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- » Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
- MathCookie
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Scratcher
21 posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
This has been a problem ever since Scratch 3.0 released. It’s gotten slightly better over time, but performance is still leagues worse than what it should be. I wish this was a higher priority issue, but it’s just kept being like this, and at this point unless someone brings it up I don’t think anything’s going to be done about it. Most of my projects are apparently too big to run on mobile devices, as whenever I try to play one of my larger ones (such as my newest game, Greyscale Wormhole Operator) on a mobile device, Scratch crashes before it can even load the game. Even for my smaller projects, once the game is loaded, it will still crash if played for long enough, and the time it takes to crash is random (though obviously it’s most likely to crash whenever a significant change happens, such as a round of a dodging game ending and the game going to the results screen). And as of a few days ago, not only have the crashes started happening more often, but as the game loads, the website background goes black. It would be appreciated to have a reliable way to play the games I spent weeks (or even months in a couple cases) making on a device I can really enjoy playing them on (I own a computer which I use to make the projects, but keyboard controls have always felt clunky for me, plus my computer’s way too large to be portable), but at the moment that simply isn’t an option. Please, look into improving performance on mobile devices if possible. These devices can easily run apps in the hundreds of megabytes, why does a 5 MB Scratch project crash every time?
For the record, my mobile device is an iPad. If I had an Android tablet I’d just install the Scratch app, but I can’t do that on iPad. I’m not blaming Scratch Team for that, I’m aware that there’s no Scratch app on iOS because Apple didn’t allow it. What I’m asking for is a performance fix/increase on running a Scratch project in the browser on a mobile device. If any of you guys have an idea on how I could do that more efficiently (TurboWarp has these crashing issues too, though they only trigger on larger projects, so please don’t suggest that) then feel free to tell me here, I’d appreciate it.
For the record, my mobile device is an iPad. If I had an Android tablet I’d just install the Scratch app, but I can’t do that on iPad. I’m not blaming Scratch Team for that, I’m aware that there’s no Scratch app on iOS because Apple didn’t allow it. What I’m asking for is a performance fix/increase on running a Scratch project in the browser on a mobile device. If any of you guys have an idea on how I could do that more efficiently (TurboWarp has these crashing issues too, though they only trigger on larger projects, so please don’t suggest that) then feel free to tell me here, I’d appreciate it.
- dhuls
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Scratcher
1000+ posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
1. If Turbowarp doesn't work, try Forkphorus. It's known to use less RAM
2. Mobile devices (especially phones) don't have enough RAM. While they can easily run small projects, large projects (they don't even have to be games, there was a rickroll project which used 14/16GB of RAM for someone's M1 MacBook.
2. Mobile devices (especially phones) don't have enough RAM. While they can easily run small projects, large projects (they don't even have to be games, there was a rickroll project which used 14/16GB of RAM for someone's M1 MacBook.
- MathCookie
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Scratcher
21 posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
1. If Turbowarp doesn't work, try Forkphorus. It's known to use less RAM
Forkphorus doesn’t work. The color and brightness effects simply don’t work, and sometimes something much more fundamental is broken: in Greyscale Wormhole Operator, for example, you’re supposed to lose once the spaceship touches a piece of debris, but on Forkphorus they just pass right through each other.
- Chiroyce
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Scratcher
1000+ posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
This has been a problem ever since Scratch 3.0 releasedScratch 2.0 ran on flash, so isn't using HTML5 + JS much better?!
For the record, my mobile device is an iPad. If I had an Android tablet I’d just install the Scratch app, but I can’t do that on iPad.iPad's run Scratch well enough, I used an iPad from 2014 for Scratch 3 for over 6 months and it worked well, except for a few bugs.
(they don't even have to be games, there was a rickroll project which used 14/16GB of RAM for someone's M1 MacBook.Yep,

~ https://scratch.mit.edu/discuss/topic/522770/
- hiPeeps124816
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Scratcher
500+ posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
I used Scratch 3 on a 2018 iPad and it can never even finish loading a moderately big featured projectThis has been a problem ever since Scratch 3.0 releasedScratch 2.0 ran on flash, so isn't using HTML5 + JS much better?!For the record, my mobile device is an iPad. If I had an Android tablet I’d just install the Scratch app, but I can’t do that on iPad.iPad's run Scratch well enough, I used an iPad from 2014 for Scratch 3 for over 6 months and it worked well, except for a few bugs.(they don't even have to be games, there was a rickroll project which used 14/16GB of RAM for someone's M1 MacBook.Yep,
~ https://scratch.mit.edu/discuss/topic/522770/
- ScolderCreations
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Scratcher
1000+ posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
I use scratch on a 2020 iPad, I can't even think about loading anything interesting
- MathCookie
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Scratcher
21 posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
This has been a problem ever since Scratch 3.0 releasedScratch 2.0 ran on flash, so isn't using HTML5 + JS much better?!
You’re not wrong- Scratch 2.0 didn’t support mobile devices at all. My point is that mobile device support was, as far as I’m aware, one of the goals Scratch Team had in the switch to 3.0, and it’s a goal that in my opinion isn’t being fully met.
For the record, my mobile device is an iPad. If I had an Android tablet I’d just install the Scratch app, but I can’t do that on iPad.iPad's run Scratch well enough, I used an iPad from 2014 for Scratch 3 for over 6 months and it worked well, except for a few bugs.
I used Scratch 3 on a 2018 iPad and it can never even finish loading a moderately big featured project
I use scratch on a 2020 iPad, I can't even think about loading anything interesting
So earlier-model iPads are actually better at loading Scratch projects than later ones? That’s interesting, but I’m not entirely surprised…
Last edited by MathCookie (July 4, 2021 00:27:00)
- Chiroyce
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Scratcher
1000+ posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
So earlier-model iPads are actually better at loading Scratch projects than later ones? That’s interesting, but I’m not entirely surprised…iOS version makes a difference, are you using 14.6? (iPadOS) and the newer ones actually come with more memory, but I'm not sure if Webkit limits memory without taking the total ram into consideration. After I've started using this 2020 MacBook, I have to say, that 2014 iPad is really slow, but in terms of scratch for viewing projects, it works well, unless that project has a lot of costumes.
- Chiroyce
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Scratcher
1000+ posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
Bruh i own a 2014 iPad and scratch tell that i should use a modern web browserupdate your iOS to iPadOS 14.6
- scratcher1679
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Scratcher
100+ posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
well, i have a galaxy tab a7, and everything runs really well….
my friend, also uses an ipad and it works perfec-
yes it sucks.
my friend, also uses an ipad and it works perfec-
yes it sucks.
- hiPeeps124816
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Scratcher
500+ posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
ios 15 should fix ram problemsSo earlier-model iPads are actually better at loading Scratch projects than later ones? That’s interesting, but I’m not entirely surprised…iOS version makes a difference, are you using 14.6? (iPadOS) and the newer ones actually come with more memory, but I'm not sure if Webkit limits memory without taking the total ram into consideration. After I've started using this 2020 MacBook, I have to say, that 2014 iPad is really slow, but in terms of scratch for viewing projects, it works well, unless that project has a lot of costumes.
- MathCookie
-
Scratcher
21 posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
ios 15 should fix ram problems
Though they used to be the same, the iOS used on iPhones is now separate from the iOS used on iPads (which is now called iPadOS). iOS may have a version 15, but iPadOS’s current version is 14.6.
- dhuls
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Scratcher
1000+ posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
- Chiroyce
-
Scratcher
1000+ posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
I was replying to @MathCookie. I already knew that @hiPeeps124816 said that iOS 15 might fix ram problems.ohh yeah
- hiPeeps124816
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Scratcher
500+ posts
Scratch performs terribly on mobile devices and I’m tired of it. Will this ever get fixed or does Scratch Team not care?
I'm talking about when they releaseios 15 should fix ram problems
Though they used to be the same, the iOS used on iPhones is now separate from the iOS used on iPads (which is now called iPadOS). iOS may have a version 15, but iPadOS’s current version is 14.6.
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