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- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
well, after a long time, I've finally figured out what the problem was. Since it was a problem with the code, it'll be fixed in the next update.first, you're using the wrong tag. You should be using {command1:}, but you also got the syntax wrong, so it wouldn't work anyway. Here's the fixed command, well it's supposed to work, but I can't seem to figure out why it doesn't work correctly.61{command:/forever if gettblock round(mariox) round(marioy)-2 = 1 /setblock round(mariox) round(marioy)-2 9}61{command1:/if [getblock (round mariox) (round marioy-2)] = 1 /setblock (round mariox) (round marioy-2) 9}
I also just found out that you can do round(mariox).
- glooko
-
21 posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:}{name:cool auto level 1-1}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:3}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:117a}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition
|}}#2#1#1##3#1#15##1#5#1#1##3#1#1#0##2#1#1##7#1#8#64##2#1#8##489#128#0##2#5#15##3#1#i6##3#1#8#55#8##1#2#55#1##1#2#0#19##6#2#39#0#8##3#3#i6{type:horizontal}##3#1#e1#8#e4##1#2#1#19##2#1#15##3#1#8#55#54#15##3#1#15##5#1#8##2#125#0##1#3#37#37##1#2#37#37#8#i6##3#1#0##1#6#26#e12##3#3#e12#8##1#123#0#15##2#1#15#8#8##1#2#37#i6{type:horizontal}##3#1#1##1#5#e12##1#123#0##2#1#20{color:yellow}##3#1#20{color:yellow}##3#1#e12##1#4#77#77##2#1#77##2#121#0##2#121#0##1#2#37#e1##4#1#e1#0#lmanor deco 4##1#3#77##3#1#0##5#1#37#lmanor deco 4#lmanor deco 3##1#2#e12#e12#e12##6#2#15##2#1#77##2#119#0#15##2#1#68##4#118#0##2#117#0##3#1#e4##4#117#0##3#116#0#

- rssa_romeo
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
okay, yay.well, after a long time, I've finally figured out what the problem was. Since it was a problem with the code, it'll be fixed in the next update.first, you're using the wrong tag. You should be using {command1:}, but you also got the syntax wrong, so it wouldn't work anyway. Here's the fixed command, well it's supposed to work, but I can't seem to figure out why it doesn't work correctly.61{command:/forever if gettblock round(mariox) round(marioy)-2 = 1 /setblock round(mariox) round(marioy)-2 9}61{command1:/if [getblock (round mariox) (round marioy-2)] = 1 /setblock (round mariox) (round marioy-2) 9}
I also just found out that you can do round(mariox).
- rssa_romeo
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
here is a weird respawn glitch i just found, was this you trying to fix the glitch which makes things not respawn if a propeller box is removed from the tile they started in?
edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY
edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY
Last edited by rssa_romeo (June 29, 2021 21:58:11)
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
that's not a bug. It just has to do with the way entities spawn. It also has nothing to do with the propeller boxes. here is a weird respawn glitch i just found, was this you trying to fix the glitch which makes things not respawn if a propeller box is removed from the tile they started in?
edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY
Whenever an entity spawns, it checks it's spawn position for a tag, {entity_load:} and if the value is “yes”, then it won't load. If it's anything else, it will load. The reason why it acts like that is because a block is loading an entity that spawns off the block, so when the entity loads, it checks it's spawn position, and since it's spawn position isn't on the block that loads the entity, it always gets {entity_load:no}.
I am thinking of a way to fix the entity spawning so it doesn't respawn even when the entity has already spawned.
if you want entities to spawn on a block, use the {load:} tag, for example, 1{load:i1}.
Last edited by ego-lay_atman-bay (June 30, 2021 01:01:58)
- oliverMG
-
8 posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:}{name:where the springs are made}{theme:1}{time:1000}{x_max:512}{y_max:128}{x_start:6}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:0}{gameplay:39a33b20a₫25ba8₫3¡b10a2e6fb20a2b29a2b11ac37a3b38a2b8a2b10ab51ab6a2b261a16b5a4c20a18b13a39b14a4b6a13₫2a4₫3¡15₫2¦52₫3¦₫21a6e3a6b2a4₫5¡5₫4¦22₫3¦5₫9a6ef20b8a4b17a5b6a10b4a4c13a21c6g13c2a7b8a6b3a9c7a11c6a3b3a4ca20b2a3ca26b5a3b8a4c31ab113a8c12a5c11a3ba12ca10b7a5b4a3c6a10c4a7c19a8c10a5c8a5c4g14c8a4b8a9c24a4c11a2c}{background_color:1}{this project:2}{character:4}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#7#7#1##7#4#1##15#128#0##483#13#0#e25#0#e25#0#e25##2#3#1##5#2#1##2#121#0#lsign right##9#121#0#29{x+:17}{y+:09}##1#121#0##1#120#0##1#120#0##9#2#1##8#11#0##466#2#0##1#113#0#0##1#2#0#0##3#2#0#47##1#9#0##16#1#1##6#15#0##3#14#0##4#13#0##4#12#0##1#11#0#0##431#10#0#0#48#47{load:b5{movement:wait}{speed_track:0}{speed:16}}##1#112#0#47##1#5#0#47#47#50##1#2#0#0##6#1#0##1#6#47#23##1#9#0##1#4#48#48##1#7#0#48##1#7#0#0##1#2#48#47##3#4#0#47#47{load:b5{movement:wait}{speed_track:0}{speed:16}}#47##4#1#0##1#13#23##1#6#0##1#6#0#0##1#2#0#47##1#3#0#0##1#3#0#47##3#3#0#48##1#5#0##1#2#0##1#3#47##1#2#0##1#4#0##1#2#47##1#4#47##6#1#47##5#1#47##13#106#0##1#7#0##10#1#47#48##4#104#0##12#103#0##3#1#10##429#1#0##1#2#10#43##2#2#43##1#2#10#0##4#2#0##423#1#0##3#1#53{contain:b4{turn:90}{rotate:-90}{speed:2}}#0#43#0##1#2#60#60##13#1#60##408#101#0##1#2#60#60##16#1#60##3#3#0#i6##3#3#0#i6#64##2#3#0##3#1#0#54##1#2#60#60#60##13#3#0#i6##3#3#0#i6##1#2#0##2#2#0##1#3#7#0##1#99#0##1#5#13#56##6#1#60##3#3#0##1#2#0##1#2#0##1#98#0##8#3#0##11#1#13##18#1#13##12#96#0##3#1#13##8#95#0##3#1#e17##7#95#0##8#1#13##3#94#0##3#94#0##9#93#0#
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
well guys, I have found out (way too late) that using github releases feature, I can upload super mario maker v.6 as a release. I'm still keeping each version on archive.org because it's just better.
- stooky
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
speaking of respawning enemies can you make pipe spawners?that's not a bug. It just has to do with the way entities spawn. It also has nothing to do with the propeller boxes. here is a weird respawn glitch i just found, was this you trying to fix the glitch which makes things not respawn if a propeller box is removed from the tile they started in?
edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY
Whenever an entity spawns, it checks it's spawn position for a tag, {entity_load:} and if the value is “yes”, then it won't load. If it's anything else, it will load. The reason why it acts like that is because a block is loading an entity that spawns off the block, so when the entity loads, it checks it's spawn position, and since it's spawn position isn't on the block that loads the entity, it always gets {entity_load:no}.
I am thinking of a way to fix the entity spawning so it doesn't respawn even when the entity has already spawned.
if you want entities to spawn on a block, use the {load:} tag, for example, 1{load:i1}.
- AJ_Gamer_73
-
69 posts
Expanded Super Mario Maker v.6 Level Share Forum.
i think you can use a command block to make entities spawn in 1 place. idk if repeating an action is possible though.speaking of respawning enemies can you make pipe spawners?that's not a bug. It just has to do with the way entities spawn. It also has nothing to do with the propeller boxes. here is a weird respawn glitch i just found, was this you trying to fix the glitch which makes things not respawn if a propeller box is removed from the tile they started in?
edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY
Whenever an entity spawns, it checks it's spawn position for a tag, {entity_load:} and if the value is “yes”, then it won't load. If it's anything else, it will load. The reason why it acts like that is because a block is loading an entity that spawns off the block, so when the entity loads, it checks it's spawn position, and since it's spawn position isn't on the block that loads the entity, it always gets {entity_load:no}.
I am thinking of a way to fix the entity spawning so it doesn't respawn even when the entity has already spawned.
if you want entities to spawn on a block, use the {load:} tag, for example, 1{load:i1}.
- GanGanMarioFan
-
19 posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:}{name:Beginner's Field}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:4}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:a10b20fb7a18b16fb5a21b44a10₫3a2e}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#6#7#1##506#1#0##9#6#1##2#8#0##1#7#0#0##493#2#0#0##10#4#1##484#125#0##2#121#0#lsign right##5#121#0#e2##1#121#0#e2##3#121#0#0##4#121#0#64##5#121#0##1#120#0##1#120#0##1#120#0#32#32##1#120#0##1#119#0#32#32##1#119#0##2#118#0#
- Noah121113
-
14 posts
Expanded Super Mario Maker v.6 Level Share Forum.
{user:player4305}{name:yoshi's island}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:6}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:4}{gameplay:34s3q7u3q18r15v5rqr8q26r18v3r3q3u8v53r53q10r13v8r24v24r6v45r5v32r25v23r15q23s5r5q15a7b5fe13a77b13f8b14f11ba4e2f11b17a7f21a4b12a}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:yoshi|1|}}#6#7#1##2#6#0##22#5#0##482#3#0##1#4#1#1##5#1#1##33#3#0##442#1#0##5#1#i12##1#3#1##1#3#1#1##2#1#1##438#1#0##8#2#1##14#1#0##5#123#0##1#123#0#0##2#2#1##437#1#0##2#1#1##14#1#1##16#1#1##14#1#55##3#1#1#0##6#1#1##20#1#32#64##410#122#0#i15##1#121#0#lsign right##5#6#0#i12##2#121#0##8#1#0##1#3#21#0##1#4#21#0##8#121#0##1#121#0#0#0##6#1#e15##26#121#0#i12##1#121#0#e15##19#121#0##7#1#32##1#121#0##1#2#0##1#120#0##1#120#0##4#1#i1##4#2#0##1#120#0##1#120#0#0#e15##4#1#0##2#1#e15##1#120#0#e15##1#120#0#32##5#2#32##3#119#0#0#e15#0##4#1#e15#0##1#3#e15##1#119#0##1#119#0#54##3#1#i1##3#118#0##1#118#0#e15#0##4#2#e15##1#118#0#32##3#2#32##1#117#0##3#117#0##1#117#0##1#117#0#e15##1#117#0##6#116#0##1#116#0#32##1#2#32##5#1#i1##1#115#0##5#114#0##1#114#0#
when green flag clicked
say [ego-lay_atman-bay remix level] for (2) secs
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
fixed level code{{user:player4305}{name:yoshi's island}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:6}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:4}{gameplay:34s3q7u3q18r15v5rqr8q26r18v3r3q3u8v53r53q10r13v8r24v24r6v45r5v32r25v23r15q23s5r5q15a7b5fe13a77b13f8b14f11ba4e2f11b17a7f21a4b12a}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:yoshi|1|}}#6#7#1##2#6#0##22#5#0##482#3#0##1#4#1#1##5#1#1##33#3#0##442#1#0##5#1#i12##1#3#1##1#3#1#1##2#1#1##438#1#0##8#2#1##14#1#0##5#123#0##1#123#0#0##2#2#1##437#1#0##2#1#1##14#1#1##16#1#1##14#1#55##3#1#1#0##6#1#1##20#1#32#64##410#122#0#i15##1#121#0#lsign right##5#6#0#i12##2#121#0##8#1#0##1#3#21#0##1#4#21#0##8#121#0##1#121#0#0#0##6#1#e15##26#121#0#i12##1#121#0#e15##19#121#0##7#1#32##1#121#0##1#2#0##1#120#0##1#120#0##4#1#i1##4#2#0##1#120#0##1#120#0#0#e15##4#1#0##2#1#e15##1#120#0#e15##1#120#0#32##5#2#32##3#119#0#0#e15#0##4#1#e15#0##1#3#e15##1#119#0##1#119#0#54##3#1#i1##3#118#0##1#118#0#e15#0##4#2#e15##1#118#0#32##3#2#32##1#117#0##3#117#0##1#117#0##1#117#0#e15##1#117#0##6#116#0##1#116#0#32##1#2#32##5#1#i1##1#115#0##5#114#0##1#114#0#
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
hey guys, I've been sort of thinking (ok, I kind of just started thinking) about creating a wiki for super mario maker v.6. I want to know if you guys want it (I'm pretty sure you do), but I'm also worried that scratch won't be ok with it.
The kind of wiki I'm talking about is like the minecraft wiki. One where people can log in and edit pages.
The kind of wiki I'm talking about is like the minecraft wiki. One where people can log in and edit pages.
- AJ_Gamer_73
-
69 posts
Expanded Super Mario Maker v.6 Level Share Forum.
there is stuff scratch will not want in a wiki but there is others that is fine. idk what rules they actually are but.. yeah hey guys, I've been sort of thinking (ok, I kind of just started thinking) about creating a wiki for super mario maker v.6. I want to know if you guys want it (I'm pretty sure you do), but I'm also worried that scratch won't be ok with it.
The kind of wiki I'm talking about is like the minecraft wiki. One where people can log in and edit pages.
scratch would defiantly mind about this because this is mentioning a scratch project on a wiki.
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
it's more like, a wiki for a scratch project, using the same engine as popular wikis (which include logging in). I'm not gonna put super mario maker v.6 on the minecraft wiki, that would be stupid.there is stuff scratch will not want in a wiki but there is others that is fine. idk what rules they actually are but.. yeah hey guys, I've been sort of thinking (ok, I kind of just started thinking) about creating a wiki for super mario maker v.6. I want to know if you guys want it (I'm pretty sure you do), but I'm also worried that scratch won't be ok with it.
The kind of wiki I'm talking about is like the minecraft wiki. One where people can log in and edit pages.
scratch would defiantly mind about this because this is mentioning a scratch project on a wiki.
- rssa_romeo
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
yes, you can, you can see it in this level just like in smm2 pipes in order from slowest to fastest it is blue pipes, green pipes, yellow pipes, red pipes.speaking of respawning enemies can you make pipe spawners?that's not a bug. It just has to do with the way entities spawn. It also has nothing to do with the propeller boxes. here is a weird respawn glitch i just found, was this you trying to fix the glitch which makes things not respawn if a propeller box is removed from the tile they started in?
edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY
Whenever an entity spawns, it checks it's spawn position for a tag, {entity_load:} and if the value is “yes”, then it won't load. If it's anything else, it will load. The reason why it acts like that is because a block is loading an entity that spawns off the block, so when the entity loads, it checks it's spawn position, and since it's spawn position isn't on the block that loads the entity, it always gets {entity_load:no}.
I am thinking of a way to fix the entity spawning so it doesn't respawn even when the entity has already spawned.
if you want entities to spawn on a block, use the {load:} tag, for example, 1{load:i1}.
{{user:rssa_romeo}{name:pipe spawners}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:10}{y_start:9}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:14cg32f2b10a20c2h14f2b8a6c20a6c6a6c2g3h12f}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#6#7#1##506#5#0##1#15#1#1##4#2#1##5#1#1##495#123#0#1##3#1#0##2#1#1##2#121#0#lsign right##3#121#0##2#12#0##3#2#0##3#2#20{color:red}#61{costume:1}##1#13#1##1#120#0#61{costume:1}{command1:/if tick%50 = 2 /spawn 12 8 e2}##3#1#1##3#1#0##1#2#61{costume:1}##3#2#0##3#2#20#61{costume:1}{command1:/if tick%130 = 2 /spawn 12 11 e2}##3#1#1##3#1#0##1#2#61{costume:1}##3#2#0##3#2#20{color:blue}#61{costume:1}{command1:/if tick%160 = 2 /spawn 12 14 e2}##3#1#1##3#1#0##1#2#61{costume:1}#64##1#3#0#0##3#2#20{color:yellow}##1#2#0#0#61{costume:1}{command1:/if tick%70 = 2 /spawn 12 17 e2}##1#2#1#0##3#1#0##4#1#1##4#1#1##11#108#0#
- rssa_romeo
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:rssa_romeo}{name:uno mas: just get a mushroom?}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:6}{y_start:9}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:14a16bq2rq5s8w15s7c4a3b7a5c3a27b3f14e29a29c6g44c12g5c19a2bj20nme8c9g3c14a3i6m14n2m5a2c11gc16am25nf2eu5q8r20v2u6q13r13q8s19q2s7wu2q13r11q10sq43r15b10a6e}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#1#9#1#1##2#6#1##3#3#1##505#3#0##1#5#1##1#3#4#4##1#3#4#1##5#3#1##499#125#0#i1##1#2#1#4##1#6#0#0##1#4#0#0##4#1#0#39#i1##2#5#1##1#3#0#0#18#40##4#3#0##1#2#43#13#1##1#3#0#i6{type:horizontal}{size:30}{weight:0}#39##3#1#1#4{contain1:e3}##5#1#1##2#1#0#39##1#2#0#40#29{x+:2}#2#64##2#6#0##1#9#1##1#8#1#4##2#1#4##1#8#1##2#1#0#1#29##1#2#4#i1##1#2#4##2#7#1##2#1#47#40#4##2#1#1##1#3#0##3#5#1#61{Command1:/if mariox > 8 and marioy > 11 /setblock 10 12 0 /setblock blockx blocky 1}##1#5#1##1#4#1##3#3#1##13#108#0#
- AJ_Gamer_73
-
69 posts
Expanded Super Mario Maker v.6 Level Share Forum.
not what i was really thinking… and i make my own websites instead of wikis so i dont know much about wikisit's more like, a wiki for a scratch project, using the same engine as popular wikis (which include logging in). I'm not gonna put super mario maker v.6 on the minecraft wiki, that would be stupid.there is stuff scratch will not want in a wiki but there is others that is fine. idk what rules they actually are but.. yeah hey guys, I've been sort of thinking (ok, I kind of just started thinking) about creating a wiki for super mario maker v.6. I want to know if you guys want it (I'm pretty sure you do), but I'm also worried that scratch won't be ok with it.
The kind of wiki I'm talking about is like the minecraft wiki. One where people can log in and edit pages.
scratch would defiantly mind about this because this is mentioning a scratch project on a wiki.
sorry
and i use google sites instead of github and html
and if you are making logs, does that mean comments and log in to the real game? (i dont think thats possible tho)
Last edited by AJ_Gamer_73 (July 4, 2021 16:56:28)
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
no. I was talking about on the wiki website, although logging in would be through fandom (I think).not what i was really thinking… and i make my own websites instead of wikis so i dont know much about wikisit's more like, a wiki for a scratch project, using the same engine as popular wikis (which include logging in). I'm not gonna put super mario maker v.6 on the minecraft wiki, that would be stupid.there is stuff scratch will not want in a wiki but there is others that is fine. idk what rules they actually are but.. yeah hey guys, I've been sort of thinking (ok, I kind of just started thinking) about creating a wiki for super mario maker v.6. I want to know if you guys want it (I'm pretty sure you do), but I'm also worried that scratch won't be ok with it.
The kind of wiki I'm talking about is like the minecraft wiki. One where people can log in and edit pages.
scratch would defiantly mind about this because this is mentioning a scratch project on a wiki.
sorry
and i use google sites instead of github and html
and if you are making logs, does that mean comments and log in to the real game? (i dont think thats possible tho)
The reason why I didn't use google sites, was because I didn't think about it, and also, I think github is better (and has a lot more privacy).
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
yeah, it's possible through the command block, but I a thinking of adding an actual way to do it, without the command block. Either a block that spawns the entities (or an entity that can spawn entities) at a desired speed, and at a desired location. For example:yes, you can, you can see it in this level just like in smm2 pipes in order from slowest to fastest it is blue pipes, green pipes, yellow pipes, red pipes.speaking of respawning enemies can you make pipe spawners?that's not a bug. It just has to do with the way entities spawn. It also has nothing to do with the propeller boxes. here is a weird respawn glitch i just found, was this you trying to fix the glitch which makes things not respawn if a propeller box is removed from the tile they started in?
edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY
Whenever an entity spawns, it checks it's spawn position for a tag, {entity_load:} and if the value is “yes”, then it won't load. If it's anything else, it will load. The reason why it acts like that is because a block is loading an entity that spawns off the block, so when the entity loads, it checks it's spawn position, and since it's spawn position isn't on the block that loads the entity, it always gets {entity_load:no}.
I am thinking of a way to fix the entity spawning so it doesn't respawn even when the entity has already spawned.
if you want entities to spawn on a block, use the {load:} tag, for example, 1{load:i1}.{{user:rssa_romeo}{name:pipe spawners}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:10}{y_start:9}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:14cg32f2b10a20c2h14f2b8a6c20a6c6a6c2g3h12f}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#6#7#1##506#5#0##1#15#1#1##4#2#1##5#1#1##495#123#0#1##3#1#0##2#1#1##2#121#0#lsign right##3#121#0##2#12#0##3#2#0##3#2#20{color:red}#61{costume:1}##1#13#1##1#120#0#61{costume:1}{command1:/if tick%50 = 2 /spawn 12 8 e2}##3#1#1##3#1#0##1#2#61{costume:1}##3#2#0##3#2#20#61{costume:1}{command1:/if tick%130 = 2 /spawn 12 11 e2}##3#1#1##3#1#0##1#2#61{costume:1}##3#2#0##3#2#20{color:blue}#61{costume:1}{command1:/if tick%160 = 2 /spawn 12 14 e2}##3#1#1##3#1#0##1#2#61{costume:1}#64##1#3#0#0##3#2#20{color:yellow}##1#2#0#0#61{costume:1}{command1:/if tick%70 = 2 /spawn 12 17 e2}##1#2#1#0##3#1#0##4#1#1##4#1#1##11#108#0#
i26{spawn:i1}{delay:0.5}{x+:0.5}{y+0.5}
the reason why I would use an entity is so that you can place it on top of blocks.
note: this is just a concept, and I haven't started coding on it.
Last edited by ego-lay_atman-bay (July 8, 2021 02:12:43)