Discuss Scratch

lapisi
Scratcher
1000+ posts

Onion Skins and Scratch

-EmeraldThunder- wrote:

Yeetoburro1 wrote:

-WoollyBear- wrote:

The truth is that not everyone has access to other programs. Maybe they're using it in class, or they're not allowed to download things or visit non-approved sites.
uhhhhhh
Why would a class use scratch, of all things, for graphic design/art/animation?
Exactly, this is the point I am trying to make. If you want graphic design use software designed for art. That will have this feature and more.
but what if you need something like, say, a walking animation for a game? it would take hours to use another software and upload the image to Scratch and then do it again for the next frame
EatNYeet
Scratcher
500+ posts

Onion Skins and Scratch

azhua0730 wrote:

Do not comment “No support” I'm not forcing you, this is not North Korea, but please do not spam post the same thing over and over.
As long as they're providing constructive feedback, saying “No support” isn't spam. By your logic, saying “Support” or “Semi-support”* is spam.

*even with constructive criticism
cs4238647
Scratcher
34 posts

Onion Skins and Scratch

What does Support mean?
EatNYeet
Scratcher
500+ posts

Onion Skins and Scratch

cs4238647 wrote:

What does Support mean?
It means you agree with the suggestion, and you'd like to see it implemented, hence, you support the suggestion.
cs4238647
Scratcher
34 posts

Onion Skins and Scratch

I know how to make onion skinning in the editor:

define onion skin
switch costume to [(first costume) v]
repeat until <(costume #) = [1]>
next costume
create clone of [myself v]
end

when I start as a clone
set [ghost v] effect to (50)

when green flag clicked
onion skin

Note: make sure the screen refresh option is on
Another note: idk if this is necessary but on the “When I start as a Clone”, put a forever loop block and put on switch costume to costume number

forever
switch costume to [(costume #) v]
end

Last edited by cs4238647 (May 28, 2021 17:39:53)

SnaffIefang
Scratcher
3 posts

Onion Skins and Scratch

cs4238647 wrote:

I know how to make onion skinning in the editor:

yes, but this only shows up on the stage, not in the actual editor where you are drawing/animating. this would be difficult because you would have to keep looking over at the stage in order to create an animation, and is therefore impractical for most animators. nice idea though /gen
lapisi
Scratcher
1000+ posts

Onion Skins and Scratch

cs4238647 wrote:

I know how to make onion skinning in the editor:

define onion skin
switch costume to [(first costume) v]
repeat until <(costume #) = [1]>
next costume
create clone of [myself v]
end

when I start as a clone
set [ghost v] effect to (50)

when green flag clicked
onion skin

Note: make sure the screen refresh option is on
Another note: idk if this is necessary but on the “When I start as a Clone”, put a forever loop block and put on switch costume to costume number

forever
switch costume to [(costume #) v]
end
at this point can the main suggestion add specification that this is referring to the costume editor not the actual project?
-WoollyBear-
Scratcher
53 posts

Onion Skins and Scratch


Yeetoburro1 wrote:

-WoollyBear- wrote:

The truth is that not everyone has access to other programs. Maybe they're using it in class, or they're not allowed to download things or visit non-approved sites.
uhhhhhh
Why would a class use scratch, of all things, for graphic design/art/animation?
They probably wouldn't, but that isn't really my point at all. Like I said in the rest of my post, onion skinning is versatile and can be used for all sorts of different projects, not just animations. Although maybe a lot of classes would utilize Scratch for more artsy things if the features were there. I'm homeschooled so correct me if I'm wrong, but I believe a lot of schools also have dedicated computer time for students to be on educational sites and software, Scratch likely being one of them. That was mostly what I was referring to when I said “in class”, sorry if it wasn't clear.
-WoollyBear-
Scratcher
53 posts

Onion Skins and Scratch



lapisi wrote:

cs4238647 wrote:

I know how to make onion skinning in the editor:

define onion skin
switch costume to [(first costume) v]
repeat until <(costume #) = [1]>
next costume
create clone of [myself v]
end

when I start as a clone
set [ghost v] effect to (50)

when green flag clicked
onion skin

Note: make sure the screen refresh option is on
Another note: idk if this is necessary but on the “When I start as a Clone”, put a forever loop block and put on switch costume to costume number

forever
switch costume to [(costume #) v]
end
at this point can the main suggestion add specification that this is referring to the costume editor not the actual project?
Yeah, we probably should. Would a report of the main post be suitable? I'm a little rusty with discuss forum etiquette if I'm being honest.
-WoollyBear-
Scratcher
53 posts

Onion Skins and Scratch

hiPeeps124816 wrote:

I think this feature is already planned to be added sometime.
Source?
Dotumantaraye
Scratcher
1000+ posts

Onion Skins and Scratch

Yeetoburro1 wrote:

-WoollyBear- wrote:

The truth is that not everyone has access to other programs. Maybe they're using it in class, or they're not allowed to download things or visit non-approved sites.
uhhhhhh
Why would a class use scratch, of all things, for graphic design/art/animation?
it's free. i use it. i've made really nice things there. i cannot afford other software.


but anyway this is why you use turbowarp

Last edited by Dotumantaraye (May 31, 2021 03:38:36)

aj0828
Scratcher
32 posts

Onion Skins and Scratch

Y E S

gdpr0000001 wrote:

support

kaj wrote:

support
aj0828
Scratcher
32 posts

Onion Skins and Scratch

bump
aj0828
Scratcher
32 posts

Onion Skins and Scratch

lapisi wrote:

cs4238647 wrote:

I know how to make onion skinning in the editor:

define onion skin
switch costume to [(first costume) v]
repeat until <(costume #) = [1]>
next costume
create clone of [myself v]
end

when I start as a clone
set [ghost v] effect to (50)

when green flag clicked
onion skin

Note: make sure the screen refresh option is on
Another note: idk if this is necessary but on the “When I start as a Clone”, put a forever loop block and put on switch costume to costume number

forever
switch costume to [(costume #) v]
end
at this point can the main suggestion add specification that this is referring to the costume editor not the actual project?
yes dats cool
2468mariotime2
Scratcher
80 posts

Onion Skins and Scratch

OR… transparency could just be an option in the paint editor. (As a slider in the colors)
lm1996
Scratcher
1000+ posts

Onion Skins and Scratch

2468mariotime2 wrote:

OR… transparency could just be an option in the paint editor. (As a slider in the colors)
That's already a suggestion, called Opacity. Also, a transparency slider wouldn't help with onion skins.
-bloominq
Scratcher
87 posts

Onion Skins and Scratch

(I hope this isn't necroposting)
I have an onionskin option on an extension I can't name, but this is what it looks like:
cruncherBones
Scratcher
500+ posts

Onion Skins and Scratch

Onion skinning would make animations so much easier to make - a browser extension implements this really well. It's also tucked near the bottom of the screen and also has advanced features
Dotumantaraye
Scratcher
1000+ posts

Onion Skins and Scratch

stop it with the browser extensions it's not practical as regular users who do not know what said extension is cannot use it as they don't know
-bloominq
Scratcher
87 posts

Onion Skins and Scratch

Dotumantaraye wrote:

stop it with the browser extensions it's not practical as regular users who do not know what said extension is cannot use it as they don't know
search scratch in the extensions store and u can prob find it

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