Discuss Scratch

blaisel236d_
Scratcher
6 posts

Guide to making a Successful Shop

Can I make a shop

I’m leaving:l
scratchgirl2013_
Scratcher
45 posts

Guide to making a Successful Shop

Thanks for writing this! I have a shop. It’s called star view cafe! Here’s the link! https://scratch.mit.edu/discuss/topic/490390/.

Hundreds of views but only 4 posts???

M A P L E
Calm. Cottagecore
Girl
blaisel236d_
Scratcher
6 posts

Guide to making a Successful Shop

scratchgirl2013_ wrote:

Thanks for writing this! I have a shop. It’s called star view cafe! Here’s the link! https://scratch.mit.edu/discuss/topic/490390/.

Hundreds of views but only 4 posts???
Have you ever wondered how people get really large shops with many members and orders? How did the get to where they are. I have had lots of personal experience with shops and here are some tips I have for you if you are new to owning a shop.

5 Quick Tips

1.) Never give up on your shop. You probably won't get orders or members when you first open it. This is natural. You should always keeping “bumping” the topic and bring it back. Eventually someone will notice your shop . Dedication Matters

2.) Advertise it. Advertising your products can get you more orders. One way to advertise is to list your shop in the “Shop Directory” or if you are an idea shop or a review shop is to create a forum in the “Show and Tell” section (for reviews) or the “Project Ideas” section (for idea shops) where more orders can flow through.

3.) Ask your friends to help. Having members in your shop who support you really makes you confident that they have your back and that they are always there to help you. Friends are really great dedicated members .

4.) Partner up with another shop. If you are willing to start out by sharing ownership then you may be willing to partner up with another small shop. You'll start out with two members each of which can make each other feel confident. You have double the advertising power and since you are both working you'll be able to do orders faster.

5.) Building a Reputation. Over time if you offer really good products over and over again people will keep coming back to you. You'll get more orders and people will recommend you. Your shop will grow in the members department and you'll get more orders.


Where you host your shop
Forum Shops vs. Studio Shops. There is no right or wrong answer to which basis you should choose. I have even seen project Shops. But I will say that there is no reason why you should use all three methods. As they say, the more the merrier! You can have an official forum and an official studio and maybe even an official project. Out of the three I would choose using a forum shop. When replying to customers and when they are describing to you what they want you don't have the 500 character limit. Many services just work easier in the formatting department on the forums, such as the reviews and ideas department. Granted, artwork is a drop harder to post but its really no big deal either . I have also seen people who made shops on other websites. There are scratch collaborations that have there own website, but I really wouldn't recommend this. Many scratcher's don't feel comfortable on other sites and its not right to force them to go to your site. I guess it also really depends as well as what your shop is. The Block Library is a website dedicated as being a library of custom blocks. This application probably makes sense, but I also wouldn't call it a shop anymore.


What your services are
What's your plan? Have as many services as possible, have some your good at, or have one that your AMAZING at. All three approaches are acceptable although personally I wouldn't just make services just to make your shop bigger. When I first started my shop, I focused only on logos and signatures in an art category. I didn't even do sprites. I was very new to running a shop at the time and it made sense to only do one service since it was easy to manage. Over time I grew my shop to include many more services, as I gained many more members who had many more talents to offer. This really connects back to the fundamental role of members. Each member can contribute something unique to your shop. Even if you have two members who are artists, they each have different styles to there art which makes them unique. In this way as you grow more members you are able to offer more. It also becomes harder to administrate though as you get more members. Running a good, long-term shop that's expanding always becomes harder as you go along.
Example Services
Programming
Programmers may help with the coding in Scratch. Some shops will have ranks of programmers based on their abilities and skill in that area. Some shops have specialised programmers that work in areas such as Cloud Variables and using 3D in Scratch.

Art
Artists will create banners, signatures, and sprites based on peoples requests. Every artist has a different style and take on an order, so sometimes its fun to see how two different artists interpret an order.

Sound
Sound Experts may deal with sound effects in Scratch projects or composing music for people.

Ideas
Ideas people help with brainstorming ideas for people. This skill has its own forum that you can help in.

Testing/ Reviewing:
Reviewers are mostly what they are called these days but you could also call them testers. They test out either a profile or project, then give feedback in a hopefully comprehensive manner to help the client

Story
Writers in shops will write newspaper articles, storylines, role-playing studio stories, other short stories and much more.


Membership Administration
You can skip this category if you never plan to hire. I will warn you that it can get boring sometimes without members, and that you won't have the diverse range of talents you may otherwise have. How a shop organizes its members is always very different. Every shop rooster is like a government and its workers, although its normally a much closer knit community. There are many ways to organize, and each shop is different. I'm just going to pull different roosters from some large shops currently to give you an example of some ways to organize your shop. A shop with members is similar to a collaboration

Note, all the names of members have been removed

Leaders
Manager- Complete Control, founded the shop
Assistant Manager- Almost Complete Control, serves under the manager

Members
Everyone else

Board of Directors
Founder: Created Tropical Waves. Total, complete control over everything.
Executive Officer: 2nd in command. Complete control.
Co-Executive Officer: Takes place of Executive Officer when gone
Chairman: Can fire members. Takes place of Co-Executive Officer when gone.
Vice-Chairman: Can hire members. Takes place of Chairman when gone.

Class A
Chief Manager: Shows skill in all departments. Is leader of all departments.
Chief Artist: Shows great skill in art. Leads artists.
Chief Scripter: Is a highly skilled programmer. Leads scripters.
Chief Reviewer: Can accurately grade a project. Leads reviewers.
Chief Musician: Can creat highly advanced songs. Leads composers.
Secretary: Gathers unclaimed orders and helps with the overall well-being of the collab.
Trainer: Trains members in the Academy.
Manager: Manages the collab and becomes manager of the studio.

Class B
Assistant Manager: Helps Manage the collab.
Graduate: Has just passed training.
Recruit: Passed training and works in a department.

Academy (Also Class C)
Trainee:Has to pass training.
Waitee: Is waiting to become a trainee
Special Member: A friend or alt account that you want in Tropical Waves.

Managers
Owner: Complete Control
Manager: can hire members - is in control when owner is gone
Assistant Manager: can hire members

Department Heads
Chief Artist
Chief Reviewer
Chief Musician
Chief Scripter
Chief Signature/Banner Maker
Trainer

Members
Everyone Else

Managers
Founder - Has total control, and owns the shop
Executive Officer - Also has total control
Co-Executive Officer - Steps in for Ex. Officer when neccessary
Manager - Can fire members
Assistant Manager - Can hire members

Department Heads
Chief Artist - Controls the art department
Chief Wallpaper Artist - Controls the Wallpaper department
Chief Scripter - Controls the code department
Chief Musician - Controls the sound department
Chief Writer - Controls the review department)

Staff Body
Anybody else you is not a trainee

Trainee
All other people

Staff
Founder Admin- Person who founded the shop, Complete Control, can declare other admins
Admins- Lots of Control
Members- Other People


Happy Scratcher and Good Luck to all the New Shops out there,
Makethebrainhappy

Owner of the largest shop on scratch ever

Originally this topic did not include so much detailed information, I have expanded it using more experience and the Scratch Wiki. Also, if you are into reading, take a look at this: https://uploads.scratch.mit.edu/discuss/topic/270490/
Last edited by makethebrainhappy (May 15, 2019 19:27:37)
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I’m leaving:l
VelociraptorGirl
Scratcher
79 posts

Guide to making a Successful Shop

What's a shop?

currently working on a big RPG, here's the link to the devlog https://scratch.mit.edu/studios/34046307/comments

vacation RPG that is super relaxing and has an animal crossing vibehttps://scratch.mit.edu/projects/551111141
still cannot view studios on mobile because I get sensory overload bc of the update. >
Generation 3: the first time you see this copy and paste it on top of your sig in the scratch forums and increase generation by 1. Social experiment.
kobold_warlock
Scratcher
38 posts

Guide to making a Successful Shop

makethebrainhappy wrote:

Have you ever wondered how people get really large shops with many members and orders? How did the get to where they are. I have had lots of personal experience with shops and here are some tips I have for you if you are new to owning a shop.

5 Quick Tips

1.) Never give up on your shop. You probably won't get orders or members when you first open it. This is natural. You should always keeping “bumping” the topic and bring it back. Eventually someone will notice your shop . Dedication Matters

2.) Advertise it. Advertising your products can get you more orders. One way to advertise is to list your shop in the “Shop Directory” or if you are an idea shop or a review shop is to create a forum in the “Show and Tell” section (for reviews) or the “Project Ideas” section (for idea shops) where more orders can flow through.

3.) Ask your friends to help. Having members in your shop who support you really makes you confident that they have your back and that they are always there to help you. Friends are really great dedicated members .

4.) Partner up with another shop. If you are willing to start out by sharing ownership then you may be willing to partner up with another small shop. You'll start out with two members each of which can make each other feel confident. You have double the advertising power and since you are both working you'll be able to do orders faster.

5.) Building a Reputation. Over time if you offer really good products over and over again people will keep coming back to you. You'll get more orders and people will recommend you. Your shop will grow in the members department and you'll get more orders.


Where you host your shop
Forum Shops vs. Studio Shops. There is no right or wrong answer to which basis you should choose. I have even seen project Shops. But I will say that there is no reason why you should use all three methods. As they say, the more the merrier! You can have an official forum and an official studio and maybe even an official project. Out of the three I would choose using a forum shop. When replying to customers and when they are describing to you what they want you don't have the 500 character limit. Many services just work easier in the formatting department on the forums, such as the reviews and ideas department. Granted, artwork is a drop harder to post but its really no big deal either . I have also seen people who made shops on other websites. There are scratch collaborations that have there own website, but I really wouldn't recommend this. Many scratcher's don't feel comfortable on other sites and its not right to force them to go to your site. I guess it also really depends as well as what your shop is. The Block Library is a website dedicated as being a library of custom blocks. This application probably makes sense, but I also wouldn't call it a shop anymore.


What your services are
What's your plan? Have as many services as possible, have some your good at, or have one that your AMAZING at. All three approaches are acceptable although personally I wouldn't just make services just to make your shop bigger. When I first started my shop, I focused only on logos and signatures in an art category. I didn't even do sprites. I was very new to running a shop at the time and it made sense to only do one service since it was easy to manage. Over time I grew my shop to include many more services, as I gained many more members who had many more talents to offer. This really connects back to the fundamental role of members. Each member can contribute something unique to your shop. Even if you have two members who are artists, they each have different styles to there art which makes them unique. In this way as you grow more members you are able to offer more. It also becomes harder to administrate though as you get more members. Running a good, long-term shop that's expanding always becomes harder as you go along.
Example Services
Programming
Programmers may help with the coding in Scratch. Some shops will have ranks of programmers based on their abilities and skill in that area. Some shops have specialised programmers that work in areas such as Cloud Variables and using 3D in Scratch.

Art
Artists will create banners, signatures, and sprites based on peoples requests. Every artist has a different style and take on an order, so sometimes its fun to see how two different artists interpret an order.

Sound
Sound Experts may deal with sound effects in Scratch projects or composing music for people.

Ideas
Ideas people help with brainstorming ideas for people. This skill has its own forum that you can help in.

Testing/ Reviewing:
Reviewers are mostly what they are called these days but you could also call them testers. They test out either a profile or project, then give feedback in a hopefully comprehensive manner to help the client

Story
Writers in shops will write newspaper articles, storylines, role-playing studio stories, other short stories and much more.


Membership Administration
You can skip this category if you never plan to hire. I will warn you that it can get boring sometimes without members, and that you won't have the diverse range of talents you may otherwise have. How a shop organizes its members is always very different. Every shop rooster is like a government and its workers, although its normally a much closer knit community. There are many ways to organize, and each shop is different. I'm just going to pull different roosters from some large shops currently to give you an example of some ways to organize your shop. A shop with members is similar to a collaboration

Note, all the names of members have been removed

Leaders
Manager- Complete Control, founded the shop
Assistant Manager- Almost Complete Control, serves under the manager

Members
Everyone else

Board of Directors
Founder: Created Tropical Waves. Total, complete control over everything.
Executive Officer: 2nd in command. Complete control.
Co-Executive Officer: Takes place of Executive Officer when gone
Chairman: Can fire members. Takes place of Co-Executive Officer when gone.
Vice-Chairman: Can hire members. Takes place of Chairman when gone.

Class A
Chief Manager: Shows skill in all departments. Is leader of all departments.
Chief Artist: Shows great skill in art. Leads artists.
Chief Scripter: Is a highly skilled programmer. Leads scripters.
Chief Reviewer: Can accurately grade a project. Leads reviewers.
Chief Musician: Can creat highly advanced songs. Leads composers.
Secretary: Gathers unclaimed orders and helps with the overall well-being of the collab.
Trainer: Trains members in the Academy.
Manager: Manages the collab and becomes manager of the studio.

Class B
Assistant Manager: Helps Manage the collab.
Graduate: Has just passed training.
Recruit: Passed training and works in a department.

Academy (Also Class C)
Trainee:Has to pass training.
Waitee: Is waiting to become a trainee
Special Member: A friend or alt account that you want in Tropical Waves.

Managers
Owner: Complete Control
Manager: can hire members - is in control when owner is gone
Assistant Manager: can hire members

Department Heads

Chief Artist
Chief Reviewer
Chief Musician
Chief Scripter
Chief Signature/Banner Maker
Trainer

Members
Everyone Else

Managers
Founder - Has total control, and owns the shop
Executive Officer - Also has total control
Co-Executive Officer - Steps in for Ex. Officer when neccessary
Manager - Can fire members
Assistant Manager - Can hire members

Department Heads

Chief Artist - Controls the art department
Chief Wallpaper Artist - Controls the Wallpaper department
Chief Scripter - Controls the code department
Chief Musician - Controls the sound department
Chief Writer - Controls the review department)

Staff Body
Anybody else you is not a trainee

Trainee
All other people

Staff
Founder Admin- Person who founded the shop, Complete Control, can declare other admins
Admins- Lots of Control
Members- Other People


Happy Scratcher and Good Luck to all the New Shops out there,
Makethebrainhappy

Owner of the largest shop on scratch ever

Originally this topic did not include so much detailed information, I have expanded it using more experience and the Scratch Wiki. Also, if you are into reading, take a look at this: https://uploads.scratch.mit.edu/discuss/topic/270490/
Great guide

Warriorlover345
Scratcher
29 posts

Guide to making a Successful Shop

Wow!!!!!!!!!!!!!!!! Thanks @Makethebrainhappy !!!!!!!!!!!!!!!!!! I never knew those those things before!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Rc_cat
Scratcher
4 posts

Guide to making a Successful Shop

I’d choose either a forum shop or a studio shop…
emirgokay
Scratcher
1000+ posts

Guide to making a Successful Shop

Hello

NILL_GAMES10
Scratcher
1000+ posts

Guide to making a Successful Shop

Thank you. It rlly helped my shop (link in siggy) and im trying to partner with ppl more

I've moved accounts. Go to my new account here.
CodingMercat11
Scratcher
69 posts

Guide to making a Successful Shop

Warriorlover345 wrote:

Wow!!!!!!!!!!!!!!!! Thanks @Makethebrainhappy !!!!!!!!!!!!!!!!!! I never knew those those things before!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
me neither!ty @Makethebrainhappy
JackyBorderCollie
Scratcher
1000+ posts

Guide to making a Successful Shop

Thanks, this is useful

Oh, and I found a mistake in the text:
Chief Musician: Can creat highly advanced songs. Leads composers.


gilvasunner is epic
JackyBorderCollie
Thanks to ввcode corner for the gradient in my siggy!
Hogglet
Scratcher
9 posts

Guide to making a Successful Shop

when I receive [chocolate]
say [SCOFF SCOFF NOW LET ME MAKE A SHOP]

when green flag clicked
say [Bye! @Hogglet here!] for (2) secs
forever
say [Blah Blah] for (2) secs
say [I love talking] for (2) secs
end
HelloSoleils
Scratcher
23 posts

Guide to making a Successful Shop

This is AWESOME thanks a lot thanks to you I have made my decision: I'M GONNA MAKE MY SHOP. (Not yet, but I've started working on it)
when green flag clicked
forever
say [THANK YOUUU]
play sound [applaud v]
end
JackyBorderCollie
Scratcher
1000+ posts

Guide to making a Successful Shop

Helpful topic


gilvasunner is epic
JackyBorderCollie
Thanks to ввcode corner for the gradient in my siggy!
-DrClaw-
Scratcher
10 posts

Guide to making a Successful Shop

Wow! This really helps!

Fair person is this who can be unfair but he doesn't do it.
-AnimationBois-
Scratcher
13 posts

Guide to making a Successful Shop

NILL_GAMES10 wrote:

Thank you. It rlly helped my shop (link in siggy) and im trying to partner with ppl more

when I receive [chocolate v]
[/scratchblocks<<> and <touching>chocolate>

eat
coder_guy123
Scratcher
64 posts

Guide to making a Successful Shop

How do you bump?

My pets:
<Nik>
<Nicholas>
<Nicky>
<Nico>
They are kumquats!
coder_guy123
Scratcher
64 posts

Guide to making a Successful Shop

VelociraptorGirl wrote:

What's a shop?
It is when you make art and code for other users.

My pets:
<Nik>
<Nicholas>
<Nicky>
<Nico>
They are kumquats!
scratchCoolMic
Scratcher
100+ posts

Guide to making a Successful Shop

Thanks for this topic! I started a new shop. Never had a shop before. Here is a link: https://scratch.mit.edu/discuss/topic/513519/?page=1#post-5229194

Scroll to see more of my siggy or Shift+Down arrow.
My new website!


(Made by @NILL_GAMES10)

Rainbow Is the best!
(Also made by @NILL_GAMES10)






























Why are u still here?































































What!? Still here?!































What are u doing!?































U are here!?
































NO WAY! U ARE CRAZY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
scratcher_fun-test
Scratcher
3 posts

Guide to making a Successful Shop

Nice!

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