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- gubzgubz
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9 posts
Manage collision between 2 sprites
Hi All,
I am new to scratch and I am doing my 1st project.
It is a duel between 3 protagonist (the good, the bad and the ugly).
When one of them is touched by a bullet, the game must stop.
But, in the real world (my program!), the bullets just continue to fly and nothing happen.
Here is the script I currently use :
I you want to help me, you could check the project here :
https://scratch.mit.edu/projects/480713176
Thank you for your suggestions.
Best
I am new to scratch and I am doing my 1st project.
It is a duel between 3 protagonist (the good, the bad and the ugly).
When one of them is touched by a bullet, the game must stop.
But, in the real world (my program!), the bullets just continue to fly and nothing happen.
Here is the script I currently use :
I you want to help me, you could check the project here :
https://scratch.mit.edu/projects/480713176
Thank you for your suggestions.
Best
- deck26
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1000+ posts
Manage collision between 2 sprites
Where do you have that script? What I see is the following which is not the same
- gubzgubz
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9 posts
Manage collision between 2 sprites
Thx Deck26
I put my script on the sprite called “Bon”
My Idea is to duplicate this kind of script for each person
I put my script on the sprite called “Bon”
My Idea is to duplicate this kind of script for each person
- deck26
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1000+ posts
Manage collision between 2 sprites
You still don't have the script you originally showed, you have what I showed. Do you think otherwise?
- gubzgubz
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9 posts
Manage collision between 2 sprites
I have several scripts on the same page.
The one I showed is below the others
The one I showed is below the others
- deck26
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1000+ posts
Manage collision between 2 sprites
I still disagree and I've run the clean up blocks option to ensure I'm not missing anything. I have several scripts on the same page.
The one I showed is below the others
You do not have a script with the ‘when space key pressed’ hat block in the project you've provided the link to. Ifg you're seeing it you either need to save the project again or check that you haven't made a copy.
Do you understand that these scripts are very different things?
Last edited by deck26 (Feb. 1, 2021 10:06:23)
- dertermenter
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1000+ posts
Manage collision between 2 sprites
on the original code in the Op, I think you need to put a forever loop around the If block
- wasdcoceoe
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100+ posts
Manage collision between 2 sprites
You put the if space pressed block outside, which causes the project to check if space is pressed on the first frame, and if it is not pressed the code stops running altogether.
- gubzgubz
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9 posts
Manage collision between 2 sprites
I still disagree and I've run the clean up blocks option to ensure I'm not missing anything. I have several scripts on the same page.
The one I showed is below the others
You do not have a script with the ‘when space key pressed’ hat block in the project you've provided the link to. Ifg you're seeing it you either need to save the project again or check that you haven't made a copy.
Do you understand that these scripts are very different things?
You're my man !
24h to try several scripts for that and it was so simple!
I use the
Last edited by gubzgubz (Feb. 1, 2021 12:12:41)
- deck26
-
1000+ posts
Manage collision between 2 sprites
So what you had was a script that checked for space as soon as the project started (green flag clicked) but not after that so that script virtually always finished running a split second after you clicked the green flag. The otehr version runs when the space key is pressed, even if the project isn't running at that point! That's a huge difference and it's important you understand that.
A lot of coding is attention to detail especially if copying code from elsewhere or asking a question here
A lot of coding is attention to detail especially if copying code from elsewhere or asking a question here

- gubzgubz
-
9 posts
Manage collision between 2 sprites
So what you had was a script that checked for space as soon as the project started (green flag clicked) but not after that so that script virtually always finished running a split second after you clicked the green flag. The otehr version runs when the space key is pressed, even if the project isn't running at that point! That's a huge difference and it's important you understand that.
A lot of coding is attention to detail especially if copying code from elsewhere or asking a question here
This is very helpfull
Thank you
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