Discuss Scratch

GameHutSoftware
Scratcher
53 posts

The "delete" option when shift-clicking a block

I don't like it. Many times I've accidentally deleted a large block stack just because I was trying to copy it. It's easy and risk-free to just drag blocks into the other area to delete them. It should be kept just like that.

EDIT: Also, if a block is too far down so that the dropdown menu hits the bottom of the screen, you have to hold down the mouse to use the dropdown menu.

Last edited by GameHutSoftware (Dec. 29, 2012 20:56:36)


On occasionally, every week or so.
scmb1
Scratcher
100+ posts

The "delete" option when shift-clicking a block

Hmm… I actually like the “delete” option. I often use a laptop, and when I don't have my mouse with me, the shift-click delete is particularly useful because it means it involves less dragging. Even with a mouse, I like the shift-click delete because it minimizes mouse movements for speedy Scratching. In 1.4, I found this feature particularly nice when creating and deleting long scripts or parts of scripts.

But I agree that accidental deletion can be upsetting. Once the “undo” button is implemented, do you think it could be less of a problem?

Last edited by scmb1 (Dec. 29, 2012 21:11:41)


Laternenpfahl
Scratcher
500+ posts

The "delete" option when shift-clicking a block

For now, there should be (in the backpack) a last deleted sprite/script.

yeah, I'm still here

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