Discuss Scratch

Bacteria999
Scratcher
1000+ posts

Cloud Ping block

bump
Bacteria999
Scratcher
1000+ posts

Cloud Ping block

bump
DekU_OFA
Scratcher
1 post

Cloud Ping block

bump
MartianSoil
Scratcher
100+ posts

Cloud Ping block

Support, this would be useful for monitoring parts of the cloud and - bump
Inkulumo
Scratcher
500+ posts

Cloud Ping block

Partial support. Would be useful if a multiplayer game wanted to make some advanced netcode to predict player movement and adjust it based on ping, otherwise would be a cool feature to see how big the cloud ping is. Downside is a project could just stick it in a forever loop and spam the cloud with ping requests.

Last edited by Inkulumo (Dec. 1, 2020 05:41:58)

PkmnQ
Scratcher
1000+ posts

Cloud Ping block

Inkulumo wrote:

Downside is a project could just stick it in a forever loop

It's a reporter, not a stack block.

forever {
(ping :: sensing)
} :: cap control
-InsanityPlays-
Scratcher
1000+ posts

Cloud Ping block

I think this is more experimental, and probably belongs in Snap.
MrFluffyPenguins
Scratcher
1000+ posts

Cloud Ping block

-InsanityPlays- wrote:

I think this is more experimental, and probably belongs in Snap.
snap doesn't have cloud variables
Inkulumo
Scratcher
500+ posts

Cloud Ping block

PkmnQ wrote:

Inkulumo wrote:

Downside is a project could just stick it in a forever loop

It's a reporter, not a stack block.

forever {
(ping :: sensing)
} :: cap control
Yes, but to get the ping from the server it still sends a network request. You could just forever set and display a variable with ping in it, so some sort of cooldown for ping so you can't just constantly ping the server would be needed.
arvepro3579
Scratcher
100+ posts

Cloud Ping block

Bacteria999 wrote:

bump

Please don't necropost. It's spamming.
RealCrazyKid1234
Scratcher
88 posts

Cloud Ping block

4 years later and i come up with the same idea. support because i thought it was a good idea
gosoccerboy5
Scratcher
1000+ posts

Cloud Ping block

This should only show up if the editor has added cloud variables. Otherwise, support because you might need to read someone's cloud speed and kick them off, or apply smoothing techniques to people with slow ping.
secretagent123
Scratcher
1000+ posts

Cloud Ping block

Support this could lead to a new era in cloud multiplayer.
secretagent123
Scratcher
1000+ posts

Cloud Ping block

ForbidSwing4949 wrote:

braxbroscratcher wrote:

I found that there are no tools for testing your ping with the cloud that actually work.
So why don't we make a ‘ping’ block for Scratchers (Since it goes with the cloud stuffs) to test the ping to the cloud?

I imagine it like this:

☁ poop lol idk anymore :: sensing reporter

This block would return the current ping with the cloud in milliseconds (ms).

I know what you're thinking. Why? What's useful about this block? It's too confusing for new Scratchers.

1. Because, it is a capability fundamentally nonworkaroundable that many multiplayer game-makers could really use.
2. You can use it for all sorts of things. You can use it to test if someone's able to recieve messages fast enough to keep up with your game, if they're lagging, or if they are connected to cloud after they load the page.
3. New Scratchers couldn't access this, and so we don't need to worry about them; New Scratchers can't do anything with the cloud, so why let them have this?

Q & A
Q: What is ping? (CandyLanguageGirl)
A: Ping is the time it takes for a computer to send a message to a server and receive a response.

-Brax
Please don't spam the forums and especially with rude words.
gosoccerboy5
Scratcher
1000+ posts

Cloud Ping block

Inkulumo wrote:

Yes, but to get the ping from the server it still sends a network request. You could just forever set and display a variable with ping in it, so some sort of cooldown for ping so you can't just constantly ping the server would be needed.
How about it's measured every time a cloud variable is transmitted or received? I'm no expert in cloud so yeah

PkmnQ wrote:

forever {
(ping :: sensing)
} :: cap control
That image cracked me up
mybearworld
Scratcher
1000+ posts

Cloud Ping block

arvepro3579 wrote:

Bacteria999 wrote:

bump

Please don't necropost. It's spamming.
There is no necroposting in suggestions.

I support!
(☁ ping :: sensing)
It would be very useful so you can see when the project lags.
TopicBumper
New Scratcher
100+ posts

Cloud Ping block

Bump.

In case you can't tell, I only write these to pass the time while I wait for the 120-second rule to finish. I suppose I could write poetry but it is 3 am and my mind is in no way able to do that (despite the fact that I woke up at 8 pm )
-KrazyKiddo-
Scratcher
9 posts

Cloud Ping block

I think this would be very helpful. Maybe try and directly contact a Scratch moderator for help and info about this adding. Hopefully it's part of the 4.0 update. (4 years later )
shahm2
Scratcher
100+ posts

Cloud Ping block

Nice idea
IliketrainsOG
Scratcher
74 posts

Cloud Ping block

Support! This would significantly help with even just the simplest cloud games. From a game where you click a button to change a cloud variable or your working on a cloud platformer. This helps with everything!

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