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- ego-lay_atman-bay
-
Scratcher
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
also where are mobile controls /:they were removed due to the project being too big to load on mobile.
- AJ_Gamer_73
-
Scratcher
69 posts
Expanded Super Mario Maker v.6 Level Share Forum.
also where are mobile controls /:used to be, but its mostly worthless/useless to add b/c it wont load on all mobile devices, only the most strongest
- SmartCoolGuy
-
Scratcher
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
what are the amiboo mushrooms ID again
- SmartCoolGuy
-
Scratcher
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:}{name:SmartCoolGuy}{theme:1}{time:10000000000}{x_max:512}{y_max:128}{x_start:5}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:0}{gameplay:7bd2c8ab¡53b10¤8ba5c10a5c8a4c4a6g2c5k2o4₥2৲5o3k4o2k5okc4g24c3a¡5c13k7c12k6৲2kc6g3cg3o3k3o2k4ogc¦4ª¨5₫6¡3f19c3g2h6bf3¨ª6¦g2ª¨2©4¡4©4¦ª¨2©2¡5©₫2¦5ª¦₫6¨2₫2¨3©2¡©4¨5ª6¨3₫¡9©2f8b4a4e13a4b2a8b9f2e9a7c19a10e}{background_color:15}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:7}{condition:||}{levels:{{user:}{name:Sub Level 1}{theme:1}{time:10000000000}{x_max:200}{y_max:150}{x_start:5}{y_start:8}{camera_x_max:200}{camera_x_min:1}{camera_y_max:150}{camera_y_min:1}{difficulty:1}{gameplay:7bd2c8ab¡53b10¤8ba5c10a5c8a4c4a6g2c5k2o4₥2৲5o3k4o2k5okc4g24c3a¡}{background_color:1}{this project:2}{character:1}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#1#8#1#1##4#7#1##7#2#1##1#9#0#0##185#6#0##1#6#1##1#7#0#1{costume:00000010}##6#5#1##1#4#1#1##1#2#0#1##4#1#1##178#144#0#lsign right##2#2#0#76{level:back}#50#63{time:-9999999500}##1#2#0#10#i1#1##2#2#0##1#2#0##1#2#0#e7##2#2#0##1#3#1##2#1#0##3#1#0##3#1#0#e17#e17#0#1##6#1#10#61{command1:/if powerup = 2 /setblock 8 10 0}##13#1#1##7#140#0#10##10#140#0##4#1#0##1#139#0#e17##2#139#0##1#2#0##1#138#0#e17{size:800}##1#136#0#}}#6#7#1##506#11#0##2#2#0#10#i3{costume:2}#76{level:1}#9#19##2#1#0##1#3#1#61{command1:/if powerup = 2 /setblock 2 11 0}##3#1#17#0#1#10##2#1#1##1#3#5##3#117#0##1#2#1#e25{size:200}{type:2}##1#2#1#0##504#117#0##1#116#0##1#116#0##1#115#0#65##1#115#0##1#114#0#- rssa_romeo
-
Scratcher
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
⠀
Last edited by rssa_romeo (May 25, 2021 15:49:48)
- ego-lay_atman-bay
-
Scratcher
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
uh, wrong forum.*super long code*
Last edited by ego-lay_atman-bay (May 25, 2021 14:49:09)
- rssa_romeo
-
Scratcher
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
oops, sorry.uh, wrong forum.*super long code*
- 348725854
-
Scratcher
80 posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:}{name:SMW Credits (Auto-mario)}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:68}{y_start:2}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:0}{gameplay:140g3₫a4₫2a₫68c103a₫8c160g2e96a15b3a10c}{background_color:1}{this project:2}{character:0}{airjump:0}{music:18}{temp:60}{powerup:1}{condition
|}}#70#1#26##442#16#0#29{x:35}-{y:10}##68#1#0##1#2#1#0##1#2#1#1##5#1#1#61{command1
message “Producer: Shigeru Miyamoto”}##6#1#1#61{command1
message “Sound Composer: Koji Kondo”}##6#1#1#61{command1
message “Map director:Hideki Konno”}##6#1#1#61{command1
message “Lead director: Takashi Tezuka”}##6#1#1#61{command1
message “Graphic character design: Shigefumi Hino”}##6#1#1#61{command1
message “Executive Producer: Hiroshi Yamauchi”}##6#1#1#61{command1
message “Background Programmer: Shigehiro Kasamatsu, Tatsunori Takakura##6#1#1#61{command1
message ”Katsuya Eguchi: Area Director“}##5#1#1#61{command1
message ”Area Data Input:Yoshihiro Nomoto, Eiji Noto, Satoru Takahata“}##5#1#1#1##68#3#0##2#12#0#i0#0#i0##65#2#0#0#i0#0##1#4#i0#0##1#4#i0#1##7#1#1##22#1#26##35#8#0#0#29{x:101}-{y:18}##1#7#0#0##3#2#0##24#1#0#i0##1#6#0##1#3#0#1##23#3#0#0#54#56##1#2#0#i15##1#2#0#i0##1#2#0#e12#i6{type:horizontal}#e12##1#2#i0##6#1#1#2##6#1#1##15#3#0#i0#i0##2#2#0#i12##1#2#0#i12##1#2#0#i6{type:horizontal}##1#2#0#i12##1#2#0#i12##2#2#0##3#1#0#0#0#0#0#0##102#1#26##410#112#0#1#i6{type:horizontal}#64##2#9#0##2#2#0##94#1#0##1#2#1##3#8#0##1#9#1#1##92#1#1#61{command
message ”The end"}##1#7#0##2#4#0##1#2#0#e30##1#5#9#e18##2#1#e18##1#3#9#0##3#109#0##3#3#0##1#3#9#e9##2#1#e9##1#3#9#e12##2#1#e12##1#3#9#e25##2#1#e25##1#3#9#e32##2#1#e32##1#3#9#e6##4#1#e6##1#3#9#38##4#1#38##1#3#9#e1##4#1#e1##1#3#9#e3##4#1#e3##1#3#9#e2##4#1#e2##1#3#9#45##7#1#45##6#1#44##5#1#53##8#1#21##4#1#9##1#6#0##1#3#0##3#1#0##1#108#0##3#1#0##3#1#0##3#1#0##3#1#0##5#1#0##5#1#0##5#1#0##5#1#0##5#1#0##31#108#0#e23##3#1#9##3#1#9##3#1#9##3#1#9##3#1#9##5#1#9##5#1#9##5#1#9##5#1#9##5#1#9#0##4#106#0#e10{circle:8}{speed:2}{range:4}##49#106#0##4#1#9##1#105#0##5#104#0##7#1#1##8#101#0#
|}}#70#1#26##442#16#0#29{x:35}-{y:10}##68#1#0##1#2#1#0##1#2#1#1##5#1#1#61{command1
message “Producer: Shigeru Miyamoto”}##6#1#1#61{command1
message “Sound Composer: Koji Kondo”}##6#1#1#61{command1
message “Map director:Hideki Konno”}##6#1#1#61{command1
message “Lead director: Takashi Tezuka”}##6#1#1#61{command1
message “Graphic character design: Shigefumi Hino”}##6#1#1#61{command1
message “Executive Producer: Hiroshi Yamauchi”}##6#1#1#61{command1
message “Background Programmer: Shigehiro Kasamatsu, Tatsunori Takakura##6#1#1#61{command1
message ”Katsuya Eguchi: Area Director“}##5#1#1#61{command1
message ”Area Data Input:Yoshihiro Nomoto, Eiji Noto, Satoru Takahata“}##5#1#1#1##68#3#0##2#12#0#i0#0#i0##65#2#0#0#i0#0##1#4#i0#0##1#4#i0#1##7#1#1##22#1#26##35#8#0#0#29{x:101}-{y:18}##1#7#0#0##3#2#0##24#1#0#i0##1#6#0##1#3#0#1##23#3#0#0#54#56##1#2#0#i15##1#2#0#i0##1#2#0#e12#i6{type:horizontal}#e12##1#2#i0##6#1#1#2##6#1#1##15#3#0#i0#i0##2#2#0#i12##1#2#0#i12##1#2#0#i6{type:horizontal}##1#2#0#i12##1#2#0#i12##2#2#0##3#1#0#0#0#0#0#0##102#1#26##410#112#0#1#i6{type:horizontal}#64##2#9#0##2#2#0##94#1#0##1#2#1##3#8#0##1#9#1#1##92#1#1#61{command
message ”The end"}##1#7#0##2#4#0##1#2#0#e30##1#5#9#e18##2#1#e18##1#3#9#0##3#109#0##3#3#0##1#3#9#e9##2#1#e9##1#3#9#e12##2#1#e12##1#3#9#e25##2#1#e25##1#3#9#e32##2#1#e32##1#3#9#e6##4#1#e6##1#3#9#38##4#1#38##1#3#9#e1##4#1#e1##1#3#9#e3##4#1#e3##1#3#9#e2##4#1#e2##1#3#9#45##7#1#45##6#1#44##5#1#53##8#1#21##4#1#9##1#6#0##1#3#0##3#1#0##1#108#0##3#1#0##3#1#0##3#1#0##3#1#0##5#1#0##5#1#0##5#1#0##5#1#0##5#1#0##31#108#0#e23##3#1#9##3#1#9##3#1#9##3#1#9##3#1#9##5#1#9##5#1#9##5#1#9##5#1#9##5#1#9#0##4#106#0#e10{circle:8}{speed:2}{range:4}##49#106#0##4#1#9##1#105#0##5#104#0##7#1#1##8#101#0#- ego-lay_atman-bay
-
Scratcher
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
to get rid of the emojis, put the level code in the{{user:}{name:SMW Credits (Auto-mario)}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:68}{y_start:2}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:0}{gameplay:140g3₫a4₫2a₫68c103a₫8c160g2e96a15b3a10c}{background_color:1}{this project:2}{character:0}{airjump:0}{music:18}{temp:60}{powerup:1}{condition:||}}#70#1#26##442#16#0#29{x:35}-{y:10}##68#1#0##1#2#1#0##1#2#1#1##5#1#1#61{command1:/message "Producer: Shigeru Miyamoto"}##6#1#1#61{command1:/message "Sound Composer: Koji Kondo"}##6#1#1#61{command1:/message "Map director:Hideki Konno"}##6#1#1#61{command1:/message "Lead director: Takashi Tezuka"}##6#1#1#61{command1:/message "Graphic character design: Shigefumi Hino"}##6#1#1#61{command1:/message "Executive Producer: Hiroshi Yamauchi"}##6#1#1#61{command1:/message "Background Programmer: Shigehiro Kasamatsu, Tatsunori Takakura##6#1#1#61{command1:/message "Katsuya Eguchi: Area Director"}##5#1#1#61{command1:/message "Area Data Input:Yoshihiro Nomoto, Eiji Noto, Satoru Takahata"}##5#1#1#1##68#3#0##2#12#0#i0#0#i0##65#2#0#0#i0#0##1#4#i0#0##1#4#i0#1##7#1#1##22#1#26##35#8#0#0#29{x:101}-{y:18}##1#7#0#0##3#2#0##24#1#0#i0##1#6#0##1#3#0#1##23#3#0#0#54#56##1#2#0#i15##1#2#0#i0##1#2#0#e12#i6{type:horizontal}#e12##1#2#i0##6#1#1#2##6#1#1##15#3#0#i0#i0##2#2#0#i12##1#2#0#i12##1#2#0#i6{type:horizontal}##1#2#0#i12##1#2#0#i12##2#2#0##3#1#0#0#0#0#0#0##102#1#26##410#112#0#1#i6{type:horizontal}#64##2#9#0##2#2#0##94#1#0##1#2#1##3#8#0##1#9#1#1##92#1#1#61{command:/message "The end"}##1#7#0##2#4#0##1#2#0#e30##1#5#9#e18##2#1#e18##1#3#9#0##3#109#0##3#3#0##1#3#9#e9##2#1#e9##1#3#9#e12##2#1#e12##1#3#9#e25##2#1#e25##1#3#9#e32##2#1#e32##1#3#9#e6##4#1#e6##1#3#9#38##4#1#38##1#3#9#e1##4#1#e1##1#3#9#e3##4#1#e3##1#3#9#e2##4#1#e2##1#3#9#45##7#1#45##6#1#44##5#1#53##8#1#21##4#1#9##1#6#0##1#3#0##3#1#0##1#108#0##3#1#0##3#1#0##3#1#0##3#1#0##5#1#0##5#1#0##5#1#0##5#1#0##5#1#0##31#108#0#e23##3#1#9##3#1#9##3#1#9##3#1#9##3#1#9##5#1#9##5#1#9##5#1#9##5#1#9##5#1#9#0##4#106#0#e10{circle:8}{speed:2}{range:4}##49#106#0##4#1#9##1#105#0##5#104#0##7#1#1##8#101#0#
[code]
*level code*
[/code]
Last edited by ego-lay_atman-bay (May 26, 2021 18:47:08)
- ShoeGoomba
-
New Scratcher
13 posts
Expanded Super Mario Maker v.6 Level Share Forum.
A course in a LONG while… 

{{user:ShoeGoomba}{name:Spring Valley - An automario level}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:4}{y_start:4}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:282a}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:coins|69|}}#1#6#0#i6{fall:0.3}{size:300}##1#128#0#i6{fall:0.8}{size:300}##1#3#0#i6{fall:0.1}##1#7#0#0##2#1#0##5#1#11#0#11##1#3#0#11#8##10#1#11#8##2#1#0##1#2#11#11#11##2#5#0##474#2#0##1#12#0#0##1#2#0##3#3#32##1#127#0#i6{type:horizontal}{size:300}##1#3#0#32##2#3#32#i6##3#1#0#e18##3#3#32##4#1#0#e18##3#1#11#i6{size:200}##1#3#0#11##1#2#0##1#2#32##1#7#0##3#1#11##1#6#0##5#1#11#i6#0#i6{type:horizontal}{size:200}##2#4#0#e18##2#6#0##471#1#0#i6{type:horizontal}##1#2#32#32{load:i6}##2#2#32#i6{type:horizontal}{size:200}##1#125#0##1#6#0#i6{type:horizontal}{size:200}##5#1#11##1#125#0##1#3#0#e18##470#2#0##1#5#0#32##1#2#0#e18##1#2#0##2#2#32##1#124#0#e18##1#124#0#0##1#124#0#0##1#124#0##1#124#0#0##4#3#32#e18##1#124#0##1#5#0#0##1#123#0##1#123#0##2#123#0#e18#0#e18##3#3#32##1#2#11#11##1#2#11#0##466#123#0#e18#0#i6{type:horizontal}#i6##2#2#0##1#122#0#e18##1#122#0#e18##1#122#0##1#5#32#i6{size:300}##1#122#0##1#3#0##3#3#32##1#121#0##1#121#0##1#121#0#0##2#121#0##1#121#0#64##2#2#0#e18##1#120#0#e18#e18##1#120#0#e18##1#2#32##2#3#32#0#e18##1#2#0#e18##1#119#0#e18##1#119#0##1#119#0##3#3#32#11##1#118#0#11##2#118#0##1#2#0##1#118#0##1#118#0##1#118#0#i6{type:horizontal}{size:200}#i6{type:horizontal}#e18##3#117#0##1#116#0##1#116#0#e18##1#116#0##3#116#0#e18##1#115#0##1#114#0#- ShoeGoomba
-
New Scratcher
13 posts
Expanded Super Mario Maker v.6 Level Share Forum.
wait, what do “sublevels” do?
I mean… I can't understand the concept…
I mean… I can't understand the concept…
- AJ_Gamer_73
-
Scratcher
69 posts
Expanded Super Mario Maker v.6 Level Share Forum.
wait, what do “sublevels” do?sublevels:
I mean… I can't understand the concept…
- mix up more than one levels
options are in settings in-level editor
connects with star doors
ask ego-lay_atman-bay for more cuz its hard to tell more
Last edited by AJ_Gamer_73 (May 29, 2021 01:25:16)
- ego-lay_atman-bay
-
Scratcher
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
wait, what do “sublevels” do?A sub-level is a level inside another level, like sub-areas in mario maker. The reason why I called them sub-levels is because, well, they are levels inside another level, and you can have sub-levels inside sub-levels. Just think of them as a level that you can go to while playing another level.
I mean… I can't understand the concept…
- ShoeGoomba
-
New Scratcher
13 posts
Expanded Super Mario Maker v.6 Level Share Forum.
Ah, so like a subroutine?
Also, I just found that springs go through falling donut block. as a result, if you stand on a falling donut block, then you pass through a spring below you. However, you can still grab it.
Also, I just found that springs go through falling donut block. as a result, if you stand on a falling donut block, then you pass through a spring below you. However, you can still grab it.
- ShoeGoomba
-
New Scratcher
13 posts
Expanded Super Mario Maker v.6 Level Share Forum.
One Ways Won't Work
Explanation: if you are standing “inside” a one-way-wall and a 1ww(one way wall) facing the same direction(left/right) is right next to it, I can go right through it. Can you fix this? It annoys me. Level code:
Explanation: if you are standing “inside” a one-way-wall and a 1ww(one way wall) facing the same direction(left/right) is right next to it, I can go right through it. Can you fix this? It annoys me. Level code:
{{user:ShoeGoomba}{name:One Ways Won't Work}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:6}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:33a62bf2g19cd14b2ac12g22c44gc8؋3৻4¤4b¤ba16$3a6$}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#6#7#1##506#6#0##13#1#1##493#122#0##18#1#40##1#4#1##17#1#1#0#64##17#1#39##3#118#0##15#1#1##16#117#0#- ShoeGoomba
-
New Scratcher
13 posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:ShoeGoomba}{name:Spring - Border glitch}{theme:1}{time:500}{x_max:14}{y_max:11}{x_start:6}{y_start:8}{camera_x_max:14}{camera_x_min:1}{camera_y_max:11}{camera_y_min:1}{difficulty:2}{gameplay:24a11c10g4c14a7c12g12c5a12c25a44b18a9b12a₫40a11b14f9ab16f3b52a29c22a7b5a12c19a2b6a3i3a2i3ai4ai2a3ia2i7a2ia2i3ai2a2i2a2i27a5e}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#14#1#1##5#5#0#29{x:6}{y:8}##1#5#0#64##6#5#0##1#4#0##1#4#0##14#1#1##1#4#0#i6{type:horizontal}{size:250}##1#4#0#1##6#4#0##1#3#1#0#i6{type:horizontal}{size:250}##1#4#0##1#3#0##1#2#1##2#3#0#0#0#A glitch: so basically, if you have a tight space between a screen border and a spring with enough power to push mario, then mario just… falls. The level game play showcases it.(probably)
try to jum between the big spring and the border; it might work.
- ego-lay_atman-bay
-
Scratcher
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
Ah, so like a subroutine?the reason why springs (and all entities) go through falling donut blocks, is because falling donut blocks are just falling platforms, which are entities. I have not made a way for entities to collide with other entities yet. Just to show you what I mean, here's the falling donut block id
Also, I just found that springs go through falling donut block. as a result, if you stand on a falling donut block, then you pass through a spring below you. However, you can still grab it.
b5{movement:wait}{length:1}{falling:yes}}- ego-lay_atman-bay
-
Scratcher
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
One Ways Won't Workthe reason that happens has to do with how collision works. I didn't code it, and I don't plan on editing the collision scripts, they may break some levels. I'm fine with the glitch. It's not game breaking. It's more like, an unintentional secret.
Explanation: if you are standing “inside” a one-way-wall and a 1ww(one way wall) facing the same direction(left/right) is right next to it, I can go right through it. Can you fix this? It annoys me. Level code:{{user:ShoeGoomba}{name:One Ways Won't Work}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:6}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:33a62bf2g19cd14b2ac12g22c44gc8؋3৻4¤4b¤ba16$3a6$}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#6#7#1##506#6#0##13#1#1##493#122#0##18#1#40##1#4#1##17#1#1#0#64##17#1#39##3#118#0##15#1#1##16#117#0#
- ego-lay_atman-bay
-
Scratcher
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
I think it's because since mario's x is 1, his hitbox may not collide with the blocks under him, even though they should. I'm gonna keep this in because, I like it. It would be fun for a troll level.{{user:ShoeGoomba}{name:Spring - Border glitch}{theme:1}{time:500}{x_max:14}{y_max:11}{x_start:6}{y_start:8}{camera_x_max:14}{camera_x_min:1}{camera_y_max:11}{camera_y_min:1}{difficulty:2}{gameplay:24a11c10g4c14a7c12g12c5a12c25a44b18a9b12a₫40a11b14f9ab16f3b52a29c22a7b5a12c19a2b6a3i3a2i3ai4ai2a3ia2i7a2ia2i3ai2a2i2a2i27a5e}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#14#1#1##5#5#0#29{x:6}{y:8}##1#5#0#64##6#5#0##1#4#0##1#4#0##14#1#1##1#4#0#i6{type:horizontal}{size:250}##1#4#0#1##6#4#0##1#3#1#0#i6{type:horizontal}{size:250}##1#4#0##1#3#0##1#2#1##2#3#0#0#0#
A glitch: so basically, if you have a tight space between a screen border and a spring with enough power to push mario, then mario just… falls. The level game play showcases it.(probably)
try to jum between the big spring and the border; it might work.





