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- SuperDragonStudios
-
Scratcher
500+ posts
Position Recording With Lists
I need help with a Position Recorder because I'm thinking of a project that uses this method, but I don't know how to do it the new way.
I first used this method in a project I made in the 1.4 editor a few days ago, and it works fine, but when I uploaded it to Scratch 3.0 it doesn't work anymore. I know why though: Scratch 3.0 runs much faster.
Example: Here's the basic list script:
If you make this script in 1.4, and look at the lists, you'll see that you'll have about 700-900 item in the lists in a matter of 5 seconds.
Now, make this in 3.0, and in 5 seconds you'll have about 75,000 items on the list. This is a BIG difference.
This is where I need your guys' help. I know how to make a basic list recording script, but I can't update it for Scratch 3.0.
Help will me much appreciated.
Thanks!
I first used this method in a project I made in the 1.4 editor a few days ago, and it works fine, but when I uploaded it to Scratch 3.0 it doesn't work anymore. I know why though: Scratch 3.0 runs much faster.
Example: Here's the basic list script:
when green flag clicked
set [Item#] to (0)
repeat until <key [space] pressed?>
Movement::custom
add (x position) to [Player X]
add (y position) to [Player Y]
When [space] key pressed
repeat (length of [Player X] :: list)
go to x: (item (Item#) of [Player X]) y: (item (Item#) of [Player Y]):: motion
change [Item#] by (1)
If you make this script in 1.4, and look at the lists, you'll see that you'll have about 700-900 item in the lists in a matter of 5 seconds.
Now, make this in 3.0, and in 5 seconds you'll have about 75,000 items on the list. This is a BIG difference.
This is where I need your guys' help. I know how to make a basic list recording script, but I can't update it for Scratch 3.0.
Help will me much appreciated.
Thanks!

Last edited by SuperDragonStudios (Nov. 9, 2020 13:30:11)
- deck26
-
Scratcher
1000+ posts
Position Recording With Lists
Why not just add a wait block in the loop to slow it down?
But if it's looping that quickly I'd guess there are no screen refreshes going on so perhaps what you actually need is to only save data when either x or y has changed. If they haven't changed Scratch may be running faster because it doesn't see the need to refresh the screen. What happens if you add a show block to the loop - I think that would force a screen refresh.
But if it's looping that quickly I'd guess there are no screen refreshes going on so perhaps what you actually need is to only save data when either x or y has changed. If they haven't changed Scratch may be running faster because it doesn't see the need to refresh the screen. What happens if you add a show block to the loop - I think that would force a screen refresh.
- Laterbot-the-Third
-
Scratcher
4 posts
Position Recording With Lists
If you need to slow it down a bit, just add a wait block into the repeat script
wait (0.2) secs
Last edited by Laterbot-the-Third (Nov. 9, 2020 13:36:48)
- SuperDragonStudios
-
Scratcher
500+ posts
Position Recording With Lists
See here: https://scratch.mit.edu/projects/446666336/
This is my recording project. I used wait blocks to slow it down.
It works, I know, but my goal stretched further from that. In Scratch 1.4, it runs SMOOTH. This was my goal for the 3.0 version.
I'm trying to get it as smooth as possible, instead of “framey.”
Thanks anyway
This is my recording project. I used wait blocks to slow it down.
It works, I know, but my goal stretched further from that. In Scratch 1.4, it runs SMOOTH. This was my goal for the 3.0 version.
I'm trying to get it as smooth as possible, instead of “framey.”
Thanks anyway

- deck26
-
Scratcher
1000+ posts
Position Recording With Lists
Another option would be to record the time before each change of position.
In pseudo code
reset timer
repeat until space pressed
add timer to list
add x to list
add y to list
wait until x or y changes
end
playback
reset timer
repeat until end of list
wait until timer > time value
go to x y
move on to next item
end
In pseudo code
reset timer
repeat until space pressed
add timer to list
add x to list
add y to list
wait until x or y changes
end
playback
reset timer
repeat until end of list
wait until timer > time value
go to x y
move on to next item
end
- help_with_scripts
-
Scratcher
100+ posts
Position Recording With Lists
I need help with a Position Recorder because I'm thinking of a project that uses this method, but I don't know how to do it the new way.You can use this:
I first used this method in a project I made in the 1.4 editor a few days ago, and it works fine, but when I uploaded it to Scratch 3.0 it doesn't work anymore. I know why though: Scratch 3.0 runs much faster.
Example: Here's the basic list script:when green flag clicked
set [Item#] to (0)
repeat until <key [space] pressed?>
Movement::custom
add (x position) to [Player X]
add (y position) to [Player Y]
When [space] key pressed
repeat (length of [Player X] :: list)
go to x: (item (Item#) of [Player X]) y: (item (Item#) of [Player Y]):: motion
change [Item#] by (1)
If you make this script in 1.4, and look at the lists, you'll see that you'll have about 700-900 item in the lists in a matter of 5 seconds.
Now, make this in 3.0, and in 5 seconds you'll have about 75,000 items on the list. This is a BIG difference.
This is where I need your guys' help. I know how to make a basic list recording script, but I can't update it for Scratch 3.0.
Help will me much appreciated.
Thanks!
Set old x to x
set old y to y
if not old x = x and old y = y
add x pos + y pos to list
This will only update when you move.
- supa-panda
-
Scratcher
100+ posts
Position Recording With Lists
Here's a modified version of your script that utilizes the scratch glide block:


- Mondayprojects
-
Scratcher
32 posts
Position Recording With Lists
Here's a modified version of your script that utilizes the scratch glide block:
?
- SuperDragonStudios
-
Scratcher
500+ posts
Position Recording With Lists
Bro posted on my topic 3 years late lmao
- SuperDragonStudios
-
Scratcher
500+ posts
Position Recording With Lists
This should have been closed a long time ago, so I'll do the honors.
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