Discuss Scratch

ego-lay_atman-bay
Scratcher
500+ posts

Expanded Super Mario Maker v.6 Level Share Forum.

ego-lay_atman-bay wrote:

rssa_romeo wrote:

61{command:/forever if gettblock round(mariox) round(marioy)-2 = 1 /setblock round(mariox) round(marioy)-2 9}
first, you're using the wrong tag. You should be using {command1:}, but you also got the syntax wrong, so it wouldn't work anyway. Here's the fixed command, well it's supposed to work, but I can't seem to figure out why it doesn't work correctly.

61{command1:/if [getblock (round mariox) (round marioy-2)] = 1 /setblock (round mariox) (round marioy-2) 9}
well, after a long time, I've finally figured out what the problem was. Since it was a problem with the code, it'll be fixed in the next update.

I also just found out that you can do round(mariox).
glooko
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{{user:}{name:cool auto level 1-1}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:3}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:117a}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition|}}#2#1#1##3#1#15##1#5#1#1##3#1#1#0##2#1#1##7#1#8#64##2#1#8##489#128#0##2#5#15##3#1#i6##3#1#8#55#8##1#2#55#1##1#2#0#19##6#2#39#0#8##3#3#i6{type:horizontal}##3#1#e1#8#e4##1#2#1#19##2#1#15##3#1#8#55#54#15##3#1#15##5#1#8##2#125#0##1#3#37#37##1#2#37#37#8#i6##3#1#0##1#6#26#e12##3#3#e12#8##1#123#0#15##2#1#15#8#8##1#2#37#i6{type:horizontal}##3#1#1##1#5#e12##1#123#0##2#1#20{color:yellow}##3#1#20{color:yellow}##3#1#e12##1#4#77#77##2#1#77##2#121#0##2#121#0##1#2#37#e1##4#1#e1#0#lmanor deco 4##1#3#77##3#1#0##5#1#37#lmanor deco 4#lmanor deco 3##1#2#e12#e12#e12##6#2#15##2#1#77##2#119#0#15##2#1#68##4#118#0##2#117#0##3#1#e4##4#117#0##3#116#0#
rssa_romeo
Scratcher
100+ posts

Expanded Super Mario Maker v.6 Level Share Forum.

ego-lay_atman-bay wrote:

ego-lay_atman-bay wrote:

rssa_romeo wrote:

61{command:/forever if gettblock round(mariox) round(marioy)-2 = 1 /setblock round(mariox) round(marioy)-2 9}
first, you're using the wrong tag. You should be using {command1:}, but you also got the syntax wrong, so it wouldn't work anyway. Here's the fixed command, well it's supposed to work, but I can't seem to figure out why it doesn't work correctly.

61{command1:/if [getblock (round mariox) (round marioy-2)] = 1 /setblock (round mariox) (round marioy-2) 9}
well, after a long time, I've finally figured out what the problem was. Since it was a problem with the code, it'll be fixed in the next update.

I also just found out that you can do round(mariox).
okay, yay.
rssa_romeo
Scratcher
100+ posts

Expanded Super Mario Maker v.6 Level Share Forum.

here is a weird respawn glitch i just found, was this you trying to fix the glitch which makes things not respawn if a propeller box is removed from the tile they started in?

edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY

Last edited by rssa_romeo (June 29, 2021 21:58:11)

ego-lay_atman-bay
Scratcher
500+ posts

Expanded Super Mario Maker v.6 Level Share Forum.

rssa_romeo wrote:

here is a weird respawn glitch i just found, was this you trying to fix the glitch which makes things not respawn if a propeller box is removed from the tile they started in?

edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY
that's not a bug. It just has to do with the way entities spawn. It also has nothing to do with the propeller boxes.

Whenever an entity spawns, it checks it's spawn position for a tag, {entity_load:} and if the value is “yes”, then it won't load. If it's anything else, it will load. The reason why it acts like that is because a block is loading an entity that spawns off the block, so when the entity loads, it checks it's spawn position, and since it's spawn position isn't on the block that loads the entity, it always gets {entity_load:no}.

I am thinking of a way to fix the entity spawning so it doesn't respawn even when the entity has already spawned.

if you want entities to spawn on a block, use the {load:} tag, for example, 1{load:i1}.

Last edited by ego-lay_atman-bay (June 30, 2021 01:01:58)

oliverMG
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{{user:}{name:where the springs are made}{theme:1}{time:1000}{x_max:512}{y_max:128}{x_start:6}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:0}{gameplay:39a33b20a₫25ba8₫3¡b10a2e6fb20a2b29a2b11ac37a3b38a2b8a2b10ab51ab6a2b261a16b5a4c20a18b13a39b14a4b6a13₫2a4₫3¡15₫2¦52₫3¦₫21a6e3a6b2a4₫5¡5₫4¦22₫3¦5₫9a6ef20b8a4b17a5b6a10b4a4c13a21c6g13c2a7b8a6b3a9c7a11c6a3b3a4ca20b2a3ca26b5a3b8a4c31ab113a8c12a5c11a3ba12ca10b7a5b4a3c6a10c4a7c19a8c10a5c8a5c4g14c8a4b8a9c24a4c11a2c}{background_color:1}{this project:2}{character:4}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#7#7#1##7#4#1##15#128#0##483#13#0#e25#0#e25#0#e25##2#3#1##5#2#1##2#121#0#lsign right##9#121#0#29{x+:17}{y+:09}##1#121#0##1#120#0##1#120#0##9#2#1##8#11#0##466#2#0##1#113#0#0##1#2#0#0##3#2#0#47##1#9#0##16#1#1##6#15#0##3#14#0##4#13#0##4#12#0##1#11#0#0##431#10#0#0#48#47{load:b5{movement:wait}{speed_track:0}{speed:16}}##1#112#0#47##1#5#0#47#47#50##1#2#0#0##6#1#0##1#6#47#23##1#9#0##1#4#48#48##1#7#0#48##1#7#0#0##1#2#48#47##3#4#0#47#47{load:b5{movement:wait}{speed_track:0}{speed:16}}#47##4#1#0##1#13#23##1#6#0##1#6#0#0##1#2#0#47##1#3#0#0##1#3#0#47##3#3#0#48##1#5#0##1#2#0##1#3#47##1#2#0##1#4#0##1#2#47##1#4#47##6#1#47##5#1#47##13#106#0##1#7#0##10#1#47#48##4#104#0##12#103#0##3#1#10##429#1#0##1#2#10#43##2#2#43##1#2#10#0##4#2#0##423#1#0##3#1#53{contain:b4{turn:90}{rotate:-90}{speed:2}}#0#43#0##1#2#60#60##13#1#60##408#101#0##1#2#60#60##16#1#60##3#3#0#i6##3#3#0#i6#64##2#3#0##3#1#0#54##1#2#60#60#60##13#3#0#i6##3#3#0#i6##1#2#0##2#2#0##1#3#7#0##1#99#0##1#5#13#56##6#1#60##3#3#0##1#2#0##1#2#0##1#98#0##8#3#0##11#1#13##18#1#13##12#96#0##3#1#13##8#95#0##3#1#e17##7#95#0##8#1#13##3#94#0##3#94#0##9#93#0#
ego-lay_atman-bay
Scratcher
500+ posts

Expanded Super Mario Maker v.6 Level Share Forum.

well guys, I have found out (way too late) that using github releases feature, I can upload super mario maker v.6 as a release. I'm still keeping each version on archive.org because it's just better.
stooky
Scratcher
100+ posts

Expanded Super Mario Maker v.6 Level Share Forum.

ego-lay_atman-bay wrote:

rssa_romeo wrote:

here is a weird respawn glitch i just found, was this you trying to fix the glitch which makes things not respawn if a propeller box is removed from the tile they started in?

edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY
that's not a bug. It just has to do with the way entities spawn. It also has nothing to do with the propeller boxes.

Whenever an entity spawns, it checks it's spawn position for a tag, {entity_load:} and if the value is “yes”, then it won't load. If it's anything else, it will load. The reason why it acts like that is because a block is loading an entity that spawns off the block, so when the entity loads, it checks it's spawn position, and since it's spawn position isn't on the block that loads the entity, it always gets {entity_load:no}.

I am thinking of a way to fix the entity spawning so it doesn't respawn even when the entity has already spawned.

if you want entities to spawn on a block, use the {load:} tag, for example, 1{load:i1}.
speaking of respawning enemies can you make pipe spawners?
AJ_Gamer_73
Scratcher
69 posts

Expanded Super Mario Maker v.6 Level Share Forum.

stooky wrote:

ego-lay_atman-bay wrote:

rssa_romeo wrote:

here is a weird respawn glitch i just found, was this you trying to fix the glitch which makes things not respawn if a propeller box is removed from the tile they started in?

edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY
that's not a bug. It just has to do with the way entities spawn. It also has nothing to do with the propeller boxes.

Whenever an entity spawns, it checks it's spawn position for a tag, {entity_load:} and if the value is “yes”, then it won't load. If it's anything else, it will load. The reason why it acts like that is because a block is loading an entity that spawns off the block, so when the entity loads, it checks it's spawn position, and since it's spawn position isn't on the block that loads the entity, it always gets {entity_load:no}.

I am thinking of a way to fix the entity spawning so it doesn't respawn even when the entity has already spawned.

if you want entities to spawn on a block, use the {load:} tag, for example, 1{load:i1}.
speaking of respawning enemies can you make pipe spawners?
i think you can use a command block to make entities spawn in 1 place. idk if repeating an action is possible though.
GanGanMarioFan
Scratcher
19 posts

Expanded Super Mario Maker v.6 Level Share Forum.

{{user:}{name:Beginner's Field}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:4}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:a10b20fb7a18b16fb5a21b44a10₫3a2e}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#6#7#1##506#1#0##9#6#1##2#8#0##1#7#0#0##493#2#0#0##10#4#1##484#125#0##2#121#0#lsign right##5#121#0#e2##1#121#0#e2##3#121#0#0##4#121#0#64##5#121#0##1#120#0##1#120#0##1#120#0#32#32##1#120#0##1#119#0#32#32##1#119#0##2#118#0#
Noah121113
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14 posts

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{user:player4305}{name:yoshi's island}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:6}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:4}{gameplay:34s3q7u3q18r15v5rqr8q26r18v3r3q3u8v53r53q10r13v8r24v24r6v45r5v32r25v23r15q23s5r5q15a7b5fe13a77b13f8b14f11ba4e2f11b17a7f21a4b12a}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:yoshi|1|}}#6#7#1##2#6#0##22#5#0##482#3#0##1#4#1#1##5#1#1##33#3#0##442#1#0##5#1#i12##1#3#1##1#3#1#1##2#1#1##438#1#0##8#2#1##14#1#0##5#123#0##1#123#0#0##2#2#1##437#1#0##2#1#1##14#1#1##16#1#1##14#1#55##3#1#1#0##6#1#1##20#1#32#64##410#122#0#i15##1#121#0#lsign right##5#6#0#i12##2#121#0##8#1#0##1#3#21#0##1#4#21#0##8#121#0##1#121#0#0#0##6#1#e15##26#121#0#i12##1#121#0#e15##19#121#0##7#1#32##1#121#0##1#2#0##1#120#0##1#120#0##4#1#i1##4#2#0##1#120#0##1#120#0#0#e15##4#1#0##2#1#e15##1#120#0#e15##1#120#0#32##5#2#32##3#119#0#0#e15#0##4#1#e15#0##1#3#e15##1#119#0##1#119#0#54##3#1#i1##3#118#0##1#118#0#e15#0##4#2#e15##1#118#0#32##3#2#32##1#117#0##3#117#0##1#117#0##1#117#0#e15##1#117#0##6#116#0##1#116#0#32##1#2#32##5#1#i1##1#115#0##5#114#0##1#114#0#

when green flag clicked
say [ego-lay_atman-bay remix level] for (2) secs
ego-lay_atman-bay
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500+ posts

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Noah121113 wrote:

{{user:player4305}{name:yoshi's island}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:6}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:4}{gameplay:34s3q7u3q18r15v5rqr8q26r18v3r3q3u8v53r53q10r13v8r24v24r6v45r5v32r25v23r15q23s5r5q15a7b5fe13a77b13f8b14f11ba4e2f11b17a7f21a4b12a}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:yoshi|1|}}#6#7#1##2#6#0##22#5#0##482#3#0##1#4#1#1##5#1#1##33#3#0##442#1#0##5#1#i12##1#3#1##1#3#1#1##2#1#1##438#1#0##8#2#1##14#1#0##5#123#0##1#123#0#0##2#2#1##437#1#0##2#1#1##14#1#1##16#1#1##14#1#55##3#1#1#0##6#1#1##20#1#32#64##410#122#0#i15##1#121#0#lsign right##5#6#0#i12##2#121#0##8#1#0##1#3#21#0##1#4#21#0##8#121#0##1#121#0#0#0##6#1#e15##26#121#0#i12##1#121#0#e15##19#121#0##7#1#32##1#121#0##1#2#0##1#120#0##1#120#0##4#1#i1##4#2#0##1#120#0##1#120#0#0#e15##4#1#0##2#1#e15##1#120#0#e15##1#120#0#32##5#2#32##3#119#0#0#e15#0##4#1#e15#0##1#3#e15##1#119#0##1#119#0#54##3#1#i1##3#118#0##1#118#0#e15#0##4#2#e15##1#118#0#32##3#2#32##1#117#0##3#117#0##1#117#0##1#117#0#e15##1#117#0##6#116#0##1#116#0#32##1#2#32##5#1#i1##1#115#0##5#114#0##1#114#0#
fixed level code
ego-lay_atman-bay
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500+ posts

Expanded Super Mario Maker v.6 Level Share Forum.

hey guys, I've been sort of thinking (ok, I kind of just started thinking) about creating a wiki for super mario maker v.6. I want to know if you guys want it (I'm pretty sure you do), but I'm also worried that scratch won't be ok with it.

The kind of wiki I'm talking about is like the minecraft wiki. One where people can log in and edit pages.
AJ_Gamer_73
Scratcher
69 posts

Expanded Super Mario Maker v.6 Level Share Forum.

ego-lay_atman-bay wrote:

hey guys, I've been sort of thinking (ok, I kind of just started thinking) about creating a wiki for super mario maker v.6. I want to know if you guys want it (I'm pretty sure you do), but I'm also worried that scratch won't be ok with it.

The kind of wiki I'm talking about is like the minecraft wiki. One where people can log in and edit pages.
there is stuff scratch will not want in a wiki but there is others that is fine. idk what rules they actually are but.. yeah

scratch would defiantly mind about this because this is mentioning a scratch project on a wiki.
ego-lay_atman-bay
Scratcher
500+ posts

Expanded Super Mario Maker v.6 Level Share Forum.

AJ_Gamer_73 wrote:

ego-lay_atman-bay wrote:

hey guys, I've been sort of thinking (ok, I kind of just started thinking) about creating a wiki for super mario maker v.6. I want to know if you guys want it (I'm pretty sure you do), but I'm also worried that scratch won't be ok with it.

The kind of wiki I'm talking about is like the minecraft wiki. One where people can log in and edit pages.
there is stuff scratch will not want in a wiki but there is others that is fine. idk what rules they actually are but.. yeah

scratch would defiantly mind about this because this is mentioning a scratch project on a wiki.
it's more like, a wiki for a scratch project, using the same engine as popular wikis (which include logging in). I'm not gonna put super mario maker v.6 on the minecraft wiki, that would be stupid.
rssa_romeo
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100+ posts

Expanded Super Mario Maker v.6 Level Share Forum.

stooky wrote:

ego-lay_atman-bay wrote:

rssa_romeo wrote:

here is a weird respawn glitch i just found, was this you trying to fix the glitch which makes things not respawn if a propeller box is removed from the tile they started in?

edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY
that's not a bug. It just has to do with the way entities spawn. It also has nothing to do with the propeller boxes.

Whenever an entity spawns, it checks it's spawn position for a tag, {entity_load:} and if the value is “yes”, then it won't load. If it's anything else, it will load. The reason why it acts like that is because a block is loading an entity that spawns off the block, so when the entity loads, it checks it's spawn position, and since it's spawn position isn't on the block that loads the entity, it always gets {entity_load:no}.

I am thinking of a way to fix the entity spawning so it doesn't respawn even when the entity has already spawned.

if you want entities to spawn on a block, use the {load:} tag, for example, 1{load:i1}.
speaking of respawning enemies can you make pipe spawners?
yes, you can, you can see it in this level just like in smm2 pipes in order from slowest to fastest it is blue pipes, green pipes, yellow pipes, red pipes.
{{user:rssa_romeo}{name:pipe spawners}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:10}{y_start:9}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:14cg32f2b10a20c2h14f2b8a6c20a6c6a6c2g3h12f}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#6#7#1##506#5#0##1#15#1#1##4#2#1##5#1#1##495#123#0#1##3#1#0##2#1#1##2#121#0#lsign right##3#121#0##2#12#0##3#2#0##3#2#20{color:red}#61{costume:1}##1#13#1##1#120#0#61{costume:1}{command1:/if tick%50 = 2 /spawn 12 8 e2}##3#1#1##3#1#0##1#2#61{costume:1}##3#2#0##3#2#20#61{costume:1}{command1:/if tick%130 = 2 /spawn 12 11 e2}##3#1#1##3#1#0##1#2#61{costume:1}##3#2#0##3#2#20{color:blue}#61{costume:1}{command1:/if tick%160 = 2 /spawn 12 14 e2}##3#1#1##3#1#0##1#2#61{costume:1}#64##1#3#0#0##3#2#20{color:yellow}##1#2#0#0#61{costume:1}{command1:/if tick%70 = 2 /spawn 12 17 e2}##1#2#1#0##3#1#0##4#1#1##4#1#1##11#108#0#
rssa_romeo
Scratcher
100+ posts

Expanded Super Mario Maker v.6 Level Share Forum.

{{user:rssa_romeo}{name:uno mas: just get a mushroom?}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:6}{y_start:9}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:14a16bq2rq5s8w15s7c4a3b7a5c3a27b3f14e29a29c6g44c12g5c19a2bj20nme8c9g3c14a3i6m14n2m5a2c11gc16am25nf2eu5q8r20v2u6q13r13q8s19q2s7wu2q13r11q10sq43r15b10a6e}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#1#9#1#1##2#6#1##3#3#1##505#3#0##1#5#1##1#3#4#4##1#3#4#1##5#3#1##499#125#0#i1##1#2#1#4##1#6#0#0##1#4#0#0##4#1#0#39#i1##2#5#1##1#3#0#0#18#40##4#3#0##1#2#43#13#1##1#3#0#i6{type:horizontal}{size:30}{weight:0}#39##3#1#1#4{contain1:e3}##5#1#1##2#1#0#39##1#2#0#40#29{x+:2}#2#64##2#6#0##1#9#1##1#8#1#4##2#1#4##1#8#1##2#1#0#1#29##1#2#4#i1##1#2#4##2#7#1##2#1#47#40#4##2#1#1##1#3#0##3#5#1#61{Command1:/if mariox > 8 and marioy > 11 /setblock 10 12 0 /setblock blockx blocky 1}##1#5#1##1#4#1##3#3#1##13#108#0#
AJ_Gamer_73
Scratcher
69 posts

Expanded Super Mario Maker v.6 Level Share Forum.

ego-lay_atman-bay wrote:

AJ_Gamer_73 wrote:

ego-lay_atman-bay wrote:

hey guys, I've been sort of thinking (ok, I kind of just started thinking) about creating a wiki for super mario maker v.6. I want to know if you guys want it (I'm pretty sure you do), but I'm also worried that scratch won't be ok with it.

The kind of wiki I'm talking about is like the minecraft wiki. One where people can log in and edit pages.
there is stuff scratch will not want in a wiki but there is others that is fine. idk what rules they actually are but.. yeah

scratch would defiantly mind about this because this is mentioning a scratch project on a wiki.
it's more like, a wiki for a scratch project, using the same engine as popular wikis (which include logging in). I'm not gonna put super mario maker v.6 on the minecraft wiki, that would be stupid.
not what i was really thinking… and i make my own websites instead of wikis so i dont know much about wikis
sorry

and i use google sites instead of github and html

and if you are making logs, does that mean comments and log in to the real game? (i dont think thats possible tho)

Last edited by AJ_Gamer_73 (July 4, 2021 16:56:28)

ego-lay_atman-bay
Scratcher
500+ posts

Expanded Super Mario Maker v.6 Level Share Forum.

AJ_Gamer_73 wrote:

ego-lay_atman-bay wrote:

AJ_Gamer_73 wrote:

ego-lay_atman-bay wrote:

hey guys, I've been sort of thinking (ok, I kind of just started thinking) about creating a wiki for super mario maker v.6. I want to know if you guys want it (I'm pretty sure you do), but I'm also worried that scratch won't be ok with it.

The kind of wiki I'm talking about is like the minecraft wiki. One where people can log in and edit pages.
there is stuff scratch will not want in a wiki but there is others that is fine. idk what rules they actually are but.. yeah

scratch would defiantly mind about this because this is mentioning a scratch project on a wiki.
it's more like, a wiki for a scratch project, using the same engine as popular wikis (which include logging in). I'm not gonna put super mario maker v.6 on the minecraft wiki, that would be stupid.
not what i was really thinking… and i make my own websites instead of wikis so i dont know much about wikis
sorry

and i use google sites instead of github and html

and if you are making logs, does that mean comments and log in to the real game? (i dont think thats possible tho)
no. I was talking about on the wiki website, although logging in would be through fandom (I think).

The reason why I didn't use google sites, was because I didn't think about it, and also, I think github is better (and has a lot more privacy).
ego-lay_atman-bay
Scratcher
500+ posts

Expanded Super Mario Maker v.6 Level Share Forum.

rssa_romeo wrote:

stooky wrote:

ego-lay_atman-bay wrote:

rssa_romeo wrote:

here is a weird respawn glitch i just found, was this you trying to fix the glitch which makes things not respawn if a propeller box is removed from the tile they started in?

edit: i forgot the link, here you go: https://youtu.be/b5nyugsYiVY
that's not a bug. It just has to do with the way entities spawn. It also has nothing to do with the propeller boxes.

Whenever an entity spawns, it checks it's spawn position for a tag, {entity_load:} and if the value is “yes”, then it won't load. If it's anything else, it will load. The reason why it acts like that is because a block is loading an entity that spawns off the block, so when the entity loads, it checks it's spawn position, and since it's spawn position isn't on the block that loads the entity, it always gets {entity_load:no}.

I am thinking of a way to fix the entity spawning so it doesn't respawn even when the entity has already spawned.

if you want entities to spawn on a block, use the {load:} tag, for example, 1{load:i1}.
speaking of respawning enemies can you make pipe spawners?
yes, you can, you can see it in this level just like in smm2 pipes in order from slowest to fastest it is blue pipes, green pipes, yellow pipes, red pipes.
{{user:rssa_romeo}{name:pipe spawners}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:10}{y_start:9}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:14cg32f2b10a20c2h14f2b8a6c20a6c6a6c2g3h12f}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#6#7#1##506#5#0##1#15#1#1##4#2#1##5#1#1##495#123#0#1##3#1#0##2#1#1##2#121#0#lsign right##3#121#0##2#12#0##3#2#0##3#2#20{color:red}#61{costume:1}##1#13#1##1#120#0#61{costume:1}{command1:/if tick%50 = 2 /spawn 12 8 e2}##3#1#1##3#1#0##1#2#61{costume:1}##3#2#0##3#2#20#61{costume:1}{command1:/if tick%130 = 2 /spawn 12 11 e2}##3#1#1##3#1#0##1#2#61{costume:1}##3#2#0##3#2#20{color:blue}#61{costume:1}{command1:/if tick%160 = 2 /spawn 12 14 e2}##3#1#1##3#1#0##1#2#61{costume:1}#64##1#3#0#0##3#2#20{color:yellow}##1#2#0#0#61{costume:1}{command1:/if tick%70 = 2 /spawn 12 17 e2}##1#2#1#0##3#1#0##4#1#1##4#1#1##11#108#0#
yeah, it's possible through the command block, but I a thinking of adding an actual way to do it, without the command block. Either a block that spawns the entities (or an entity that can spawn entities) at a desired speed, and at a desired location. For example:
i26{spawn:i1}{delay:0.5}{x+:0.5}{y+0.5}

the reason why I would use an entity is so that you can place it on top of blocks.
note: this is just a concept, and I haven't started coding on it.

Last edited by ego-lay_atman-bay (July 8, 2021 02:12:43)

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