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Treemaster134
Scratcher
7 posts

Weird holes in walls in raycaster?

So im making this little fps game using putneycats raycaster. But for some reason these weird holes appear in the walls sometimes, i cant really explain it. How do i fix this?

You can play the game here and see it for yourself:

https://scratch.mit.edu/projects/505858655/

awesome-llama
Scratcher
1000+ posts

Weird holes in walls in raycaster?

I had a bit of trouble getting the project to play, but looking in the code, I saw this in the ray sprite:


If the sprite is moving every 5 steps, it is possible for it to jump past the collision (map) sprite, so that spot will be treated as if no wall was there. It should fix with a smaller step size or the use of thicker walls in your map sprite.
Treemaster134
Scratcher
7 posts

Weird holes in walls in raycaster?

Thanks

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