t easier, because you would have no clue what your file was and you would end up trying to import a 2.0 file into the 3.0 editor. they aren’t supposed to work together, which is why they don’t. if you want to do this, just rename the files. there’s nothing stopping you. (not talking to you btw)
my point still stands though. just switcj 2.0 and 3.0.
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