Discuss Scratch

JT3SHDC19
Scratcher
18 posts

making non euclidean game engines.

I have been working on 2D games for a while now, and have gotten pretty good at making physics engines, that make sense, but after seeing griffpach's non euclidean lemon grab: https://scratch.mit.edu/projects/411192040/
it got me thinking on making a game / world engine that is non euclidean.

And now i am wondering how to do it.

when green flag clicked
Make a non euclidean engine
Wyan100
Scratcher
1000+ posts

making non euclidean game engines.

I don't know much about it either, but I don't think it's quite as complicated as @ScratchDuel makes it out to be. The Basics (I believe) of a Non-Euclidean game are that your character usually has a limited view, and then whenever a part of the level leaves the character's view it's swapped out with a different room, creating a confusing maze. BUT that doesn't mean that it's completely randomized. If a character dives deep into Non-Euclidean Mansion, they should be-able to retrace there steps if they want to leave.

I hope this helps.
HoudiniX
Scratcher
6 posts

making non euclidean game engines.

JT3SHDC19 wrote:

I have been working on 2D games for a while now, and have gotten pretty good at making physics engines, that make sense, but after seeing griffpach's non euclidean lemon grab: https://scratch.mit.edu/projects/411192040/
it got me thinking on making a game / world engine that is non euclidean.

And now i am wondering how to do it.

when green flag clicked
Make a non euclidean engine

If you are looking for a basic tutorial on how to make a non-euclidean game here are some tutorials:

Non-Euclidean Tutorial (YouTube): https://www.youtube.com/watch?v=qawlNCKv7d0

Non-Euclidean Tutorial (Scratch Wiki): https://en.scratch-wiki.info/wiki/Non_Euclidean_Game_Tutorial

when green flag clicked
follow a scratch tutorial
Joshia_T
Scratcher
500+ posts

making non euclidean game engines.

Please check the date, I'm not sure that the author is replying which probably means it's no longer in his/her point of interest.
stinckaboi
Scratcher
8 posts

making non euclidean game engines.

um
Oumuamua
Scratcher
1000+ posts

making non euclidean game engines.

stinckaboi wrote:

um

Please, baby, don't spam
BYE
lharrison120
Scratcher
1 post

making non euclidean game engines.

The youtube link doesn't work anymore.
Lemoneer
Scratcher
63 posts

making non euclidean game engines.

lharrison120 wrote:

The youtube link doesn't work anymore.
Please don't necropost, instead of replying to an old post, create a new one.
Scienceridk
Scratcher
9 posts

making non euclidean game engines.

I know that this is abandoned, but the way i would think of how you would go about this is making a 3d manifold for the leval you ar making and then have the player travel on the manifold, add obsticals and use raytracing

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