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mik768atra
Scratcher
9 posts

Any way to make a Register / Login system using cloud variables?

Any way to make a Register / Login system using cloud variables?

Last edited by mik768atra (May 26, 2021 13:22:00)

7salad3salad
Scratcher
1000+ posts

Any way to make a Register / Login system using cloud variables?

i think this belongs in help with scripts, also with cloud variables I think people can go in them and look at peoples passwords for the game
plqaokwsijeduhrfyg
Scratcher
500+ posts

Any way to make a Register / Login system using cloud variables?

7salad3salad wrote:

i think this belongs in help with scripts, also with cloud variables I think people can go in them and look at peoples passwords for the game
In that case you can just encrypt the string.
7salad3salad
Scratcher
1000+ posts

Any way to make a Register / Login system using cloud variables?

plqaokwsijeduhrfyg wrote:

7salad3salad wrote:

i think this belongs in help with scripts, also with cloud variables I think people can go in them and look at peoples passwords for the game
In that case you can just encrypt the string.
I see.
CST1229
Scratcher
1000+ posts

Any way to make a Register / Login system using cloud variables?

7salad3salad wrote:

plqaokwsijeduhrfyg wrote:

7salad3salad wrote:

i think this belongs in help with scripts, also with cloud variables I think people can go in them and look at peoples passwords for the game
In that case you can just encrypt the string.
I see.
[Original post]
Or do some kind of hashing like how other websites store passwords then just compare the inputted password.
But cloud limits would definitely be an issue.
jvvg
Scratcher
1000+ posts

Any way to make a Register / Login system using cloud variables?

fdreerf
Scratcher
1000+ posts

Any way to make a Register / Login system using cloud variables?

If you're really clever and know what you're doing, you can use code from a different programming language to read and write cloud variables externally, and store them, so you're not impeded by the cloud variable limits. Unfortunately, I have no clue how to do that.

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