Discuss Scratch

spocite
Scratcher
500+ posts

The Official List of Rejected Suggestions

coder_guy123 wrote:

I know private sharing is rejected, but how about easier collab by adding people to your project?

That's rejected, but turn based collabing is NOT rejected.
mtech22
Scratcher
1000+ posts

The Official List of Rejected Suggestions

coder_guy123 wrote:

I know private sharing is rejected, but how about easier collab by adding people to your project?
That's also rejected.
spocite
Scratcher
500+ posts

The Official List of Rejected Suggestions

Is skewing an object rejected?

This is what I mean:



(I will come up with a better example later)

Last edited by spocite (Dec. 2, 2020 16:11:52)

Za-Chary
Scratcher
1000+ posts

The Official List of Rejected Suggestions

Please don't respond to spam posts. It just creates more work for me and clutters up the topic.

Last edited by Za-Chary (Dec. 2, 2020 16:05:36)

Endless-Ocean
Scratcher
100+ posts

The Official List of Rejected Suggestions

Hi, I have an idea for a block.

([color v] effect)

I didn't see this on the rejected list so I decided to suggest it. It's fine if you reject it, I guess it doesn't have much of a use anyway.
-0Nebula0-
Scratcher
1000+ posts

The Official List of Rejected Suggestions

Endless-Ocean wrote:

Hi, I have an idea for a block.

([color v] effect)

I didn't see this on the rejected list so I decided to suggest it. It's fine if you reject it, I guess it doesn't have much of a use anyway.
What would it do? Also, please make your own topic ^^
gosoccerboy5
Scratcher
1000+ posts

The Official List of Rejected Suggestions

TOLORS wrote:

1.1
…“change the way the mouse pointer looks in a project”…
Why's that rejected? A lot of OS simulators and general simulations could do with a change mouse-pointer block, like a pointer figure if someone's hovering over a button. FPS's could use a crosshair pointer. Help menus could use a “help” or “context menu” pointer. Loading programs could have a “loading” cursor. The list is endless.

CSS and PJS (if not JS) both have this property. I just don't understand how it would hurt.

Last edited by gosoccerboy5 (Dec. 2, 2020 18:19:58)

elliegirl2020
Scratcher
2 posts

The Official List of Rejected Suggestions

i have a idea for a block making it easier to play multiplayer
chrdagos
Scratcher
500+ posts

The Official List of Rejected Suggestions

elliegirl2020 wrote:

i have a idea for a block making it easier to play multiplayer
please make your own topic
gosoccerboy5
Scratcher
1000+ posts

The Official List of Rejected Suggestions

Someone, please reply to my post I'm getting impatient
Super_Scratch_Bros20
Scratcher
1000+ posts

The Official List of Rejected Suggestions

gosoccerboy5 wrote:

TOLORS wrote:

1.1
…“change the way the mouse pointer looks in a project”…
Why's that rejected? A lot of OS simulators and general simulations could do with a change mouse-pointer block, like a pointer figure if someone's hovering over a button. FPS's could use a crosshair pointer. Help menus could use a “help” or “context menu” pointer. Loading programs could have a “loading” cursor. The list is endless.

CSS and PJS (if not JS) both have this property. I just don't understand how it would hurt.

Overall, it just caused confusion. Plus, what if you made the mouse “look” like a blank sprite? It would be horrible.
gosoccerboy5
Scratcher
1000+ posts

The Official List of Rejected Suggestions

Super_Scratch_Bros20 wrote:

Overall, it just caused confusion. Plus, what if you made the mouse “look” like a blank sprite? It would be horrible.
1.
interpret [Overall, it just caused confusion] :: operators stack
return [I'm sorry, I don't understand how it'd be confusing to be able to change the look of a cursor] :: control cap
2. Well, you could only select a cursor from the list of cursors that css allows (excluding “none”)

Last edited by gosoccerboy5 (Dec. 2, 2020 19:02:04)

spocite
Scratcher
500+ posts

The Official List of Rejected Suggestions

So, since nobody replied, is skewing an object rejected?

Example:

(I made this)

Last edited by spocite (Dec. 2, 2020 19:06:54)

gosoccerboy5
Scratcher
1000+ posts

The Official List of Rejected Suggestions

Considering it's not in TOLORS and it's not extremely silly, I doubt it's rejected. But I feel like this would be part of the transformations extension that's been suggested
Super_Scratch_Bros20
Scratcher
1000+ posts

The Official List of Rejected Suggestions

gosoccerboy5 wrote:

Super_Scratch_Bros20 wrote:

Overall, it just caused confusion. Plus, what if you made the mouse “look” like a blank sprite? It would be horrible.
1.
interpret [Overall, it just caused confusion] :: operators stack
return [I'm sorry, I don't understand how it'd be confusing to be able to change the look of a cursor] :: control cap
2. Well, you could only select a cursor from the list of cursors that css allows (excluding “none”)

2. Sounds good. 1. Imagine this:

when green flag clicked
forever
change mouse ID by (100) ::looks
end

It causes thousands of flickering mouse changes a second, which is very confusing.
spocite
Scratcher
500+ posts

The Official List of Rejected Suggestions

Super_Scratch_Bros20 wrote:

It causes thousands of flickering mouse changes a second, which is very confusing.

Imagine this:

when green flag clicked
forever
costume change
end

define costume change
repeat (100)
next costume
end


It would do the same thing; yet costumes are still allowed!
(“costume change” would obviously have the don't refresh thing on)

Last edited by spocite (Dec. 2, 2020 19:21:53)

Super_Scratch_Bros20
Scratcher
1000+ posts

The Official List of Rejected Suggestions

spocite wrote:

Super_Scratch_Bros20 wrote:

It causes thousands of flickering mouse changes a second, which is very confusing.

Imagine this:

when green flag clicked
forever
costume change
end

define costume change
repeat (100)
next costume
end


It would do the same thing; yet costumes are still allowed!
(“costume change” would obviously have the don't refresh thing on)

Yeah, but the mouse will follow you around wherever you go, unlike costumes. It'll get very annoying, too. Let's not forget that the mouse pointer thing can actually be used to trick someone into thinking they were hacked.
spocite
Scratcher
500+ posts

The Official List of Rejected Suggestions

Super_Scratch_Bros20 wrote:

spocite wrote:

Super_Scratch_Bros20 wrote:

It causes thousands of flickering mouse changes a second, which is very confusing.

Imagine this:

when green flag clicked
forever
costume change
end

define costume change
repeat (100)
next costume
end


It would do the same thing; yet costumes are still allowed!
(“costume change” would obviously have the don't refresh thing on)

Yeah, but the mouse will follow you around wherever you go, unlike costumes. It'll get very annoying, too. Let's not forget that the mouse pointer thing can actually be used to trick someone into thinking they were hacked.


That does make sense, but most people wouldn’t stay on a project like that.

Still, I think it has more benefits that downsides.
gosoccerboy5
Scratcher
1000+ posts

The Official List of Rejected Suggestions

First of all, spocite made a good point. You can change costumes a bunch.

Second of all, the cursor changing effect would stop immediately when your mouse exited the canvas. I don't see how people would think they're hacked?
spocite
Scratcher
500+ posts

The Official List of Rejected Suggestions

gosoccerboy5 wrote:

First of all, spocite made a good point. You can change costumes a bunch.

Second of all, the cursor changing effect would stop immediately when your mouse exited the canvas. I don't see how people would think they're hacked?
I agree.

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