Discuss Scratch

RamenNoodlesGuy
Scratcher
100+ posts

Save Files

I am making a Cookie Clicker game(here is link: https://scratch.mit.edu/projects/479815050/) and I want to add save files. Where it saves all of the progress and automatically(or not) applies the save file after joining the project again.
8bitjake
Scratcher
100+ posts

Save Files

RamenNoodlesGuy wrote:

I am making a Cookie Clicker game(here is link: https://scratch.mit.edu/projects/479815050/) and I want to add save files. Where it saves all of the progress and automatically(or not) applies the save file after joining the project again.
You'd have to make your own saving system. You can go ahead and follow this tutorial on the Scratch Wiki.

Edit: If you wanted to have an automatic saving system, you'd have to pause the player's game every - let's say 10 minutes - to let them save. I recommend having one or two of the following:
  • A slider that adjusts the interval between auto-saves (in seconds)
  • An option to disable auto-saving / an option on the above slider to disable it
  • Or just outright remove auto-saves and leave the save function confined to a button onscreen.
Edit 2: I forgot to mention the player would have to copy and paste a save file into the game. This is also why you should have a “load” button, to load saves.


Also, your link is kinda broken - here's the fixed link for anyone having trouble getting to it!

Last edited by 8bitjake (Jan. 31, 2021 20:05:43)

RamenNoodlesGuy
Scratcher
100+ posts

Save Files

8bitjake wrote:

RamenNoodlesGuy wrote:

I am making a Cookie Clicker game(here is link: https://scratch.mit.edu/projects/479815050/) and I want to add save files. Where it saves all of the progress and automatically(or not) applies the save file after joining the project again.
You'd have to make your own saving system. You can go ahead and follow this tutorial on the Scratch Wiki.

Edit: If you wanted to have an automatic saving system, you'd have to pause the player's game every - let's say 10 minutes - to let them save. I recommend having one or two of the following:
  • A slider that adjusts the interval between auto-saves (in seconds)
  • An option to disable auto-saving / an option on the above slider to disable it
  • Or just outright remove auto-saves and leave the save function confined to a button onscreen.
Edit 2: I forgot to mention the player would have to copy and paste a save file into the game. This is also why you should have a “load” button, to load saves.


Also, your link is kinda broken - here's the fixed link for anyone having trouble getting to it!
That's too complicated for me. I think I'm fine without save files. XD

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