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- Williamja
-
Scratcher
65 posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
Please make it 50 or 25 I need the limit higher to make my game “Rainy Day” multiplayer!
- mitchboy
-
Scratcher
1000+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
There is a project with like 33 cloud variables on it, but I'm too lazy to find it right now. Just trust me, there is a way. ;-)
Also, please refrain from using caps it topic titles, because this makes it less likely for your topic to be seen. Word of advice.
Also, please refrain from using caps it topic titles, because this makes it less likely for your topic to be seen. Word of advice.
- meowflash
-
Scratcher
500+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
Please make it 50 or 25 I need the limit higher to make my game “Rainy Day” multiplayer!How about add another zero to 10 to make it 100?
- Tbtemplex97
-
Scratcher
100+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
i have a project with loads of cloud variables on it, just remix and rename
http://scratch.mit.edu/projects/10124988/
http://scratch.mit.edu/projects/10124988/
Last edited by Tbtemplex97 (Aug. 23, 2013 22:25:23)
- TheMatrixKid
-
Scratcher
100+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
As I said on another of the same persons topic…
By the way maybe you should do the math…
1000000+ users
9 cloud data limit
4-8 bytes per variable (lets average it at 6)
So,
(1000000*9)*6=54mb for 1million projects. If it were fifty that would be 450mb for 1000000 projects. Pretty sure theres more that that many projects. Give me the name of a server with half a gigabyte to use on 1 million projects when they probably use up at least 15 gigabytes already.
Therefore with 5000000 projects you would have nearly 100 gb ore more down the drain (97.5gb+ to be exact.)
By the way maybe you should do the math…
1000000+ users
9 cloud data limit
4-8 bytes per variable (lets average it at 6)
So,
(1000000*9)*6=54mb for 1million projects. If it were fifty that would be 450mb for 1000000 projects. Pretty sure theres more that that many projects. Give me the name of a server with half a gigabyte to use on 1 million projects when they probably use up at least 15 gigabytes already.
Therefore with 5000000 projects you would have nearly 100 gb ore more down the drain (97.5gb+ to be exact.)
- lisafireball
-
Scratcher
100+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
Well
As I said on another of the same persons topic…Well your name isn't TheMatrixKid for nothing!!!
By the way maybe you should do the math…
1000000+ users
9 cloud data limit
4-8 bytes per variable (lets average it at 6)
So,
(1000000*9)*6=54mb for 1million projects. If it were fifty that would be 450mb for 1000000 projects. Pretty sure theres more that that many projects. Give me the name of a server with half a gigabyte to use on 1 million projects when they probably use up at least 15 gigabytes already.
Therefore with 5000000 projects you would have nearly 100 gb ore more down the drain (97.5gb+ to be exact.)
- TheMatrixKid
-
Scratcher
100+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
So….what's wrong with using logic once in a while? I overestimated there, sorry, the cloud data for 3 million projects (with 9 variables each) is 162 megabytes. Also, not that many use it and the servers are probably taking stress, even though better ones were installed a month ago (just as I was doing my first Teach the Class session
)…
)…- SuperDragon2014
-
Scratcher
45 posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
As I said on another of the same persons topic…I know, but people can just make new accounts (like me
By the way maybe you should do the math…
1000000+ users
9 cloud data limit
4-8 bytes per variable (lets average it at 6)
So,
(1000000*9)*6=54mb for 1million projects. If it were fifty that would be 450mb for 1000000 projects. Pretty sure theres more that that many projects. Give me the name of a server with half a gigabyte to use on 1 million projects when they probably use up at least 15 gigabytes already.
Therefore with 5000000 projects you would have nearly 100 gb ore more down the drain (97.5gb+ to be exact.)
)- theonlygusti
-
Scratcher
1000+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
No support.
You can use 1 cloud variable to do the job of 1 million.
You can use 1 cloud variable to do the job of 1 million.
- Julianthewiki
-
Scratcher
100+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
Support. What is Growtopia (or Minecraft) with just few cloud variables (in that case, multiplayer)?
- MegaApuTurkUltra
-
Scratcher
1000+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
As I said on another of the same persons topic…I would work a bit on that math. There are 10 cloud vars per project, let's assume projects use an average of 3. The limit is 10k per var, so let's assume the storage is smart and doesn't actually use 10k for everything, so the average size would be something like 1kB (in a relational db, it would have to store some sort of key to access the data such as project ID, also projects store cloud logs, and idk what else they store, so let's overestimate). There are 6.8m projects shared on scratch, let's assume 500k use cloud vars (not many people are advanced enough). Then
By the way maybe you should do the math…
1000000+ users
9 cloud data limit
4-8 bytes per variable (lets average it at 6)
So,
(1000000*9)*6=54mb for 1million projects. If it were fifty that would be 450mb for 1000000 projects. Pretty sure theres more that that many projects. Give me the name of a server with half a gigabyte to use on 1 million projects when they probably use up at least 15 gigabytes already.
Therefore with 5000000 projects you would have nearly 100 gb ore more down the drain (97.5gb+ to be exact.)
(projects * vars_per_project * var_size) = (500000*3*10000) =15,000,000,000
Last edited by MegaApuTurkUltra (Nov. 5, 2014 14:44:56)
- theonlygusti
-
Scratcher
1000+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
Support. What is Growtopia (or Minecraft) with just few cloud variables (in that case, multiplayer)?It only needs 1 cloud variable.
- Sonickyle
-
Scratcher
1000+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
If you're good enough with cloud variables you only really need 1 or 2 cloud variables. No support.
- theonlygusti
-
Scratcher
1000+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
If you're good enough with cloud variables you only really need 1 or 2 cloud variables. No support.^^^^
You don't even have to be that good to just be able to use 1 cloud variable each time.
- seanbobe
-
Scratcher
500+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
server overload!
project remover starts in 3 2 1 0
project remover starts in 3 2 1 0
- hppavilion
-
Scratcher
100+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
Please make it 50 or 25 I need the limit higher to make my game “Rainy Day” multiplayer!Use a Cloud List engine. I have a pretty good one, if I do say so myself.
- hppavilion
-
Scratcher
100+ posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
Well technically, if you're making a truly epic project you may need two or three.Support. What is Growtopia (or Minecraft) with just few cloud variables (in that case, multiplayer)?It only needs 1 cloud variable.
- magicforce
-
Scratcher
28 posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
I had the same problem with the cloud variable limit too. Just needed one more cloud variable. I only had two cloud variables and now it won't let me make another one. Must be a bug or glitch.
- horsegurl16
-
Scratcher
38 posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
As I said on another of the same persons topic…
By the way maybe you should do the math…
1000000+ users
9 cloud data limit
4-8 bytes per variable (lets average it at 6)
So,
(1000000*9)*6=54mb for 1million projects. If it were fifty that would be 450mb for 1000000 projects. Pretty sure theres more that that many projects. Give me the name of a server with half a gigabyte to use on 1 million projects when they probably use up at least 15 gigabytes already.
Therefore with 5000000 projects you would have nearly 100 gb ore more down the drain (97.5gb+ to be exact.)
While a higher limit would be nice, I definitely see your point there…
- 0bitasy0
-
Scratcher
77 posts
MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!
This is being worked on.
This idea definitely has my support, though, because the problem with cloud variables is that they do not update in real time. If ten people update one variable in the span of a second (as if a cloud project was featured), it would definitely not register all ten updates. If it would be possible to allocate these updates (using multiple variables), then the situation would be greatly benefited.
And by the way, why are we worrying about the size of cloud variables? Projects are stored on scratch servers when we save them, complete with the states of cloud and regular variables. Cloud variables just tend to be updated a lot more. Also, 1 gigabyte, 15 gigabytes, 100 gigabytes, every amount of data listed in this thread already is basically.. nothing. Even so, the current maximum amount of cloud data per project is 0.0001x a Gigabyte (approximately).
This simple project is 2.6MB, which uses no cloud data. Let's say I used the maximum of all ten cloud variables. My project would then be… 2.7MB. Yeah, data isn't an issue. Especially when you consider that this change wouldn't affect all projects with cloud variables, only the ones that would be updated to use more than ten. How many projects is that? Well…. maybe 10,000. I dunno. Not a lot.
Also this would be a great way to test the servers for additional cloud stress (on implementation, not storage) on the road to cloud lists and strings, which will require much more information than numerical variables.
This idea definitely has my support, though, because the problem with cloud variables is that they do not update in real time. If ten people update one variable in the span of a second (as if a cloud project was featured), it would definitely not register all ten updates. If it would be possible to allocate these updates (using multiple variables), then the situation would be greatly benefited.
And by the way, why are we worrying about the size of cloud variables? Projects are stored on scratch servers when we save them, complete with the states of cloud and regular variables. Cloud variables just tend to be updated a lot more. Also, 1 gigabyte, 15 gigabytes, 100 gigabytes, every amount of data listed in this thread already is basically.. nothing. Even so, the current maximum amount of cloud data per project is 0.0001x a Gigabyte (approximately).
This simple project is 2.6MB, which uses no cloud data. Let's say I used the maximum of all ten cloud variables. My project would then be… 2.7MB. Yeah, data isn't an issue. Especially when you consider that this change wouldn't affect all projects with cloud variables, only the ones that would be updated to use more than ten. How many projects is that? Well…. maybe 10,000. I dunno. Not a lot.
Also this would be a great way to test the servers for additional cloud stress (on implementation, not storage) on the road to cloud lists and strings, which will require much more information than numerical variables.
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